Science

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Welcome to the Science department!

One second you might be excitedly stumbling onto a money printing artifact. The next moment that same artifact turns the Science department into a crater. This department is all about throwing caution to the wind all while you scream "In the name of science!"

Science, also called Research and Development, R&D, or RnD, is a large department that revolves around the acquisition and use of research points to gain new technologies for the station. The department is composed of three subdepartments—Anomalous Research, Xenoarcheology, and Robotics—and it's staffed by the Research Director, scientists, and research assistants, with cyborgs being manufactured by the department.

Subdepartments

Anomalous Research

Anomalous Research is focused around the containment and manipulation of various unique anomalies. It's one of R&D's main ways to harvest research points, and the leading cause of headaches in captains of non-coordinated stations. These anomalies can be extremely dangerous to the station if left alone, so be careful!

Xenoarcheology

Xenoarcheology is the other main methodology for producing research points. This methodology for harvesting is simultaneously safer for the station and more dangerous for Science personnel. Xenoarcheology involves a lot of trial and error to figure out to activate alien artifacts, which can be really mild or really dangerous.

Robotics

Robotics is the synthetic lifeblood of the station. Robotics strives to create as many synthetic lives as they can to help the station and its crew. Roboticists can make small and helpful bots, such as medibots. They may also focus on more expensive creations like Cyborgs and mechs, such as the Ripley APLU.

Staff

Research Director

The Research Director (often shortened to RD) is in charge of the Science department and oversees the duties of Research and Development.

While they will ideally have Scientists under them to aid in research, they are expected to have at least a fundamental understanding of how to operate their department. The Research Director will be focusing on teaching any staff that needs assistance. The Research Director is also expected to lead the team through a path of research through the Research Tree. The Research Director might also have to pick up any role that is missing so that the department remains functional.

Scientist

Scientists follow guidance, direction, and tasks assigned by the Research Director.

Scientists are usually tasked with providing research points by researching artifacts or studying anomalies. Scientists may also be tasked with building and providing various high tech tools, weapons, equipment, and machines to the other various departments. It's important as a scientist to be kind to your colleagues, provide gifts for others, and throw caution to the wind in the name of science!

Research Assistant

Research assistants follow guidance, direction, and tasks assigned by the Research Director and Scientists.

Research assistants are usually tasked with providing research points by researching artifacts or studying anomalies. Feel free to ask someone higher up if you get confused on what to do or how to do something. Study, learn, and watch your teacher blow up the Science department while trying to teach you artifacts!

Cyborg

Brought to life by the power of research and technology sits the silicon life of the Cyborg.

The Cyborg is bound by silicon laws that restrict how they can interact with others. With a default "crewsimov" set of laws the cyborg will be out to help the crew in any way they are asked to. Cyborgs typically will report to Science to assist research and in turn gain the benefit of new chassis and modules that will aid their goals.

Researching technologies

Research points are used to unlock new technologies and can be acquired through a few different sources, the most profitable being Xenoarcheology, which is the process of analyzing and activating different randomly generated artifacts that can be found via events, salvage debris, and by ordering them from cargo. Most artifacts have more than one Stimulus-Reaction combination (known scientifically as Nodes), so make sure to scan and activate as many of them as you can before selling it to cargo, or keeping it around because its effects are cool enough to warrant keeping.

Another highly valuable source of research points is Anomalous Research. Most R&D departments come equipped with an Anomaly Generator, Anomalous Particle Emitters (A.P.E.), and Anomaly Vessels, which are used to spawn, interact with, and generate points from anomalies respectively. Anomalies can come in different forms, ranging from raging balls of pink-hot matter to electrically-discharging motes of light to radioactive gravity wells, so make sure to wear some protective gear while studying them.

Points can also be acquired through research disks, which can be found in maintenance, expeditions, or salvaged from space.

The user interface of the R&D Console
The user interface of the R&D Console

New technologies can be researched in the R&D Console by using previously generated points. When opening the console, it will display the department's current amount of research points, Main Discipline, and tiers for each discipline. On the right side of the console's window is a list of four different technologies, one for each discipline. This list is randomized each time the department researches a new technology, taking from the Researchable Technologies list on the left side. Technologies that have already been researched are listed in the Unlocked Technologies section.

The four disciplines into which technologies are categorized are Industrial, Arsenal, Experimental, and Civilian Services, with the first three being aimed towards the Engineering, Security, and Science departments respectively, while Civilian Services mainly covers Service, with a handful of technologies aimed at Medical and Cargo.

