Traitor: Difference between revisions

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{{Job_Header
|department=Antagonists
|img=[[File:Traitor.png|256px]]
|title=Traitor
|access= Whatever your job has access to, and wherever you can [[Hacking|hack]] into.
|difficulty=Easy to Very hard
|duties=Kill people, steal shit, commit terrorism
|supervisors= The [[Syndicate]]
|subordinates= Any reinforcements you buy.
|guides=[[Guide to Traitor]]
}}


[[File:Traitor Antag Stinger.ogg]]
''This page is for the antagonist called "Traitor". For the gamemode, see [[Game Modes#Traitor|here]].  For a guide to playing as a Traitor, see [[Guide to Traitor]]
A traitor is an antagonist employed by the [[Syndicate]]. They have access to various Syndicate tools and weapons through their [[Traitor Uplink|Uplink]].  Traitors can use [[Guide to Traitor#Codewords|codewords]] to identify themselves to one another in order to cooperate. In a traitor round, any player can be a traitor aside from department heads, the captain, any learner roles (excluding the [[Service Worker]]), or any security members (excluding the [[Lawyer]]).
Traitors should focus on completing their [[Guide to Traitor#Objectives|objectives]] successfully by the end of the round, but they do not have to. They should, however, at least create a level of disruption proportional to their objectives, as Antagonist activity is what drives a round foreward.
[[Category:Roles]]
[[Category:Antagonist Roles]]

Latest revision as of 09:49, 13 November 2024


Antagonists

Traitor

Access: Whatever your job has access to, and wherever you can hack into.
Difficulty: Easy to Very hard
Duties: Kill people, steal shit, commit terrorism
Supervisors: The Syndicate
Subordinates: Any reinforcements you buy.
Guides: Guide to Traitor

This page is for the antagonist called "Traitor". For the gamemode, see here. For a guide to playing as a Traitor, see Guide to Traitor

A traitor is an antagonist employed by the Syndicate. They have access to various Syndicate tools and weapons through their Uplink. Traitors can use codewords to identify themselves to one another in order to cooperate. In a traitor round, any player can be a traitor aside from department heads, the captain, any learner roles (excluding the Service Worker), or any security members (excluding the Lawyer).

Traitors should focus on completing their objectives successfully by the end of the round, but they do not have to. They should, however, at least create a level of disruption proportional to their objectives, as Antagonist activity is what drives a round foreward.