Syndicate Uplink: Difference between revisions

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<!-- TODO: table of contents -->
<!-- Updated price sheets of the previously listed items as of 28 Nov 23, the above todos are still valid -->
<!-- Updated price sheets of the previously listed items as of 28 Nov 23, the above todos are still valid -->


===Weapons===
<!-- This table is generated automatically. Your changes will be overwritten whenever it is updated. -->
<!-- This table is generated automatically. Your changes will be overwritten whenever it is updated. -->
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
!class="unsortable"|Image !!Name !!Category !!Description !!Cost (TC)
!class="unsortable"|Image !!Name !!Description !!Cost (TC) !!NukeOps
|-
|-
|-
|-
  ||[[File:Mosin base.png|64x64px]]
  ||[[File:Mosin base.png|64x64px]]
  || Surplus Rifle
  || Surplus Rifle
  || Weapons
  || A weapon of a bygone era. A huge bolt action rifle with low damage, low fire rate, and a 10 round internal magazine. Its only upside is that its a cheap gun. Fires .30 rifle ammo
|| Imagine a gun used in WW1, except now it's in space, it's slow, doesn't hurt much, but really cheap.
  || 1
  || 1
|| Yes
|-
|-
  ||[[File:E-dagger lit icon.png|64x64px]]
  ||[[File:E-dagger lit icon.png|64x64px]]
  || Energy Dagger
  || Energy Dagger
|| Weapons
  || A pen, that upon activation, turns into an energy dagger. Makes less noise and does less damage than a full energy sword, however, its easier to conceal and is much cheaper.
  || A pen that upon activation turns into an energy dagger, makes less noise than the energy sword, but also does less damage.
  || 2
  || 2
|| Yes
|-
|-
  ||[[File:Viper base.png|64x64px]]
  ||[[File:Viper base.png|64x64px]]
  || Viper
  || Viper
|| Weapons
  || A small, easily concealable, but somewhat underpowered gun. Retrofitted with a fully automatic receiver. Use pistol magazines (.35 auto).
  || A small, easily concealable, but somewhat underpowered gun. Use pistol magazines (.35 auto). Has a Full auto setting.
  || 3
  || 3
|| Yes
|-
|-
  ||[[File:Cobra base.png|64x64px]]
  ||[[File:Cobra base.png|64x64px]]
  || Cobra  
  || Cobra   
  || Weapons
  || A rugged, robust operator handgun with inbuilt silencer. Use pistol magazines (.25 caseless).  
  || A rugged, robust operator handgun with inbuilt silencer. Use pistol magazines (.25 caseless).  
  || 4
  || 4
|| Yes
|-
|-
  ||[[File:Python base.png|64x64px]]
  ||[[File:Python base.png|64x64px]]
  || Python
  || Python
|| Weapons
  || A loud and deadly revolver. Uses .45 Magnum, and comes loaded with AP ammo.  
  || A loud and deadly revolver. Uses .45 Magnum, and comes loaded with AP ammo.  
  || 8
  || 8
|| Yes
|-
|-
  ||[[File:Homemade energy sword.png|64x64px]]
  ||[[File:Homemade energy sword.png|64x64px]]
  || Energy Sword  
  || Energy Sword  
  || Weapons
  || A concealable and dangerous plasma sword. Can easily be stored and concealed when turned off. Has a decent chance to reflect lasers and bullets. Igniting the sword makes a loud, unmistakable sound. 
|| Basically a lightsaber, can be activated or deactivated, and makes a LOT of noise. Can be stored in pockets when turned off, and has a decent chance to reflect lasers and bullets.  
  || 8
  || 8
|| Yes
|-
|-
  ||
  ||
  || Gloves of the North Star
  || Gloves of the North Star
|| Weapons
  || A pair of gloves that drastically increases your punching speed
  || A pair of gloves that drastically increases your punching speed
  || 8
  || 8
|| Yes
|-
|-
  ||
  ||
  || Disposable Ballistic Turret
  || Disposable Ballistic Turret
|| Weapons
  || A yellow toolbox that, when struck, deploys into a sentry turret that targets anyone that is not apart of the syndicate. The turret fires .35 auto at slow pace.
  || A yellow toolbox that, when struck, deploys into a sentry turret that targets anyone that is not apart of the syndicate. The turret fires .35 auto at slow pace. This item is exclusive to syndicate agents, and cannot be purchased by nuclear operatives.  
  || 8
  || 8
|| No
|-
|-
  ||[[File:Flaming_Fireaxe.png|64x64px]]
  ||[[File:Flaming_Fireaxe.png|64x64px]]
  || Fire Axe
  || Fire Axe
|| Weapons
  || A fireaxe that's capable of setting targets on fire. An efficient tool for destroying walls, machines, and flooring. This tool is able to be wielded with two hands.
  || A fireaxe that sets targets on fire upon attacking. An efficient tool for destroying walls, machines, and flooring.  
  || 10
  || 10
|| Yes
|-
|-
  ||[[File:Desword.png|64x64px]]
  ||[[File:Desword.png|64x64px]]
  || Double Bladed Energy Sword
  || Double Bladed Energy Sword
|| Weapons
  || A double bladed variant of the energy sword. It has a much higher reflection chance, wider attack angle, faster attack speed, and does more damage, especially structural. However, it must be wielded, is incredibly expensive, and makes a lot of noise.  
  || A double bladed variant of the esword. It has a much higher reflection chance, wider attack angle, faster attack speed, and does more damage, including structural. However, it must be wielded, is incredibly expensive, and makes a lot of noise. Syndicate Agent exclusive item.
  || 20
  || 20
|| No
|}
=== Ammo ===
{| class="wikitable sortable"
|-
!class="unsortable"|Image !!Name !!Description !!Cost (TC) !!NukeOps
|-
||
|| Pistol Magazine (.35 auto)
|| A pistol magazine with 10 rounds of .35 auto. Compatible with the Viper.
|| 1
|| Yes
|-
||
|| Pistol Magazine (.25 caseless)
|| A pistol magazine with 10 rounds of .25 caseless ammo. Compatible with the Cobra and Mk 58.
|| 1
|| Yes
|-
||
|| Box of .30 Rifle Magazines
|| A box of 50 rounds for the surplus rifle.
|| 1
|| Yes
|-
||
|| Box of .60 anti-material
|| A box with 10 rounds for the Hristov sniper rifle
|| 2
|| Yes
|-
||
|| Speed Loader (.45 magnum AP)
|| A speedloader for .45 caliber revolvers. Comes with 6 armor piercing rounds.