Technologies are ranked into three tiers, with tier 1 being lower than tier 2 and this, in turn, being lower than tier 3. Generally, higher tier technologies unlock stronger and better equipment than lower tiers. To research higher tier technologies, the department must increase the tier of the respective discipline, done by researching the majority of technologies available in the prior tier. For example, researching the majority of tier 1 Industrial technologies will allow scientists to the research tier 2 Industrial technologies, but not tier 2 Arsenal, Experimental, or Civilian Services technologies.

Assuming they have enough points, the Science department can research all tier 1 and tier 2 technologies but, generally, they must choose a single discipline to increase to tier 3, as researching tier 3 technologies for one discipline will lock out tier 3 technologies for the other three disciplines. This tier 3 discipline becomes their Main Discipline. It is possible to get tier 3 technologies from other disciplines, either through gambling with the Technology Disk Terminal or by acquiring multiple R&D servers, as the Main Discipline is only a per-server limit.

All the progress made by the Science department, including points and technologies, is stored in the R&D server; if the department loses its server, all unlocked technologies will be lost and all connected fabricators will lose the ability to craft items associated with these technologies.

List of technologies

Industrial

Tier 1
Tier 2
Tier 3

Arsenal

Tier 1
Tier 2
Tier 3

Experimental

Tier 1
Tier 2
Tier 3

Civilian Services

Tier 1
Tier 2
Tier 3

Alternative Research

Technology Disk Terminal sprite

There is another method to research a technology, and that is using the Technology Disk Terminal. If there is no such console immediately available within the station, it can be created after researching the Tier 1 Experimental technology Alternative Research.

By spending 1000 research points, a technology disk is dispensed, containing the recipe of any single random item of any tier for the lathes to fabricate. The item ranges from a redundant item that has already been researched to highly sought-after and expensive items.

When used early into the round, it may reward the department with end-tier items immediately at the cost of the primary research progress. This is essentially gambling with research points, so ensure that your department agrees with this plan. When used late into the round, it may grant recipes from technologies that have been locked out in favor of the Main Discipline.

Equipment

The Protolathe, Circuit Imprinter, Security Techfab, Medical Techfab, and the Exosuit Fabricator gain new recipes when researching technologies. These machines can only access unlocked recipes if they're connected to the R&D server, so make sure they're set up properly.

The following section will only cover recipes unlocked through research.

Protolathe

The Protolathe is a machine capable of printing most researched recipes. Protolathes are mainly found at Science but can sometimes be found in Engineering or on salvage expeditions.

