Syndicate: Difference between revisions
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Syndicate operatives are often referred to as multiple terms ([[Slang|slang]]) . | Syndicate operatives are often referred to as multiple terms ([[Slang|slang]]) . | ||
The Syndicate organisation can support its staff with specialised equipment via [[Traitor_Uplink]]. This equipment is contraband and if found may lead to staff being reported to a [[ | The Syndicate organisation can support its staff with specialised equipment via [[Traitor_Uplink|the traitor uplink]]. This equipment is contraband and if found may lead to staff being reported to a [[Security Officer]]. Some of this contraband is debatably useful to [[Nanotrasen]] staff such as the pen that can be used as a reusable epipen by [[Medical]]. However, it would be [[Roleplay|OOC]] for a Syndicate operative to aid Nanotrasen staff unless maintaining their cover (and thus survive which is a common objective). | ||
If a crewmember is suspected of being a Syndicate operative, they may be imprisoned or even harmed. | If a crewmember is suspected of being a Syndicate operative, they may be imprisoned or even harmed. |
Revision as of 17:42, 16 March 2023
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The Syndicate is an organization with one common enemy: Nanotrasen. The Syndicate doesn't advocate full-scale war and destruction but instead prefers stealthy tactics that leads to the demise of its enemy. As the Nanotrasen station isn't a Syndicate station, the Syndicate doesn't care how much damage to it is caused as long as all operative objectives are first carried out. The Syndicate doesn't approve of blatant kill-sprees or excessive destruction by its operatives as it typically means that less objectives are fulfilled and possible interference with other operatives. For example, if the station is destroyed before a desired item or person is extracted, the Syndicate may classify this as an overall failure of the mission even if there were some successful objectives.
Players who start the round as an Antagonist will work for the Syndicate organisation to perform secret objectives. The round Game Mode will dictate what type of operative antagonist players will play as. Syndicate staff will rarely recognise each other and so will not be punished for mistakenly harming other Syndicate staff. Syndicate staff may choose to collaborate with each other, harm each other or simply ignore each other. Syndicate operatives can communicate with each other via the Radio. Syndicate operatives are required to follow Server Rules and play IC.
Syndicate operatives are often referred to as multiple terms (slang) .
The Syndicate organisation can support its staff with specialised equipment via the traitor uplink. This equipment is contraband and if found may lead to staff being reported to a Security Officer. Some of this contraband is debatably useful to Nanotrasen staff such as the pen that can be used as a reusable epipen by Guide to Medical. However, it would be OOC for a Syndicate operative to aid Nanotrasen staff unless maintaining their cover (and thus survive which is a common objective).
If a crewmember is suspected of being a Syndicate operative, they may be imprisoned or even harmed.
The Syndicate employs the following operative types: