ERT: Difference between revisions
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{{ | {{Role infobox|department=Central Command|imgage=|title=Emergency Response Team|access=All Access, Central Command|difficulty=Depends on your objective|duties=Carry out your mission as briefed by Central.|supervisors=Central Command|guides=This is the guide.|subordinates=Command staf}} | ||
The Emergency Response Team, or more commonly called ERT, are an admin-exclusive ghost role spawn. They are player controlled and are specifically Station-Aligned, meaning they are '''non-antagonists'''. They are not to be confused with the [[Death Squad]]. | The Emergency Response Team, or more commonly called ERT, are an admin-exclusive ghost role spawn. They are player controlled and are specifically Station-Aligned, meaning they are '''non-antagonists'''. They are not to be confused with the [[Death Squad]]. | ||
Your job as part of this team is to fulfill your mission given by | Your job as part of this team is to fulfill your mission given by Central Command officials, whether it be combating a team of [[Nuclear Operatives]] decimating the station, or as a squadron of Janitors cleaning up a life-threatening lube spill. There are several roles within this team, but all have similar basic equipment, with a few specialized for your role. ''Depending on the mission'', Central Command may equip you with more lethal weapons or equipment relevant to the mission than what you start with. | ||
== ERT Leader == | == ERT Leader == | ||
As the head honcho of this operation, you're expected to follow | As the head honcho of this operation, you're expected to follow Central Command's orders to a T, and make sure your subordinates do the same. To do your job, you will be provided with the following on a standard mission: | ||
* A powerful ERT Leader hardsuit, accompanied by {{Item|advanced magboots|capitalize=0}} and {{Item|combat gloves|capitalize=0}} | |||
* {{Item|security glasses|capitalize=0}} | |||
* A standard security belt, as well as a {{Item|seclite|capitalize=0}}, a {{Item|disabler|capitalize=0}}, and box of zip-tie cuffs | |||
* Either: | |||
** An N1984 pistol, a powerful pistol with armor-piercing capabilities, accompanied with one backup magazine. | |||
** Or a {{Item|lecter|capitalize=0}}, a powerful assault rifle, with two spare magazines. | |||
* 10 {{Item|regenerative mesh|label=regenerative meshes|capitalize=0}} and {{Item|medicated suture|label=medicated sutures|capitalize=0}}, for emergency healing | |||
* A {{Item|crowbar|capitalize=0}}. | |||
== ERT Chaplain == | == ERT Chaplain == | ||
For when the station is too afflicted with the supernatural, or to perform the station's last rites. To do your job, you will be provided with the following on a standard mission: | For when the station is too afflicted with the supernatural, or to perform the station's last rites. To do your job, you will be provided with the following on a standard mission: | ||
* Your ERT Chaplain hardsuit, with a recognizable mitre atop your helmet, along with {{Item|advanced magboots|capitalize=0}} and {{Item|combat gloves|capitalize=0}} | |||
* A {{Item|bible|capitalize=0}}, your most prized possession. | |||
* 4 hot cross buns, watermelon juice, 2 lanterns, a box of candles, a box of body bags, and a lighter | |||
* A {{Item|crowbar|capitalize=0}}. | |||
== ERT Engineer == | == ERT Engineer == | ||
When all hell breaks ''loose,'' you and your trusty tools are called upon to fix the station, however little of it is left. To do your job, you will be provided with the following on a standard mission: | When all hell breaks ''loose,'' you and your trusty tools are called upon to fix the station, however little of it is left. To do your job, you will be provided with the following on a standard mission: | ||
* An ERT Engineering hardsuit, designed to withstand all the pressures of the environment, along with {{Item|advanced magboots|capitalize=0}} and {{Item|combat gloves|capitalize=0}}. | |||
* A {{Item|ClothingBeltChiefEngineerFilled|capitalize=0}}, filled with all the advanced tools you might need. | |||
* An {{Item|RCD|capitalize=0}}, along with 60 spare {{Item|RCDAmmo|capitalize=0}}. | |||
* A stack of {{Item|lv cable|capitalize=0}}, {{Item|mv cable|capitalize=0}}, and {{Item|hv cable|capitalize=0}} | |||
* {{Item|steel|30|capitalize=0}}, {{Item|plasteel|30|capitalize=0}}, and {{Item|glass|30|capitalize=0}} | |||
== ERT Security == | == ERT Security == | ||
Sometimes the station's security force isn't strong enough to take on the Clown. | Sometimes the station's security force isn't strong enough to take on the Clown. | ||
* A bulky ERT Security hardsuit, accompanied by {{Item|ClothingShoesBootsMag|capitalize=0}} and {{Item|combat gloves|capitalize=0}} | |||
* {{Item|security glasses|capitalize=0}} | |||
* A standard security belt, as well as a {{Item|seclite|capitalize=0}}, a {{Item|disabler|capitalize=0}}, and box of zip-tie cuffs | |||
