Thief

From Space Station 14 Wiki


Antagonists

Thief

Access: Whatever your job has access to, and wherever you can hack into.
Difficulty: Medium
Duties: Steal items listed in your objectives everything
Supervisors: None
Subordinates: None
Guides: No guides, only lame.


A thief is a minor antagonist that can spawn at round start. They are not affiliated with other traitor organizations and can spawn at the same time as major antagonists.

The thief's only goal is to steal items listed in their character's objectives page and escape in the escape shuttle unharmed and uncaptured. The thief has already been caught and have been injected a pacifist implant without their will, however a creative thief may still find a way to get around this.

The thief start with thief's gloves and a thief toolbox in their backpack.

The thief's gloves look like regular black gloves, but they speed up stealing and hide the action bar and popup messages.

The Thief toolbox is the best friend of a thief, it let its user choose 2 of the following kits to help them in their criminal activities :

Kit Description Contents
Anatomy You've reached peak physical performance... with a little help. Storage implanter, DNA scrambler implanter, ephedrine bottle, syringe, empty shaker, omega soap
Breacher What's that sound? A lil' C4 knockin' at their door. No obstacle can stop you Two C4, a multitool, remote signaller, jaws of life, advanced welder, engineering goggles, and insulated gloves
Chameleon You are everyone and no one; you are a master of disguise. Disguise as anyone and anything A full set of chameleon clothing, a chameleon projector, and an Agent ID.
Communicator Money is power, and secrets are money. Use your silver tongue and wealth to subvert the station Master key for all station channels, a Cybersun pen, voice chameleon mask, and 20k spesos inside a briefcase.
Sleeper Until we close our eyes for good, use your illegal prescriptions to keep others asleep. Sleepy nitrous oxide tank, two nocturine bottles, and a hypopen.
Smuggler All thieves need somewhere to stash their goods in the dark. Don't forget to link your fulton. Fulton beacon, 10 fultons, 3 smoke grenades, and an invisible crate to hide valuable loot.
Syndie Trinkets from a disavowed past, or stolen from a careless agent? You've made some connections. Whiskey, echo... An Emag, Interdyne cigs, a Syndicate codeword, a Radio Jammer, a lighter and some strange red crystals