Item Materials needed Technology Tier Research cost Discipline
Advanced mineral scanner recipe 'advanced mineral scanner' with method 'Protolathe' not found Mass Excavation 2 12,500 Industrial
Advanced mop
steel [1]glass [1]plastic [4]
Advanced Cleaning 1 10,000 Civilian Services
Advanced remote signaller
plasma [1]plastic [2]steel [1]
Explosive Technology 1 10,000 Arsenal
Anomaly locator
steel [4]glass [1]
Basic Anomalous Research 1 5,000 Experimental
Anomaly scanner
plastic [2]glass [1.5]
Basic Anomalous Research 1 5,000 Experimental
Asteroid astro-sand
plastic [1]
Faux Astro-Tiles 2 5,000 Civilian Services
Astro-grass
plastic [1]
Faux Astro-Tiles 2 5,000 Civilian Services
Astro-ice
plastic [1]
Faux Astro-Tiles 2 5,000 Civilian Services
Astro-snow
plastic [1]
Faux Astro-Tiles 2 5,000 Civilian Services
Backpack water tank
steel [2.5]glass [10]
Advanced Spray 2 10,000 Civilian Services
Bag of holding
plasma [15]silver bar [7.5]uranium [1.5]steel [20]
Bluespace Storage 3 15,000 Industrial
Bluespace beaker
plasma [1.5]silver bar [0.5]plastic [5]steel [5]
Bluespace Chemistry 3 10,000 Civilian Services
Bluespace syringe
glass [2.5]plastic [1.5]plasma [1]silver bar [0.5]steel [1]
Bluespace Chemistry 3 10,000 Civilian Services
C.H.I.M.P. handcannon
steel [5]glass [4]
Advanced Anomaly Research 2 10,000 Experimental
Chemical payload
steel [2]plastic [3]
Explosive Technology 1 10,000 Arsenal
Cryostasis beaker
steel [2.5]plastic [0.5]
Biochemical Stasis 2 7,500 Civilian Services
Cryostasis syringe
steel [2]plastic [0.5]
Biochemical Stasis 2 7,500 Civilian Services
Desynchronizer
steel [7]glass [1]uranium [2]
Bluespace Time Manipulation 3 10,000 Experimental
Diamond tipped mining drill
steel [6]silver bar [2]refined diamond [1]plastic [2]
Mass Excavation 2 12,500 Industrial
Duffelbag of holding
plasma [15]silver bar [7.5]uranium [1.5]steel [20]
Bluespace Storage 3 15,000 Industrial
Experimental welding tool
plasma [2]steel [8]
Advanced Tools 2 10,000 Industrial
Flash payload
steel [0.5]glass [0.5]plastic [1]
Explosive Technology 1 10,000 Arsenal
Force field projector
plasma [3]glass [1]steel [5]
Deterrence Technologies 2 7,500 Experimental
Force gun
steel [5]glass [4]silver bar [2]
Gravity Manipulation 2 10,000 Experimental
Fulton recipe 'fulton' with method 'Protolathe' not found Advanced Tools 2 10,000 Industrial
Fulton beacon
steel [10]glass [5]
Advanced Tools 2 10,000 Industrial
G.O.R.I.L.L.A. gauntlet
glass [5]plastic [3]plasma [5]silver bar [2.5]steel [15]
Anomaly Core Harnessing 1 10,000 Experimental
Handheld mass scanner
steel [8]glass [3]
Space Scanning 1 5,000 Industrial
High-capacity power cell
steel [3]plastic [2]glass [4]gold bar [0.5]
Advanced Powercells 1 7,500 Industrial
Holofan projector
steel [3]glass [0.5]plastic [0.5]
Advanced Atmospherics 2 7,500 Industrial
Hyper-capacity power cell recipe 'hyper-capacity power cell' with method 'Protolathe' not found Optimized Microgalvanism 3 10,000 Industrial
Jaws of life
plasma [3]steel [10]glass [5]gold bar [0.5]
Advanced Tools 2 10,000 Industrial
Jungle astro-grass
plastic [1]
Faux Astro-Tiles 2 5,000 Civilian Services
Magboots recipe 'magboots' with method 'Protolathe' not found Localized Magnetism 1 7,500 Experimental
Mega spray bottle
plastic [2.5]
Advanced Cleaning 1 10,000 Civilian Services
Microreactor power cell
steel [5]uranium [2]glass [4]gold bar [1]
Optimized Microgalvanism 3 10,000 Industrial
Mineral scanner recipe 'mineral scanner' with method 'Protolathe' not found Salvage Equipment 1 7,500 Industrial
Mini syringe
steel [2]glass [1]plastic [1]
Syringe Gun 3 15,000 Civilian Services
Mining drill
steel [5]plastic [1]
Salvage Equipment 1 7,500 Industrial
Moon boots
steel [6]
Localized Magnetism 1 7,500 Experimental
Mowed astro-grass
plastic [1]
Faux Astro-Tiles 2 5,000 Civilian Services
Node scanner
steel [1]plastic [0.5]
Basic XenoArchaeology 1 5,000 Experimental
Ore bag of holding
plasma [15]silver bar [7.5]uranium [1.5]steel [20]
Mass Excavation 2 12,500 Industrial
PKA modkit (damage)
steel [15]silver bar [5]gold bar [5]
Kinetic Modifications 2 7,500 Arsenal
PKA modkit (fire rate)
steel [15]silver bar [5]gold bar [5]
Kinetic Modifications 2 7,500 Arsenal
PKA modkit (range)
steel [15]silver bar [5]gold bar [5]
Kinetic Modifications 2 7,500 Arsenal
Portable particle decelerator
steel [7.5]uranium [1.5]plasma [1.5]
Deterrence Technologies 2 7,500 Experimental
Power drill
steel [6]plastic [2]
Advanced Tools 2 10,000 Industrial
Proto-kinetic accelerator
steel [10]glass [5]silver bar [1]
Salvage Weapons 1 5,000 Arsenal
Push horn
plasma [2]plastic [5]steel [5]
Clowning Utilities 2 4,000 Civilian Services
Quantum spin inverter
steel [7]glass [1]uranium [1]
Quantum Leaping 3 10,000 Experimental
Satchel of holding
plasma [15]silver bar [7.5]uranium [1.5]steel [20]
Bluespace Storage 3 15,000 Industrial
Signal trigger
steel [3]plastic [2]
Explosive Technology 1 10,000 Arsenal
Speed boots
steel [15]plastic [10]silver bar [5]
Quantum Fiber Weaving 3 10,000 Civilian Services
Spray nozzle
steel [15]glass [5]
Advanced Spray 2 10,000 Civilian Services
Synthesizer
steel [3]glass [1]plastic [3]
Advanced Entertainment 1 7,500 Civilian Services
Syringe gun
steel [10]silver bar [2]glass [1]plastic [2]
Syringe Gun 3 15,000 Civilian Services
Tether gun
steel [5]glass [4]silver bar [1]
Gravity Manipulation 2 10,000 Experimental
Timer trigger
steel [3]plastic [2]
Explosive Technology 1 10,000 Arsenal
Voice trigger
steel [3]plastic [2]
Explosive Technology 1 10,000 Arsenal
Welding gas mask
steel [6]glass [2]
Salvage Equipment 1 7,500 Industrial
Wide-spectrum anomaly locator
steel [4]glass [1]
Basic Anomalous Research 1 5,000 Experimental

Circuit Imprinter

The Circuit Imprinter is a machine capable of printing machine boards used for creating machines and computers. They all require steel and glass, and some, in addition, need gold or plastic.

