Passenger: Difference between revisions

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{{Role infobox
{{Role infobox|department=None|image=Passenger.png|title=Passenger|access=Maintenance|difficulty=Very Easy|duties=Take in the sights and sounds. Wander aimlessly. Decide you like the station so much that you want a real job.|supervisors=Everyone|subordinates=None|guides=This is the guide.|radio={{rch|common}}}}
|department=Service
|image=Passenger.png
|title=Passenger
|access=Maintenance
|difficulty=Relaxing, until the bar gets decompressed
|duties=Take in the sights and sounds. Wander aimlessly. Decide you like the station so much that you want a real job.
|supervisors=[[Head of Personnel]]
|subordinates=None
|guides=This is the guide.
}}


Known by several names such as "the tide", "greyshirts", and "the greys" among a few variations, passengers have no explicit purpose or responsibility on the station. As such, they are a job with no pressing responsibilities to attend to and generally may roam the areas they have access to without too much worry. Some experienced players enjoy this role as to be free from general responsibility allowing them to pursue small projects or interact with the crew.
Passenger is a job without a specific department.


The complete lack of responsibility can be dull, which tends to make those who have no restraint start causing problems. The absence of meaningful equipment and access makes pilfering public and private areas of the station somewhat enticing, which generally results in arrests. Passengers are sometimes not easily trusted due to this stigma, but most crew members will be receptive if you act like a normal human being and not like a sociopath released in a murderhobo zoo.
Passengers are crew members with no explicit duties on the station. As such, they generally may roam around public areas of the station at their leisure, though officially speaking they're also subordinates to all other crew members. Passengers are uniquely one of the only roles that have an infinite number of openings, so the role is always available.


== Too Much Time On My Hands ==
The lack of pressing responsibilities makes this role a good choice for newer players who want to grow accustomed to basic gameplay without the pressure of working a specific job. Some experienced players also enjoy this role, as the lack of important duties allows them to spend their time pursuing personal projects or interacting with other crew members. [[Antagonist]] passengers benefit from having a good excuse to be wandering around odd places instead of doing actual work, though they also lack easy access to the specialized equipment that can be found in proper workspaces.
Without any responsibility, passengers are a viable role to learn the game from as nobody depends on you for station functions. This also allows passengers time to pursue personal projects without neglecting duties from another job, although finding materials, permission, and access may be an issue.  


Passengers are uniquely one of the only roles that have an infinite number of openings, so the role is always available. The [[Head of Personnel]] and the other Heads of Staff may also be looking for eager and somewhat trustworthy hands to work vacant positions in the station, so stopping by to ask if there are any jobs that need doing can also suffice to occupy your time if you find passenger life lackluster.
Due to the grey jumpsuits that passengers start with by default, as well as the unlimited number of job openings available, Passengers are commonly nicknamed "greytiders" by other players (among a few other variations such as "the tide", "greyshirts", and "the greys").


{{Role Navbox}}
== Getting Promoted ==
While a Passenger's lack of responsibility provides them with freedom, it can also be somewhat dull, especially during longer shifts. Additionally, sometimes a department may be understaffed and need eager hands to help the station run properly. In cases like these, you may ask to be assigned a proper job to occupy your free time.
 
The [[Head of Personnel]] has the authority to alter the job title and access permissions on your ID card, which you'll generally need done in order to properly work in a new department. In most cases, an ID change will likely need both the Head of Personnel's approval and the approval of the head of the department you want to join (typically via a stamped form).
 
Aside from being formally reassigned to a new job, you might also decide to remain a Passenger and just run odd jobs for other departments (such as helping Cargo deliver mail, helping Science find anomalies, or helping the [[Bartender]] rearrange the bar's furniture).{{Role Navbox}}


[[Category:Roles]]
[[Category:Roles]]
[[Category:Civilian Roles]]

Latest revision as of 21:16, 28 March 2025

Passenger
Department
None
Access
Maintenance
Difficulty
Very Easy
Duties
Take in the sights and sounds. Wander aimlessly. Decide you like the station so much that you want a real job.
Supervisors
Everyone
Subordinates
None
Radio channels
; Common
Guides
This is the guide.

Passenger is a job without a specific department.

Passengers are crew members with no explicit duties on the station. As such, they generally may roam around public areas of the station at their leisure, though officially speaking they're also subordinates to all other crew members. Passengers are uniquely one of the only roles that have an infinite number of openings, so the role is always available.

The lack of pressing responsibilities makes this role a good choice for newer players who want to grow accustomed to basic gameplay without the pressure of working a specific job. Some experienced players also enjoy this role, as the lack of important duties allows them to spend their time pursuing personal projects or interacting with other crew members. Antagonist passengers benefit from having a good excuse to be wandering around odd places instead of doing actual work, though they also lack easy access to the specialized equipment that can be found in proper workspaces.

Due to the grey jumpsuits that passengers start with by default, as well as the unlimited number of job openings available, Passengers are commonly nicknamed "greytiders" by other players (among a few other variations such as "the tide", "greyshirts", and "the greys").

Getting Promoted

While a Passenger's lack of responsibility provides them with freedom, it can also be somewhat dull, especially during longer shifts. Additionally, sometimes a department may be understaffed and need eager hands to help the station run properly. In cases like these, you may ask to be assigned a proper job to occupy your free time.

The Head of Personnel has the authority to alter the job title and access permissions on your ID card, which you'll generally need done in order to properly work in a new department. In most cases, an ID change will likely need both the Head of Personnel's approval and the approval of the head of the department you want to join (typically via a stamped form).

Aside from being formally reassigned to a new job, you might also decide to remain a Passenger and just run odd jobs for other departments (such as helping Cargo deliver mail, helping Science find anomalies, or helping the Bartender rearrange the bar's furniture).