Syndicate Uplink
From Space Station 14 Wiki
To help them achieve their objectives, some antagonists including traitors and nuclear operatives have access to an uplink from which they can purchase all sorts of illegal goodies from The Syndicate. For traitors, the uplink is accessible through their PDA. Some items are only available when playing certain jobs.
Strategy
- Buying from the uplink makes a "cha-ching" sound. Contrary to belief, this sound is not audible to nearby players.
- Since traitors only start with 20 TC, they must
neutralizecollaborate with other agents in order to purchase high-value uplink items, or must be wise with their budget. - Purchase what you need only when you need it. Security can search you and certainly find a weapon or grenade your bag.
- Keep your PDA locked when you don’t need it. You can unlock it by setting the ringtone to the code you are assigned when you first roll traitor.
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Uplink Catalog
Weapons
Ammo
Image | Name | Description | Cost (TC) | NukeOps |
---|---|---|---|---|
Pistol Magazine (.35 auto) | A pistol magazine with 10 rounds of .35 auto. Compatible with the Viper and Mk 58. | 1 | Yes | |
Pistol Magazine (.25 caseless) | A pistol magazine with 10 rounds of .25 caseless ammo. Compatible with the Cobra. | 1 | Yes | |
Box of .30 Rifle Magazines | A box of 50 rounds for the surplus rifle. | 1 | Yes | |
Box of .60 anti-material | A box with 10 rounds for the Hristov sniper rifle. | 2 | Yes | |
Speed Loader (.45 magnum AP) | A speedloader for .45 caliber revolvers. Comes with 6 armor piercing rounds. | 2 | Yes | |
SMG Magazine | A SMG Magazine with 30 rounds of .35 Auto. Compatible with the C-20r and Drozd. | 3 | Yes† |
†Exclusive to nukeops
Explosives
Misc
Image | Name | Description | Cost (TC) | NukeOps |
---|---|---|---|---|
Fake Nuclear Disk | A fake nuclear disk that looks like and has the same description as the real nuclear disk. Can only be identified by attempting to insert it into the nuke, scanning it with an appraisal tool, or, more commonly, using the pinpointer. | 1 | Yes | |
Syndicate Snack Box | A harmless, but nukie themed lunchbox with a random toy and some suspicious drinks and snacks. | 1 | Yes | |
Soap | A red soap bar, engraved with syndicate markings. A powerful slipping device, with a higher slipping velocity and stun time than most other soaps due to its suspicious ingredients. | 1 | Yes | |
Cybersun Pen | A High-tech pen with a diamond edged tip. A serviceable and concealable melee weapon that doubles as a screwdriver and a functional pen. Maybe ineffective against armored opponents. | 1 | Yes | |
Syndicate Smokes Packet | A pack of 5 cigarettes, infused with nicotine and omnizine. Smoking these cigarettes will slowly heal your wounds over time. | 2 | Yes | |
Extra-Bright Lantern | An extremely bright lantern that can also be actively used as a flash. Holds 15 charges. | 2 | Yes | |
Combat Medipen | A combat injector containing Omninzine and Tranexamic Acid. This will stop bleeding and heal all types of injuries. | 4 | Yes | |
Lobbying Bundle | A brown briefcase with 2000 spessos and a pair of sunglasses within it. | 4 | Yes | |
Syndicate Segway | A wooden shipment crate with a Syndicate Segway and keys to it. | 5 | Yes | |
Combat Medical Kit | A black medical kit with 10 sutures, 10 meshes, an epi shot, a brute auto injector, and a burn auto injector. More than enough chems and bandages to keep you in the fight. | 5 | Yes | |
Nocturine Bottle | A 30u bottle filled with Nocturine, a chemical that forces sleep if over 8 units of the reagent is in the system. | 5 | Yes | |
Energy Shield | A close cousin to the Energy Sword, the Energy Shield is an ignitable plasma shield that deflects almost all lasers and energy based projectiles. Additionally, like other shields, it also blocks a good portion of other incoming damage. | 6 | Yes | |
Stimpack | A stimulant injector, containing enough chems to keep you running fast and resistant to stuns for 30 seconds. Unlike other stimulants, this chemical mix does not poison you. | 8 | Yes | |
Stimpack kit | A white medkit containing 6 micro stimpacks. Each stimpack has about half the duration of a full stimpack. | 12 | Yes |