Weapons
From Space Station 14 Wiki
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General informations on combat and weapons + Disclaimer
The damage values are always changing. The Wiki might be inexact. For the moment, there is no autowiki on this page to automatically update the values from the Github.
Melee Weapons
Whether you need to murder the clown defend yourself from traitors or remove intruders from the bridge, multiple weapons are available to you. Makeshift weapons are usually less robust compared to dedicated weapons, but are much more easier to obtain.
Icon | Item | Damage | How to acquire | Notes |
---|---|---|---|---|
Baseball Bat | 14 Brute | Crafting | A robust baseball bat. | |
Butcher's Cleaver | 15 Brute | Kitchen | A huge blade used for chopping and chopping up meat. This includes clowns and clown-by-products. | |
Captain's Sabre | 26 Brute | The sabre is in the Captain's locker at the start of the round. He will most likely carry it around. | A ceremonial weapon belonging to the captain of the station. | |
Combat Knife | 15 Brute | A deadly knife intended for melee confrontations. | ||
Energy Dagger | 15 (7.5 Brute, 7.5 Burn) On 1 Brute Off |
Syndicate Uplink | A small energy blade conveniently disguised in the form of a pen. Can be hidden in a PDA. | |
Energy Sword | 25 (12.5 Brute, 12.5 Burn) On 7 Brute Off |
Syndicate Uplink | A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on. | |
Fireaxe | 24 Brute (Two-hand) 14 Brute (One-hand) |
Can usually be found in Atmospherics or Bridge. | Truly, the weapon of a madman. Who would think to fight fire with an axe? | |
Kitchen Knife | 12 Brute | A general purpose Chef's Knife made by Asters Merchant Guild. Guaranteed to stay sharp for years to come. | ||
Pickaxe | 14 Brute | Salvage | Notched to perfection, for jebbing it into rocks. Can be used to mine space rocks and debris. | |
Spear | 17 Brute (Two-hand) 10 Brute (One-hand) 15 Brute (Thrown) |
Crafting | 5u of reagent can be added, which will be transferred on hit. | |
Survival Knife | 15 Brute | Salvage crew | Weapon of first and last resort for combatting space carp. |
Ballistic Weapons
The damage of ballistic weapons is relative to the bullet used. For ease of reading, the damage listed is the base bullet damage.
Sidearms
Pistols
Icon | Item | Bullet type | Damage | How to acquire | Notes |
---|---|---|---|---|---|
Cobra | .25 caseless | 19 Brute | Syndicate Uplink | A rugged, robust operator handgun with inbuilt silencer. | |
Mk 58 | .35 auto | 16 Brute | A cheap, ubiquitous sidearm, produced by a NanoTrasen subsidiary. | ||
Viper | .35 auto | 16 Brute | A small, easily concealable, but somewhat underpowered gun. |
Revolvers
Icon | Item | Ammo | Capacity | Damage | How to acquire | Notes |
---|---|---|---|---|---|---|
Deckard | .40 magnum | 5 Rounds | 22 Brute | A rare, custom-built revolver. | ||
Mateba | .40 magnum | 7 Rounds | 22 Brute | Death Squad | The iconic sidearm of the dreaded death squads. | |
Inspector | .40 magnum | 6 Rounds | 22 Brute | Detective's Office | A detective's best friend. Can load 6 bullets in this bad boy. | |
Pirate Revolver | .40 magnum | 5 Rounds | 22 Brute | An odd, muzzle-loading revolver, favoured by pirate crews. Shoot slower than most revolver due to his archaic nature. | ||
Python | .40 magnum | 7 Rounds | 22 Brute | Syndicate Uplink | A robust revolver favoured by Syndicate agents. Comes preloaded with 7 magnum rounds. |
Longarms
Sub-Machine Guns
Icon | Item | Ammo | Damage | How to acquire | Notes |
---|---|---|---|---|---|
Atreides | .35 auto | 16 Brute | Pla-ket-ket-ket-ket! | ||
C-20R | .35 auto | 16 Brute | Syndicate Uplink | A firearm that is often used by the infamous nuclear operatives. | |
Vector | .40 magnum | 22 Brute | Security | An excellent fully automatic Heavy SMG. | |
WT550 | .35 auto | 16 Brute | Security and Cargo | An excellent full-automatic SMG, produced by NanoTrasen's Small Arms Division. |
Light Machine Guns
Icon | Item | Bullet type | Damage | How to acquire | Notes |
---|---|---|---|---|---|
L6 SAW | .30 rifle | 19 | Syndicate Uplink | A rather traditionally made LMG with a pleasantly lacquered wooden pistol grip. The default magazine capacity is 100 bullets. |
Heavy Machine Guns
Icon | Item | Bullet type | Damage | How to acquire | Notes |
---|---|---|---|---|---|
Minigun | .10 rifle | 5 Brute | This bad boy use minigun cartridge of 1000 bullets capacity. Good luck surviving. |
Shotguns
- Shotgun Shells
Snipers
Icon | Item | Bullet type | Damage | How to acquire | Notes |
---|
Energy Weapons
Laser based
Icon | Item | Ammo | Capacity | Damage & Effects | How to Acquire | Notes |
---|---|---|---|---|---|---|
Antique Laser Gun | Energy | 10 Lasers | 17 Burn | Captain's locker. | This is an antique laser gun. All craftsmanship is of the highest quality. This weapon auto recharge over time. | |
Laser Cannon | Energy | 10 Lasers | 28 Burn | A heavy duty, high powered laser weapon. | ||
Laser Gun | Energy | 16 Lasers | 14 Burn | Security | Favoured by Nanotrasen Security for being cheap and easy to use. | |
Makeshift Laser Gun | Energy | 8 Lasers | 14 Burn | Crafting | Better pray it won't burn your hands off | |
Retro Laser Gun | Energy | 16 Lasers | 14 Burn | Cargo Console | A weapon using light amplified by the stimulated emission of radiation. |
Pulse based
Icon | Item | Ammo | Capacity | Damage & Effects | How to Acquire | Notes |
---|---|---|---|---|---|---|
Pulse Carbine | Energy | 25 Pulse | 35 Burn | Emergency Rescue Team | A high tech energy carbine favoured by the NT-ERT operatives. | |
Pulse Pistol | Energy | 10 Pulse | 35 Burn | Emergency Rescue Team | A state of the art energy pistol favoured as a sidearm by the NT-ERT operatives. | |
Pulse Rifle | Energy | 400 Pulse | 35 Burn | Emergency Rescue Team | A weapon that is almost as infamous as its users. |