Syndicate Uplink: Difference between revisions
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|| Agent ID Card | || Agent ID Card | ||
|| A special ID card that can copy the access from other ID cards. | || A special ID card that can copy the access from other ID cards. With this card, you can change your ID card name, job title, and job icon at will . | ||
|| 3 | || 3 | ||
|| Yes | || Yes | ||
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|| Hypopen | || Hypopen | ||
|| A miniature hypospray that's disguised as a pen. Capable of holding 10u of reagent | || A miniature hypospray that's disguised as a pen. Capable of holding 10u of reagent and able to instantly injecting 5u at a time. Able to be stored inside a PDA. | ||
|| 6 | || 6 | ||
|| Yes | || Yes | ||
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|| Cryptographic Sequencer (EMAG) | || Cryptographic Sequencer (EMAG) | ||
|| The all-in-one hacking solution. Breaks doors, jailbreaks machines, mind control | || The all-in-one hacking solution. Breaks doors, jailbreaks machines, mind control cyborgs and more! Has three charges that regenerate over time. | ||
|| 8 | || 8 | ||
|| Yes | || Yes |
Revision as of 19:47, 1 December 2023
To help them achieve their objectives, some antagonists including traitors and nuclear operatives have access to an uplink from which they can purchase all sorts of illegal goodies from The Syndicate. For traitors, the uplink is accessible through their PDA. Some items are only available when playing certain jobs.
Strategy
- Buying from the uplink makes a "cha-ching" sound. Contrary to belief, this sound is not audible to nearby players.
- Since traitors only start with 20 TC, they must
neutralizecollaborate with other agents in order to purchase high-value uplink items, or must be wise with their budget. - Purchase what you need only when you need it. Security can search you and certainly find a weapon or grenade your bag.
- Keep your PDA locked when you don’t need it. You can unlock it by setting the ringtone to the code you are assigned when you first roll traitor.
Stub
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Uplink Catalog
Weapons
Ammo
Image | Name | Description | Cost (TC) | NukeOps |
---|---|---|---|---|
Pistol Magazine (.35 auto) | A pistol magazine with 10 rounds of .35 auto. Compatible with the Viper and Mk 58. | 1 | Yes | |
Pistol Magazine (.25 caseless) | A pistol magazine with 10 rounds of .25 caseless ammo. Compatible with the Cobra. | 1 | Yes | |
Box of .30 Rifle Magazines | A box of 50 rounds for the surplus rifle. | 1 | Yes | |
Box of .60 anti-material | A box with 10 rounds for the Hristov sniper rifle. | 2 | Yes | |
Speed Loader (.45 magnum AP) | A speedloader for .45 caliber revolvers. Comes with 6 Armor Piercing (AP) rounds. AP ammunition completely ignores the damage resistance of a target's armor, making them potentially easier to kill. | 2 | Yes | |
SMG Magazine | A SMG Magazine with 30 rounds of .35 Auto. Compatible with the C-20r and Drozd. | 3 | Yes† |
Explosives
Misc
Image | Name | Description | Cost (TC) | NukeOps |
---|---|---|---|---|
Fake Nuclear Disk | A fake nuclear disk that looks like and has the same description as the real nuclear disk. Can only be identified by attempting to insert it into the nuke, scanning it with an appraisal tool, or, more commonly, using the pinpointer. | 1 | Yes | |
Syndicate Snack Box | A harmless, but nukie themed lunchbox with a random toy and some suspicious drinks and snacks. | 1 | Yes | |
Soap | A red soap bar, engraved with syndicate markings. A powerful slipping device, with a higher slipping velocity and stun time than most other soaps due to its suspicious ingredients. | 1 | Yes | |
Cybersun Pen | A High-tech pen with a diamond edged tip. A serviceable and concealable melee weapon that doubles as a screwdriver and a functional pen. Maybe ineffective against armored opponents. | 1 | Yes | |
Syndicate Smokes Packet | A pack of 5 cigarettes, infused with nicotine and omnizine. Smoking these cigarettes will slowly heal your wounds over time. | 2 | Yes | |
Extra-Bright Lantern | An extremely bright lantern that can also be actively used as a flash. Holds 15 charges. | 2 | Yes | |
Combat Medipen | A combat injector containing Omninzine and Tranexamic Acid. This will stop bleeding and heal all types of injuries. | 4 | Yes | |
Lobbying Bundle | A brown briefcase with 2000 spessos and a pair of sunglasses within it. | 4 | Yes | |
