Wizard

From Space Station 14 Wiki
Wizard
Department
Antagonists
Access
Maintenance and Externals access, and whatever you can loot from the crew.
Difficulty
Hard
Duties
Survive and demonstrate your majestic powers.
Supervisors
None
Subordinates
None
Guides
This is the guide.


"YER A WIZARD! There's been tensions between the Space Wizards Federation and NanoTrasen. So you've been selected by the Space Wizards Federation to pay a visit to the station. Give them a good demonstration of your powers. What you do is up to you, just remember the Space Wizards want you to make it out alive."

THE WIZARD is a major antagonist that can spawn both at round start and as a midround ghost role. They are members of the powerful Space Wizards Federation, and recognize neither the laws of the Syndicate or NanoTrasen.

The Wizard's goal is simple - to survive their time on the station, and to demonstrate the might and majesty of the noble Space Wizard's Federation to the members of the station. Make those puny mortals remember their place!

Your Mystical Vessel

Your very own slice of Syndicate heaven.

Regardless of whether you join as a roundstart or ghostrole Wizard, you will spawn aboard your very own Wizard Shuttle. The ship is ornately designed, and contains basic amenities and equipment for your visit to the station. It hosts the following rooms:

  • Your bedroom, where you'll spawn. Contains your Suit Locker.
  • A small bathroom with a bar of Omega Soap.
  • The engine room area, which contains a loaded Utility Belt and Stealth Box.
  • A docking airlock, which contains a pair of Combat Gloves, Mini-Jetpack, and Chameleon Gas Mask.
  • An equipment room with many of your more powerful items.
  • A Space Bear enclosure, complete with a human corpse.
  • An office, which contains a Long Range Fax Machine an Wireless Camera Monitor.
  • A rec room with tabletop roleplaying gear.
  • The pilot's cockpit, with Rechargers, the Shuttle Console, an IFF Computer (make sure both options are turned off!), and the Wizard Communications Console, which allows you to proclaim a message for the entire station to hear.

The Wizard's Shuttle is a large and rather slow ship, so make sure you move carefully to avoid any accidental collisions that might blow your cover when approaching the station.

Starting Gear

The Wizard spawns with a variety of items, both on their person and aboard their vessel. While some of these are mundane (such as the Void Jetpack, Personal AI Device, etc.), some are unique to the Wizard. They are as follows:

Name Description
Wizards Grimoire
Your magical spellbook which spawns in your pocket. Use it to buy a variety of spells and tools to power your incursion aboard Space Station 14! See here for more details.
Wizard Hat & Robes
Your default wizardly garments. These robes serve to immediately inform any onlookers that a practitioner of the arcane arts has arrived! Though they offer no protection against damage or space, they must be worn to cast some of the wizard's most powerful spells. Spare outfits of differing colors can be found in your ship's MagiVend.
Wizard Hardsuit
Your spacefaring hardsuit, found in your bedroom's suit storage locker. Provides you with a number of robust damage resistances and a snazzy purple headlight. The usual alternative to your traditional Hat & Robe.
Wand Belt
A purple belt that's designed to hold the various wands a Wizard may buy. Can hold up to eight wands.
Wizard PDA, ID & Pen
Your starting PDA, which contains your ID and Pen. Your ID starts with Maintenance and Externals access, while your pen functions as a CyberSun Pen, allowing you to edit stamped documents.
Clockwork Shield
A robust ratvarian shield that spawns in your ship's equipment room. Compared to the Mirror Shield, it's a more traditional option, being more resistant to physical damage and sporting a larger health pool.
Mirror Shield
A glowing reflective shield that spawns in your ship's equipment room. It has rather low health and takes more damage from traditional damage sources, but offers a HUGE (95%) reflect chance. Fantastic against lasers.

Wizards Grimoire

The bread and butter of the Wizard's magical arsenal. The Grimoire has a variety of Offensive, Defensive, and Utility spells to choose from, as well as an additional variety of Wands and Event spells to invest into. The Grimoire contains 10 Wiz€oins which are used to buy spells and effects. Using the Refund button in the Grimoire will revert all your purchases and return your Wiz€oin, but certain Event spells can disable this function.

Offensive Spells

Name Cost Description
Fireball
2 Wiz€oins
Get most crew exploding with rage when they see this fireball heading toward them! Upgradeable.
Slippery Slope
2 Wiz€oins
Learn the ancient ways of the Janitor and curse your target to be slippery. Requires Wizard Robe & Hat.
Rod Polymorph
3 Wiz€oins
Change into an Immovable Rod with limited movement.
Smite
3 Wiz€oins
Don't like them? EXPLODE them into giblets! Requires Wizard Robe & Hat.
Cluwne's Curse
3 Wiz€oins
For when you really hate someone and Smite isn't enough. Requires Wizard Robe & Hat.

Defensive Spells

Name Cost Description
Smoke
1 Wiz€oins
Summons a cloud of smoke, it's pretty obvious.
Repulse
2 Wiz€oins
Tell people to GITTAH'WEIGH and push 'em away from you.
Force Wall
3 Wiz€oins
Make three walls of pure force that you can pass through, but others can't.

Utility Spells

Name Cost Description
Void Applause
1 Wiz€oins
Swap places with the target, doesn't it make you want to do the boogie?
Blink
1 Wiz€oins
Don't blink or you'll miss yourself teleporting away.
Charge
1 Wiz€oins
Adds a charge back to your wand!
Item Recall
1 Wiz€oins
Mark a held item and summon it back at any time with just a snap of your fingers!
Ethereal Jaunt
2 Wiz€oins
Slip into the ethereal plane to slip away from your enemies! Upgradeable.
Mind Swap
2 Wiz€oins
Exchange bodies with another person!
Spider Polymorph
2 Wiz€oins
Transforms you into a spider, man!

Wizard Equipment

Name Cost Description
Mjollnir
2 Wiz€oins
Wield the power of THUNDER in your hands. Send foes flying with a mighty swing or by throwing it right at em!
Singularity Hammer
2 Wiz€oins
Ever wonder what it'd be like to be the singularity? Swing this hammer to draw in your surroundings, even works if you miss!
Wand of Carp Polymorph
3 Wiz€oins
For when you need a carp filet quick and the clown is looking juicy.
Staff of Animation
3 Wiz€oins
Bring inanimate objects to life!
Wand of Entrance
3 Wiz€oins
For when you need a get-away route.
Wand of the Locker
3 Wiz€oins
Shoot cursed lockers at your enemies and lock em away!

Event Spells

Name Cost Description
Summon Ghosts
0 Wiz€oins
Who ya gonna call?
Summon Magic
2 Wiz€oins
Places a random magical item in front of everybody. Nothing could go wrong! Disables refunds when bought!
Summon Guns
2 Wiz€oins
AK47s for everyone! Places a random gun in front of everybody. Disables refunds when bought!