Hunger/Thirst

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Hunger / Thirst.

Hunger and thirst is a simple survival mechanic, which gives further purpose to the chef and bartender. The exact consequences vary by Species but you will generally:

  • Become slower.
  • Begin to take damage over time.

Effect by Species

Humans:

Decay Rate: Standard

Starvation Damage: Cold and Bloodloss


Reptilians

Decay Rate: Standard

Starvation Damage: Cold

Diet: Able to digest corpses.


Slimes

Decay Rate: Standard

Starvation Damage: Bloodloss

Diet: Standard


Diona

Decay Rate: Increased thirst

Starvation Damage: Bloodloss

Diet: Able to digest fertilizers


Dwarves

Decay Rate: Standard

Starvation Damage: Cold and Bloodloss

Diet: Standard


Arachnids

Decay Rate: Standard

Starvation Damage: Cold and Bloodloss

Diet: Able to digest corpses


Moth

Decay Rate: Standard

Starvation Damage: Cold and Bloodloss

Moth: Able to eat Cloth/clothing only.