Antagonist: Difference between revisions

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= Antagonists =
= Antagonists =
'''Main Antagonists'''
An antagonist are typically the primary bad guy of a single round. They are usually the main form of how a round can play out, ranging from a plain ass round with nothing interesting going on, to an investigation on why someone bombed Medical, or why the there are red people outside the Bridge.


Space Station 14 is currently adding new Antagonists, and most Antagonist's you'd expect to be in SS13 are most likely not yet implemented yet. Help us at [[https://github.com/space-wizards/space-station14/|github.com/space-wizards/space-station14/]]
Space Station 14 is currently adding new Antagonists, and most Antagonist's you'd expect to be in SS13 are most likely not yet implemented yet. Help us at [[https://github.com/space-wizards/space-station14/|github.com/space-wizards/space-station14/]]


== [[Traitor]] ==
== [[Traitor]] ==
[[File:Traitor.png|128px]]
[[File:Traitor.png|64px]]
''Hello Agent.''
''Hello Agent. Your codewords are: Rainbow, Combatant, Tear, Cow''


A traitor is an antagonist employed by a hostile corporation. They are not Syndicate Agents, but have access to various Syndicate tools and weapons through their Uplink. Traitors can use codewords to identify themselves to one another in order to cooperate. In a traitor round, any player can be a traitor aside from department heads and the captain. Traitors should focus primarily on completing their objectives successfully by the end of the round.
A traitor is an antagonist employed by a hostile corporation. They are not Syndicate Agents, but have access to various Syndicate tools and weapons through their Uplink.


== [[Nuclear Operative]] ==
== [[Nuclear Operative]] ==
[[File:Nuclear Operative.png|128px]]
[[File:Nuclear Operative.png|64px]]
''You have been chosen to join our finest group of operators, the Syndicate Nuclear Operative strike team.''
''You have been chosen to join our finest group of operators, the Syndicate Nuclear Operative strike team.''


A nuclear operative is an antagonist employed by the [[Syndicate]], presumably operatives from Nanotrasen Deathsquad's or bored greytiders. Your objective is simple, break into Space Station 14, detonate the Nuclear Fission Device, get out. The last one is optional.
A nuclear operative is an antagonist employed by the [[Syndicate]], presumably operatives from ERT or bored greytiders. Your objective is simple, break in and detonate the Nuclear Fission Device. Escape is optional, just get the nuke detonated

Revision as of 12:54, 2 June 2022

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Antagonists

An antagonist are typically the primary bad guy of a single round. They are usually the main form of how a round can play out, ranging from a plain ass round with nothing interesting going on, to an investigation on why someone bombed Medical, or why the there are red people outside the Bridge.

Space Station 14 is currently adding new Antagonists, and most Antagonist's you'd expect to be in SS13 are most likely not yet implemented yet. Help us at [[1]]

Traitor

Hello Agent. Your codewords are: Rainbow, Combatant, Tear, Cow

A traitor is an antagonist employed by a hostile corporation. They are not Syndicate Agents, but have access to various Syndicate tools and weapons through their Uplink.

Nuclear Operative

You have been chosen to join our finest group of operators, the Syndicate Nuclear Operative strike team.

A nuclear operative is an antagonist employed by the Syndicate, presumably operatives from ERT or bored greytiders. Your objective is simple, break in and detonate the Nuclear Fission Device. Escape is optional, just get the nuke detonated