Talk:Jobs
Difficulty
Is the "difficulty" of a job something defined by the game/server? Or is it just a general indicator of "how hard this role is to play" (as in, the editor just decides that on their own)?
Because if it's the latter then I think it should be slightly changed. Of course this can be/is highly subjective, but even then, some of these make little sense
Just a few examples:
Salv being equal to Cargo techie - Salv most of the time also do some techie work, and unlike techie, they are much more prone to die/explode. A job with a higher mortality rate is probably harder
Chef being medium (and harder than bartender) - Just, no? maybe it's a bit more complex, but both are very low stakes low danger jobs
Cadet being lower than secoff - with other 'interns' this makes sense because you cant roll an antag role on top of being in a new department (which, btw, is that mentioned anywhere about these roles?), so having a guarantee of being crew-aligned means an overall easier time in the role, as being antag usually makes your job harder. But that doesn't apply to a cadet, neither cadet or officer can be antags, and they both do essentially the same stuff. The only real difference is that people know youre new to sec, which means you might get more help but also means that actual antags might consider you less of a threat, and therefore also an easier target
PAI as easy - PAI is basically equivalent to being a hydro tray, although I get that is also somewhat of a joke
And basically all 'promotions' being equal to the normal version of the role - chemist is same as doc, atmos same as engi, sci same as assistant
maybe 'difficulty', as a whole, is also too 'simple'? Some roles are simple to get started, but have a lot to learn beyond that; while others can be hard just to start. Perhaps its better to have "difficulty for newcomers" as oppose to "difficulty"?
I know this is like, the least important thing in the world, but still, might be worth a change?
- "difficulty" is subjective and was set by people who contributed to the page. If you feel like it should be updated I suggest you poll it on the Discord server and see what people think (in the wiki channel or general if you want more feedback). Seems like a fair way to gauge it.
- Cadet being lower than secoff - with other 'interns' this makes sense because you cant roll an antag role on top of being in a new department (which, btw, is that mentioned anywhere about these roles?)
- If its not mentioned feel free to add the info. I don't think it said in the game who can roll antag and who can't?
- From the roles I know, I do agree on salv (about it being harder).
- maybe 'difficulty', as a whole, is also too 'simple'?
- Meant to be to easily gauge how hard a role is, a general overview basically. For more info and details there are pages for each role. Maybe splitting difficulty into a how hard is it to "start" and how hard is it to "master" (eg easy to start hard to master) would be better?