This wiki page might contain inexact information. Because the game is in heavy development, many balance changes are necessary some damage values or how the weapons behave are changed on an almost daily basis.
Also, the whole combat system will eventually be overhauled with the addition of stamina. This wiki page hold some usefulness, many new players are joining the community and this page may help them or experienced player figure out which weapons to choose.
You are encouraged to consult the discussion page to add comments or suggestions.
Combat
Refer to Combat for Combat tips and how to enter Combat mode.
Melee Weapons
Whether you need to murder the clown defend yourself from traitors or remove intruders from the bridge, multiple weapons are available to you. Makeshift weapons are usually less robust compared to dedicated weapons, but are much more easier to obtain.
Dedicated Melee Weapons
Icon
Item
Damage
How to acquire
Notes
Captain's Sabre
26 Brute
The sabre is in the Captain's locker at the start of the round. He will most likely carry it around.
A ceremonial weapon belonging to the captain of the station.
Weapon of first and last resort for combatting space carp.
Makeshift Weapons
Not weapon per se, those items can be used as weapons with variable result. They are usually much more easier to obtain for civilian than dedicated melee weapons.
A very sharp axe blade upon a short fibremetal handle. It has a long history of chopping things, but now it is used for chopping wood.
Kitchen Knife
12 Brute
A general purpose Chef's Knife made by Asters Merchant Guild. Guaranteed to stay sharp for years to come.
Nettle
10 Burn + transfer 6u of reagent
Exotic Seed Crate
The Nettle hold a maximum of 25u of reagent (Histamine by default) and transfer 6u on hit. The reagents within the plant depend on its genes (see Botanist), and can be checked by grinding a nettle harvested from the same plant. Small amounts of Histamine are not very dangerous, but it becomes highly toxic above 45u. To overdose someone you would need 2 nettles and about 6-7 hits.
Pickaxe
14 Brute
Salvage
Notched to perfection, for jebbing it into rocks. Can be used to mine space rocks and debris.
Screwdriver, Shovel, Wrench, Wirecutter and Crowbar all deal the same damage.
Welder
10 Brute (off) 10 Burn (on)
All type of welders deal the same damage.
Ballistic Weapons
The damage of ballistic weapons is relative to the bullet used. For ease of reading, the damage listed is the base bullet damage. Usually the high velocity version of the cartridge will deal 2 or 3 more damage. Refer to Combat for how to use ranged weapons.
A modular grenade can be crafted. It will need a payload, a grenade casing, a timer trigger or signal trigger. The payload can be loaded with 2 elements which will be mixed on trigger for a reaction. A crowbar can be used on the used grenade to extract the payload and reuse it.
A precision sabotage explosive for quickly destroying a machine, dead body, or whatever else needs to go. This grenade explosion will reliably destroy the tile under it, resulting in spacing the area.
Nuclear Grenade
Please don't throw it, think of the children. Has a ~15 tiles radius.
Non-lethal Weapons
At some point combat will be updated and stamina will be added, which will dramatically change how those weapon operate.
Icon
Item
Type of Stun
How to acquire
Notes
Flash
Flash and Slow
Security
An ultrabright flashbulb with a trigger, which causes the victim to be dazed and lose their eyesight for a moment. Useless when burnt out. Sunglasses or welding mask offer 100% protection from the flash effect.
Flashbang
Flash
Security
A flashbang grenade which detonate after a 3.5 sec delay. The flash duration should leave enough time to cuff someone. Sunglasses or welding mask offer 100% protection from the flash effect.
Stun Baton
Stun and Knockdown
Security
A stun baton for incapacitating people with. The stuns should leave you enough time to cuff someone. Has to be activated to stun. Can be quick equipped from belt. Can be recharged.
Taser
Stun and Knockdown
Security
A low-capacity, energy-based stun gun used by security teams to subdue targets at range. It will stun and knockdown the targer for 5 seconds, which should leave enough time to cuff the target. Can be recharged.
Improvised non-lethal
Those improvised devices can be used with variable result. Use at your own risk.
No need to call Mythbusters, the myth is true. If someone step on a banana peel while running, the person will be knocked down and items in their hands will fall on the ground.
Can be used to knockdown a person who step on it while running. Items in their hands will fall on the ground. The primary counter to almost every threat.