Syndicate Uplink
From Space Station 14 Wiki
To help them achieve their objectives, some antagonists including traitors and nuclear operatives have access to an uplink from which they can purchase all sorts of illegal goodies from The Syndicate. For traitors, the uplink is accessible through their PDA. Some items are only available when playing certain jobs.
Strategy
- Buying from the uplink makes a "cha-ching" sound. Contrary to belief, this sound is not audible to nearby players.
- Since traitors only start with 20 TC, they must
neutralizecollaborate with other agents in order to purchase high-value uplink items, or must be wise with their budget. - Purchase what you need only when you need it. Security can search you and certainly find a weapon or grenade your bag.
- Keep your PDA locked when you don’t need it. You can unlock it by setting the ringtone to the code you are assigned when you first roll traitor.
Stub
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Uplink Catalog
Weapons
Ammo
Image | Name | Description | Cost (TC) | NukeOps |
---|---|---|---|---|
Pistol Magazine (.35 auto) | A pistol magazine with 10 rounds of .35 auto. Compatible with the Viper and Mk 58. | 1 | Yes | |
Pistol Magazine (.25 caseless) | A pistol magazine with 10 rounds of .25 caseless ammo. Compatible with the Cobra. | 1 | Yes | |
Box of .30 Rifle Magazines | A box of 50 rounds for the surplus rifle. | 1 | Yes | |
Box of .60 anti-material | A box with 10 rounds for the Hristov sniper rifle. | 2 | Yes | |
Speed Loader (.45 magnum AP) | A speedloader for .45 caliber revolvers. Comes with 6 armor piercing rounds. | 2 | Yes | |
SMG Magazine | A SMG Magazine with 30 rounds of .35 Auto. Compatible with the C-20r and Drozd. | 3 | Yes† |
Explosives
Misc
Image | Name | Description | Cost (TC) | NukeOps |
---|---|---|---|---|
Fake Nuclear Disk | A fake nuclear disk that looks like and has the same description as the real nuclear disk. Can only be identified by attempting to insert it into the nuke, scanning it with an appraisal tool, or, more commonly, using the pinpointer. | 1 | Yes | |
Syndicate Snack Box | A harmless, but nukie themed lunchbox with a random toy and some suspicious drinks and snacks. | 1 | Yes | |
Soap | A red soap bar, engraved with syndicate markings. A powerful slipping device, with a higher slipping velocity and stun time than most other soaps due to its suspicious ingredients. | 1 | Yes | |
Cybersun Pen | A High-tech pen with a diamond edged tip. A serviceable and concealable melee weapon that doubles as a screwdriver and a functional pen. Maybe ineffective against armored opponents. | 1 | Yes | |
Syndicate Smokes Packet | A pack of 5 cigarettes, infused with nicotine and omnizine. Smoking these cigarettes will slowly heal your wounds over time. | 2 | Yes | |
Extra-Bright Lantern | An extremely bright lantern that can also be actively used as a flash. Holds 15 charges. | 2 | Yes | |
Combat Medipen | A combat injector containing Omninzine and Tranexamic Acid. This will stop bleeding and heal all types of injuries. | 4 | Yes | |
Lobbying Bundle | A brown briefcase with 2000 spessos and a pair of sunglasses within it. | 4 | Yes | |
Syndicate Segway | A wooden shipment crate with a Syndicate Segway and keys to it. | 5 | Yes | |
Combat Medical Kit | A black medical kit with 10 sutures, 10 meshes, an epi shot, a brute auto injector, and a burn auto injector. More than enough chems and bandages to keep you in the fight. | 5 | Yes | |
Nocturine Bottle | A 30u bottle filled with Nocturine, a chemical that forces sleep if over 8 units of the reagent is in the system. | 5 | Yes | |
Energy Shield | A close cousin to the Energy Sword, the Energy Shield is an ignitable plasma shield that deflects almost all lasers and energy based projectiles. Additionally, like other shields, it also blocks a good portion of other incoming damage. | 6 | Yes | |
Stimpack | A stimulant injector, containing enough chems to keep you running fast and resistant to stuns for 30 seconds. Unlike other stimulants, this chemical mix does not poison you. | 8 | Yes | |
Stimpack kit | A white medkit containing 6 micro stimpacks. Each stimpack has about half the duration of a full stimpack. | 12 | Yes |
Bundles
to be sorted
Image | Name | Category | Description | Cost (TC) | NukeOps |
---|---|---|---|---|---|
Holoparasite Kit | Utility | An item you can use on a person to grant them a holoparasite, said holoparasite is a ghostrole that shares damage with the host, can be summoned or unsummoned and can punch stuff. | 14 | ||
