Syndicate Uplink: Difference between revisions

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{| class="wikitable sortable"
{| class="wikitable sortable"
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! Name !! Category !! Description !! Cost (TC)
!class="unsortable"|Image !!Name !!Category !!Description !!Cost (TC)
|-
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| Viper || Weapons || A small, easily concealable, but somewhat underpowered gun. Use pistol magazines (.35 auto). || 6
|-
|-
| Python || Weapons || A loud and deadly revolver. Uses .40 Magnum. || 8
||[[File:Viper base.png|64x64px]]
|| Viper
|| Weapons
|| A small, easily concealable, but somewhat underpowered gun. Use pistol magazines (.35 auto).
|| 6
|-
|-
| Cobra || Weapons || A rugged, robust operator handgun with inbuilt silencer. Use pistol magazines (.25 caseless). || 8
||
|| Python
|| Weapons
|| A loud and deadly revolver. Uses .40 Magnum.
|| 8
|-
|-
| Surplus Rifle || Weapons || A bolt action service rifle that has seen many wars. Not modern by any standard, hand loaded, and terrible recoil, but it is cheap. || 4
||
|| Cobra
|| Weapons  
|| A rugged, robust operator handgun with inbuilt silencer. Use pistol magazines (.25 caseless).  
|| 8
|-
|-
| Energy Sword || Weapons || A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on. || 8
||
|| Surplus Rifle
|| Weapons
|| Imagine a gun used in WW1, except now it's in space, it's slow, doesn't hurt much, but really cheap.
|| 2
|-
|-
| Energy Dagger || Weapons || A small energy blade conveniently disguised in the form of a pen. || 2
||
|| Energy Sword
|| Weapons
|| Basically a lightsaber, can be activated or deactivated, makes a LOT of noise.
|| 6
|-
|-
| Fire Axe || Weapons || A classic-style weapon infused with advanced atmos technology to allow it to set targets on fire. || 10
||
|| Energy Dagger
|| Weapons
|| A pen that upon activation turns into an energy dagger, makes a bit less noise than the sword.
|| 2
|-
|-
| explosive grenade || Explosives || Grenade that creates a small but devastating explosion. || 4
||
|| Fire Axe
|| Weapons
|| A fireaxe that sets targets on fire upon attacking.
|| 10
|-
|-
| flashbang || Explosives || Eeeeeeeeeeeeeeeeeeeeee || 2
||
|| Explosive Grenade
|| Explosives
|| An explosive oriented more to spessman damage rather than structural.
|| 4
|-
|-
| Syndicate minibomb || Explosives || A precision sabotage explosive for quickly destroying a machine, dead body, or whatever else needs to go. || 7
||
|| flashbang
|| Explosives
|| A flashbang, not uplink exclusive.
|| 2
|-
|-
| grenade penguin || Explosives || A small penguin with a grenade strapped around its neck. Harvested by the Syndicate from icy shit-hole planets. || 6
||
|| Syndicate minibomb
|| Explosives
|| A bomb stronger than the explosive grenade at a higher cost, can space areas.
|| 6
|-
|-
| C4 || Explosives || C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, airlocks or sabotage equipment. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds. || 2
||
|| Grenade Penguin
|| Explosives
|| A grenade that takes the form of an agressive penguin that explodes upon death or the end of the countdown.
|| 6
|-
|-
| syndicate C-4 bundle || Explosives || Because sometimes quantity is quality. Contains 8 C-4 plastic explosives. || 12
||
|| C4
|| Explosives
|| An explosive that can be attached to walls, deals high structural damage.
|| 2
|-
|-
| pistol magazine (.35 auto) || Ammo || MagazinePistol || 2
||
|| Syndicate C-4 Bundle
|| Explosives
|| A bundle of C-4 contining 8 C-4 explosives.
|| 12
|-
|-
| pistol magazine (.25 caseless) || Ammo || MagazinePistolCaselessRifle || 2
||
|| Pistol Magazine (.35 auto)
|| Ammo
|| A magazine for .35 auto caliber weapons.
|| 2
|-
|-
| speed loader (.40 magnum) || Ammo || SpeedLoaderMagnum || 2
||
|| Pistol Magazine (.25 caseless)
|| Ammo
|| A magazine for .25 caseless caliber weapons.
|| 2
|-
|-
| box of .30 rifle magazines || Ammo || A box of cartridges for the surplus rifle. || 2
||
|| Speed Loader (.45 magnum)
|| Ammo
|| A speedloader package for .45 caliber weapons.
