Traitor: Difference between revisions

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Adds the job header
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aka Syndicate Agent
 
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{{Job_Header
{{Role infobox
|department=Antagonists
|department=Antagonists
|img=[[File:Traitor.png|128px]]
|image=Traitor.png
|title=Traitor
|title=Traitor
|access= Whatever your job has access to, and wherever you can [[Hacking|hack]] into.
|access= Whatever your job has access to, and wherever you can [[Hacking|hack]] into.
|Difficulty: Medium/Very hard
|difficulty=Easy to Very hard
|duties=Kill people, steal shit, commit terrorism
|duties=Kill people, steal shit, commit terrorism
|supervisors=The [[Syndicate]]
|supervisors= The [[Syndicate]]
|subordinates=None
|subordinates= Any reinforcements you buy.
|guides=This is the guide
|guides=[[Guide to Traitor]]
}}
}}


''This page is for the antagonist called "Traitor". For the gamemode, see [[Game Modes#Traitor]]
[[File:Traitor Antag Stinger.ogg]]


A traitor is an antagonist that is required to complete several tasks by the end of the round.
''This page is for the antagonist called "Traitor". For the gamemode, see [[Game Modes#Traitor|here]]. For a guide to playing as a Traitor, see [[Guide to Traitor]]


== Codewords ==
A '''traitor''' (aka ''Syndicate Agent'') is an antagonist employed by the [[Syndicate]]. They have access to various Syndicate tools and weapons through their [[Traitor Uplink|Uplink]].  Traitors can use [[Guide to Traitor#Codewords|codewords]] to identify themselves to one another in order to cooperate. In a traitor round, any player can be a traitor aside from department heads, the captain, any learner roles (excluding the [[Service Worker]]), or any security members (excluding the [[Lawyer]]).  
At the beginning of each round you get a set of codewords. Incorporate them in your speech and hope to find fellow traitors.


[image of codewords]
Traitors should focus on completing their [[Guide to Traitor#Objectives|objectives]] successfully by the end of the round, but they do not have to. They should, however, at least create a level of disruption proportional to their objectives, as Antagonist activity is what drives a round foreward.


[image of codewords in C menu]
{{Role Navbox}}


[image of incorporating codewords]
[[Category:Roles]]
 
[[Category:Antagonist Roles]]
== Tasks ==
At the beginning you ''also'' get a set of tasks you need to complete before the end of the round, such as "keep fellow traitor alive", "steal something", "kill somebody" etc.
 
[image of tasks in C menu]
 
== Uplink ==
[image of uplink]
 
The uplink is the go-to place of getting supplies. Press E while hovering on your PDA (or click on it while it's in your hand) and click the "uplink" button to open it.

Latest revision as of 09:12, 21 March 2025

Traitor
Department
Antagonists
Access
Whatever your job has access to, and wherever you can hack into.
Difficulty
Easy to Very hard
Duties
Kill people, steal shit, commit terrorism
Supervisors
Subordinates
Any reinforcements you buy.

This page is for the antagonist called "Traitor". For the gamemode, see here. For a guide to playing as a Traitor, see Guide to Traitor

A traitor (aka Syndicate Agent) is an antagonist employed by the Syndicate. They have access to various Syndicate tools and weapons through their Uplink. Traitors can use codewords to identify themselves to one another in order to cooperate. In a traitor round, any player can be a traitor aside from department heads, the captain, any learner roles (excluding the Service Worker), or any security members (excluding the Lawyer).

Traitors should focus on completing their objectives successfully by the end of the round, but they do not have to. They should, however, at least create a level of disruption proportional to their objectives, as Antagonist activity is what drives a round foreward.