|| 2
|| Yes
|-
||
|| SMG Magazine
|| A SMG Magazine with 30 rounds of .35 Auto. Compatible with the C-20r and Drozd
|| 3
|| Yes†
|-
|}
†Exclusive to nukeops
=== Explosives ===
{| class="wikitable sortable"
|-
!class="unsortable"|Image !!Name !!Description !!Cost (TC) !!NukeOps
|-
|-
  ||[[File:Flashbang.png|64x64px|]]
  ||[[File:Flashbang.png|64x64px|]]
  || Flashbang
  || Flashbang
|| Explosives
  || A flashbang. Temporarily blinds people without proper eye protection and drastically reduces their speed for a moderate duration. Impressive area of effect.
  || A flashbang, not uplink exclusive.
  || 1
  || 1
|| Yes
|-
||
|| EMP Grenade
|| A throwable grenade with a nonlethal effect. Explosion instantly drains all batteries and device charges within the area of effect.  People caught within the area of effect are also not able to use their earpiece for a short duration. Moderate area of effect.
|| 2
|| Yes
|-
|-
  ||
  ||
  || C4
  || C4
|| Explosives
  || An explosive that can be attached to walls. Deals high structural damage without spacing the floor. Good for breaching walls and destroying machines. Can be set to have a variable time trigger, minimum 10 seconds, or linked to a remote detonator.  Device is armed when it is planted.
  || An explosive that can be attached to walls, deals high structural damage.
  || 2
  || 2
|| Yes
|-
||
|| Whitehole Grenade
|| A grenade that repels everything not bolted down away from the center of the "explosion". Repelling force is moderately strong, most humanoids can't walk thru singularity of the grenade. However, the grenade does no damage, does not spill any containers, and has a short duration.
|| 3
|| Yes
|-
|-
  ||[[File:Explosive Grenade.png|64x64px]]
  ||[[File:Explosive Grenade.png|64x64px]]
  || Explosive Grenade
  || Explosive Grenade
  || Explosives
  || A 3.5 second fuse high explosive grenade. Deals low structural damage, but deals impressive damage against most foes. Moderate blast damage
|| An explosive oriented more to spessman damage rather than structural damage.
  || 4
  || 4
|| Yes
|-
|-
  ||[[File:Grenade penguin icon.png|64x64px]]
  ||[[File:Grenade penguin icon.png|64x64px]]
  || Grenade Penguin
  || Grenade Penguin
|| Explosives
  || A grenade that takes the form of an aggressive penguin that explodes upon death or the end of its fuse. The Penguin ignores syndicate agents. Small, but lethal blast radius.
  || A grenade that takes the form of an agressive penguin that explodes upon death or the end of the countdown.
  || 5
  || 5
|| Yes
|-
||
|| Exploding Pen
|| A small, easily concealable pen with an explosive inside it. Very small blast radius, however, it does respectable damage, able to critically injure any unarmored target at the center of the blast. The pen does not make a beeping noise, unlike most other grenades.
|| 5
|| Yes
|-
|-
  ||[[File:Syndicate minibomb.png|64x64px]]
  ||[[File:Syndicate minibomb.png|64x64px]]
  || Syndicate minibomb
  || Syndicate Minibomb
  || Explosives
|| A powerful explosive with impressive damage, but small blast radius. Capable of spacing rooms. A perfect tool for destroying a machine, a body, or whatever else needs to go.  5 second fuse time.
  || A bomb stronger than the explosive grenade at a higher cost, can effectively space areas and gib bodies.
|| 6
|| Yes
|-
||
  || Supermatter Grenade
  || A grenade that simulates a the delamination of a supermatter engine, creating a strong gravity well that sucks anything nearby into the vortex. The effect finishes with a powerful explosion with a similar yield to a minibomb. Has a high chance of tossing matter out of the vortex, reducing its potential lethal effect.  
  || 6
  || 6
|| Yes
|-
||
|| Syndicate Bomb
|| A anchored device that detonates in a huge, structurally devastating explosion if not defused in time. Difficult to defuse, and has the explosive yield strong enough to take a department out of commission for an long period of time. A useful and lethal distraction with a 180 second timer. Starts unanchored when purchased, but bolts upon being armed. Makes a dreaded beeping noise as the timer goes down.
|| 11
|| Yes
|-
|-
  ||
  ||
  || Syndicate C-4 Bundle
  || Syndicate C-4 Bundle
|| Explosives
  || A bundle of 8 C-4 explosives. Comes with a free blood red dufflebag.
  || A bundle of C-4 containing 8 C-4 explosives.
  || 12
  || 12
|| Yes
|}
=== Misc ===
{| class="wikitable sortable"
|-
!class="unsortable"|Image !!Name !!Description !!Cost (TC) !!NukeOps
|-
|-
||
|| Cybersun Pen
|| A cybersun pen is an all-in-one pen, melee weapon, pickaxe, screwdriver and fountain pen competition.
|| 1
|-
|-
  ||
  ||
  || Pistol Magazine (.35 auto)
  || Fake Nuclear Disk
|| Ammo
  || A fake nuclear disk that looks and has the same examine information as the real nuclear disk, can only be identified the nuke, appraise or pinpointer way.
  || A magazine for .35 auto caliber weapons.
  || 1
  || 1
|-
|-
  ||
  ||
  || Pistol Magazine (.25 caseless)
  || Syndicate Smokes Packet
  || Ammo
|| A pack of 6 cigarettes infused with omnizine, which will heal you upon smoking them.
  || A magazine for .25 caseless caliber weapons.
  || 2
|-
||
|| Syndicate Soap
  || A bar of soap with a high launching distance and a long stun duration.
  || 1
  || 1
|-
|-
  ||
  ||
  || Speed Loader (.45 magnum)
  || Extra-Bright Lantern
  || Ammo
  || An extremely bright lighter that also works as a 15-use flash.
|| A speedloader package for .45 caliber weapons.
  || 2
  || 2
|-
||
|| Nocturine Bottle
|| A 30u bottle filled with Nocturine, a chemical that forces sleep if administered 8 units.
|| 5
|-
|-
  ||
  ||
  || Box of .30 Rifle Magazines
  || Syndicate Segway
  || Ammo
|| A crate shipment with a Syndicate Segway and keys to it, said Segway is one of the faster vehicles in the game.
|| A box of cartridges for the surplus rifle.
  || 5
|| 1
|-
|}
 
