Syndicate Uplink: Difference between revisions

From Space Station 14 Wiki
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!class="unsortable"|Image !!Name !!Category !!Description !!Cost (TC)
!class="unsortable"|Image !!Name !!Category !!Description !!Cost (TC)
|-
|-
|-
||[[File:Mosin base.png|64x64px]]
|| Surplus Rifle
|| Weapons
|| Imagine a gun used in WW1, except now it's in space, it's slow, doesn't hurt much, but really cheap.
|| 1
|-
||[[File:E-dagger lit icon.png|64x64px]]
|| Energy Dagger
|| Weapons
|| A pen that upon activation turns into an energy dagger, makes less noise than the energy sword, but also does less damage.
|| 2
|-
|-
  ||[[File:Viper base.png|64x64px]]
  ||[[File:Viper base.png|64x64px]]
  || Viper
  || Viper
  || Weapons
  || Weapons
  || A small, easily concealable, but somewhat underpowered gun. Use pistol magazines (.35 auto).
  || A small, easily concealable, but somewhat underpowered gun. Use pistol magazines (.35 auto). Has a Full auto setting.
  || 3
  || 3
|-
||[[File:Python base.png|64x64px]]
|| Python
|| Weapons
|| A loud and deadly revolver. Uses .45 Magnum.
|| 8
|-
|-
  ||[[File:Cobra base.png|64x64px]]
  ||[[File:Cobra base.png|64x64px]]
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  || 4
  || 4
|-
|-
  ||[[File:Mosin base.png|64x64px]]
  ||[[File:Python base.png|64x64px]]
  || Surplus Rifle
  || Python
  || Weapons
  || Weapons
  || Imagine a gun used in WW1, except now it's in space, it's slow, doesn't hurt much, but really cheap.
  || A loud and deadly revolver. Uses .45 Magnum, and comes loaded with AP ammo.  
  || 1
  || 8
|-
|-
  ||[[File:Homemade energy sword.png|64x64px]]
  ||[[File:Homemade energy sword.png|64x64px]]
  || Energy Sword  
  || Energy Sword  
  || Weapons
  || Weapons
  || Basically a lightsaber, can be activated or deactivated, makes a LOT of noise.
  || Basically a lightsaber, can be activated or deactivated, and makes a LOT of noise. Can be stored in pockets when turned off, and has a decent chance to reflect lasers and bullets.  
  || 8
  || 8
|-
|-
  ||[[File:E-dagger lit icon.png|64x64px]]
  ||
  || Energy Dagger
|| Gloves of the North Star
|| Weapons
|| A pair of gloves that drastically increases your punching speed
|| 8
|-
||
  || Disposable Ballistic Turret
  || Weapons
  || Weapons
  || A pen that upon activation turns into an energy dagger, makes a bit less noise than the sword.
  || A yellow toolbox that, when struck, deploys into a sentry turret that targets anyone that is not apart of the syndicate. The turret fires .35 auto at slow pace. This item is exclusive to syndicate agents, and cannot be purchased by nuclear operatives.  
  || 2
  || 8
|-
|-
  ||[[File:Flaming_Fireaxe.png|64x64px]]
  ||[[File:Flaming_Fireaxe.png|64x64px]]
  || Fire Axe
  || Fire Axe
  || Weapons
  || Weapons
  || A fireaxe that sets targets on fire upon attacking.
  || A fireaxe that sets targets on fire upon attacking. An efficient tool for destroying walls, machines, and flooring.  
  || 10
  || 10
|-
|-
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  || Double Bladed Energy Sword
  || Double Bladed Energy Sword
  || Weapons
  || Weapons
  || A double bladed variant of the esword. It has a much higher reflection chance, wider attack angle, more structure damage and faster attack speed. However it has lower heat and slash damage. Makes a lot of noise and must be wielded.
  || A double bladed variant of the esword. It has a much higher reflection chance, wider attack angle, faster attack speed, and does more damage, including structural. However, it must be wielded, is incredibly expensive, and makes a lot of noise. Syndicate Agent exclusive item.
  || 20
  || 20
|-
||[[File:Explosive Grenade.png|64x64px]]
|| Explosive Grenade
|| Explosives
|| An explosive oriented more to spessman damage rather than structural damage.
|| 4
|-
|-
  ||[[File:Flashbang.png|64x64px|]]
  ||[[File:Flashbang.png|64x64px|]]
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  || 1
  || 1
|-
|-
  ||[[File:Syndicate minibomb.png|64x64px]]
||
  || Syndicate minibomb
|| C4
|| Explosives
|| An explosive that can be attached to walls, deals high structural damage.
|| 2
|-
  ||[[File:Explosive Grenade.png|64x64px]]
  || Explosive Grenade
  || Explosives
  || Explosives
  || A bomb stronger than the explosive grenade at a higher cost, can space areas.
  || An explosive oriented more to spessman damage rather than structural damage.
  || 6
  || 4
|-
|-
  ||[[File:Grenade penguin icon.png|64x64px]]
  ||[[File:Grenade penguin icon.png|64x64px]]
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  || 5
  || 5
|-
|-
  ||
  ||[[File:Syndicate minibomb.png|64x64px]]
  || C4
  || Syndicate minibomb
  || Explosives
  || Explosives
  || An explosive that can be attached to walls, deals high structural damage.
  || A bomb stronger than the explosive grenade at a higher cost, can effectively space areas and gib bodies.
  || 2
  || 6
|-
|-
  ||
  ||
  || Syndicate C-4 Bundle
  || Syndicate C-4 Bundle
  || Explosives
  || Explosives
  || A bundle of C-4 contining 8 C-4 explosives.
  || A bundle of C-4 containing 8 C-4 explosives.
  || 12
  || 12
|-
|-

