Thief: Difference between revisions

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m (Forgot to add the "2 kits" law)
(fixed the error saying that a thief is not allowed to find a way to circumvent their pacifist implant and kill)
 
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A thief is a minor antagonist that can spawn at round start. They are not affiliated with other traitor organizations and can spawn at the same time as major antagonists.
A thief is a minor antagonist that can spawn at round start. They are not affiliated with other traitor organizations and can spawn at the same time as major antagonists.


The thief's only goal is to steal items listed in their character's objectives page and escape in the escape shuttle unharmed and uncaptured. The thief has already been caught and have been injected a pacifist implant without their will, but even if they find a way to, it is NOT allowed to murder to complete their objectives.
The thief's only goal is to steal items listed in their character's objectives page and escape in the escape shuttle unharmed and uncaptured. The thief has already been caught and have been injected a pacifist implant without their will, however a creative thief may still find a way to get around this.


The thief start with thief's gloves and a thief toolbox in their backpack.
The thief start with thief's gloves and a thief toolbox in their backpack.


'''The Thief toolbox is the best friend of a thief, it let its user choose kits to help them in their criminal activities :'''
The thief's gloves look like regular black gloves, but they speed up stealing and hide the action bar and popup messages.


- The chemistry kit : a storage implanter, a DNA scrambler and a set of chemicals
'''The Thief toolbox is the best friend of a thief, it let its user choose 2 of the following kits to help them in their criminal activities :'''
 
{| class="wikitable"
- The bearcatcher's kit : two C4 (do NOT use them to indirectly arm), a multitool, jaws of life, an advanced welder meson glasses and insulated gloves
|+
 
!Kit
- Chameleon's kit : all chameleon technologies
!Description
 
!Contents
- Syndie kit : an agent ID card, syndie pAI and 10 TC
|-
 
|Anatomy
- Sleepwalker's kit : few bottles of nocturine, a hypopen and a tank of sleeping gas
|You've reached peak physical performance... with a little help.
 
|Storage implanter, DNA scrambler implanter, ephedrine bottle, syringe, empty shaker, omega soap
- Communicator's kit : a master communication key letting you access to all channels, a radio jammer, a portable crew monitor, a voice chameleon mask and a lot of money <s>to trade it with QM against everything you need to steal from them</s>
|-
 
|Breacher
- Smuggler's kit : a fulton beacon, ten fultons, an invisible crate and a very cool cloak
|What's that sound? A lil' C4 knockin' at their door. No obstacle can stop you
 
|Two C4, a multitool, remote signaller, jaws of life, advanced welder, engineering goggles, and insulated gloves
The thief can choose 2 kits between all of them listed here.
|-
|Chameleon  
|You are everyone and no one; you are a master of disguise. Disguise as anyone and anything
|A full set of chameleon clothing, a chameleon projector, and an Agent ID.
|-
|Communicator
|Money is power, and secrets are money. Use your silver tongue and wealth to subvert the station
|Master key for all station channels, a Cybersun pen, voice chameleon mask, and 20k spesos inside a briefcase.
|-
|Sleeper
|Until we close our eyes for good, use your illegal prescriptions to keep others asleep.
|Sleepy nitrous oxide tank, two nocturine bottles, and a hypopen.
|-
|Smuggler
|All thieves need somewhere to stash their goods in the dark. Don't forget to link your fulton.
|Fulton beacon, 10 fultons, 3 smoke grenades, and an invisible crate to hide valuable loot.
|-
|Syndie
|Trinkets from a disavowed past, or stolen from a careless agent? You've made some connections. Whiskey, echo...
|An Emag, Interdyne cigs, a Syndicate codeword, a Radio Jammer, a lighter and some strange red crystals
|}
[[Category:Jobs]]
[[Category:Antagonist jobs]]

Latest revision as of 19:42, 17 August 2024


Antagonists

Thief

Access: Whatever your job has access to, and wherever you can hack into.
Difficulty: Medium
Duties: Steal items listed in your objectives everything
Supervisors: None
Subordinates: None
Guides: No guides, only lame.


A thief is a minor antagonist that can spawn at round start. They are not affiliated with other traitor organizations and can spawn at the same time as major antagonists.

The thief's only goal is to steal items listed in their character's objectives page and escape in the escape shuttle unharmed and uncaptured. The thief has already been caught and have been injected a pacifist implant without their will, however a creative thief may still find a way to get around this.

The thief start with thief's gloves and a thief toolbox in their backpack.

The thief's gloves look like regular black gloves, but they speed up stealing and hide the action bar and popup messages.

The Thief toolbox is the best friend of a thief, it let its user choose 2 of the following kits to help them in their criminal activities :

Kit Description Contents
Anatomy You've reached peak physical performance... with a little help. Storage implanter, DNA scrambler implanter, ephedrine bottle, syringe, empty shaker, omega soap
Breacher What's that sound? A lil' C4 knockin' at their door. No obstacle can stop you Two C4, a multitool, remote signaller, jaws of life, advanced welder, engineering goggles, and insulated gloves
Chameleon You are everyone and no one; you are a master of disguise. Disguise as anyone and anything A full set of chameleon clothing, a chameleon projector, and an Agent ID.
Communicator Money is power, and secrets are money. Use your silver tongue and wealth to subvert the station Master key for all station channels, a Cybersun pen, voice chameleon mask, and 20k spesos inside a briefcase.
Sleeper Until we close our eyes for good, use your illegal prescriptions to keep others asleep. Sleepy nitrous oxide tank, two nocturine bottles, and a hypopen.
Smuggler All thieves need somewhere to stash their goods in the dark. Don't forget to link your fulton. Fulton beacon, 10 fultons, 3 smoke grenades, and an invisible crate to hide valuable loot.
Syndie Trinkets from a disavowed past, or stolen from a careless agent? You've made some connections. Whiskey, echo... An Emag, Interdyne cigs, a Syndicate codeword, a Radio Jammer, a lighter and some strange red crystals