Machine boards can be inserted into a machine frame whilst electronics can be inserted into computers or other machines built with Construction.

Item Materials needed Technology Tier Research cost Discipline
A.P.E. machine board
steel [1]glass [5]
Basic Anomalous Research 1 5,000 Experimental
Advanced SMES machine board
steel [1]glass [5]gold bar [1]
Advanced Powercells 1 7,500 Industrial
Analysis computer board
steel [1]glass [5]gold bar [1]
Basic XenoArchaeology 1 5,000 Experimental
Anomaly synchronizer machine board
steel [1]glass [5]silver bar [1]
Advanced Anomaly Research 2 10,000 Experimental
Artifact analyzer machine board
steel [1]glass [5]gold bar [1]
Basic XenoArchaeology 1 5,000 Experimental
Artifact crusher machine board
steel [1]glass [5]gold bar [1]
Artifact Recycling 2 5,000 Experimental
Biocube fabricator machine board
steel [1]glass [5]gold bar [1]
Meat Manipulation 1 7,500 Civilian Services
Biomass reclaimer machine board
steel [1]glass [5]gold bar [1]
Meat Manipulation 1 7,500 Civilian Services
Cage recharger machine board
steel [1]glass [5]
Shuttle Basic Armament 2 10,500 Arsenal
Cargo telepad machine board
steel [1]glass [5]gold bar [1]
Bluespace Cargo Transport 2 15,000 Civilian Services
Cryo pod machine board
steel [1]glass [5]gold bar [1]
Biochemical Stasis 2 7,500 Civilian Services
Digital audio workstation machine board
steel [1]glass [5]
Advanced Entertainment 1 7,500 Civilian Services
Emitter machine board
steel [1]glass [5]
Power Generation 1 7,500 Industrial
Experimental anomaly vessel machine board
steel [1]glass [5]gold bar [1]
Advanced Anomaly Research 2 10,000 Experimental
Flatpacker 1001 machine board
steel [1]glass [5]gold bar [1]
Mechanical Compression 1 10,000 Industrial
Freezer thermomachine machine board
steel [1]glass [5]gold bar [1]
Atmospherics 1 7,500 Industrial
Gas recycler board
steel [1]glass [5]
Atmospherics 1 7,500 Industrial
Gyroscope machine board
steel [1]glass [5]
Shuttlecraft 2 10,000 Industrial
HAMTR central control module
steel [1]glass [5]gold bar [1]
Critter Mechs 1 7,500 Civilian Services
HAMTR peripherals control module
steel [1]glass [5]gold bar [1]
Critter Mechs 1 7,500 Civilian Services
H.O.N.K. central control module
steel [1]glass [5]bananium [1]
H.O.N.K. Mech 2 7,500 Civilian Services
H.O.N.K. peripherals control module
steel [1]glass [5]bananium [1]
H.O.N.K. Mech 2 7,500 Civilian Services
H.O.N.K. weapon control and targeting module
steel [1]glass [5]bananium [1]
H.O.N.K. Mech 2 7,500 Civilian Services
Hellfire freezer machine board
steel [1]glass [5]silver bar [1]
Advanced Atmospherics 2 7,500 Industrial
Holopad machine board
steel [1]glass [5]
A/V Communication 1 5,000 Civilian Services
Hydroponics tray machine board
steel [1]glass [5]
Basic Hydroponics 1 5,000 Civilian Services
Hyper convection autolathe machine board
steel [1]glass [5]gold bar [1]
Industrial Engineering 1 10,000 Industrial
Hyper convection protolathe machine board
steel [1]glass [5]gold bar [1]
Industrial Engineering 1 10,000 Industrial
Hyper convection circuit imprinter machine board
steel [1]glass [5]gold bar [1]
Industrial Engineering 1 10,000 Industrial
Industrial ore processor machine board
steel [1]glass [5]gold bar [1]
Salvage Equipment 1 7,500 Industrial
Industrial reagent grinder machine board
steel [1]glass [5]gold bar [1]
Basic Hydroponics 1 5,000 Civilian Services
J.R.P.A.C.M.A.N.-type portable generator machine board
steel [1]glass [5]
Power Generation 1 7,500 Industrial
Jukebox machine board
steel [1]glass [5]
Advanced Entertainment 1 7,500 Civilian Services
Lipid extractor machine board
steel [1]glass [5]
Meat Manipulation 1 7,500 Civilian Services
Mini gravity generator machine board
steel [1]glass [5]gold bar [1]
Shuttlecraft 2 10,000 Industrial
Movable wireless camera board
steel [1]glass [5]
A/V Communication 1 5,000 Civilian Services
News manager console board
steel [1]glass [5]
Advanced Entertainment 1 7,500 Civilian Services
P.A.C.M.A.N.-type portable generator machine board
steel [1]glass [5]
Power Generation 1 7,500 Industrial
Portable scrubber machine board
steel [1]glass [5]
Advanced Atmospherics 2 7,500 Industrial
PTK-800 "Matter Dematerializer" machine board
steel [1]glass [5]
Salvage Weapons 1 5,000 Arsenal
Radar console computer board
steel [1]glass [5]
Space Scanning 1 5,000 Industrial
Ripley central control module
steel [1]glass [5]gold bar [1]
Ripley APLU 1 7,500 Industrial
Ripley peripherals control module
steel [1]glass [5]gold bar [1]
Ripley APLU 1 7,500 Industrial
Seed extractor machine board
steel [1]glass [5]
Basic Hydroponics 1 5,000 Civilian Services
Sheet-meister 2000 machine board
steel [1]glass [5]
Industrial Engineering 1 10,000 Industrial
Shuttle console board
steel [1]glass [5]gold bar [1]
Shuttlecraft 2 10,000 Industrial
Solar control computer board
steel [1]glass [5]
Power Generation 1 7,500 Industrial
Solar tracker electronics
steel [1]glass [5]
Power Generation 1 7,500 Industrial
Stasis bed machine board
steel [1]glass [5]gold bar [1]
Biochemical Stasis 2 7,500 Civilian Services
S.U.P.E.R.P.A.C.M.A.N.-type portable generator machine board
steel [1]glass [5]
Power Generation 1 7,500 Industrial
Surveillance camera monitor board
steel [1]glass [5]
A/V Communication 1 5,000 Civilian Services
Surveillance camera router board
steel [1]glass [5]
A/V Communication 1 5,000 Civilian Services
Surveillance camera wireless router board
steel [1]glass [5]
A/V Communication 1 5,000 Civilian Services
Surveillance wireless camera monitor board
steel [1]glass [5]
A/V Communication 1 5,000 Civilian Services
Tech disk terminal board
steel [1]glass [5]gold bar [1]
Alternative Research 1 5,000 Experimental
Telecommunication server machine board
steel [1]glass [5]
A/V Communication 1 5,000 Civilian Services
Television board
steel [1]glass [5]
Advanced Entertainment 1 7,500 Civilian Services
Thruster machine board
steel [1]glass [5]
Shuttlecraft 2 10,000 Industrial
Turbo recharger machine board
steel [1]glass [5]gold bar [1]
Advanced Powercells 1 7,500 Industrial
Wireless camera board
steel [1]glass [5]
A/V Communication 1 5,000 Civilian Services


