Traitor: Difference between revisions

From Space Station 14 Wiki
No edit summary
m (phone moment wtf)
 
(20 intermediate revisions by 11 users not shown)
Line 1: Line 1:
{{Job_Header
{{Job_Header
|department=Antagonists
|department=Antagonists
|img=[[File:Traitor.png|128px]]
|img=[[File:Traitor.png|256px]]
|title=Traitor
|title=Traitor
|access= Whatever your job has access to, and wherever you can [[Hacking|hack]] into.
|access= Whatever your job has access to, and wherever you can [[Hacking|hack]] into.
|difficulty=Medium to Very hard
|difficulty=Easy to Very hard
|duties=Kill people, steal shit, commit terrorism
|duties=Kill people, steal shit, commit terrorism
|supervisors=The [[Syndicate]]
|supervisors= The [[Syndicate]]
|subordinates=None
|subordinates= Any reinforcements you buy.
|guides=[[Guide to Traitor]]
|guides=[[Guide to Traitor]]
}}
}}


''This page is for the antagonist called "Traitor". For the gamemode, see [[Game Modes#Traitor]]
[[File:Traitor Antag Stinger.ogg]]


A traitor is an antagonist that is required to complete several tasks by the end of the round.
''This page is for the antagonist called "Traitor". For the gamemode, see [[Game Modes#Traitor|here]]. For a guide to playing as a Traitor, see [[Guide to Traitor]]


== Codewords ==
A traitor is an antagonist employed by the [[Syndicate]]. They have access to various Syndicate tools and weapons through their [[Traitor Uplink|Uplink]].  Traitors can use [[Guide to Traitor#Codewords|codewords]] to identify themselves to one another in order to cooperate. In a traitor round, any player can be a traitor aside from department heads, the captain, any learner roles (excluding the [[Service Worker]]), or any security members (excluding the [[Lawyer]]).  
At the beginning of each round you get a set of codewords. Incorporate them in your speech and hope to find fellow traitors (considering the playerbase at its current state , it is unlikely you will find any pal this way).  


<!-- TODO: I'm bad at images, make this look prettier please (somehow) -->
Traitors should focus on completing their [[Guide to Traitor#Objectives|objectives]] successfully by the end of the round, but they do not have to. They should, however, at least create a level of disruption proportional to their objectives, as Antagonist activity is what drives a round foreward.
[[File:Codewords_in_chat.png|frame|You'll see a message similar to this if you are a traitor|none]]


[[File:Codewords_in_c_menu.png|frame|You can see your codewords and tasks by pressing {{key press|C}}|none]]
[[Category:Roles]]
 
[[Category:Antagonist Roles]]
<!-- TODO: image of incorporating codewords -->
 
== Tasks ==
At the beginning you ''also'' get a set of tasks you need to complete before the end of the round, such as "keep fellow traitor alive", "steal something", "kill somebody" etc. You decide how to complete them - get creative!
 
[[File:Tasks_in_c_menu.png|frame|You can see your tasks and codewords by pressing {{key press|C}}|none]]
 
== Uplink ==
The uplink is the go-to place for getting supplies. Press {{key press|E}} while hovering on your PDA (or click on it while it's in your hand) and click the "uplink" button to open it.
 
[[File:Uplink_menu.png|frame|Uplink menu|none]]
 
 
 
 
 
 
 
== Uplink List ==

Latest revision as of 09:49, 13 November 2024


Antagonists

Traitor

Access: Whatever your job has access to, and wherever you can hack into.
Difficulty: Easy to Very hard
Duties: Kill people, steal shit, commit terrorism
Supervisors: The Syndicate
Subordinates: Any reinforcements you buy.
Guides: Guide to Traitor

This page is for the antagonist called "Traitor". For the gamemode, see here. For a guide to playing as a Traitor, see Guide to Traitor

A traitor is an antagonist employed by the Syndicate. They have access to various Syndicate tools and weapons through their Uplink. Traitors can use codewords to identify themselves to one another in order to cooperate. In a traitor round, any player can be a traitor aside from department heads, the captain, any learner roles (excluding the Service Worker), or any security members (excluding the Lawyer).

Traitors should focus on completing their objectives successfully by the end of the round, but they do not have to. They should, however, at least create a level of disruption proportional to their objectives, as Antagonist activity is what drives a round foreward.