Weapons

From Space Station 14 Wiki

Disclaimer

This wiki page might contain inexact information. Because the game is in heavy development, many balance changes are necessary, and some damage values or how the weapons behave are changed on an almost daily basis.

Also, since most of this page has been written, the whole combat system was completely overhauled with the addition of stamina, among other mechanics. Not all of the information here has been updated to reflect the current version of the game. This wiki page should still hold some usefulness, mostly to new players joining the community, or experienced players trying to figure out which weapons to choose.

You are encouraged to consult the discussion page to add comments or suggestions.

Combat

Refer to Combat for Combat tips and how to enter Combat mode. Remember that you can wield some weapons (mainly melee weapons) in both hands by using them in hand.

Melee Weapons

Whether you need to murder the clown defend yourself from traitors or remove intruders from the bridge, multiple weapons are available to you. Makeshift weapons are usually less robust compared to dedicated weapons, but are much more easier to obtain.

Dedicated Melee Weapons

Icon Item Damage How to acquire Notes
Captain's Sabre 17 Slash The sabre is in the Captain's locker at the start of the round. He will most likely carry it around. A ceremonial weapon belonging to the captain of the station.
Claymore 20 Slash An ancient war blade.
Combat Knife 12 Slash A deadly knife intended for melee confrontations.
Energy Dagger 20 (10 Slash, 10 Heat) On
1 Brute Off
Syndicate Uplink A small energy blade conveniently disguised in the form of a pen. Can be hidden in a PDA.
Energy Sword 30 (15 Slash, 15 Heat)
20 Structural On
7 Brute Off
Syndicate Uplink A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on.
Flaming Fireaxe 24 Brute + Ignite (Two-hand)
14 Brute + Ignite (One-hand)
Syndicate Uplink This is a syndicate item unlike the regular fireaxe. Can be used to open an unpowered closed door.
Katana 15 Slash Pair it with with cat ears for the ultimate weeb experience.beyond
Machete 15 Slash A large, vicious looking blade.
Spear 17 Brute (Two-hand)
10 Brute (One-hand)
15 Brute (Thrown)
Construction 5u of reagent can be added to the spear, 1u of reagent will be transferred per hit.
Survival Knife 12 Slash Salvage Specialist Weapon of first and last resort for combatting space carp.

Makeshift Weapons

Not weapon per se, those items can be used as weapons with variable result. They are usually much more easier to obtain for civilian than dedicated melee weapons.

Icon Item Damage How to acquire Notes
Advanced Circular Saw 20 Brute Medbay and Research You think you can cut anything with it.
Baseball Bat 14 Brute Construction A robust baseball bat.
Butcher's Cleaver 15 Brute Kitchen A huge blade used for chopping and chopping up meat. This includes clowns and clown-by-products.
Circular Saw 15 Brute Medbay and Research For heavy duty cutting.
Fireaxe 24 Brute (Two-hand)
14 Brute (One-hand)
Can usually be found in Atmospherics or Bridge. Can be used to open an unpowered closed door.
Hachet 15 Brute Botanist A very sharp axe blade upon a short fibremetal handle. It has a long history of chopping things, but now it is used for chopping wood.
Kitchen Knife 12 Brute Kitchen A general purpose Chef's Knife made by Asters Merchant Guild. Guaranteed to stay sharp for years to come.
Nettle 10 Burn + transfer 6u of reagent Exotic Seed Crate The Nettle hold a maximum of 25u of reagent (Histamine by default) and transfer 6u on hit. The reagents within the plant depend on its genes (see Botanist), and can be checked by grinding a nettle harvested from the same plant. Small amounts of Histamine are not very dangerous, but it becomes highly toxic above 45u. To overdose someone you would need 2 nettles and about 6-7 hits.
Pickaxe 14 Brute Salvage Notched to perfection, for jebbing it into rocks. Can be used to mine space rocks and debris.
Scalpel 12 Brute Medbay A surgical tool used to make incisions into flesh.
Spade 15 Brute Botanist A small tool for digging and moving dirt.
Welder 6 Brute (off)
10 Burn (on)
All type of welders deal the same damage.

Ballistic Weapons

The damage of ballistic weapons is relative to the bullet used. For ease of reading, the damage listed is the base bullet damage. Usually the high velocity version of the cartridge will deal 2 or 3 more damage. Refer to Combat for how to use ranged weapons.

Sidearms

Pistols

Icon Item Ammo Damage How to acquire Notes
Cobra .25 caseless 19 Piercing Syndicate Uplink A rugged, robust operator handgun with inbuilt silencer.
Mk 58 .35 auto 16 Piercing Armory A cheap, ubiquitous sidearm, produced by a NanoTrasen subsidiary.
Viper .35 auto 16 Piercing Syndicate Uplink A small, easily concealable, but somewhat underpowered gun. Capable of fully automatic fire.