|| 2
|-
|-
| Holoparasite Kit || Utility || The pride and joy of Cybersun. Contains an injector that hosts a sentient metaphysical guardian made of hard light which resides in the user's body when not active. The guardian can punch rapidly and is immune to hazardous environments and bullets, but shares any damage it takes with the user. || 14
||
|| Box of .30 Rifle Magazines
|| Ammo
|| A box of cartridges for the surplus rifle.
|| 2
|-
|-
| Syndicate Shoulder Holster || Utility || A deep shoulder holster capable of holding many types of ballistics. || 2
||
|| Holoparasite Kit
|| Utility
|| An item you can use on a person to grant them a holoparasite, said holoparasite is a ghostrole that shares damage with the host, can be summoned or unsummoned and can punch stuff.
|| 14
|-
|-
| Emag || Utility || The business card of the syndicate, this sequencer is able to break open airlocks and tamper with a variety of station devices. Recharges automatically. || 8
||
|| Syndicate Shoulder Holster
|| Utility
|| A belt slot item capable of containing ammunition and weapons, has 60 storage units.
|| 2
|-
|-
| Agent ID Card || Utility || A modified ID card that can copy accesses from other cards and change its name and job title at-will. || 3
||
|| Emag
|| Utility
|| The emag is an item that can be used on access-locked objects to "break" the access lock and do some side-functions, like bolting doors open or granting soda dispensers more beverage options.
|| 8
|-
|-
| Black Jetpack || Utility || A black jetpack. It allows you to fly around in space. Additional fuel not included. || 5
||
|| Agent ID Card
|| Utility
|| A passenger ID card that can copy accesses from other cards and change its name and job title at-will.
|| 3
|-
|-
| Reinforcement Teleporter || Utility || Teleport in an agent of extremely questionable quality. No off button, buy this if you're ready to party. They have a pistol with no reserve ammo, and a knife. That's it. || 25
||
|| Black Jetpack
|| Utility
|| A black jetpack. It allows you to fly around in space. Additional fuel not included.
|| 4
|-
|-
| Syndicate Overear-Headset || Utility || A headset that allows you to listen in on departmental channels, or contact other traitors. || 2
||
|| Reinforcement Teleporter
|| Utility
|| An item that upon activation enables a ghostrole of a budget syndicate agent; they have a knife, a viper, look like an operative and will do your bidding till their death.
|| 25
|-
|-
| Hypopen || Utility || A chemical hypospray disguised as a pen, capable of instantly injecting up to 15u of reagents. Starts empty. || 4
||
|| Syndicate Overear-Headset
|| Utility
|| A headset with 3 slots for encryption keys.
|| 4
|-
|-
| Voice Mask || Utility || A gas mask that lets you adjust your voice to whoever you can think of. || 5
||
|| Hypopen
|| Utility
|| A hypospray that looks just like a pen, can store 10u of any chemical and fits into your PDA.
|| 4
|-
|-
| C-20r bundle || Bundles || Old faithful: The classic C-20r Submachine Gun, bundled with three magazines. || 25
||
|| Voice Mask
|| Utility
|| A gas mask that upon configuration changes your identity revealed through speech to whatever you configure it to.
|| 4
|-
|-
| Bulldog bundle || Bundles || Lean and mean: Contains the popular Bulldog Shotgun, a 12g beanbag drum and 2 12g buckshot drums. || 25
||
|| C-20r Bundle
|| Bundles
|| A bundle with the C-20r SMG and 3 magazines to said SMG.
|| 25
|-
|-
| China-Lake bundle || Bundles || An old China-Lake grenade launcher bundled with 8 rounds of various destruction capability. || 30
||
|| Bulldog Bundle
|| Bundles
|| A bune with the Bulldog shotgun, a beanbag drum and 2 buckshot drums to said shotgun.
|| 25
|-
|-
| L6 Saw bundle || Bundles || More dakka: The iconic L6 lightmachinegun, bundled with 2 box magazines. || 40
||
|| China-Lake Bundle
|| Bundles
|| A bundle with an old China-Lake grenade launcher bundled with 8 rounds of various destruction capability.
|| 30
|-
|-
| syndicate zombie bundle || Bundles || An all-in-one kit for unleashing the undead upon a station. || 40
||[[File:L6 saw base.png|64x64px]]
|| L6 Saw Bundle
|| Bundles
|| A bundle with the L6 LMG, bundled with 2 box magazines to said LMG.
