Syndicate Uplink: Difference between revisions
From Space Station 14 Wiki
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=== Wearables === | === Wearables === | ||
{| class="wikitable sortable" | |||
|- | |||
!class="unsortable"|Image !!Name !!Description !!Cost (TC) !!NukeOps | |||
|- | |||
|| | |||
|| Syndicate EVA Bundle | |||
|| A dufflebag that contains an EVA suit, helmet, gasmask and double emergency oxygen tank. Offers no protection asides from space. | |||
|| 2 | |||
|| Yes | |||
|- | |||
|| [[File:White shoes.png|64x64px]] | |||
|| No Slip Shoes | |||
|| A pair of chameleon shoes that protects you from slipping. A deceptively powerful item. | |||
|| 2 | |||
|| Yes | |||
|- | |||
|| [[File:Webvest.png|64x64px]] | |||
|| Web Vest | |||
|| A armor vest that provides strong ballistic protection, and serviceable protection against slashing and blunt attacks. Webbing provides internal pockets with similar space to a jacket. Does not protect against space. | |||
|| 3 | |||
|| Yes | |||
|- | |||
|| [[File:Duffle.png|64x64px]] | |||
|| Chameleon Kit | |||
|| A backpack full of chameleon tech clothing and accessories. Chameleon tech allows the user to change the appearance of the related item, allowing them to disguise as any job on the station, and more. Synergies well with an Agent ID. | |||
|| 4 | |||
|| Yes | |||
|- | |||
|| [[File:Blood red mag boots.png|64x64px]] | |||
|| Blood Red Magboots | |||
|| Mag boots that prevent slipping. Has an integrated jetpack with a low amount of fuel. Magboots only slow the user down slightly when active. | |||
|| 4 | |||
|| Yes | |||
|- | |||
|| [[File:Thiefing gloves.png|64x64px]] | |||
|| Thieving Gloves | |||
|| A pair of black gloves that greatly aid in one's thieving skills. Allows the thief to discreetly pick items off a target without alerting the victim. Gloves are not insulated, and do not support chameleon technology. | |||
|| 4 | |||
|| Yes | |||
|- | |||
|| [[File:Blood red.png|64x64px]] | |||
|| Syndicate Hardsuit | |||
|| A dufflebag that contains the infamous blood-red hardsuit used by Syndicate operatives. Lightweight with robust armor. Also comes with some gloves, a gasmask and an airtank. | |||
|| 8 | |||
|| Yes | |||
|- | |||
|| [[File:Raid.png|64x64px]] | |||
|| Syndicate Raid Suit | |||
|| A dufflebag that contains the newly devised syndicate raid suit. Capable of sustaining heavy damage with minimal slowdown. Space faring ability not included any and all harm from doing so is liable solely on the user please contact 1900 donk co for any complaints. Also comes with some gloves, a gasmask and a sick helmet. | |||
|| 8 | |||
|| Yes | |||
|- | |||
|| [[File:Jug suit.png|64x64px]] | |||
|| Cybersun Juggernaut Suit | |||
|| A super heavy suit that, by the name implies, will make you a walking juggernaut. The only thing that will be slowing you down is the suit. And tasers. And poison. Space capable, but does not come with an airtank or gasmask. | |||
|| 12 | |||
|| Yes | |||
|- | |||
|| [[File:Elite hardsuit.png|64x64px]] | |||
|| [[Syndicate Elite Hardsuit]] | |||
|| A dufflebag that contains An elite version of the blood-red hardsuit, with improved mobility and fireproofing. Property of the gorlex marauders.. Also comes with some gloves, a gasmask and an airtank. | |||
|| 12 | |||
|| Yes | |||
|} | |||
=== Chemicals === | === Chemicals === | ||
=== Deception === | === Deception === | ||
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|| Chaplain | || Chaplain | ||
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Revision as of 03:01, 28 July 2024
To help them achieve their objectives, some antagonists including traitors and nuclear operatives have access to an uplink from which they can purchase all sorts of illegal goodies from The Syndicate. For traitors, the uplink is accessible through their PDA. Some items are only available when playing certain jobs.
Syndicate gear effectiveness
This video shows multiple types of armor and how effective they are.
This video shows the different weaponry and other things the syndicate uplink holds.
This video shows mutliple job specific items that are available for traitors with that specific job.
Credits to Liltenhead for these guides.
Strategy
- Buying from the uplink makes a "cha-ching" sound. Contrary to belief, this sound is not audible to nearby players.
- Since traitors only start with 20 TC, they must
neutralizecollaborate with other agents in order to purchase high-value uplink items, or must be wise with their budget. - Purchase what you need only when you need it. Security can search you and certainly find a weapon or grenade your bag.
- Keep your PDA locked when you don’t need it. You can unlock it by setting the ringtone to the code you are assigned when you first roll traitor.