Revolvers

Icon Item Ammo Capacity Damage beyond How to acquire Notes
Deckard .45 magnum 5 Rounds 35 Piercing spawns in the freezer located in the vault A rare, custom-built revolver.
Mateba .45 magnum 7 Rounds 35 Piercing Death Squad The iconic sidearm of the dreaded death squads.
Inspector .45 magnum 6 Rounds 35 Piercing Detective's Office A detective's best friend. Can load 6 bullets in this bad boy.
Pirate Revolver .45 magnum 5 Rounds 35 Piercing An odd, muzzle-loading revolver, favoured by pirate crews. Shoot slower than most revolver due to his archaic nature.
Python .45 magnum 7 Rounds 35 Piercing (35 "true damage") Syndicate Uplink A robust revolver favoured by Syndicate agents. Comes preloaded with 7 magnum rounds.

Longarms

Rifles

Icon Item Ammo Damage How to acquire Notes
AKMS .30 rifle 19 Piercing Nuclear Operative Uplink

CURRENTLY DISABLED

An iconic weapon of war.
Lecter .20 rifle 17 Piercing Armory A high end military grade assault rifle. Uses .20 rifle ammo.
M-90gl .20 rifle 17 Piercing CURRENTLY DISABLED An older bullpup carbine model, with an attached underbarrel grenade launcher. Uses .20 rifle ammo.

Sub-Machine Guns

Icon Item Ammo Damage How to acquire Notes
Atreides .35 auto 16 Piercing one spawns in the "warden room" in centcom Pla-ket-ket-ket-ket!
C-20R .35 auto 16 Piercing Syndicate Uplink A firearm that is often used by the infamous nuclear operatives.
WT550 .35 auto 16 Piercing Security and Cargo An excellent full-automatic SMG, produced by NanoTrasen's Small Arms Division.
Drozd .35 auto 16 Piercing An excellent fully automatic Heavy SMG. Also able to fire semi-automatically.

Light Machine Guns

Icon Item Ammo Damage How to acquire Notes
L6 SAW .30 rifle 19 Brute Syndicate Uplink A rather traditionally made LMG with a pleasantly lacquered wooden pistol grip. The default magazine capacity is 100 bullets.

Heavy Machine Guns

Icon Item Ammo Damage How to acquire Notes
Minigun .10 rifle 5 Brute N/A This bad boy use minigun cartridge of 1000 bullets capacity. Good luck surviving.

Shotguns

Icon Item Ammo Capacity Damage How to acquire Notes
Bulldog Shotgun Shells 8 Shells Ammo Drum Depends on shell Syndicate Uplink It's a fully automatic magazine-fed shotgun designed for close quarters combat.
Double-Barreled Shotgun Shotgun Shells 2 Shells Depends on shell Bar An immortal classic. Must be manually cycled.
Enforcer Shotgun Shells 7 Shells Depends on shell A next-generation Frozen Star shotgun. Must be manually cycled.
Kammerer Shotgun Shells 4 Shells Depends on shell Armory When an old Remington design meets modern materials, this is the result. Must be manually cycled.
Sawn-Off Shotgun Shotgun Shells 2 Shells Depends on shell Bar Much smaller than a regular shotgun, it can easily fit in a backpack. Must be manually cycled.
Improvised Shotgun Shotgun Shells 1 Shell Depends on shell construction Shitty, single-shot shotgun made from parts found lying about the station. Ammo not included. Must be manually cycled.
Shotgun Shells
  • Shell (.50) : Shoots 6 pellets dealing 5 brute damage each, for a maximum of 30.
  • Shell (.50 Beanbag) : Shoots a single beanbag dealing 10 brute damage. It knocks and stuns the target on hit.
  • Shell (.50 Flare) : Shoots 1 flare dealing 14 burn damage and set the target on fire (4 stacks of fire).
  • Shell (.50 Flash) : Shoots 6 flash pellets dealing 2 brute damage each and flash on hit.
  • Shell (.50 Incendiary) : Shoots 6 incendiary pellets dealing 7 burn damage each and set the target on fire (1 stack of fire)
  • Shell (.50 Practice) : Shoots 6 pellets dealing 1 brute damage each.
  • Shell (.50 Slug) : Shoots 4 slugs dealing 5 brute damage each, but spread a lot less than regular buckshot.

Snipers

Icon Item Ammo Damage How to acquire Notes
Flintlock Pistol .60 anti-material 49 piercing A pirate's companion. Yarrr!
Hristov .60 anti-material 49 piercing A portable anti-armour rifle. Must be manually cycled.beyond
Kardashev-Mosin .30 rifle 19 piercing Syndicate Uplink A weapon for hunting, or endless trench warfare. Must be manually cycled.
Musket .60 anti-material 49 piercing This should've been in a museum long before you were born. A gun favoured by pirates.
File:Improvised Bow.png
Improvised Bow Arrows, plungers 25 piercing Construction A shoddily-constructed bow made from wood and cloth. Not much, but it's gotten the job done for millennia. Must be wielded to fire, must be manually reloaded after every shot. You'll have to make the arrows yourself.