Exosuit Fabricator

Exosuit fabricator sprite

The Exosuit Fabricator is a machine that is capable of crafting a large variety of Cyborg and Mech parts. The Exosuit Fabricator is a material hungry machine and can use gold, silver, steel, plastic, glass, and plasma. The Exosuit Fabricator is a vital part of Cyborg creation and many of the advanced pieces are locked behind research.

Item Materials needed Technology Tier Research cost Discipline
Advanced chemical cyborg module
steel [5]plastic [2.5]glass [5]gold bar [0.5]
Mechanized Treatment 2 5,000 Civilian Services
Advanced cleaning cyborg module
steel [5]plastic [2.5]glass [5]gold bar [0.5]
Advanced Cleaning 2 10,000 Civilian Services
Advanced mining cyborg module
steel [5]plastic [2.5]glass [5]gold bar [0.5]
Mass Excavation 2 12,500 Industrial
Advanced tool cyborg module
steel [5]plastic [2.5]glass [5]gold bar [0.5]
Advanced Tools 2 10,000 Industrial
HAMTR harness
steel [12]glass [10]
Critter Mechs 1 7,500 Civilian Services
HAMTR left arm
steel [8]glass [6]
Critter Mechs 1 7,500 Civilian Services
HAMTR left leg
steel [8]glass [6]
Critter Mechs 1 7,500 Civilian Services
HAMTR right arm
steel [8]glass [6]
Critter Mechs 1 7,500 Civilian Services
HAMTR right leg
steel [8]glass [6]
Critter Mechs 1 7,500 Civilian Services
H.O.N.K. harness
steel [30]glass [12]bananium [5]
H.O.N.K. Mech 2 7,500 Civilian Services
H.O.N.K. left arm
steel [20]glass [7.5]bananium [2.5]
H.O.N.K. Mech 2 7,500 Civilian Services
H.O.N.K. left leg
steel [20]glass [7.5]bananium [2.5]
H.O.N.K. Mech 2 7,500 Civilian Services
H.O.N.K. right arm
steel [20]glass [7.5]bananium [2.5]
H.O.N.K. Mech 2 7,500 Civilian Services
H.O.N.K. right leg
steel [20]glass [7.5]bananium [2.5]
H.O.N.K. Mech 2 7,500 Civilian Services
Hydraulic clamp
steel [5]plastic [2]
Ripley APLU 1 7,500 Industrial
Mech horn
bananium [2]steel [5]
H.O.N.K. Mech 2 7,500 Civilian Services
Proximity sensor
steel [2]glass [3]
Basic Robotics 1 5,000 Experimental
Ripley harness
steel [15]glass [12]
Ripley APLU 1 7,500 Industrial
Ripley left arm
steel [10]glass [7.5]
Ripley APLU 1 7,500 Industrial
Ripley left leg
steel [10]glass [7.5]
Ripley APLU 1 7,500 Industrial
Ripley right arm
steel [10]glass [7.5]
Ripley APLU 1 7,500 Industrial
Ripley right leg
steel [10]glass [7.5]
Ripley APLU 1 7,500 Industrial
Small hydraulic clamp
steel [4]plastic [1]
Critter Mechs 1 7,500 Civilian Services
Vim harness
steel [5]glass [2]
Critter Mechs 1 7,500 Civilian Services

Security Techfab

Set deep within the security department sits the Security Techfab. The Security Techfab can use steel, plastic, glass, silver, gold, uranium, and plasma. Providing the Security Techfab with materials will allow crew members to produce ammo, grenades, and weapons. Given some research, this machine can fill the armory with some of the most dangerous weapons you can get a hold of.