Syndicate Segway | A wooden shipment crate with a Syndicate Segway and keys to it. | 5 | Yes | |
Combat Medical Kit | A black medical kit with 10 sutures, 10 meshes, an epi shot, a brute auto injector, and a burn auto injector. More than enough chems and bandages to keep you in the fight. | 5 | Yes | |
Nocturine Bottle | A 30u bottle filled with Nocturine, a chemical that forces sleep if over 8 units of the reagent is in the system. | 5 | Yes | |
Energy Shield | A close cousin to the Energy Sword, the Energy Shield is an ignitable plasma shield that deflects almost all lasers and energy based projectiles. Additionally, like other shields, it also blocks a good portion of other incoming damage. | 6 | Yes | |
Stimpack | A stimulant injector, containing enough chems to keep you running fast and resistant to stuns for 30 seconds. Unlike other stimulants, this chemical mix does not poison you. | 8 | Yes | |
Stimpack kit | A white medkit containing 6 micro stimpacks. Each stimpack has about half the duration of a full stimpack. | 12 | Yes |
Bundles
Tools
Image | Name | Description | Cost (TC) | NukeOps |
---|---|---|---|---|
Toolbox | A suspicious black and red toolbox. Contains insulated black gloves, a syndicate gasmask (which functions as a welding mask), and a full set of tools. The toolbox also functions as a powerful blunt weapon. | 2 | Yes | |
Jaws of Life | A tool that can pry open any door on the station that's not bolted. Takes a few moments to work and makes a loud sound when the door is forced open. | 2 | Yes | |
Dehydrated Space Carp | Just add water to have your very own hungry space carp. Must pet it prior to re-hydration to be immune to its targeting. | 2 | No | |
Surgical Duffel Bag | A dufflebag bundle containing a fullset of advance surgery tools. Currently, surgery hasnt been implemented, so the most impressive tool from this bundle is the circular saw. | 4 | Yes | |
Power Sink | A device that drains a lot of power from the station before exploding. Must be anchored on a wire to drain power. | 8 | Yes |
Utility
Image | Name | Description | Cost (TC) | NukeOps |
---|---|---|---|---|
Syndicate Over-Ear Headset | A not-so-subtle blood red earpiece. Comes with a syndicate encryption key, and can support 4 other keys being inserted into it. | 1 | Yes | |
Shoulder Holster | Red shoulder straps that can hold 7 slots of normal sized weapons and ammo. | 1 | Yes | |
Black Jetpack | A black and red jetpack that allows you to fly in space. | 2 | Yes | |
Syndicate Encryption Keys | A box with two encryption keys that grant access to the Syndicate radio frequency. These keys can be inserted into the vast majority of earpieces. Give one to a trusted friend to communicate discreetly! | 2 | Yes | |
Voice Mask | A chameleon tech gasmask that can alter the wearer's voice to sound like anyone they want. | 2 | Yes | |
Agent ID Card | A special ID card that can copy the access from other ID cards. With this card, you can change your ID card name, job title, and job icon at will . | 3 | Yes | |
Binary Translator Key | Allows you to listen and communicate onto the Silicon's binary channel, a network utilized by AI and cyborgs. Not recommended to communicate on this channel without a voice changer. | 4 | Yes | |
Radio Jammer | A device that will disrupt and prevent any nearby outgoing radio communications when activated. Has a medium battery with about 100 seconds of uptime. | 4 | Yes | |
Stealth Box | A cardboard box outfitted with stealth technology. Has a stealth distortion field that weakens with movement. You can fit 4 people inside of one stealth box. | 5 | Yes | |
Hypopen | A miniature hypospray that's disguised as a pen. Capable of holding 10u of reagent and able to instantly injecting 5u at a time. Able to be stored inside a PDA. | 6 | Yes | |
Monkey Reinforcement Teleporter | Call in a trained monkey to assist you. Comes with some drip and a cigarette. Results may vary. | 8 | Yes | |
Cryptographic Sequencer (EMAG) | The all-in-one hacking solution. Breaks doors, jailbreaks machines, mind control cyborgs and more! Has three charges that regenerate over time. | 8 | Yes | |
Holoparasite Kit | A cardboard box containing a Holoparasite Injector, terms and service, and a troublemaker's softcap. A holoparasite is a sentient guardian, capable of punching at rapid speeds. The parasite can remain inside the host, or can be deployed to a short distance. The parasite shares damage with its host. | 14 | No | |