Launchers

Icon Item Ammo Damage How to acquire Notes
China-lake Grenade Depends on grenade Syndicate Uplink PHOONK. Must be manually cycled.
Launcher Grenades
  • Baton Grenade : Will stun and knockdown multiple targets.
  • Blast Grenade : Has a huge ~4 tile radius explosion.
  • Flash Grenade : Will flash multiple targets.
  • Frag Grenade : Has a huge ~7 tiles radius explosion, but will do less maximum damage than a Blast Grenade.

Energy Weapons

Laser based

Icon Item Ammo Capacity Damage & Effects How to Acquire Notes
Antique Laser Gun Energy 10 Lasers 17 Burn Captain's locker. This is an antique laser gun. All craftsmanship is of the highest quality. This weapon auto recharge over time.
Laser Cannon Energy 10 Lasers 28 Burn Research A heavy duty, high powered laser weapon.
Laser Gun Energy 16 Lasers 14 Burn Security Favoured by Nanotrasen Security for being cheap and easy to use.
Makeshift Laser Gun Energy 8 Lasers 14 Burn Research Better pray it won't burn your hands off. Used to be you could make these by hand, but they got removed from the construction menu.
Retro Laser Gun Energy 16 Lasers 14 Burn Cargo Console A weapon using light amplified by the stimulated emission of radiation.

Pulse based

Icon Item Ammo Capacity Damage & Effects How to Acquire Notes
Pulse Carbine Energy 25 Pulse 35 Burn Emergency Rescue Team A high tech energy carbine favoured by the NT-ERT operatives.
Pulse Pistol Energy 10 Pulse 35 Burn Emergency Rescue Team A state of the art energy pistol favoured as a sidearm by the NT-ERT operatives.
Pulse Rifle Energy 400 Pulse 35 Burn Death Squad A weapon that is almost as infamous as its users.

Other

Icon Item Ammo Capacity Damage & Effects How to Acquire Notes
CHIMP Handcannon Anomaly particle cartridges 10 cartridges
  • Delta, Zeta, Epsilon - 5 Burn
  • Omega - 20 Burn
Anomalous technology research Predominantly a tool used to contain anomalies, but still packs a decent punch with the right ammunition. Uses anomaly particle cartridges as ammo.

Explosives

Icon Item How to acquire Notes
Composition C4 Syndicate Uplink Used to put holes in specific areas without too much extra hole. Can be installed on a structure to destroy it.
Explosive Grenade Syndicate Uplink Grenade that creates a small but devastating explosion. Has a ~4 tiles radius.
Modular Grenade Construction A modular grenade can be crafted. It will need a payload, a grenade casing, a timer trigger or signal trigger. The payload can be loaded with 2 elements which will be mixed on trigger for a reaction. A crowbar can be used on the used grenade to extract the payload and reuse it.
Syndicate Minibomb Syndicate Uplink A precision sabotage explosive for quickly destroying a machine, dead body, or whatever else needs to go. This grenade explosion will reliably destroy the tile under it, resulting in spacing the area.
Nuclear Grenade Admeme Please don't throw it, think of the children. Has a ~15 tiles radius.
Rigged powercell Inject liquid plasma into a battery with a syringe to rig it, once the charge level changes it will explode.

Non-lethal Weapons

Combat has been updated to track "stamina damage" since this information was written, so the info here is probably incomplete/outdated. Still, this is important info to keep in mind.

Icon Item Type of Stun How to acquire Notes
Flash Flash and Slow Security An ultrabright flashbulb with a trigger, which causes the victim to be dazed and lose their eyesight for a moment. Useless when burnt out. Sunglasses or welding mask offer 100% protection from the flash effect.
Flashbang Flash Security A flashbang grenade which detonate after a 3.5 sec delay. The flash duration should leave enough time to cuff someone. Sunglasses or welding mask offer 100% protection from the flash effect.
Stun Baton Stun and Knockdown Security A stun baton for incapacitating people with. The stuns should leave you enough time to cuff someone. Has to be activated to stun. Can be quick equipped from belt. Can be recharged.

Improvised non-lethal

Those improvised devices can be used with variable result. Use at your own risk.

Icon Item Type of Stun How to acquire Notes
Banana Peel Knockdown Eating a banana from Botanist No need to call Mythbusters, the myth is true. If someone step on a banana peel while running, the person will be knocked down and items in their hands will fall on the ground.
Bola Stun and Knockdown Construction Linked together with some spare cuffs and metal.
Soap Knockdown Bathrooms / Janitor Can be used to knock down a person who step's on it while running. Items in their hands will fall on the ground. The primary counter to almost every threat.
Lube bomb Knockdown Chemist Might be hard to get, but can block off whole departments and take up a lot of cleaning bombs