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{{Job_Header
{{Role infobox|department=[[Service]]|image=Mime.png|title=Mime|access=Theatre, Maintenance|difficulty=Easy|duties=Entertain the crew. Engage in light rivalry with the Clown.|supervisors=[[Head of Personnel]]|subordinates=None|guides=[[Emotes]]|radio=* {{rch|common}}
|department=Service
* {{rch|service}}}}
|img=[[File:Mime_mask.png|128px]]
|title=Mime
|difficulty=Easy
|duties=Entertain the crew, perform impossible feats, antagonize the clown.
|supervisors=Head of Personnel, Captain
|guides=[TBA]
}}
The Mime is an enigmatic, silent performer who brings a distinct sophistication and artistry to his craft. Unlike the loud, buffoonish antics of the [[Clown]], a good Mime demonstrates poise, agility and intention in all things. The Mime does '''not''' talk.


Ultimately, a Mime is free to decide how best to spend their time aboard the station. Elaborate works of art in a public hallway, musical performances or simple wordless conversations with crewmates are common. When the station inevitably starts going to hell, the Mime's power level is quickly revealed; a Mime is always the most robust or the least robust crewmember - no exceptions.
Mime is a job in the Service department.


The Mime's relationship with their older sibling, the Clown, is complex. A single banana skin can lead to an escalating Mime-Clown prank war that cripples the station, while the shared sense of identity as entertainers can forge an unbreakable bond that lasts anything the station can throw at it. A station's Mime and Clown will rarely be ambivalent to each other.
The Mime is an enigmatic, silent performer who brings a distinct sophistication and artistry to his craft. The Mime's job is to entertain and amuse the crew with their silent antics. Unlike the loud, buffoonish antics of the [[Clown]], a good Mime demonstrates poise, agility, and intention in all things. The Mime does '''not''' talk.
 
Ultimately, a Mime is free to decide how best to spend their time aboard the station. Elaborate works of art in a public hallway, musical performances, or simple [[Emotes|wordless]] conversations with other crew members are common.
 
== Vow of Silence ==
All Mimes have undertaken a sacred vow that forbids them from both vocal and written communication (including screaming), but also grants them mystic power. Mimes can place a one-tile invisible wall that lasts for 15 seconds (with a 30 second cooldown to placing a new wall). Like a regular, visible wall, this wall prevents physical objects from passing through it, making it a great tool for pantomime routines, pranking other crew members, or (in a pinch) escaping from a dangerous situation.
 
A Mime can choose to renounce their vow at will, regaining the ability to speak at the cost of their powers. After renouncing their vow, a Mime must wait at least 5 minutes before having the option to atone for their actions and retake the vow, restoring their powers.{{Role Navbox}}
 
[[Category:Roles]]
[[Category:Service Roles]]

Latest revision as of 20:35, 30 March 2025

Mime
Department
Access
Theatre, Maintenance
Difficulty
Easy
Duties
Entertain the crew. Engage in light rivalry with the Clown.
Supervisors
Subordinates
None
Radio channels
  • ; Common
  • :v Service
Guides

Mime is a job in the Service department.

The Mime is an enigmatic, silent performer who brings a distinct sophistication and artistry to his craft. The Mime's job is to entertain and amuse the crew with their silent antics. Unlike the loud, buffoonish antics of the Clown, a good Mime demonstrates poise, agility, and intention in all things. The Mime does not talk.

Ultimately, a Mime is free to decide how best to spend their time aboard the station. Elaborate works of art in a public hallway, musical performances, or simple wordless conversations with other crew members are common.

Vow of Silence

All Mimes have undertaken a sacred vow that forbids them from both vocal and written communication (including screaming), but also grants them mystic power. Mimes can place a one-tile invisible wall that lasts for 15 seconds (with a 30 second cooldown to placing a new wall). Like a regular, visible wall, this wall prevents physical objects from passing through it, making it a great tool for pantomime routines, pranking other crew members, or (in a pinch) escaping from a dangerous situation.

A Mime can choose to renounce their vow at will, regaining the ability to speak at the cost of their powers. After renouncing their vow, a Mime must wait at least 5 minutes before having the option to atone for their actions and retake the vow, restoring their powers.