Quartermaster: Difference between revisions
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__NOTOC__ <!-- Removes table of contents --> | __NOTOC__ <!-- Removes table of contents --> | ||
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{{ | {{Role infobox|department=[[Command]], [[Cargo]]|image=Quartermaster.png|title=Quartermaster|access=Cargo, Command, External, Maintenance, Quartermaster, Salvage|difficulty=Hard|duties=Manage the Cargo department. Ensure that bounties are completed, mail is delivered, and other departments have the resources they need. Keep track of who is placing orders for what, and why.|supervisors=[[Captain]]|subordinates=[[Cargo Technician]], [[Salvage Specialist]]|guides=This is the guide.|radio=* {{rch|common}} | ||
|department=Cargo | * {{rch|cmd}} | ||
| | * {{rch|sup}}}} | ||
| | |||
|difficulty= | Quartermaster is a job in the Command department, and is the head of the Cargo department. | ||
|duties=Manage the Cargo | |||
|supervisors= | The Quartermaster (often shorted to QM) doesn't have responsibilities much more complicated than a normal Cargo Technician's, but you're expected to keep the Cargo department working smoothly and efficiently. Aside from delegating your employees, this mostly entails keeping track of what supplies the crew needs, what supplies they're likely to need in the future, what supplies they're likely to need in an emergency, and what supplies they do NOT need (whether out of safety concerns or budget concerns). | ||
| | |||
}} | |||
{{toc}} | |||
==Equipment== | |||
= | {| class="wikitable" | ||
|+ Equipment | |||
|- | |||
! Image !! Name !! Description | |||
|- | |||
| [[File:QM_PDA.png|center|75px]] || QM PDA || Your PDA, comes preinstalled with an AstroNav GPS Cartridge, giving GPS capability. | |||
|- | |||
| [[File:AstroNav_GPS_Cartridge.png|center|75px]] || AstroNav GPS Cartridge || Gives a PDA GPS functionality. | |||
|- | |||
| [[File:Supply_door_remote.png|center|75px]] || Supply Door Remote || A door remote, which can control any door with Cargo, Salvage, or Quartermaster access. | |||
|- | |||
| [[File:Requisition digiboard.png|center|75px]] || Requisition Digi-board || A robust clipboard, which can remotely process orders, as well as carrying your pens and papers. | |||
|- | |||
| [[File:Qm-s-stamps.png|center|75px]] ||Stamps || A trio of stamps the Quartermaster has in their locker, labelled 'APPROVED', 'DENIED', and 'Quartermaster' respectively. | |||
|} | |||
==Your responsibilities== | ==Your responsibilities== | ||
As mentioned above, your work does not differ much from a normal Cargo Technician's, but this does not mean that QM does not have a bigger say over the state of their department. Instruct or scold your department members whenever something goes wrong or they slack off on their job. Deny or approve any proposals | As mentioned above, your work does not differ much from a normal Cargo Technician's, but this does not mean that QM does not have a bigger say over the state of their department. Instruct or scold your department members whenever something goes wrong or they slack off on their job. Deny <s> or approve </s> any proposals to furnish cargo with questionable machines or objects. Make sure that cargo is operating smoothly enough that orders are processed and sent to the departments that requested them in a timely manner. | ||
==Keeping Cargo tidy== | ===Keeping Cargo tidy=== | ||
[[File:Cargo mess.png|thumb|An example of a messy Cargo]] | [[File:Cargo mess.png|thumb|An example of a messy Cargo]] | ||
You're required to keep your department in check, so everything remains properly productive and in the place it should be. | You're required to keep your department in check, so everything remains properly productive and in the place it should be. | ||
Make sure your workers aren't spending funds on pointless requests or items that they aren't supposed to own. Try to prioritize important requests (engineers requiring building materials) over trivial ones (the clown | Make sure your workers aren't spending funds on pointless requests or items that they aren't supposed to own. Try to prioritize important requests (engineers requiring building materials) over trivial ones (the clown wants 10 crates of monkey cubes). It's important to note that a lot of spare materials can be found via wreck salvaging, so make sure the [[Salvage Specialist|Salvage Specialists]] are doing their job. | ||
Make sure to organize any spare items that might be making a mess on the floor. Use a screwdriver to take crates apart, or construct more if you are running out of room. Put whatever you don't need on tables or inside other crates. | |||
Try to encourage your workers to properly fill out information for cargo orders - those can be quite useful, even if you normally don't even glance at them. Every crate you order has a label that you can file away for your records. | |||
Don't give out salvage hardsuits to everyone - you might find more eventually, but you still have a very limited amount of them. These should be kept within the salvage suit storage units when not in use. | |||
Make sure to properly | Make sure to properly train your workers on how airlocks work, so you don't accidentally space the department - after all, it's a health hazard for other people inside. | ||
Remember! As a | Remember! As a department head you can demote and kick people out of your department if they don't listen or work against you, just make sure you have a proper reason. | ||
==Cargonia== | ==Cargonia== | ||
== | {{Important | ||
Establishing Cargonia is a thing that might happen during a SS14 round. Cargonia itself is a term given to the Cargo Department once it decides to declare | |Title=Important | ||
|Note=Establishing Cargonia without reading the rules WILL get you banned. Only do it if you have [[admin]] permission and you are an antagonist. See [https://github.com/space-wizards/space-station-14/pull/6326 PR #6326] | |||
|Image=flashbang.png | |||
|Color=#F65 | |||
}} | |||