Item Materials needed Technology Tier Research cost Discipline
Advanced laser pistol
steel [15]uranium [3]glass [10]gold bar [5]
Portable Microfusion Weaponry 3 15,000 Arsenal
Ammo drum (.50 beanbags)
steel [1.5]plastic [1.4]
Nonlethal Ammunition 1 5,000 Arsenal
Ammo drum (.50 incendiary)
steel [1]plastic [1.9]
Draconic Munitions 1 10,000 Arsenal
Ammunition box (.20 rifle incendiary)
plastic [7.5]
Draconic Munitions 1 10,000 Arsenal
Ammunition box (.20 rifle uranium)
uranium [5]plastic [5]
Uranium Munitions 1 7,500 Arsenal
Ammunition box (.30 rifle incendiary)
plastic [9]
Draconic Munitions 1 10,000 Arsenal
Ammunition box (.30 rifle uranium)
uranium [6]plastic [6]
Uranium Munitions 1 7,500 Arsenal
Ammunition box (.35 auto incendiary)
plastic [6]
Draconic Munitions 1 10,000 Arsenal
Ammunition box (.35 auto uranium)
uranium [6]plastic [3]
Uranium Munitions 1 7,500 Arsenal
Ammunition box (.45 magnum incendiary)
plastic [2.4]
Draconic Munitions 1 10,000 Arsenal
Ammunition box (.45 magnum uranium)
uranium [1.8]plastic [2.4]
Uranium Munitions 1 7,500 Arsenal
Ammunition box (.50 beanbag)
steel [1.6]plastic [2.4]
Nonlethal Ammunition 1 5,000 Arsenal
Ammunition box (.50 incendiary)
steel [0.8]plastic [3.2]
Draconic Munitions 1 10,000 Arsenal
Ammunition box (.50 tranquilizer)
glass [0.8]plastic [2.4]plasma [1.6]silver bar [0.8]steel [1.6]
Nonlethal Ammunition 1 5,000 Arsenal
Ammunition box (.50 uranium)
uranium [2.4]plastic [3.2]
Uranium Munitions 1 7,500 Arsenal
Blast grenade
steel [4.5]plastic [3]gold bar [1.5]
Shuttle Basic Armament 2 10,500 Arsenal
Chemical payload recipe 'chemical payload' with method 'security techfab' not found (#2) Explosive Technology 1 10,000 Arsenal
Disabler
steel [3]glass [2]plastic [2]
Nonlethal Ammunition 1 5,000 Arsenal
Disabler SMG
steel [10]glass [5]plastic [5]
Advanced Riot Control 1 8,000 Arsenal
Electropack
cloth [5]plastic [2.5]steel [5]
Special Means 1 5,000 Arsenal
EMP grenade recipe 'emp grenade' with method 'security techfab' not found Advanced Shuttle Weapons 3 15,000 Arsenal
EXP-2100g "Duster" machine board
steel [1]glass [5]gold bar [1]
Advanced Shuttle Weapons 3 15,000 Arsenal
EXP-320g "Friendship" machine board
steel [1]glass [5]gold bar [1]
Shuttle Basic Armament 2 10,500 Arsenal
Explosive payload
glass [0.5]plastic [1]plasma [0.5]silver bar [0.5]steel [1]
Explosive Technology 1 10,000 Arsenal
Flash grenade
steel [1.5]glass [0.2]plastic [1]
Shuttle Basic Armament 2 10,500 Arsenal
Flash payload recipe 'flash payload' with method 'security techfab' not found (#2) Explosive Technology 1 10,000 Arsenal
Grenade cartridge recipe 'grenade cartridge' with method 'security techfab' not found Shuttle Basic Armament 2 10,500 Arsenal
High-capacity power cage
steel [6]plastic [4]glass [8]gold bar [1]
Advanced Shuttle Weapons 3 15,000 Arsenal
Holobarrier projector
steel [3]glass [0.5]plastic [0.5]
Advanced Riot Control 1 8,000 Arsenal
Laser cannon
steel [12.5]plastic [7.5]gold bar [3.5]
Concentrated Laser Weaponry 2 10,000 Arsenal
Laser rifle
