Psychologist: Difference between revisions
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(I added a list of things to do as psychologist and added the job header, a large change) |
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== Equipment == | == Equipment == | ||
TBA | TBA | ||
[[Category:Roles]] | |||
[[Category:Medical Roles]] |
Latest revision as of 20:32, 6 November 2024
Medical
Psychologist
- Access: Medical
- Difficulty: Easy
- Duties: Counsel those in need, declare the HoS unfit for duty, and prescribe blunts for all.
- Supervisors: Chief Medical Officer
- Subordinates: None
- Guides: This is the guide
In practice, the psychologist has no real responsibilities, but is a powerful roleplaying job.
Here is some ideas for things to do with your medical prowess
- Prescribe meth to the HoP and Captain.
- Counsel injured crewmembers in Medbay.
- Ask Botany for rainbow cannabis blunts.
- Request the best dish the Chef can cook for your troubled patients.
- Ask the Bartender for their strongest drinks for traumatized patients
- Stamp documents certifying that Pun Pun should be given all access.
- Order the Clown to a medical hold until they prove they are mentally stable.
- Discuss your patients with the Chaplain and prescribe spiritual counseling.
- Have the reporter sensationalize the HoP's alcohol addiction.
- Use D&D hosted by the librarian to look within your patient's trauma.
- Start a podcast with the Reporter and smoke blunts while discussing the station's downfall.
Don't be an ass and don't try to hold your "power" over other people, but have fun and be the station's psychologist!
Equipment
TBA