Syndicate Shoulder Holster | Utility | A belt slot item capable of containing ammunition and weapons, has 60 storage units. | 1 | ||
Emag | Utility | The emag is an item that can be used on access-locked objects to "break" the access lock and do some side-functions, like bolting doors open or granting soda dispensers more beverage options. | 8 | ||
Agent ID Card | Utility | A passenger ID card that can copy accesses from other cards and change its name and job title at-will. | 3 | ||
Black Jetpack | Utility | A black jetpack. It allows you to fly around in space. Additional fuel not included. | 2 | ||
Reinforcement Teleporter | Utility | An item that upon activation enables a ghostrole of a budget syndicate agent; they have a knife, a viper, look like an operative and will do your bidding till their death. | 16 | ||
Syndicate Overear-Headset | Utility | A headset with 3 slots for encryption keys. | 1 | ||
Hypopen | Utility | A hypospray that looks just like a pen, can store 10u of any chemical and fits into your PDA. | 6 | ||
Voice Mask | Utility | A gas mask that upon configuration changes your identity revealed through speech to whatever you configure it to. | 2 | ||
Suspicious Toolbox | Tools | A suspicous toolbox with the full set of tools, combat gloves, a syndicate gas mask and a shoulder holster, it also hits really hard. | 2 | ||
Syndicate Jaws of Life | Tools | A Jaws of Life under the Syndicate brand, can pry open powered doors with a long do-after, weighs a lot. | 2 | ||
Syndicate Surgical Duffel Bag | Tools | A large duffel bag containing a full set of advanced surgical tools. | 4 | ||
Power Sink | Tools | Can be wrenched onto HV wires, if done so it drains power from the grid the HV wire is on, explodes after a long while of sucking up power. | 8 | ||
Dehydrated Space Carp | Tools | Looks like a plush toy carp, but just add water and it becomes a real-life space carp! | 2 | ||
Packet of Gatfruit Seeds | Job | A packet of seeds that grow into Gatfruit, said Gatfruit just so happens to have a .45 magnum "Predator" inside of it. | 6 | ||
Necronomicon | Job | An unholy book capable of summoning a demonic familiar. | 6 | ||
Chameleon Kit | Armor | A backpack containing a full set of Chameleon clothing, said Chameleon clothing can be configured to look like ANY clothing in existence. | 4 | ||
No-Slip Shoes | Armor | These protect you from slips while looking like normal sneakers. | 2 | ||
Thieving Gloves | Armor | These gloves look exactly like normal black gloves, except they allow you to strip; and thus steal objects from people faster. | 4 | ||
Web Vest | Armor | A synthetic armor vest. Looks almost like a kevlar vest but protects you more, and has 10u of item storage. | 3 | ||
Syndicate Hardsuit Bundle | Armor | A bundle containing a Syndicate hardsuit with high damage resistances, no slowdown, and EVA compatibility. Makes you valid. | 8 | ||
Blood-Red Magboots | Armor | A pair of Syndicate brand magboots, as any pair of magboots it allows you to walk with gravity in places without gravity. | 4 | ||
Syndicate EVA Bundle | Armor | A bundle containing the Syndicate EVA suit, this one is a wee bit better than NT's, but still sucks. Makes you valid but not as valid. | 2 | ||
Cybersun Juggernaut Suit | Armor | One of the strongest hardsuits in the game that reduces damage intake and your movement speed by a tonne. | 12 | ||
Cap Gun | Pointless | A toy revolver for 4 TC, that's it, not uplink exclusive either. | 4 | ||
Syndicate Rubber Stamp | Pointless | You ever wanted to show off the Syndicate logo? Well now you can! | 2 | ||
Cat Ears | Pointless | UwU | 26 | ||
Outlaw's Hat | Pointless | A hat that makes you look like you carry a notched pistol, numbered one and nineteen more. | 1 | ||
Syndicate Pyjama Duffel Bag | Pointless | Contains 3 pairs of syndicate pyjamas and 3 plushies for the ultimate sleepover. | 4 | ||
Clown Costume Duffel Bag | Pointless | Contains a complete Clown outfit. Includes PDA and service radio. | 4 | ||
Operative Jumpsuit | Pointless | A suit given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool. | 1 | ||
Operative Jumpskirt | Pointless | A skirt given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool. | 1 | ||
Syndie Balloon | Pointless | Handed out to the bravest souls who survived the "atomic twister" ride at Syndieland. | 20 |
†Exclusive to nukeops