Syndicate: Difference between revisions

From Space Station 14 Wiki
Ldsvegeta (talk | contribs)
Overhaul and add links
3P5I7ON (talk | contribs)
m changed wording, operative -> agent. removed some iffy-ish info
 
(4 intermediate revisions by 4 users not shown)
Line 2: Line 2:
{{Stub}}
{{Stub}}


The Syndicate is an organization with one common enemy: [[Nanotrasen]]. The Syndicate doesn't advocate full-scale war and destruction but instead prefers stealthy tactics that leads to the demise of its enemy. As the Nanotrasen station isn't a Syndicate station, the Syndicate doesn't care how much damage to it is caused as long as all operative objectives are first carried out. The Syndicate doesn't approve of blatant kill-sprees or excessive destruction by its operatives as it typically means that less objectives are fulfilled and possible interference with other operatives. For example, if the station is destroyed before a desired item or person is extracted, the Syndicate may classify this as an overall failure of the mission even if there were some successful objectives.  
The Syndicate is the informal name for any number of organizations with one common enemy: [[Nanotrasen]]. The Syndicate doesn't often employ full-scale war and destruction but instead prefers stealthy tactics that lead to the demise of its enemy. They don't officially approve of blatant kill-sprees or excessive destruction by its agents, as it typically means that less objectives are fulfilled and unnecessary interference with other operations. For example, if the station is destroyed before a desired item or person is extracted, the Syndicate may classify a mission as an overall failure, even if some objectives were successful. Otherwise, they don't care how much damage is caused to the station or its crew as long as all objectives are carried out.


Players who start the round as an [[Antagonist]] will work for the Syndicate organisation to perform secret objectives. The round [[Game_Modes|Game Mode]] will dictate what type of operative antagonist players will play as. Syndicate staff will rarely recognise each other and so will not be punished for mistakenly harming other Syndicate staff. Syndicate staff may choose to collaborate with each other, harm each other or simply ignore each other. Syndicate operatives can communicate with each other via the [[Radio]]. Syndicate operatives are required to follow [[Server Rules]] and [[Roleplay|play IC]].
Players who start the round as an [[Antagonist]] will work for the Syndicate to perform secret objectives. The round [[Game_Modes|Game Mode]] will dictate what type of antagonist players will be. Agents may choose to collaborate with each other, harm each other or simply ignore each other. Syndicate agents will rarely be briefed on any other operatives on the station, and so will not be punished for mistakenly (or purposefully) harming other agents. Utilize codewords, words specially highlighted in chat, to covertly identify your colleagues, OR invest in Syndicate radio keys. Keep in mind that due to the fragmented and capricious nature of the Syndicate at large, agents may occasionally find themselves antagonizing each other as well as Nanotrasen. '''Syndicate antagonists are still required to follow [[Server Rules]] and [[Roleplay|play IC]].'''


Syndicate operatives are often referred to as multiple terms ([[Slang|slang]]) .
Syndicate agents are often referred to as multiple terms ([[Slang|slang]]) .


The Syndicate organisation can support its staff with specialised equipment via [[Traitor_Uplink]]. This equipment is contraband and if found may lead to staff being reported to a [[Security_Officer]]. Some of this contraband is debatably useful to [[Nanotrasen]] staff such as the pen that can be used as a reusable epipen by [[Medical]]. However, it would be [[Roleplay|OOC]] for a Syndicate operative to aid Nanotrasen staff unless maintaining their cover (and thus survive which is a common objective).
The Syndicate organization can support its staff with specialized equipment via [[Traitor_Uplink|the Uplink]]. Almost all of the equipment found in an Uplink is contraband and if found, will send [[Security]] after it.


If a crewmember is suspected of being a Syndicate operative, they may be imprisoned or even harmed.
If a crewmember is suspected of being a Syndicate agent, they may be searched, imprisoned or even killed if their crimes are serious enough. However, being employed by the Syndicate is not a crime, only a motive to commit crimes. Embedded agents are to be treated as crew under Space Law.


The Syndicate employs the following operative types:
The Syndicate employs the following operative types:
* [[Traitor]]
* [[Traitor]]
* [[Nuclear_Operative]]
* [[Nuclear Operative]]
* [[Lone Nuclear Operative]]

Latest revision as of 20:37, 5 June 2025

Stub

Looks like the article engineers are still writing this page. This page is a stub, meaning it is incomplete and/or lacking information.

The Syndicate is the informal name for any number of organizations with one common enemy: Nanotrasen. The Syndicate doesn't often employ full-scale war and destruction but instead prefers stealthy tactics that lead to the demise of its enemy. They don't officially approve of blatant kill-sprees or excessive destruction by its agents, as it typically means that less objectives are fulfilled and unnecessary interference with other operations. For example, if the station is destroyed before a desired item or person is extracted, the Syndicate may classify a mission as an overall failure, even if some objectives were successful. Otherwise, they don't care how much damage is caused to the station or its crew as long as all objectives are carried out.

Players who start the round as an Antagonist will work for the Syndicate to perform secret objectives. The round Game Mode will dictate what type of antagonist players will be. Agents may choose to collaborate with each other, harm each other or simply ignore each other. Syndicate agents will rarely be briefed on any other operatives on the station, and so will not be punished for mistakenly (or purposefully) harming other agents. Utilize codewords, words specially highlighted in chat, to covertly identify your colleagues, OR invest in Syndicate radio keys. Keep in mind that due to the fragmented and capricious nature of the Syndicate at large, agents may occasionally find themselves antagonizing each other as well as Nanotrasen. Syndicate antagonists are still required to follow Server Rules and play IC.

Syndicate agents are often referred to as multiple terms (slang) .

The Syndicate organization can support its staff with specialized equipment via the Uplink. Almost all of the equipment found in an Uplink is contraband and if found, will send Security after it.

If a crewmember is suspected of being a Syndicate agent, they may be searched, imprisoned or even killed if their crimes are serious enough. However, being employed by the Syndicate is not a crime, only a motive to commit crimes. Embedded agents are to be treated as crew under Space Law.

The Syndicate employs the following operative types: