Jobs
All descriptions are attempts at humour and should not be taken as approval to break Server Rules or Space Law
A list of roles that a player can play as.
Command Jobs
Job Name | Job Description | Difficulty | Requirements |
---|---|---|---|
Captain | Manage the entire station, make sure everything stays in working order and fix any issues that other crew members can't. |
Hard | 15 hours playing as Engineering (Any). 15 hours playing as Medical (Any). |
Head of Personnel | Handle reassignments and permission changes from your desk. Mediate any disputes that can't be solved by the relevant department heads. |
Hard | 10 hours playing as Engineering (Any). 10 hours playing as Medical (Any). |
Head of Security | Organize the security officers into a formidable order-keeping force. Have the final word on how to resolve security related issues. |
Hard | 3 hours as a Warden. 10 hours as a Security Officer. |
Chief Engineer | Order the engineers around to make sure that all issues in the station are fixed without any delays. |
Hard | 6 hours as an Atmospheric Technician. 6 hours as a Station Engineer. |
Chief Medical Officer | Manage the resources and personnel of the medical department to keep the crew in top shape. |
Medium to Hard | 3 hours as a Chemist. 6 hours as a Medical Doctor. |
Quartermaster | Organize all of cargo into a logistical force to be reckoned with. Throw your ire at HoP for giving the clown cargo access. |
Medium | 6 hours as a Cargo Technician. 3 hours as a Salvage Specialist. |
Research Director | Make sure the scientists are taking their jobs seriously and improving the station as much as they can. |
Medium | 10 hours as Science (Any). 40 hours of playtime. |
Security Jobs
Job Name | Job Description | Difficulty | Requirements |
---|---|---|---|
Head of Security | Organize the security officers into a formidable order-keeping force. Have the final word on how to resolve security related issues. | Hard | 3 hours as a Warden. 10 hours as a Security Officer. |
Warden | Manage the security department and all of the people imprisoned inside of it. Protect it from irresponsible staff and protect the prisoners from being forgotten in their cells. | Hard | 10 hours as a Security Officer. |
Detective | Solve crimes! Wear a sexy trenchcoat! Watch in horror as the HoS throws your meticulously detailed folder of evidence in the trash and lets the syndie bomber go free! Get demoted when you track them down and shoot them 6 times in the back in 'self defense!' | Hard | 15 hours of Security (Any). |
Security Officer | Turn off harm before batoning and cuffing troublemakers in a timely fashion, only to still have everyone cry "Harm Baton!" and hate you for trying to protect them. Get robbed while trying to talk to someone else at the scene of a crime. Enforce Space law. |
Medium to Hard | 10 hours of Security (Any). |
Security Cadet | This role is one's path to becoming a proper and official SecOff, and is meant to flag you as such. Keep in mind that while the force may take it easy on you, the rest of the station may not. Still; Do your best to make your station proud as you help break up fights, patrol the halls, and maybe even stop a Syndicate or two. | Easy to Medium | 10 hours of playtime. No more than 15 hours of Security (Any). |
Cargo Jobs
Job Name | Job Description | Difficulty | Requirements |
---|---|---|---|
Quartermaster | Organize all of cargo into a logistical force to be reckoned with. Throw your ire at HoP for giving the clown cargo access. |
Medium | 6 hours as a Cargo Technician. 3 hours as a Salvage Specialist. |
Salvage Specialist | Equip a hard-suit and salvage wrecked station parts from previous stations, a grim reminder of what's to come in the next ten minutes. Fight fish in space and hurriedly throw your loot out into space to fly back to safety. Accidentally space your department twice. |
Medium | 3 hours as Cargo (Any). 10 hours of playtime. |
Cargo Technician | Remodel cargo to be the prestigious home it is. |
Medium | None |
Engineering Jobs
Job Name | Job Description | Difficulty | Requirements |
---|---|---|---|
Chief Engineer | You're the head of the Engineering department; manage your underlings. | Medium | 6 hours as an Atmospheric Technician. 6 hours as a Station Engineer. |
Atmospheric Technician | Watch and manage Atmos. Be known as one of the three people who know how Atmos works. Die anyway in a plasma fire. | Medium | 15 hours as Engineering (Any). |
Station Engineer | Create new power sources and fix any power or integrity-related issues that the station may have. Get to the bottom of any problem and hold the entire station together with your hard work. Accidentally singuloose the station due to an oversight. | Medium | 4 hours as Engineering (Any). |
Technical Assistant | Be every greytider's dream: a passenger with round-start tools and insulated gloves. Learn the various duties and challenges that the engineers face |
Easy | 1 hour of playtime. No more than 15 hours as Engineering (Any). |
Medical Jobs
Job Name | Job Description | Difficulty | Requirements |
---|---|---|---|
Chief Medical Officer | Manage the resources and personnel of the medical department to keep the crew in top shape. | Medium to Hard | 3 hours as a Chemist. 6 hours as a Medical Doctor. |
Paramedic | Rescue injured crew and bring them to medical for doctors to patch them up. | Medium | 4 hours as a Medical Doctor. 15 hours of playtime. |
Chemist | Use the chemistry machines to make unholy amounts of medicine for any damaged crew members. Optionally make Meth or Buzzochloric Bees once enough medicine has been made. Die in a Potassium explosion. | Medium | 4 hours as Medical (Any). |
Medical Doctor | Work in conjunction with Chemistry to keep the station alive. Put away the ever stacking bodies back into the morgue. Get swarmed by a tide of people all needing band-aids and ointment. | Medium | 4 hours of Medical (Any). |
Medical Intern | Assist the doctors while they heal patients. Bother the chemists to teach you how to make meth and maybe medicine. Gather dead bodies from around the station and bring them to medbay so they can be revived. Discover why the chef's food tastes so good. Earn your CMO's approval. | Easy | No more than 15 hours as Medical (Any). |
Science Jobs
Job Name | Job Description | Difficulty | Requirements |
---|---|---|---|
Research Director | Make sure the scientists are taking their jobs seriously and improving the station as much as they can. |
Medium | 10 hours as Science (Any). 40 hours of playtime. |
Scientist | Unlock the wonders of SCIENCE, by building every machine in the game and replacing every job other than cargo. Build a cloning rig and become immortal. Build chem dispensers and a chem master to make your very own drug lab. Build blast doors and plasma glass walls to protect science for when sec goes insane. Throw the station into chaos by spawning a bluespace anomaly. As a scientist, you basically do whatever as long as it does something cool. Try not to explode or cause a tesla/singoloose with an artifact. | Medium | 4 hours as Science (Any). |
Research Assistant | Learn about the wonders of science in a "peaceful" environment. Die tragically because you observed an artifact, and it, in lawful retaliation, covered you in fluorosulfonic acid. | Medium | No more than 15 hours as Science (Any). |
Civilian Jobs
Job Name | Job Description | Difficulty | Requirements |
---|---|---|---|
Head of Personnel | Handle reassignments and permission changes from your desk. Mediate any disputes that can't be solved by the relevant department heads. | Hard | 10 hours playing as Engineering (Any). 10 hours playing as Medical (Any). |
Lawyer | Pretend to be a part of sec without actually doing any of the work. Try as hard as you can to get everyone to go into the courthouse at any opportunity. "My CLIENT killed those two botanists in self-defense Your Honor." | Easy | 10 hours of playtime. |
Bartender | Keep the station's crew docile and drunk. Take their oddly specific requests and make them at your beer and soda machines. You have a shotgun, don't be afraid to use it! The bar is one of the most bombed and attacked regions, as there is usually a lot of people there. Give the crew drinks and keep the bar mostly hole-free, and you will do fine. | Easy | 30 minutes as Civilian (Any). |
Chef | Keep the station fed so that they can continue scurrying around like cockroaches at full speed. Tell botany what to grow and watch in horror as they only grow wheat. Be praised by everyone for being the first Chef in station history to do your job. | Medium | 30 minutes as Civilian (Any). |
Botanist | Grow enough food to stop the chef from seeking "alternative sources". Grow lots of wheat, and when you get tired of that, grow weed. Make weed smoothies and spike drinks with nettles. Just keep growing plants, and you'll do great! | Easy | None |
Chaplain | Preach to crew members and aid them in their journeys to spiritual oneness. Make the doctors jealous of your ability to regrow organs with the power of the flying spaghetti monster. Watch someone eat the moldy bread and die. | Easy | None |
Janitor | Try to keep the station clean of spills. Use your mop to clean up spills by replacing them with puddles. Ignore the woes of man with your no slip shoes, engaging in schadenfreude as you point at the wet floor sign. Cry when you come across a mess of items that can't go into your trash bag. Watch as people complain about you not cleaning areas you don't have access to. | Easy | None |
Librarian | Write on some paper and have people glance at it and shrug. Get fed up and break into the bridge, announcing D&D in the library. Play D&D for the rest of the round with the captain. | Easy | None |
Musician | Play MIDIs at deafening volumes. Bum around in the bar and flex your knowledge on obscure bands. Pester Cargo for more instruments. | Easy | None |
Mime | Play as the objectively strongest role in the game due to your innate ability to create invisible walls with permanent uptime! Realize you can't just engage in mindless dickery because of your inability to speak. Learn how to engage in refined dickery. Get your PDA stolen while you are writing out a 20+ word custom emote. | Clown+ | 4 hours of playtime. |
Clown | Make the station laugh. Tell jokes. Perform elaborate pranks. Hit the Nukie with a banana pie and snap their gun in half while they watch in horror. Ideally, you want everyone else to be laughing with you. Being a clown is not an excuse to be an asshole. | Clown | None |
Service Worker | Be a slightly more useful passenger. Learn the other civilian level jobs stress free. Observe the other civilian jobs in their natural habitat before taking on their various responsibilities and challenges. | Easy | None |
Passenger | Enjoy your stay and while at it steal someone's clothes and job. Bully the local sentient machinery. Get in trouble for breaking into rooms. Save the Station when least expected. The true egoist experience, beholden to none. | Dynamic | None |
Station-specific
Only available on some stations.
