Antagonist: Difference between revisions

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Main Antagonists are typically the primary antagonist of a single round, and form the backbone of how a round progresses.
Main Antagonists are typically the primary antagonist of a single round, and form the backbone of how a round progresses.


Space Station 14 is currently adding new Antagonists, and most Antagonist's you'd expect to be in SS13 are most likely not yet implemented yet. Help us at [[https://github.com/space-wizards/space-station14/|
Space Station 14 is currently adding new Antagonists, and most Antagonist's you'd expect to be in SS13 are most likely not yet implemented yet. Help us at [[https://github.com/space-wizards/space-station14/|github.com/space-wizards/space-station14/]]


== [[Traitor]] ==
== [[Traitor]] ==

Revision as of 08:09, 2 June 2022

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Antagonists

Main Antagonists Main Antagonists are typically the primary antagonist of a single round, and form the backbone of how a round progresses.

Space Station 14 is currently adding new Antagonists, and most Antagonist's you'd expect to be in SS13 are most likely not yet implemented yet. Help us at [[1]]

Traitor

Hello Agent.

A traitor is an antagonist employed by a hostile corporation. They are not Syndicate Agents, but have access to various Syndicate tools and weapons through their Uplink. Traitors can use codewords to identify themselves to one another in order to cooperate. In a traitor round, any player can be a traitor aside from department heads and the captain. Traitors should focus primarily on completing their objectives successfully by the end of the round.

Nuclear Operative

You have been chosen to join our finest group of operators, the Syndicate Nuclear Operative strike team.

A nuclear operative is an antagonist employed by the Syndicate, presumably operatives from Nanotrasen Deathsquad's or bored greytiders. Your objective is simple, break into Space Station 14, detonate the Nuclear Fission Device, get out. The last one is optional.