|| 40
|-
|-
| CrateSyndicateSurplusBundle || Bundles || Contains 50 telecrystals worth of completely random Syndicate items. It can be useless junk or really good. || 20
||
|| Syndicate Zombie Bundle
|| Bundles
|| An all-in-one kit for unleashing the undead upon a station.
|| 40
|-
|-
| CrateSyndicateSuperSurplusBundle || Bundles || Contains 125 telecrystals worth of completely random Syndicate items. || 40
||
|| Syndicate Surplus Crate
|| Bundles
|| Contains 50 telecrystals worth of completely random Syndicate items. It can be useless junk or really good, some items are not in it.
|| 20
|-
|-
| suspicious toolbox || Tools || A full compliment of tools for the mechanically inclined traitor. Includes a pair of insulated combat gloves, syndicate gas mask and a shoulder holster. || 2
||
|| Syndicate Super Surplus Crate
|| Bundles
|| Contains 125 telecrystals worth of completely random Syndicate items, some items are not in it.
|| 40
|-
|-
| syndicate jaws of life || Tools || A combined prying and cutting tool. Useful for entering the station or its departments. || 2
||
|| Suspicious Toolbox
|| Tools
|| A suspicous toolbox with the full set of tools, combat gloves, a syndicate gas mask and a shoulder holster, it also hits really hard.
|| 2
|-
|-
| syndicate surgical duffel bag || Tools || A large duffel bag containing a full suite of surgical tools. || 5
||
|| Syndicate Jaws of Life
|| Tools
|| A Jaws of Life under the Syndicate brand, can pry open powered doors with a long do-after, weighs a lot.
|| 2
|-
|-
| power sink || Tools || Drains immense amounts of electricity from the grid. || 5
||
|| Syndicate Surgical Duffel Bag
|| Tools
|| A large duffel bag containing a full set of advanced surgical tools.
|| 5
|-
|-
| dehydrated space carp || Tools || Looks like a plush toy carp, but just add water and it becomes a real-life space carp! || 3
||
|| Power Sink
|| Tools
|| Can be wrenched onto HV wires, if done so it drains power from the grid the HV wire is on, explodes after a long while of sucking up power.
|| 8
|-
|-
| packet of gatfruit seeds || Job || And who says guns don't grow on trees? || 4
||
|| Dehydrated Space Carp
|| Tools
|| Looks like a plush toy carp, but just add water and it becomes a real-life space carp!
|| 3
|-
|-
| necronomicon || Job || An unholy book capable of summoning a demonic familiar. || 6
||
|| Packet of Gatfruit Seeds
|| Job
|| A packet of seeds that grow into Gatfruit, said Gatfruit just so happens to have a .45 magnum "Predator" inside of it.
|| 6
|-
|-
| Chameleon Kit || Armor || A backpack full of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! || 4
||
|| Necronomicon
|| Job
|| An unholy book capable of summoning a demonic familiar.
|| 6
|-
|-
| no-slip shoes || Armor || These protect you from slips while looking like normal sneakers. || 2
||
|| Chameleon Kit
|| Armor
|| A backpack containing a full set of Chameleon clothing, said Chameleon clothing can be configured to look like ANY clothing in existence.
|| 6
|-
|-
| Thieving Gloves || Armor || Discretely steal from pockets and increase your thieving technique with these fancy new gloves, all while looking like normal gloves! || 4
||
|| No-Slip Shoes
|| Armor
|| These protect you from slips while looking like normal sneakers.
|| 2
|-
|-
| web vest || Armor || A synthetic armor vest. This one has added webbing and ballistic plates. || 5
||
|| Thieving Gloves
|| Armor
|| These gloves look exactly like normal black gloves, except they allow you to strip; and thus steal objects from people faster.  
|| 4
|-
|-
| syndicate hardsuit bundle || Armor || The Syndicate's well known armored blood red hardsuit, capable of space walks and bullet resistant. || 8
||
|| Web Vest
|| Armor
|| A synthetic armor vest. Looks almost like a kevlar vest but protects you more, and has 10u of item storage.
|| 4
|-
|-
| blood-red magboots || Armor || A pair of magnetic boots that will keep you on the ground if the gravity fails or is sabotaged, giving you a mobility advantage. If activated with gravity they will protect from slips, but they will slow you down. || 2
||
|| Syndicate Hardsuit Bundle
|| Armor
|| A bundle containing a Syndicate hardsuit with high damage resistances, no slowdown, and EVA compatibility. Makes you valid.
