Syndicate Uplink

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Revision as of 19:17, 4 March 2023 by BurninDreamer (talk | contribs) (stub because cant finish atm)

To help them achieve their objectives, some antagonists including traitors and nuclear operatives have access to an uplink from which they can purchase all sorts of illegal goodies from The Syndicate. For traitors, the uplink is accessible through their PDA. Some items are only available when playing certain jobs.

Strategy

  • Buying from the uplink makes a "cha-ching" sound. Contrary to belief, this sound is not audible to nearby players.
  • Since traitors only start with 20 TC, they must neutralize collaborate with other agents in order to purchase high-value uplink items.
  • Purchase what you need only when you need it. Security cannot discover your uplink, but they can certainly find a weapon in or grenade your bag.


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Uplink Catalog

Image Name Category Description Cost (TC)
Viper Weapons A small, easily concealable, but somewhat underpowered gun. Use pistol magazines (.35 auto). 6
Python Weapons A loud and deadly revolver. Uses .40 Magnum. 8
Cobra Weapons A rugged, robust operator handgun with inbuilt silencer. Use pistol magazines (.25 caseless). 8
Surplus Rifle Weapons Imagine a gun used in WW1, except now it's in space, it's slow, doesn't hurt much, but really cheap. 2
Energy Sword Weapons Basically a lightsaber, can be activated or deactivated, makes a LOT of noise. 6
Energy Dagger Weapons A pen that upon activation turns into an energy dagger, makes a bit less noise than the sword. 2
Fire Axe Weapons A fireaxe that sets targets on fire upon attacking. 10
Explosive Grenade Explosives An explosive oriented more to spessman damage rather than structural. 4
flashbang Explosives A flashbang, not uplink exclusive. 2
Syndicate minibomb Explosives A bomb stronger than the explosive grenade at a higher cost, can space areas. 6
Grenade Penguin Explosives A grenade that takes the form of an agressive penguin that explodes upon death or the end of the countdown. 6
C4 Explosives An explosive that can be attached to walls, deals high structural damage. 2
Syndicate C-4 Bundle Explosives A bundle of C-4 contining 8 C-4 explosives. 12
Pistol Magazine (.35 auto) Ammo A magazine for .35 auto caliber weapons. 2
Pistol Magazine (.25 caseless) Ammo A magazine for .25 caseless caliber weapons. 2
Speed Loader (.45 magnum) Ammo A speedloader package for .45 caliber weapons. 2
Box of .30 Rifle Magazines Ammo A box of cartridges for the surplus rifle. 2
Holoparasite Kit Utility An item you can use on a person to grant them a holoparasite, said holoparasite is a ghostrole that shares damage with the host, can be summoned or unsummoned and can punch stuff. 14
Syndicate Shoulder Holster Utility A belt slot item capable of containing ammunition and weapons, has 60 storage units. 2
Emag Utility The emag is an item that can be used on access-locked objects to "break" the access lock and do some side-functions, like bolting doors open or granting soda dispensers more beverage options. 8
Agent ID Card Utility A passenger ID card that can copy accesses from other cards and change its name and job title at-will. 3
Black Jetpack Utility A black jetpack. It allows you to fly around in space. Additional fuel not included. 4
Reinforcement Teleporter Utility An item that upon activation enables a ghostrole of a budget syndicate agent; they have a knife, a viper, look like an operative and will do your bidding till their death. 25
Syndicate Overear-Headset Utility A headset with 3 slots for encryption keys. 4
Hypopen Utility A hypospray that looks just like a pen, can store 10u of any chemical and fits into your PDA. 4
Voice Mask Utility A gas mask that upon configuration changes your identity revealed through speech to whatever you configure it to. 4
C-20r Bundle Bundles A bundle with the C-20r SMG and 3 magazines to said SMG. 25
Bulldog Bundle Bundles A bune with the Bulldog shotgun, a beanbag drum and 2 buckshot drums to said shotgun. 25