 
=== to be sorted ===
{| class="wikitable sortable"
|-
!class="unsortable"|Image !!Name !!Category !!Description !!Cost (TC) !!NukeOps
|-
|-
  ||
  ||
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  || One of the strongest hardsuits in the game that reduces damage intake and your movement speed by a tonne.
  || One of the strongest hardsuits in the game that reduces damage intake and your movement speed by a tonne.
  || 12
  || 12
|-
||
|| Cybersun Pen
|| Misc
|| A cybersun pen is an all-in-one pen, melee weapon, pickaxe, screwdriver and fountain pen competition.
|| 1
|-
||
|| Fake Nuclear Disk
|| Misc
|| A fake nuclear disk that looks and has the same examine information as the real nuclear disk, can only be identified the nuke, appraise or pinpointer way.
|| 1
|-
||
|| Syndicate Smokes Packet
|| Misc
|| A pack of 6 cigarettes infused with omnizine, which will heal you upon smoking them.
|| 2
|-
||
|| Syndicate Soap
|| Misc
|| A bar of soap with a high launching distance and a long stun duration.
|| 1
|-
||
|| Extra-Bright Lantern
|| Misc
|| An extremely bright lighter that also works as a 15-use flash.
|| 2
|-
||
|| Nocturine Bottle
|| Misc
|| A 30u bottle filled with Nocturine, a chemical that forces sleep if administered 8 units.
|| 5
|-
||
|| Syndicate Segway
|| Misc
|| A crate shipment with a Syndicate Segway and keys to it, said Segway is one of the faster vehicles in the game.
|| 5
|-
|-
  ||
  ||

