Hunger/Thirst: Difference between revisions
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Revision as of 23:48, 16 August 2023
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Hunger / Thirst. (left-click)
Hunger and thirst is a simple survival mechanic, which gives further purpose to the chef and bartender. The exact consequences vary by Species but you will generally:
- Become slower.
- Begin to take damage over time.
Effect by Species
Humans:
Decay Rate: Standard
Starvation Damage: Cold and Bloodloss
Reptilians
Decay Rate: Standard
Starvation Damage: Cold
Diet: Able to digest corpses.
Slimes
Decay Rate: Standard
Starvation Damage: Bloodloss
Diet: Standard
Diona
Decay Rate: Increased thirst
Starvation Damage: Bloodloss
Diet: Able to digest fertilizers
Dwarves
Decay Rate: Standard
Starvation Damage: Cold and Bloodloss
Diet: Standard
Arachnids
Decay Rate: Standard
Starvation Damage: Cold and Bloodloss
Diet: Able to digest corpses
Moth
Decay Rate: Standard
Starvation Damage: Cold and Bloodloss
Moth: Able to eat Cloth/clothing only.