Alert Levels

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The alert level of a station denotes the threats that it faces and the procedures that are to be followed. Due to the current lack of anAlert Procedure, there are no official guidelines. Despite this, there are many unofficial procedures that the various departments go through.

Standard Alert Levels

Green


The default alert level. This usually means there is no existing threat to the station or that a previous threat has been dealt with.

Blue


There is a confirmed threat on the station, but it is not considered existential or overly dangerous. This is usually the cue for people to get out of the bar and go do their jobs. On a blue alert, Security may conduct random searches on anyone at any time.


Red


There is a known threat that poses a threat to all crew. Non-combatant crew are advised to avoid uninhabited areas such as maintenance and stick together. Red alert is extremely variable, and may denote anything from high levels of Syndicate activity to Nuclear Operatives, a Space Ninja and a Dragon all at once. Generally, Security will arm up with powerful weapons from the Armory, but that is not always necessary or even possible in some circumstances. Generally, medical will be set to emergency access, allowing any person to treat themselves if they know how.

Non-Standard Alert Levels

Yellow


A yellow alert may denote a wide range of threats to the station. The most basic are cases where a large section of the station is uninhabitable due to space exposure or extreme temperatures. In these cases, people usually just yell at the Engineers until it is fixed.

Alternatively, this denotes the presence of a Tesla Ball or a Singularity loose on the station, affectionately referred to as a Tesloose or a Singuloose respectively. In these cases, people generally tend to yell at the Engineers anyway. These are EXTREMELY dangerous, the only solution in 99.9% of cases being to run away. You practically must get an EVA suit or Emergency EVA suit if possible, either from EVA, or the blue O2 closets dotted around the station.

The Singularity is generally considered (slightly) less dangerous. It is a black hole that will devour the entire station if left long enough. It will not necessarily chase people, and it can be seen from a distance due to its reality-warping effect. However, if you can actually see it yourself, you are probably dead if you are not the Chief Engineer due to the extreme doses of radiation.

The Tesla Ball creates violent electric shocks and explosions as it travels. Having insulated gloves will protect you from the shocks, but they will not save you from the explosions or the ball itself (which will remove you from reality if it touches you). The Tesla targets powered devices and living creatures. This means that the best chance of survival is to turn off your PDA flashlight, and break the APCs around you if possible.

Violet


Since Virology does not currently exist, the only reason this alert may be called is due to Zombies. Contrary to most other alert levels, Guide to Medical is often bolted down to avoid infection. If you've killed a zombie and are not infected, you should bring it to the Chemists in hope they can synthesize a cure. Generally, it is safest to be with members of Security or Command, as they have weaponry and/or can bolt down areas if needed. If you are somehow safe, try protecting the Chief Medical Officer and the Chemists in hopes they create a cure in time.

Special Alert Levels

These are alert levels that only Administrators or the game itself can trigger.

Delta


Currently, this alert is automatically triggered by the start of the 5-minute countdown of the Nuclear Fission Explosive. This is implicitly caused by Nuclear Operatives during a normal shift, and comes with all that entails. To survive, some quick maths is required. If the emergency shuttle is due to leave before the countdown is finished, your best chance is to either get to Evac or to a nearby emergency pod. If that's not possible and Cargo is still functional, you can try to convince them to let you on their shuttle, which will likely make a narrow run from the station moments before detonation. If neither of these are possible, you should fight them head-on. If you are part of Security or an armed member of Command, you must, but if you are any other member of the crew it is simply heavily advised.

Gamma


An admeme alert level. This is triggered with a command, and denotes one of two things. It could simply be a red alert with the caveat that an administrator will be creating the threats, or it could denote that ERT has been called to the station due to the awful state it is in.

Epsilon


An admeme alert level. Epsilon means one thing: the station fucked up. This could be in jest, but could similarly indicate that whoever is responsible is definitely getting banned for a long time after this. When Epsilon is called, an elite Death Squad is dispatched from Nanotrasen to clean up the mess. The Death Squad can have a variety of orders, but almost all of them are bad for you. These orders can range from killing the offending players to detonating the Nuclear Fission Explosive to be rid of this mess. The Death Squad is extremely lethal, your only solution in most cases is to RUN.