Spend all your TC on a surplus box only to receive syndicate stamps
Uplink Catalog
Weapons
Ammo
Explosives
Wearables
Image | Name | Description | Cost (TC) | NukeOps |
---|---|---|---|---|
Syndicate EVA Bundle | A dufflebag that contains an EVA suit, helmet, gasmask and double emergency oxygen tank. Offers no protection asides from space. | 2 | Yes | |
![]() |
No Slip Shoes | A pair of chameleon shoes that protects you from slipping. A deceptively powerful item. | 2 | Yes |
![]() |
Web Vest | A armor vest that provides strong ballistic protection, and serviceable protection against slashing and blunt attacks. Webbing provides internal pockets with similar space to a jacket. Does not protect against space. | 3 | Yes |
![]() |
Chameleon Kit | A backpack full of chameleon tech clothing and accessories. Chameleon tech allows the user to change the appearance of the related item, allowing them to disguise as any job on the station, and more. Synergies well with an Agent ID. | 4 | Yes |
![]() |
Blood Red Magboots | Mag boots that prevent slipping. Has an integrated jetpack with a low amount of fuel. Magboots only slow the user down slightly when active. | 4 | Yes |
![]() |
Thieving Gloves | A pair of black gloves that greatly aid in one's thieving skills. Allows the thief to discreetly pick items off a target without alerting the victim. Gloves are not insulated, and do not support chameleon technology. | 4 | Yes |
![]() |
Syndicate Hardsuit | A dufflebag that contains the infamous blood-red hardsuit used by Syndicate operatives. Lightweight with robust armor. Also comes with some gloves, a gasmask and an airtank. | 8 | Yes |
![]() |
Syndicate Raid Suit | A dufflebag that contains the newly devised syndicate raid suit. Capable of sustaining heavy damage with minimal slowdown. Space faring ability not included any and all harm from doing so is liable solely on the user please contact 1900 donk co for any complaints. Also comes with some gloves, a gasmask and a sick helmet. | 8 | Yes |
![]() |
Cybersun Juggernaut Suit | A super heavy suit that, by the name implies, will make you a walking juggernaut. The only thing that will be slowing you down is the suit. And tasers. And poison. Space capable, but does not come with an airtank or gasmask. | 12 | Yes |
![]() |
Syndicate Elite Hardsuit | A dufflebag that contains An elite version of the blood-red hardsuit, with improved mobility and fireproofing. Property of the gorlex marauders.. Also comes with some gloves, a gasmask and an airtank. | 12 | Yes |
Chemicals
Deception
Disruption
Implants
Allies
Misc
Bundles
Tools
Utility
Image | Name | Description | Cost (TC) | NukeOps |
---|---|---|---|---|
![]() |
Syndicate Over-Ear Headset | A not-so-subtle blood red headset. Comes with a syndicate encryption key, and can support 4 other encryption keys being inserted into it. | 1 | Yes |
![]() |
Shoulder Holster | Red shoulder straps that can hold 7 slots of normal sized weapons and ammo. | 1 | Yes |
![]() |
Black Jetpack | A black and red jetpack that allows you to fly in space. | 2 | Yes |
![]() |
Syndicate Encryption Keys | A box with two encryption keys that grant access to the Syndicate radio frequency. These keys can be inserted into the vast majority of earpieces. Give one to a trusted friend to communicate discreetly! | 2 | Yes |
![]() |
Voice Mask | A chameleon tech gasmask that can alter the wearer's voice to sound like anyone they want. | 2 | Yes |
![]() |
Agent ID Card | A special ID card that can copy the accesses from other ID cards. With this card, you can change your ID name, job title, and job icon at will . | 3 | Yes |
![]() |
Binary Translator Key | Allows you to listen and communicate onto the Silicon's binary channel, a network utilized by AI and cyborgs. Not recommended to communicate on this channel without a voice changer. | 4 | Yes |
![]() |
Radio Jammer | A device that will prevent any nearby outgoing radio communications when activated. Has a medium battery with about 100 seconds of use. | 4 | Yes |
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Stealth Box | A cardboard box outfitted with stealth technology. Has a stealth distortion field that weakens with movement. You can fit 4 people inside of one stealth box. | 5 | Yes |
![]() |
Hypopen | A miniature hypospray that's disguised as a pen. Capable of holding 10u of reagent and able to instantly inject 5u at a time. Able to be hidden inside a PDA. | 6 | Yes |
![]() |
Monkey Reinforcement Teleporter | Call in a trained monkey to assist you. Comes with some drip and a cigarette. Monkey agents are supposed to follow your orders. Results may vary. | 8 | Yes |
![]() |
Cryptographic Sequencer (EMAG) | The all-in-one hacking solution. Breaks doors, jailbreaks machines, mind control cyborgs, and more! Has three charges that regenerate over time. | 8 | Yes |
![]() |
Holoparasite Kit | A cardboard box containing a Holoparasite Injector, terms and service, and a troublemaker's softcap. A holoparasite is a sentient guardian, capable of punching at rapid speeds. The parasite can remain inside the host, or can be deployed to a short distance. The parasite shares damage with its host. | 14 | No |
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Reinforcement Teleporter | A radio that calls in a specialized agent of variable quality. They come in three flavors medic, spy, and thief and are all equipped with a Viper, Combat Knife and carp plush. It is their job to assist you in whatever operation or objectives you are campaigning on. | 14
(35) |
Yes |
Implants
Job
Pointless
†Exclusive to nukeops
Last price check and update was performed on 1 December 2023