|| 8
|-
|-
| syndicate EVA bundle || Armor || A simple EVA suit that offers no protection other than what's needed to survive in space. || 4
||
|| Blood-Red Magboots
|| Armor
|| A pair of Syndicate brand magboots, as any pair of magboots it allows you to walk with gravity in places without gravity.
|| 2
|-
||
|| Syndicate EVA Bundle
|| Armor
|| A bundle containing the Syndicate EVA suit, this one is a wee bit better than NT's, but still sucks. Makes you valid but not as valid.
|| 2
|-
|-
| cybersun juggernaut suit || Armor || Hyper resilient armor made of materials tested in the Tau chromosphere facility. The only thing that's going to be slowing you down is this suit... and tasers. || 12
| cybersun juggernaut suit || Armor || Hyper resilient armor made of materials tested in the Tau chromosphere facility. The only thing that's going to be slowing you down is this suit... and tasers. || 12

Revision as of 19:16, 4 March 2023

To help them achieve their objectives, some antagonists including traitors and nuclear operatives have access to an uplink from which they can purchase all sorts of illegal goodies from The Syndicate. For traitors, the uplink is accessible through their PDA. Some items are only available when playing certain jobs.

Strategy

  • Buying from the uplink makes a "cha-ching" sound. Contrary to belief, this sound is not audible to nearby players.
  • Since traitors only start with 20 TC, they must neutralize collaborate with other agents in order to purchase high-value uplink items.
  • Purchase what you need only when you need it. Security cannot discover your uplink, but they can certainly find a weapon in or grenade your bag.

Uplink Catalog

Image Name Category Description Cost (TC)
Viper Weapons A small, easily concealable, but somewhat underpowered gun. Use pistol magazines (.35 auto). 6
Python Weapons A loud and deadly revolver. Uses .40 Magnum. 8
Cobra Weapons A rugged, robust operator handgun with inbuilt silencer. Use pistol magazines (.25 caseless). 8
Surplus Rifle Weapons Imagine a gun used in WW1, except now it's in space, it's slow, doesn't hurt much, but really cheap. 2
Energy Sword Weapons Basically a lightsaber, can be activated or deactivated, makes a LOT of noise. 6
Energy Dagger Weapons A pen that upon activation turns into an energy dagger, makes a bit less noise than the sword. 2
Fire Axe Weapons A fireaxe that sets targets on fire upon attacking. 10
Explosive Grenade Explosives An explosive oriented more to spessman damage rather than structural. 4
flashbang Explosives A flashbang, not uplink exclusive. 2
Syndicate minibomb Explosives A bomb stronger than the explosive grenade at a higher cost, can space areas. 6
Grenade Penguin Explosives A grenade that takes the form of an agressive penguin that explodes upon death or the end of the countdown. 6
C4 Explosives An explosive that can be attached to walls, deals high structural damage. 2
Syndicate C-4 Bundle Explosives A bundle of C-4 contining 8 C-4 explosives. 12
Pistol Magazine (.35 auto) Ammo A magazine for .35 auto caliber weapons. 2
Pistol Magazine (.25 caseless) Ammo A magazine for .25 caseless caliber weapons. 2
Speed Loader (.45 magnum) Ammo A speedloader package for .45 caliber weapons. 2
Box of .30 Rifle Magazines Ammo A box of cartridges for the surplus rifle. 2
Holoparasite Kit Utility An item you can use on a person to grant them a holoparasite, said holoparasite is a ghostrole that shares damage with the host, can be summoned or unsummoned and can punch stuff. 14
Syndicate Shoulder Holster Utility A belt slot item capable of containing ammunition and weapons, has 60 storage units. 2
Emag Utility The emag is an item that can be used on access-locked objects to "break" the access lock and do some side-functions, like bolting doors open or granting soda dispensers more beverage options. 8
Agent ID Card Utility A passenger ID card that can copy accesses from other cards and change its name and job title at-will. 3
Black Jetpack Utility A black jetpack. It allows you to fly around in space. Additional fuel not included. 4
Reinforcement Teleporter Utility An item that upon activation enables a ghostrole of a budget syndicate agent; they have a knife, a viper, look like an operative and will do your bidding till their death. 25
Syndicate Overear-Headset Utility A headset with 3 slots for encryption keys. 4
Hypopen Utility A hypospray that looks just like a pen, can store 10u of any chemical and fits into your PDA. 4