Job Name | Department | Job Description | Difficulty |
---|---|---|---|
Boxer | Civilian | Fight your way to the top! Challenge the head of personnel and get brigged when you win. Currently available on Core and Origin Station. | Easy |
Reporter | Civilian | Report on events within the station by writing articles and broadcasting live entertainment. | Easy |
Zookeeper | Civilian | Put on a joyful display of cute animals and space carps for all the crew to see. Currently available on Gemini Station. | Easy |
Psychologist | Medical | Declare HoS as unfit for duty. Collect command stamps to get him placed in your care. Support insanity pleas. You cure with words, unless psychedelics are needed. | Easy |
Silicon
Praise the AI overlords!
Job Name | Job Description | Difficulty | Requirements |
---|---|---|---|
Station AI | Obey your laws and serve the crew. | Hard | 5 hours as a Cyborg. |
Cyborg | Roam the station hoping someone has a job for you. Pester science for upgrades that you're never gonna use. |
Medium | 60 hours of playtime. |
Personal AI | Become pals with your carrier. Act as an on-demand jukebox. Roleplay as bootleg Spamton. |
Easy | None (Ghost/mid-round role) |
Maintenance Drone | Rebuild the station. Fix the station up. Do the engineer's job. Wear hats. Do other people's jobs. Space the station for fun |
Unavailable. | Unavailable. |
Ghost Roles
Roles that can only be obtained if you are a ghost.
Job Name | Job Description | Difficulty |
---|---|---|
Botanist | Spawn in Botany as a living Hydroponics Tray. Have plant life as your appendages and complain about the Botanist's not doing their job correctly. Alternatively, ask to get either moved somewhere else or dragged around for a while. | Vegetable |
Mouse | Spawn hungry in maint. Go under doors in the absence of ventcrawling. Raid the kitchen and hydroponics to not starve. Get killed by the Chef, Botanist, most Lizards, and anyone else who happens to decide you looked at them funny. Alternatively, get kidnapped and worn as a hat. Alt-click on food to eat it. | Very Hard |
Ghost | Talk to the other unfortunate workplace accidentees. Haunt whoever is causing the most problems. Flip through the reincarnation catalogue until you find something nice. | Incorporeal |
Hamlet | Wander around the station. Help cargo move boxes. Be dapper. Get captured in a disposals pipe or microwaved. |
Medium |
Pun Pun | Play as the most dignified of Monke, with all access to the bar and its amenities. Mix drinks for hairless Monke while giving out hugs. Drag hairless Monke to medical after giving them too much to drink. Ook and ack at all times. | Easy |
Antagonists
Job Name | Job Description | Difficulty | Requirements |
---|---|---|---|
Nuclear Commander | Start the round as a nigh unstoppable war machine. Create a perfect strategy to take down the station. Get the nuclear disk and create a mass grave. |
Very Very Hard | 5 hours of playtime. 5 hours as Security (Any). |
Nuclear Agent | Start the round as a nigh unstoppable war machine. Make medicine and heal your comrades. Get the nuclear disk and create a mass grave. |
Very Hard | 5 hours of playtime. 3 hours as a Chemist. |
Nuclear Operative | Start the round as a nigh unstoppable war machine. Strategize with your comrades before docking into the station. Get the nuclear disk and create a mass grave. |
Very Hard | 5 hours of playtime. |
Syndicate Agent | Start with special objectives. Use codewords to find allies throughout the station. Buy tools to assist you on causing as much chaos as possible. Play mind games with security as you bomb cargo. | Hard | None |
Rat King | Be da King, make some rulz. End up cooperating with the station, creating a utopic spess-mouse nation state. | Medium | None |
Zombie | Spread the infection and transform the whole station into a biohazard. Test how effective security and medical are. | Literally Brainless | None |
Space Ninja | Sabotage things and be a sneaky ninja... in space! | Hard | None |
Head Revolutionary | Grab your sick new shades and flash, and go out into the station, pretending to do your job while secretly dragging people into dark corridors and brainwashing them to rebel against the station. Viva la revolución!!! | Hard | None |
Revolutionary | The brainwashed lackey of the Head Revolutionary. Do as your boss(es) say and don't get caught until you hear your boss scream Viva la revolución!!! | Literally Brainwashed | None |
Thief | Steal stuff of varying sizes and quantities. Be a general nuisance | Medium | None |
Terminator | You've been sent from the future. Kill your target, then die. Currently disabled | Unavailable |