steel [20]glass [8]plastic [5]
Weaponized Laser Manipulation 1 7,500 Arsenal
LSE-400c "Svalinn machine gun" machine board
steel [1]glass [5]
Shuttle Basic Armament 2 10,500 Arsenal
LSE-1200c "Perforator" machine board
steel [1]glass [5]gold bar [1]
Shuttle Basic Armament 2 10,500 Arsenal
Magazine (.20 rifle incendiary)
steel [0.25]plastic [4.5]
Draconic Munitions 1 10,000 Arsenal
Magazine (.20 rifle uranium)
steel [0.25]plastic [3]uranium [3]
Uranium Munitions 1 7,500 Arsenal
Magazine (.30 rifle incendiary)
steel [0.25]plastic [5.4]
Draconic Munitions 1 10,000 Arsenal
Magazine (.30 rifle uranium)
steel [0.25]plastic [3.6]uranium [3.6]
Uranium Munitions 1 7,500 Arsenal
Medium-capacity power cage
steel [5]plastic [2.5]glass [5]gold bar [0.4]
Shuttle Basic Armament 2 10,500 Arsenal
Pistol magazine (.35 auto incendiary)
steel [0.25]plastic [1.2]
Draconic Munitions 1 10,000 Arsenal
Pistol magazine (.35 auto uranium)
steel [0.25]plastic [0.65]uranium [1.2]
Uranium Munitions 1 7,500 Arsenal
PKA modkit (damage)
steel [15]silver bar [5]gold bar [5]
Kinetic Modifications 2 7,500 Arsenal
PKA modkit (fire rate)
steel [15]silver bar [5]gold bar [5]
Kinetic Modifications 2 7,500 Arsenal
PKA modkit (range)
steel [15]silver bar [5]gold bar [5]
Kinetic Modifications 2 7,500 Arsenal
Portable recharger
glass [5]plastic [10]steel [20]uranium [20]plasma [5]
Portable Microfusion Weaponry 3 15,000 Arsenal
Proto-kinetic accelerator
steel [10]glass [5]silver bar [1]
Salvage Weapons 1 5,000 Arsenal
PTK-800 "Matter Dematerializer" machine board
steel [1]glass [5]
Salvage Weapons 1 5,000 Arsenal
Signal trigger recipe 'signal trigger' with method 'security techfab' not found (#2) Explosive Technology 1 10,000 Arsenal
Small-capacity power cage
steel [2]plastic [1]
Shuttle Basic Armament 2 10,500 Arsenal
SMG magazine (.35 auto incendiary)
steel [0.25]plastic [2.75]
Draconic Munitions 1 10,000 Arsenal
SMG magazine (.35 auto uranium)
steel [0.25]plastic [2.5]uranium [2.5]
Uranium Munitions 1 7,500 Arsenal
Speed loader (.45 magnum incendiary)
steel [0.5]plastic [1.5]
Draconic Munitions 1 10,000 Arsenal
Speed loader (.45 magnum uranium)
steel [0.5]plastic [1.5]uranium [1.1]
Uranium Munitions 1 7,500 Arsenal
Telescopic shield
steel [3]glass [8]
Advanced Riot Control 1 8,000 Arsenal
Temperature gun
steel [20]plastic [5]glass [5]gold bar [5]
Thermal Weaponry 3 15,000 Arsenal
Timer trigger recipe 'timer trigger' with method 'security techfab' not found (#2) Explosive Technology 1 10,000 Arsenal
Truncheon
steel [3]plastic [3]
Advanced Riot Control 1 8,000 Arsenal
Voice trigger recipe 'voice trigger' with method 'security techfab' not found (#2) Explosive Technology 1 10,000 Arsenal
X-ray cannon
steel [15]plastic [2.5]glass [5]gold bar [2.5]
Wave Particle Harnessing 2 10,000 Arsenal

Medical Techfab

Anchored into the back of medical sits the Medical Techfab. It can use steel, plastic, glass, cloth, plasma, and silver. A small amount of highly valuable items are acquired through the Medical Techfab.