Revision as of 19:24, 30 November 2023

To help them achieve their objectives, some antagonists including traitors and nuclear operatives have access to an uplink from which they can purchase all sorts of illegal goodies from The Syndicate. For traitors, the uplink is accessible through their PDA. Some items are only available when playing certain jobs.

Strategy

  • Buying from the uplink makes a "cha-ching" sound. Contrary to belief, this sound is not audible to nearby players.
  • Since traitors only start with 20 TC, they must neutralize collaborate with other agents in order to purchase high-value uplink items.
  • Purchase what you need only when you need it. Security can search you and certainly find a weapon or grenade your bag.
  • Keep your PDA locked when you don’t need it. You can unlock it by setting the ringtone to the code you are assigned when you first roll traitor.


Stub

Looks like the article engineers are still writing this page. This page is a stub, meaning it is incomplete and/or lacking information.



Uplink Catalog

Image Name Category Description Cost (TC)
Surplus Rifle Weapons Imagine a gun used in WW1, except now it's in space, it's slow, doesn't hurt much, but really cheap. 1
Energy Dagger Weapons A pen that upon activation turns into an energy dagger, makes less noise than the energy sword, but also does less damage. 2
Viper Weapons A small, easily concealable, but somewhat underpowered gun. Use pistol magazines (.35 auto). Has a Full auto setting. 3
Cobra Weapons A rugged, robust operator handgun with inbuilt silencer. Use pistol magazines (.25 caseless). 4
Python Weapons A loud and deadly revolver. Uses .45 Magnum, and comes loaded with AP ammo. 8
Energy Sword Weapons Basically a lightsaber, can be activated or deactivated, and makes a LOT of noise. Can be stored in pockets when turned off, and has a decent chance to reflect lasers and bullets. 8
Gloves of the North Star Weapons A pair of gloves that drastically increases your punching speed 8
Disposable Ballistic Turret Weapons A yellow toolbox that, when struck, deploys into a sentry turret that targets anyone that is not apart of the syndicate. The turret fires .35 auto at slow pace. This item is exclusive to syndicate agents, and cannot be purchased by nuclear operatives. 8
Fire Axe Weapons A fireaxe that sets targets on fire upon attacking. An efficient tool for destroying walls, machines, and flooring. 10
Double Bladed Energy Sword Weapons A double bladed variant of the esword. It has a much higher reflection chance, wider attack angle, faster attack speed, and does more damage, including structural. However, it must be wielded, is incredibly expensive, and makes a lot of noise. Syndicate Agent exclusive item. 20
Flashbang Explosives A flashbang, not uplink exclusive. 1
C4 Explosives An explosive that can be attached to walls, deals high structural damage. 2
Explosive Grenade Explosives An explosive oriented more to spessman damage rather than structural damage. 4
Grenade Penguin Explosives A grenade that takes the form of an agressive penguin that explodes upon death or the end of the countdown. 5
Syndicate minibomb Explosives A bomb stronger than the explosive grenade at a higher cost, can effectively space areas and gib bodies. 6
Syndicate C-4 Bundle Explosives A bundle of C-4 containing 8 C-4 explosives. 12
Pistol Magazine (.35 auto) Ammo A magazine for .35 auto caliber weapons. 1
Pistol Magazine (.25 caseless) Ammo A magazine for .25 caseless caliber weapons. 1
Speed Loader (.45 magnum) Ammo A speedloader package for .45 caliber weapons. 2
Box of .30 Rifle Magazines Ammo A box of cartridges for the surplus rifle. 1
Holoparasite Kit Utility An item you can use on a person to grant them a holoparasite, said holoparasite is a ghostrole that shares damage with the host, can be summoned or unsummoned and can punch stuff. 14
Syndicate Shoulder Holster Utility A belt slot item capable of containing ammunition and weapons, has 60 storage units. 1
Emag Utility The emag is an item that can be used on access-locked objects to "break" the access lock and do some side-functions, like bolting doors open or granting soda dispensers more beverage options. 8
Agent ID Card Utility A passenger ID card that can copy accesses from other cards and change its name and job title at-will. 3
Black Jetpack Utility A black jetpack. It allows you to fly around in space. Additional fuel not included. 2
Reinforcement Teleporter Utility An item that upon activation enables a ghostrole of a budget syndicate agent; they have a knife, a viper, look like an operative and will do your bidding till their death. 16
Syndicate Overear-Headset Utility A headset with 3 slots for encryption keys. 1