Reinforcement Teleporter | A radio that calls in an agent of variable quality. They come equipped with a Viper and Combat Knife. It is their job to assist you in whatever operation or objectives you are campaigning on. | 16 | Yes |
Implants
Image | Name | Description | Cost (TC) | NukeOps |
---|---|---|---|---|
EMP Implanter | An implanter that, once injected, gives the user the ability to unleash a small EMP burst that disables all nearby electrical equipment like an EMP grenade. Has three uses. | 3 | Yes | |
Box of Deathrattler Implants | A cardboard box with 5 death rattler implants and 5 GPS devices. Death rattlers give a notification on the syndicate radio comms when an implanted user goes critical or perishes, and provides GPS coordinates. | 4 | Yes† | |
Freedom Implanter | An implanter that, once injected, allows the user to escape cuffs up to three times on demand. | 5 | Yes | |
Storage Implanter | An implanter that, once injected, allows the user to access a subdermal storage bag that can hold up to 4 small items. | 8 | No | |
DNA Scrambler | An implanter that, once injected, allows the user to instantly randomize their phenotype on demand. The user retains their basic race, however, all other attributes will be randomized including gender, skin tone, and hair. | 10 | Yes | |
Macro Bomb Implanter | An implanter that, once injected, will cause the user to detonate in a large explosion upon death. Large area of effect and large potential of team fragging. Use with caution. | 20 | Yes† |
Armor
Image | Name | Description | Cost (TC) | NukeOps |
---|---|---|---|---|
Syndicate EVA Bundle | A dufflebag that contains an EVA suit, helmet, gasmask and double emergency oxygen tank. Offers no protection asides from space. | 2 | Yes | |
No Slip Shoes | A pair of chameleon shoes that protect you from slips. A deceptively powerful item. | 2 | Yes | |
Web Vest | A normal sized armor vest that provides strong ballistic protection. Webbing also provides serviceable protection against slashing and blunt attacks. Has internal pockets. Does not protect against space. | 3 | Yes | |
Chameleon Kit | A backpack full of chameleon tech clothing and accessories. Chameleon tech allows the user to change the appearance of the related item, allowing them to disguise as any job on the station, and more. Synergies well with an Agent ID. | 4 | Yes | |
Blood Red Magboots | Mag boots that prevent slipping. Has an integrated jetpack with a low amount of fuel. Magboots only slow the user down slightly when active. | 4 | Yes | |
Thieving Gloves | A pair of black gloves that greatly aid in one's thieving skills. Allows the thief to discreetly pick items off a target without alerting the victim. Gloves are not insulated, and do not support chameleon technology. | 4 | Yes | |
Syndicate Hardsuit | A dufflebag containing the infamous blood-red hardsuit used by syndicate operatives. Lightweight with robust armor. Also comes with some gloves, a gasmask and an airtank. | 8 | Yes | |
Cybersun Juggernaut Suit | A super heavy suit that, by the name implies, will make you a walking juggernaut. The only thing that will be slowing you down is the suit. And tasers. And poison. Space capable, but does not come with an airtank or gasmask. | 12 | Yes |
pointless and job specific
Image | Name | Category | Description | Cost (TC) | NukeOps |
---|---|---|---|---|---|
Packet of Gatfruit Seeds | Job | A packet of seeds that grow into Gatfruit, said Gatfruit just so happens to have a .45 magnum "Predator" inside of it. | 6 | ||
Necronomicon | Job | An unholy book capable of summoning a demonic familiar. | 6 | ||
Cap Gun | Pointless | A toy revolver for 4 TC, that's it, not uplink exclusive either. | 4 | ||
Syndicate Rubber Stamp | Pointless | You ever wanted to show off the Syndicate logo? Well now you can! | 2 | ||
Cat Ears | Pointless | UwU | 26 | ||
Outlaw's Hat | Pointless | A hat that makes you look like you carry a notched pistol, numbered one and nineteen more. | 1 | ||
Syndicate Pyjama Duffel Bag | Pointless | Contains 3 pairs of syndicate pyjamas and 3 plushies for the ultimate sleepover. | 4 | ||
Clown Costume Duffel Bag | Pointless | Contains a complete Clown outfit. Includes PDA and service radio. | 4 | ||
Operative Jumpsuit | Pointless | A suit given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool. | 1 | ||
Operative Jumpskirt | Pointless | A skirt given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool. | 1 | ||
Syndie Balloon | Pointless | Handed out to the bravest souls who survived the "atomic twister" ride at Syndieland. | 20 |
†Exclusive to nukeops