Traitor: Difference between revisions
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''This page is for the antagonist called "Traitor". For the gamemode, see [[Game Modes#Traitor|here]]. For a guide to playing as a Traitor, see [[Guide to Traitor]] | ''This page is for the antagonist called "Traitor". For the gamemode, see [[Game Modes#Traitor|here]]. For a guide to playing as a Traitor, see [[Guide to Traitor]] | ||
A traitor is an antagonist employed by the [[Syndicate]]. They have access to various Syndicate tools and weapons through their [[Traitor Uplink|Uplink]]. Traitors can use [[Guide to Traitor#Codewords|codewords]] to identify themselves to one another in order to cooperate. | A traitor is an antagonist employed by the [[Syndicate]]. They have access to various Syndicate tools and weapons through their [[Traitor Uplink|Uplink]]. Traitors can use [[Guide to Traitor#Codewords|codewords]] to identify themselves to one another in order to cooperate. In a traitor round, any player can be a traitor aside from department heads, the captain, any learner roles (excluding the [[Service Worker]]), or any security members (excluding the [[Lawyer]]). | ||
Traitors should focus on completing their [[Guide to Traitor#Objectives|objectives]] successfully by the end of the round, but they do not have to. They should, however, at least create a level of disruption proportional to their objectives, as Antagonist activity is what drives a round foreward. | |||
[[Category:Roles]] | [[Category:Roles]] | ||
[[Category:Antagonist Roles]] | [[Category:Antagonist Roles]] |
Latest revision as of 09:49, 13 November 2024
Antagonists
Traitor
- Access: Whatever your job has access to, and wherever you can hack into.
- Difficulty: Easy to Very hard
- Duties: Kill people, steal shit, commit terrorism
- Supervisors: The Syndicate
- Subordinates: Any reinforcements you buy.
- Guides: Guide to Traitor
This page is for the antagonist called "Traitor". For the gamemode, see here. For a guide to playing as a Traitor, see Guide to Traitor
A traitor is an antagonist employed by the Syndicate. They have access to various Syndicate tools and weapons through their Uplink. Traitors can use codewords to identify themselves to one another in order to cooperate. In a traitor round, any player can be a traitor aside from department heads, the captain, any learner roles (excluding the Service Worker), or any security members (excluding the Lawyer).
Traitors should focus on completing their objectives successfully by the end of the round, but they do not have to. They should, however, at least create a level of disruption proportional to their objectives, as Antagonist activity is what drives a round foreward.