Hypopen Utility A hypospray that looks just like a pen, can store 10u of any chemical and fits into your PDA. 6
Voice Mask Utility A gas mask that upon configuration changes your identity revealed through speech to whatever you configure it to. 2
C-20r Bundle Bundles A bundle with the C-20r SMG and 3 magazines to said SMG. 17
Bulldog Bundle Bundles A bundle with the Bulldog shotgun, a beanbag drum and 2 buckshot drums to said shotgun. 20
China-Lake Bundle Bundles A bundle with an old China-Lake grenade launcher bundled with 8 rounds of various destruction capability. 25
L6 Saw Bundle Bundles A bundle with the L6 LMG, bundled with 2 box magazines to said LMG. 30
Syndicate Zombie Bundle Bundles An all-in-one kit for unleashing the undead upon a station. 40
Syndicate Surplus Crate Bundles Contains 50 telecrystals worth of completely random Syndicate items. It can be useless junk or really good, some items are not in it. 20
Syndicate Super Surplus Crate Bundles Contains 125 telecrystals worth of completely random Syndicate items, some items are not in it. 40
Suspicious Toolbox Tools A suspicous toolbox with the full set of tools, combat gloves, a syndicate gas mask and a shoulder holster, it also hits really hard. 2
Syndicate Jaws of Life Tools A Jaws of Life under the Syndicate brand, can pry open powered doors with a long do-after, weighs a lot. 2
Syndicate Surgical Duffel Bag Tools A large duffel bag containing a full set of advanced surgical tools. 4
Power Sink Tools Can be wrenched onto HV wires, if done so it drains power from the grid the HV wire is on, explodes after a long while of sucking up power. 8
Dehydrated Space Carp Tools Looks like a plush toy carp, but just add water and it becomes a real-life space carp! 2
Packet of Gatfruit Seeds Job A packet of seeds that grow into Gatfruit, said Gatfruit just so happens to have a .45 magnum "Predator" inside of it. 6
Necronomicon Job An unholy book capable of summoning a demonic familiar. 6
Chameleon Kit Armor A backpack containing a full set of Chameleon clothing, said Chameleon clothing can be configured to look like ANY clothing in existence. 4
No-Slip Shoes Armor These protect you from slips while looking like normal sneakers. 2
Thieving Gloves Armor These gloves look exactly like normal black gloves, except they allow you to strip; and thus steal objects from people faster. 4
Web Vest Armor A synthetic armor vest. Looks almost like a kevlar vest but protects you more, and has 10u of item storage. 3
Syndicate Hardsuit Bundle Armor A bundle containing a Syndicate hardsuit with high damage resistances, no slowdown, and EVA compatibility. Makes you valid. 8
Blood-Red Magboots Armor A pair of Syndicate brand magboots, as any pair of magboots it allows you to walk with gravity in places without gravity. 4
Syndicate EVA Bundle Armor A bundle containing the Syndicate EVA suit, this one is a wee bit better than NT's, but still sucks. Makes you valid but not as valid. 2
Cybersun Juggernaut Suit Armor One of the strongest hardsuits in the game that reduces damage intake and your movement speed by a tonne. 12
Cybersun Pen Misc A cybersun pen is an all-in-one pen, melee weapon, pickaxe, screwdriver and fountain pen competition. 1
Fake Nuclear Disk Misc A fake nuclear disk that looks and has the same examine information as the real nuclear disk, can only be identified the nuke, appraise or pinpointer way. 1
Syndicate Smokes Packet Misc A pack of 6 cigarettes infused with omnizine, which will heal you upon smoking them. 2
Syndicate Soap Misc A bar of soap with a high launching distance and a long stun duration. 1
Extra-Bright Lantern Misc An extremely bright lighter that also works as a 15-use flash. 2
Nocturine Bottle Misc A 30u bottle filled with Nocturine, a chemical that forces sleep if administered 8 units. 5
Syndicate Segway Misc A crate shipment with a Syndicate Segway and keys to it, said Segway is one of the faster vehicles in the game. 5
Cap Gun Pointless A toy revolver for 4 TC, that's it, not uplink exclusive either. 4
Syndicate Rubber Stamp Pointless You ever wanted to show off the Syndicate logo? Well now you can! 2
Cat Ears Pointless UwU 26
Outlaw's Hat Pointless A hat that makes you look like you carry a notched pistol, numbered one and nineteen more. 1
Syndicate Pyjama Duffel Bag Pointless Contains 3 pairs of syndicate pyjamas and 3 plushies for the ultimate sleepover. 4
Clown Costume Duffel Bag Pointless Contains a complete Clown outfit. Includes PDA and service radio. 4
Operative Jumpsuit Pointless A suit given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool. 1
Operative Jumpskirt Pointless A skirt given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool. 1
Syndie Balloon Pointless Handed out to the bravest souls who survived the "atomic twister" ride at Syndieland. 20