Establishing Cargonia is a thing that might happen during a SS14 round. Cargonia itself is a term given to the Cargo Department once it decides to declare independence and completely cut itself off from the rest of the station. Station Heads or the Captain might have a thing or two to say about this, because you are essentially cutting everyone off from the possibility of resupplying. Keep in mind that you don't have to do it and you're even discouraged from doing so if you just wanna do a calmer round. Try out Bartonia instead (just set up a fancy bar inside your department, for you and your comrades). | |||
[[File:Standoff.png|thumb|A standoff between Cargo and Security]] | [[File:Standoff.png|thumb|A standoff between Cargo and Security]] | ||
To establish Cargonia, you | To establish Cargonia, you will need: | ||
* A source of food and drink | * A source of food and drink | ||
* Some lathes or protolathes to print basic supplies | * Some lathes or protolathes to print basic supplies | ||
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If you don't want Cargonia to seal itself off from the rest of the station, try encouraging your comrades to negotiate or trade with other crewmates to get the machines or facilities that they require, or try occupying their time by ordering them to build a shuttle or to refurnish the department into a fancy area of comfort. | If you don't want Cargonia to seal itself off from the rest of the station, try encouraging your comrades to negotiate or trade with other crewmates to get the machines or facilities that they require, or try occupying their time by ordering them to build a shuttle or to refurnish the department into a fancy area of comfort. | ||
{{Role Navbox}} | |||
[[Category:Roles]] | |||
[[Category:Cargo Roles]] | |||
[[Category:Command Roles]] |
Latest revision as of 11:45, 28 March 2025
- ; Common
- :c Command
- :u Supply
Quartermaster is a job in the Command department, and is the head of the Cargo department.
The Quartermaster (often shorted to QM) doesn't have responsibilities much more complicated than a normal Cargo Technician's, but you're expected to keep the Cargo department working smoothly and efficiently. Aside from delegating your employees, this mostly entails keeping track of what supplies the crew needs, what supplies they're likely to need in the future, what supplies they're likely to need in an emergency, and what supplies they do NOT need (whether out of safety concerns or budget concerns).
Equipment
Your responsibilities
As mentioned above, your work does not differ much from a normal Cargo Technician's, but this does not mean that QM does not have a bigger say over the state of their department. Instruct or scold your department members whenever something goes wrong or they slack off on their job. Deny or approve any proposals to furnish cargo with questionable machines or objects. Make sure that cargo is operating smoothly enough that orders are processed and sent to the departments that requested them in a timely manner.
Keeping Cargo tidy

You're required to keep your department in check, so everything remains properly productive and in the place it should be.
Make sure your workers aren't spending funds on pointless requests or items that they aren't supposed to own. Try to prioritize important requests (engineers requiring building materials) over trivial ones (the clown wants 10 crates of monkey cubes). It's important to note that a lot of spare materials can be found via wreck salvaging, so make sure the Salvage Specialists are doing their job.
Make sure to organize any spare items that might be making a mess on the floor. Use a screwdriver to take crates apart, or construct more if you are running out of room. Put whatever you don't need on tables or inside other crates.
Try to encourage your workers to properly fill out information for cargo orders - those can be quite useful, even if you normally don't even glance at them. Every crate you order has a label that you can file away for your records.
Don't give out salvage hardsuits to everyone - you might find more eventually, but you still have a very limited amount of them. These should be kept within the salvage suit storage units when not in use.
Make sure to properly train your workers on how airlocks work, so you don't accidentally space the department - after all, it's a health hazard for other people inside.
Remember! As a department head you can demote and kick people out of your department if they don't listen or work against you, just make sure you have a proper reason.
Cargonia
Establishing Cargonia is a thing that might happen during a SS14 round. Cargonia itself is a term given to the Cargo Department once it decides to declare independence and completely cut itself off from the rest of the station. Station Heads or the Captain might have a thing or two to say about this, because you are essentially cutting everyone off from the possibility of resupplying. Keep in mind that you don't have to do it and you're even discouraged from doing so if you just wanna do a calmer round. Try out Bartonia instead (just set up a fancy bar inside your department, for you and your comrades).

To establish Cargonia, you will need:
- A source of food and drink
- Some lathes or protolathes to print basic supplies
- Extra materials such as plasma glass to bunker and barricade the doors to your department
- Something to defend Cargonia with, as typically people will attempt breaching in
- A couple eager friends. Remember, there's no point in making Cargonia if no one else wants to do it!
Keep in mind that a particularly ardent Captain might assemble a squad of security offices to storm your beloved nation, due to the fact that you've claimed a part of the ship as your own.
If you don't want Cargonia to seal itself off from the rest of the station, try encouraging your comrades to negotiate or trade with other crewmates to get the machines or facilities that they require, or try occupying their time by ordering them to build a shuttle or to refurnish the department into a fancy area of comfort.