Item Materials needed Technology Tier Research cost Discipline
Bluespace beaker
plasma [1.5]silver bar [0.5]plastic [5]steel [5]
Bluespace Chemistry 3 10,000 Civilian Services
Bluespace syringe
glass [2.5]plastic [1.5]plasma [1]silver bar [0.5]steel [1]
Bluespace Chemistry 3 10,000 Civilian Services
Chemical payload
steel [2]plastic [3]
Explosive Technology 1 10,000 Arsenal
Cryostasis beaker
steel [2.5]plastic [0.5]
Biochemical Stasis 2 7,500 Civilian Services
Cryostasis syringe
steel [2]plastic [0.5]
Biochemical Stasis 2 7,500 Civilian Services
Mini syringe
steel [2]glass [1]plastic [1]
Syringe Gun 3 15,000 Civilian Services
Syringe gun
steel [10]silver bar [2]glass [1]plastic [2]
Syringe Gun 3 15,000 Civilian Services

Hyper Convection Machines

Hyper convection autolathe spriteHyper convection protolathe spriteHyper convection circuit imprinter sprite

Hyper convection machines are a highly valuable upgrade that is obtained from the Industrial Engineering technology. These will only use half the original materials needed when crafting. However, they produce an immense amount of heat, which can quickly become lethal without sufficient preparations. One of the ways to make a safe enclosure for hyper convection machines is:

  1. Unwrench the protolathe, autolathe, and circuit imprinter and put them against a wall.
    Hyperconvection building part 1
  2. Build a 2x3 box of directional reinforced windows, with a windoor for access.
    Hyperconvection building part 2
  3. Create an air alarm and an air sensor. Place the air sensor within the box and the air alarm nearby.
    Hyperconvection building part 3
  4. Put at least one space heater in the glass box.
    Hyperconvection part 4
    4a. Turn on the space heaters and set their power level to High.
    Hyperconvection part 4.1
  5. Hack the air alarm or ask an engineer to help you with networking. To hack the air alarm, first use a screwdriver on it to open the panel. When the panel is open, use a wirecutter tool on the air alarm itself. The lights above refer to the wires below. The wire that we are looking to cut is the ACC wire (short for ACCESS), which controls who is authorized to network and control the air alarm.
    Air alarm panel
    5a. Cut the wires from left to right by clicking on them with a wirecutter in hand until you get the ACC light to turn off. You may get unlucky like I did and hit a power wire before the ACC wire, you will get shocked because of this. Skip the power wire and continue until you reach the ACC wire. Once you have found the ACC wire, repair all other wires by clicking on them with a wirecutter in hand and leave the ACC wire cut. Close the panel on the air alarm with the screwdriver.
    Hyperconvection part 4.2
  6. Use a multitool or a network configurator and click on the air sensor first, followed by the air alarm.
    air sensor clicked
    6a. Click Add on the air alarm GUI and then close the GUI.
    Air alarm networking
  7. In a similar process, use a multitool or a network configurator and click on the windoor first, followed by the air alarm.
    Hyperconvection networking windoor
    7a. Click the Danger button and then click Close. Click on the Warning button and click Close. Finally, click the Normal button and then click Open. Then click the Done button.
    Hyperconvection networking windoor
  8. Create the hyper convection circuit imprinter machine board at the circuit imprinter. Create or gather 1 matter bin and 1 igniter. Use a screwdriver to open the panel on the Circuit Imprinter.
    Imprinter panel open
    8a. Use a crowbar to deconstruct the imprinter into a machine frame.
    Imprinter machineframe
    8b. Use a crowbar again to remove the parts from the machine frame.
    Imprinter machineframe1
    8c. Remove the circuit imprinter machine board from the stack of items. Click on the machine frame while holding the hyper convection circuit imprinter machine board. Shift+click the machine frame and fill it with the rest of the materials that it requires. You should have all the materials if the previous steps were followed.
    8d. Screwdriver the machine frame to finish the construction. If this does not work, you are missing materials.
  9. Repeat step 8 through 8d with the Protolathe and Autolathe machines.
  10. Congratulations, you have set-up hyper convection machines for safe use! Good work, fellow scientist!