China-Lake Bundle Bundles A bundle with an old China-Lake grenade launcher bundled with 8 rounds of various destruction capability. 30
L6 Saw Bundle Bundles A bundle with the L6 LMG, bundled with 2 box magazines to said LMG. 40
Syndicate Zombie Bundle Bundles An all-in-one kit for unleashing the undead upon a station. 40
Syndicate Surplus Crate Bundles Contains 50 telecrystals worth of completely random Syndicate items. It can be useless junk or really good, some items are not in it. 20
Syndicate Super Surplus Crate Bundles Contains 125 telecrystals worth of completely random Syndicate items, some items are not in it. 40
Suspicious Toolbox Tools A suspicous toolbox with the full set of tools, combat gloves, a syndicate gas mask and a shoulder holster, it also hits really hard. 2
Syndicate Jaws of Life Tools A Jaws of Life under the Syndicate brand, can pry open powered doors with a long do-after, weighs a lot. 2
Syndicate Surgical Duffel Bag Tools A large duffel bag containing a full set of advanced surgical tools. 5
Power Sink Tools Can be wrenched onto HV wires, if done so it drains power from the grid the HV wire is on, explodes after a long while of sucking up power. 8
Dehydrated Space Carp Tools Looks like a plush toy carp, but just add water and it becomes a real-life space carp! 3
Packet of Gatfruit Seeds Job A packet of seeds that grow into Gatfruit, said Gatfruit just so happens to have a .45 magnum "Predator" inside of it. 6
Necronomicon Job An unholy book capable of summoning a demonic familiar. 6
Chameleon Kit Armor A backpack containing a full set of Chameleon clothing, said Chameleon clothing can be configured to look like ANY clothing in existence. 6
No-Slip Shoes Armor These protect you from slips while looking like normal sneakers. 2
Thieving Gloves Armor These gloves look exactly like normal black gloves, except they allow you to strip; and thus steal objects from people faster. 4
Web Vest Armor A synthetic armor vest. Looks almost like a kevlar vest but protects you more, and has 10u of item storage. 4
Syndicate Hardsuit Bundle Armor A bundle containing a Syndicate hardsuit with high damage resistances, no slowdown, and EVA compatibility. Makes you valid. 8
Blood-Red Magboots Armor A pair of Syndicate brand magboots, as any pair of magboots it allows you to walk with gravity in places without gravity. 2
Syndicate EVA Bundle Armor A bundle containing the Syndicate EVA suit, this one is a wee bit better than NT's, but still sucks. Makes you valid but not as valid. 2
cybersun juggernaut suit Armor Hyper resilient armor made of materials tested in the Tau chromosphere facility. The only thing that's going to be slowing you down is this suit... and tasers. 12
Cybersun pen Misc Cybersun's legal department pen. Smells vaguely of hard-light and war profiteering. 4
decoy nuclear disk Misc A piece of plastic with a lenticular printing, made to look like a nuclear auth disk. 1
Syndicate Smokes packet Misc Elite cigarettes for elite agents. Infused with medicine for when you need to do more than calm your nerves. 2
soap Misc An untrustworthy bar of soap. Smells of fear. 1
extra-bright lantern Misc Blinding. 2
nocturine bottle Misc A chemical that makes it very hard for your target to stand up. 5
syndicate segway Misc Be an enemy of the corporation, in style! 5
cap gun Pointless Looks almost like the real thing! Ages 8 and up. 4
syndicate rubber stamp Pointless RubberStampSyndicate 2
Cat Ears Pointless UwU 21
outlaw's hat Pointless A hat that makes you look like you carry a notched pistol, numbered one and nineteen more. 1
syndicate pyjama duffel bag Pointless Contains 3 pairs of syndicate pyjamas and 3 plushies for the ultimate sleepover. 4
clown costume duffel bag Pointless Contains a complete Clown outfit. Includes PDA and service radio. 4
operative jumpsuit Pointless A suit given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool. 1
operative jumpskirt Pointless A skirt given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool. 1
syndie balloon Pointless Handed out to the bravest souls who survived the "atomic twister" ride at Syndieland. 20