Voice Mask Utility A gas mask that upon configuration changes your identity revealed through speech to whatever you configure it to. 4
C-20r Bundle Bundles A bundle with the C-20r SMG and 3 magazines to said SMG. 25
Bulldog Bundle Bundles A bune with the Bulldog shotgun, a beanbag drum and 2 buckshot drums to said shotgun. 25
China-Lake Bundle Bundles A bundle with an old China-Lake grenade launcher bundled with 8 rounds of various destruction capability. 30
L6 Saw Bundle Bundles A bundle with the L6 LMG, bundled with 2 box magazines to said LMG. 40
Syndicate Zombie Bundle Bundles An all-in-one kit for unleashing the undead upon a station. 40
Syndicate Surplus Crate Bundles Contains 50 telecrystals worth of completely random Syndicate items. It can be useless junk or really good, some items are not in it. 20
Syndicate Super Surplus Crate Bundles Contains 125 telecrystals worth of completely random Syndicate items, some items are not in it. 40
Suspicious Toolbox Tools A suspicous toolbox with the full set of tools, combat gloves, a syndicate gas mask and a shoulder holster, it also hits really hard. 2
Syndicate Jaws of Life Tools A Jaws of Life under the Syndicate brand, can pry open powered doors with a long do-after, weighs a lot. 2
Syndicate Surgical Duffel Bag Tools A large duffel bag containing a full set of advanced surgical tools. 5
Power Sink Tools Can be wrenched onto HV wires, if done so it drains power from the grid the HV wire is on, explodes after a long while of sucking up power. 8
Dehydrated Space Carp Tools Looks like a plush toy carp, but just add water and it becomes a real-life space carp! 3
Packet of Gatfruit Seeds Job A packet of seeds that grow into Gatfruit, said Gatfruit just so happens to have a .45 magnum "Predator" inside of it. 6
Necronomicon Job An unholy book capable of summoning a demonic familiar. 6
Chameleon Kit Armor A backpack containing a full set of Chameleon clothing, said Chameleon clothing can be configured to look like ANY clothing in existence. 6
No-Slip Shoes Armor These protect you from slips while looking like normal sneakers. 2
Thieving Gloves Armor These gloves look exactly like normal black gloves, except they allow you to strip; and thus steal objects from people faster. 4
Web Vest Armor A synthetic armor vest. Looks almost like a kevlar vest but protects you more, and has 10u of item storage. 4
Syndicate Hardsuit Bundle Armor A bundle containing a Syndicate hardsuit with high damage resistances, no slowdown, and EVA compatibility. Makes you valid. 8
Blood-Red Magboots Armor A pair of Syndicate brand magboots, as any pair of magboots it allows you to walk with gravity in places without gravity. 2
Syndicate EVA Bundle Armor A bundle containing the Syndicate EVA suit, this one is a wee bit better than NT's, but still sucks. Makes you valid but not as valid. 2
cybersun juggernaut suit Armor Hyper resilient armor made of materials tested in the Tau chromosphere facility. The only thing that's going to be slowing you down is this suit... and tasers. 12
Cybersun pen Misc Cybersun's legal department pen. Smells vaguely of hard-light and war profiteering. 4
decoy nuclear disk Misc A piece of plastic with a lenticular printing, made to look like a nuclear auth disk. 1
Syndicate Smokes packet Misc Elite cigarettes for elite agents. Infused with medicine for when you need to do more than calm your nerves. 2
soap Misc An untrustworthy bar of soap. Smells of fear. 1
extra-bright lantern Misc Blinding. 2
nocturine bottle Misc A chemical that makes it very hard for your target to stand up. 5
syndicate segway Misc Be an enemy of the corporation, in style! 5
cap gun Pointless Looks almost like the real thing! Ages 8 and up. 4
syndicate rubber stamp Pointless RubberStampSyndicate 2
Cat Ears Pointless UwU 21
outlaw's hat Pointless A hat that makes you look like you carry a notched pistol, numbered one and nineteen more. 1
syndicate pyjama duffel bag Pointless Contains 3 pairs of syndicate pyjamas and 3 plushies for the ultimate sleepover. 4
clown costume duffel bag Pointless Contains a complete Clown outfit. Includes PDA and service radio. 4
operative jumpsuit Pointless A suit given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool. 1
operative jumpskirt Pointless A skirt given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool. 1
syndie balloon Pointless Handed out to the bravest souls who survived the "atomic twister" ride at Syndieland. 20