Hunger/Thirst: Difference between revisions

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'''Humans''':
'''Humans''':
[[File:Full.png|100px]]
[[File:Full.png|100px]]


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'''Reptilians'''
'''Reptilians'''
[[File:FullLizard.png|100px]]
[[File:FullLizard.png|100px]]


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'''Slimes'''
'''Slimes'''
[[File:Fullslime.png|100px]]
[[File:Fullslime.png|100px]]


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'''Diona'''
'''Diona'''
[[File:Fulldiona.png|100px]]
[[File:Fulldiona.png|100px]]


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'''Arachnids'''
'''Arachnids'''
[[File:Arachnid-full.png|100px]]
[[File:Arachnid-full.png|100px]]



Revision as of 23:47, 16 August 2023

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Hunger / Thirst. (left-click)

Hunger and thirst is a simple survival mechanic, which gives further purpose to the chef and bartender. The exact consequences vary by Species but you will generally:

  • Become slower.
  • Begin to take damage over time.

Effect by Species

Humans:

Decay Rate: Standard

Starvation Damage: Cold and Bloodloss


Reptilians

Decay Rate: Standard

Starvation Damage: Cold

Diet: Able to digest corpses.


Slimes

Decay Rate: Standard

Starvation Damage: Bloodloss

Diet: Standard


Diona

Decay Rate: Increased thirst

Starvation Damage: Bloodloss

Diet: Able to digest fertilizers


Dwarves

Decay Rate: Standard

Starvation Damage: Cold and Bloodloss

Diet: Standard


Arachnids

Decay Rate: Standard

Starvation Damage: Cold and Bloodloss

Diet: Able to digest corpses


Moth

Decay Rate: Standard

Starvation Damage: Cold and Bloodloss

Moth: Cloth/clothing