Syndicate Uplink: Difference between revisions
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|| Weapons | || Weapons | ||
|| A small, easily concealable, but somewhat underpowered gun. Use pistol magazines (.35 auto). | || A small, easily concealable, but somewhat underpowered gun. Use pistol magazines (.35 auto). | ||
|| | || 3 | ||
|- | |- | ||
||[[File:Python base.png|64x64px]] | ||[[File:Python base.png|64x64px]] | ||
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|| Weapons | || Weapons | ||
|| A loud and deadly revolver. Uses .45 Magnum. | || A loud and deadly revolver. Uses .45 Magnum. | ||
|| | || 4 | ||
|- | |- | ||
||[[File:Cobra base.png|64x64px]] | ||[[File:Cobra base.png|64x64px]] | ||
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|| Weapons | || Weapons | ||
|| A rugged, robust operator handgun with inbuilt silencer. Use pistol magazines (.25 caseless). | || A rugged, robust operator handgun with inbuilt silencer. Use pistol magazines (.25 caseless). | ||
|| | || 4 | ||
|- | |- | ||
||[[File:Mosin base.png|64x64px]] | ||[[File:Mosin base.png|64x64px]] | ||
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|| Weapons | || Weapons | ||
|| Imagine a gun used in WW1, except now it's in space, it's slow, doesn't hurt much, but really cheap. | || Imagine a gun used in WW1, except now it's in space, it's slow, doesn't hurt much, but really cheap. | ||
|| | || 1 | ||
|- | |- | ||
||[[File:Homemade energy sword.png|64x64px]] | ||[[File:Homemade energy sword.png|64x64px]] | ||
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|| Weapons | || Weapons | ||
|| Basically a lightsaber, can be activated or deactivated, makes a LOT of noise. | || Basically a lightsaber, can be activated or deactivated, makes a LOT of noise. | ||
|| | || 8 | ||
|- | |- | ||
||[[File:E-dagger lit icon.png|64x64px]] | ||[[File:E-dagger lit icon.png|64x64px]] | ||
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|| Weapons | || Weapons | ||
|| A pen that upon activation turns into an energy dagger, makes a bit less noise than the sword. | || A pen that upon activation turns into an energy dagger, makes a bit less noise than the sword. | ||
|| | || 3 | ||
|- | |- | ||
||[[File:Flaming_Fireaxe.png|64x64px]] | ||[[File:Flaming_Fireaxe.png|64x64px]] | ||
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|| Explosives | || Explosives | ||
|| An explosive oriented more to spessman damage rather than structural damage. | || An explosive oriented more to spessman damage rather than structural damage. | ||
|| | || 5 | ||
|- | |- | ||
||[[File:Flashbang.png|64x64px|]] | ||[[File:Flashbang.png|64x64px|]] | ||
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|| Explosives | || Explosives | ||
|| A flashbang, not uplink exclusive. | || A flashbang, not uplink exclusive. | ||
|| | || 1 | ||
|- | |- | ||
||[[File:Syndicate minibomb.png|64x64px]] | ||[[File:Syndicate minibomb.png|64x64px]] | ||
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|| Explosives | || Explosives | ||
|| A grenade that takes the form of an agressive penguin that explodes upon death or the end of the countdown. | || A grenade that takes the form of an agressive penguin that explodes upon death or the end of the countdown. | ||
|| | || 5 | ||
|- | |- | ||
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|| Explosives | || Explosives | ||
|| An explosive that can be attached to walls, deals high structural damage. | || An explosive that can be attached to walls, deals high structural damage. | ||
|| | || 4 | ||
|- | |- | ||
|| | || | ||
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|| Explosives | || Explosives | ||
|| A bundle of C-4 contining 8 C-4 explosives. | || A bundle of C-4 contining 8 C-4 explosives. | ||
|| | || 20 | ||
|- | |- | ||
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|| Ammo | || Ammo | ||
|| A magazine for .35 auto caliber weapons. | || A magazine for .35 auto caliber weapons. | ||
|| | || 1 | ||
|- | |- | ||
|| | || | ||
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|| Ammo | || Ammo | ||
|| A magazine for .25 caseless caliber weapons. | || A magazine for .25 caseless caliber weapons. | ||