* 10 {{Item|regenerative mesh|label=regenerative meshes|capitalize=0}} and {{Item|medicated suture|label=medicated sutures|capitalize=0}}, for emergency healing | |||
* Either: | |||
** An MK58 pistol, a strong standard-issue pistol, accompanied with one backup magazine. | |||
** Or a {{Item|lecter|capitalize=0}}, a powerful assault rifle, with two spare magazines. | |||
* A {{Item|crowbar|capitalize=0}}. | |||
== ERT Medical == | == ERT Medical == | ||
Most often, you're called in to support combat missions. Try not to overdose your leader. | Most often, you're called in to support combat missions. Try not to overdose your leader. | ||
* An ERT medical hardsuit, accompanied by {{Item|ClothingShoesBootsMag|capitalize=0}} and {{Item|nitrile gloves|capitalize=0}} | |||
* A {{Item|hypospray|capitalize=0}}, along with 1 bottle of omnizine and 2 bottles of epinephrine | |||
* {{Item|MedkitCombatFilled|2|capitalize=0}}'''s''', each filled with {{Item icon|RegenerativeMesh|10|label=regenerative meshes|capitalize=0}}, {{Item|MedicatedSuture|10|label=medicated sutures|capitalize=0}}, a {{Item|BruteAutoInjector|capitalize=0}}, a {{Item|BurnAutoInjector|capitalize=0}}, a syringe of {{Cl|saline}}, and a syringe of {{Cl|ephedrine}} | |||
== ERT Janitor == | == ERT Janitor == | ||
For when those stubborn stains just won't get out, you're needed to give the station a good scrub. | For when those stubborn stains just won't get out, you're needed to give the station a good scrub. | ||
{{Role Navbox}} | |||
[[Category:Ghost Roles]] | |||
[[Category:Roles]] |
Latest revision as of 19:26, 2 April 2025
The Emergency Response Team, or more commonly called ERT, are an admin-exclusive ghost role spawn. They are player controlled and are specifically Station-Aligned, meaning they are non-antagonists. They are not to be confused with the Death Squad.
Your job as part of this team is to fulfill your mission given by Central Command officials, whether it be combating a team of Nuclear Operatives decimating the station, or as a squadron of Janitors cleaning up a life-threatening lube spill. There are several roles within this team, but all have similar basic equipment, with a few specialized for your role. Depending on the mission, Central Command may equip you with more lethal weapons or equipment relevant to the mission than what you start with.
ERT Leader
As the head honcho of this operation, you're expected to follow Central Command's orders to a T, and make sure your subordinates do the same. To do your job, you will be provided with the following on a standard mission:
- A powerful ERT Leader hardsuit, accompanied by
advanced magboots and combat gloves
- security glasses
- A standard security belt, as well as a seclite, a
disabler, and box of zip-tie cuffs
- Either:
- An N1984 pistol, a powerful pistol with armor-piercing capabilities, accompanied with one backup magazine.
- Or a Lecter, a powerful assault rifle, with two spare magazines.
- 10
regenerative meshes and
medicated sutures, for emergency healing
- A
crowbar.
ERT Chaplain
For when the station is too afflicted with the supernatural, or to perform the station's last rites. To do your job, you will be provided with the following on a standard mission:
- Your ERT Chaplain hardsuit, with a recognizable mitre atop your helmet, along with
advanced magboots and combat gloves
- A bible, your most prized possession.
- 4 hot cross buns, watermelon juice, 2 lanterns, a box of candles, a box of body bags, and a lighter
- A
crowbar.
ERT Engineer
When all hell breaks loose, you and your trusty tools are called upon to fix the station, however little of it is left. To do your job, you will be provided with the following on a standard mission:
- An ERT Engineering hardsuit, designed to withstand all the pressures of the environment, along with
advanced magboots and combat gloves.
- A chief engineer's toolbelt, filled with all the advanced tools you might need.
- An RCD, along with 60 spare compressed matter.
- A stack of
LV cable coil,
MV cable coil, and
HV cable coil
30 steel,
30 plasteel, and
30 glass
ERT Security
Sometimes the station's security force isn't strong enough to take on the Clown.
- A bulky ERT Security hardsuit, accompanied by
magboots and combat gloves
- security glasses
- A standard security belt, as well as a seclite, a
disabler, and box of zip-tie cuffs
- 10
regenerative meshes and
medicated sutures, for emergency healing
- Either:
- An MK58 pistol, a strong standard-issue pistol, accompanied with one backup magazine.
- Or a Lecter, a powerful assault rifle, with two spare magazines.
- A
crowbar.
ERT Medical
Most often, you're called in to support combat missions. Try not to overdose your leader.
- An ERT medical hardsuit, accompanied by
magboots and nitrile gloves
- A hypospray, along with 1 bottle of omnizine and 2 bottles of epinephrine
- 2 combat medical kits, each filled with
10 regenerative meshes,
10 medicated sutures, a brute auto-injector, a burn auto-injector, a syringe of saline, and a syringe of ephedrine
ERT Janitor
For when those stubborn stains just won't get out, you're needed to give the station a good scrub.