Lone Nuclear Operative: Difference between revisions
RedBookcase (talk | contribs) No edit summary |
UpAndLeaves (talk | contribs) No edit summary |
||
Line 35: | Line 35: | ||
In order to arrive on the station, you'll need to make an FTL jump. Make sure you turn off both settings on your ship's IFF computer, or Crew members will be able to see you in space on their Mass Scanners! | In order to arrive on the station, you'll need to make an FTL jump. Make sure you turn off both settings on your ship's IFF computer, or Crew members will be able to see you in space on their Mass Scanners! | ||
[[Category: | [[Category:Roles]] | ||
[[Category:Antagonist | [[Category:Antagonist Roles]] |
Latest revision as of 20:35, 6 November 2024
Syndicate
Lone Nuclear Operative
- Access: Syndicate, Any access you can steal from dead Crew
- Difficulty: Very Hard
- Duties: GET THAT DISK.
- Supervisors: The Syndicate
- Subordinates: Any reinforcements you buy
- Guides: TBA
"You are a nuclear operative. Your goal is to blow up NT14 Bagel Station LV-408, and ensure that it is nothing but a pile of rubble. Your bosses, the Syndicate, have provided you with the tools you'll need for the task. Operation Skeleton Ice is a go! Death to Nanotrasen!"
Does having a full team of Nuclear Operatives sound too easy to you? Are you waiting around as a ghost, looking for new roles to challenge you? Worry not! Most commonly encountered on Survival rounds, the Lone Nuclear Operative (Or LoneOp) is an Antagonist ghost role tasked with detonating the station's nuclear warhead all on their own!
Your Primary Objectives
1. Retrieve the Nuclear Authentication Disk.
2. Use it to activate the Station's Nuclear Fission Explosive.
3. Escape alive on your infiltrator vessel. (Optional)
Equipment
As a LoneOp, you'll spawn in on your very own Syndicate ship, fully equipped with all the amenities you'll need to plot the station's downfall. You'll be equipped like a regular Nuclear Operative, with all the clothing, armor, and weaponry they would spawn with. The main exception is your Uplink, which contains 60 Telecrystals rather that 40 - a very useful advantage...
Besides mundane equipment like food and oxygen, your ship will contain some Syndicate gear as well, such as a spare Blood-red Hardsuit, Robust Toolbox, Combat Medkit, Cybersun Pen, and Stealth Box. It'll also spawn with the Nuclear Authentication Codes for the Station's nuke, which you must detonate.
In order to arrive on the station, you'll need to make an FTL jump. Make sure you turn off both settings on your ship's IFF computer, or Crew members will be able to see you in space on their Mass Scanners!