|| | || 1 | ||
|- | |- | ||
|| | || | ||
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|| Ammo | || Ammo | ||
|| A speedloader package for .45 caliber weapons. | || A speedloader package for .45 caliber weapons. | ||
|| | || 1 | ||
|- | |- | ||
|| | || | ||
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|| Ammo | || Ammo | ||
|| A box of cartridges for the surplus rifle. | || A box of cartridges for the surplus rifle. | ||
|| | || 1 | ||
|- | |- | ||
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|| Utility | || Utility | ||
|| A belt slot item capable of containing ammunition and weapons, has 60 storage units. | || A belt slot item capable of containing ammunition and weapons, has 60 storage units. | ||
|| | || 1 | ||
|- | |- | ||
|| | || | ||
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|| Utility | || Utility | ||
|| An item that upon activation enables a ghostrole of a budget syndicate agent; they have a knife, a viper, look like an operative and will do your bidding till their death. | || An item that upon activation enables a ghostrole of a budget syndicate agent; they have a knife, a viper, look like an operative and will do your bidding till their death. | ||
|| | || 16 | ||
|- | |- | ||
|| | || | ||
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|| Utility | || Utility | ||
|| A gas mask that upon configuration changes your identity revealed through speech to whatever you configure it to. | || A gas mask that upon configuration changes your identity revealed through speech to whatever you configure it to. | ||
|| | || 6 | ||
|- | |- | ||
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|| Tools | || Tools | ||
|| A suspicous toolbox with the full set of tools, combat gloves, a syndicate gas mask and a shoulder holster, it also hits really hard. | || A suspicous toolbox with the full set of tools, combat gloves, a syndicate gas mask and a shoulder holster, it also hits really hard. | ||
|| | || 4 | ||
|- | |- | ||
|| | || | ||
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|| Tools | || Tools | ||
|| A large duffel bag containing a full set of advanced surgical tools. | || A large duffel bag containing a full set of advanced surgical tools. | ||
|| | || 4 | ||
|- | |- | ||
|| | || | ||
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|| Tools | || Tools | ||
|| Looks like a plush toy carp, but just add water and it becomes a real-life space carp! | || Looks like a plush toy carp, but just add water and it becomes a real-life space carp! | ||
|| | || 2 | ||
|- | |- | ||
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|| Armor | || Armor | ||
|| A synthetic armor vest. Looks almost like a kevlar vest but protects you more, and has 10u of item storage. | || A synthetic armor vest. Looks almost like a kevlar vest but protects you more, and has 10u of item storage. | ||
|| | || 3 | ||
|- | |- | ||
|| | || | ||
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|| Misc | || Misc | ||
|| A cybersun pen is an all-in-one pen, melee weapon, pickaxe, screwdriver and fountain pen competition. | || A cybersun pen is an all-in-one pen, melee weapon, pickaxe, screwdriver and fountain pen competition. | ||
|| | || 3 | ||
|- | |- | ||
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Revision as of 23:52, 12 May 2023
To help them achieve their objectives, some antagonists including traitors and nuclear operatives have access to an uplink from which they can purchase all sorts of illegal goodies from The Syndicate. For traitors, the uplink is accessible through their PDA. Some items are only available when playing certain jobs.
Strategy
- Buying from the uplink makes a "cha-ching" sound. Contrary to belief, this sound is not audible to nearby players.
- Since traitors only start with 20 TC, they must
neutralizecollaborate with other agents in order to purchase high-value uplink items. - Purchase what you need only when you need it. Security cannot discover your uplink, but they can certainly find a weapon in or grenade your bag.
Stub
Looks like the article engineers are still writing this page. This page is a stub, meaning it is incomplete and/or lacking information. |