Revision as of 02:22, 1 December 2023

To help them achieve their objectives, some antagonists including traitors and nuclear operatives have access to an uplink from which they can purchase all sorts of illegal goodies from The Syndicate. For traitors, the uplink is accessible through their PDA. Some items are only available when playing certain jobs.

Strategy

  • Buying from the uplink makes a "cha-ching" sound. Contrary to belief, this sound is not audible to nearby players.
  • Since traitors only start with 20 TC, they must neutralize collaborate with other agents in order to purchase high-value uplink items.
  • Purchase what you need only when you need it. Security can search you and certainly find a weapon or grenade your bag.
  • Keep your PDA locked when you don’t need it. You can unlock it by setting the ringtone to the code you are assigned when you first roll traitor.


Stub

Looks like the article engineers are still writing this page. This page is a stub, meaning it is incomplete and/or lacking information.



Uplink Catalog

Weapons

Image Name Description Cost (TC) NukeOps
Surplus Rifle A weapon of a bygone era. A huge bolt action rifle with low damage, low fire rate, and a 10 round internal magazine. Its only upside is that its a cheap gun. Fires .30 rifle ammo 1 Yes
Energy Dagger A pen, that upon activation, turns into an energy dagger. Makes less noise and does less damage than a full energy sword, however, its easier to conceal and is much cheaper. 2 Yes
Viper A small, easily concealable, but somewhat underpowered gun. Retrofitted with a fully automatic receiver. Use pistol magazines (.35 auto). 3 Yes
Cobra A rugged, robust operator handgun with inbuilt silencer. Use pistol magazines (.25 caseless). 4 Yes
Python A loud and deadly revolver. Uses .45 Magnum, and comes loaded with AP ammo. 8 Yes
Energy Sword A concealable and dangerous plasma sword. Can easily be stored and concealed when turned off. Has a decent chance to reflect lasers and bullets. Igniting the sword makes a loud, unmistakable sound. 8 Yes
Gloves of the North Star A pair of gloves that drastically increases your punching speed 8 Yes
Disposable Ballistic Turret A yellow toolbox that, when struck, deploys into a sentry turret that targets anyone that is not apart of the syndicate. The turret fires .35 auto at slow pace. 8 No
Fire Axe A fireaxe that's capable of setting targets on fire. An efficient tool for destroying walls, machines, and flooring. This tool is able to be wielded with two hands. 10 Yes
Double Bladed Energy Sword A double bladed variant of the energy sword. It has a much higher reflection chance, wider attack angle, faster attack speed, and does more damage, especially structural. However, it must be wielded, is incredibly expensive, and makes a lot of noise. 20 No

Ammo

Image Name Description Cost (TC) NukeOps
Pistol Magazine (.35 auto) A pistol magazine with 10 rounds of .35 auto. Compatible with the Viper. 1 Yes
Pistol Magazine (.25 caseless) A pistol magazine with 10 rounds of .25 caseless ammo. Compatible with the Cobra and Mk 58. 1 Yes
Box of .30 Rifle Magazines A box of 50 rounds for the surplus rifle. 1 Yes
Box of .60 anti-material A box with 10 rounds for the Hristov sniper rifle 2 Yes
Speed Loader (.45 magnum AP) A speedloader for .45 caliber revolvers. Comes with 6 armor piercing rounds. 2 Yes
SMG Magazine A SMG Magazine with 30 rounds of .35 Auto. Compatible with the C-20r and Drozd 3 Yes†

†Exclusive to nukeops

Explosives

Image Name Description Cost (TC) NukeOps
Flashbang A flashbang. Temporarily blinds people without proper eye protection and drastically reduces their speed for a moderate duration. Impressive area of effect. 1 Yes
EMP Grenade A throwable grenade with a nonlethal effect. Explosion instantly drains all batteries and device charges within the area of effect. People caught within the area of effect are also not able to use their earpiece for a short duration. Moderate area of effect. 2 Yes
C4 An explosive that can be attached to walls. Deals high structural damage without spacing the floor. Good for breaching walls and destroying machines. Can be set to have a variable time trigger, minimum 10 seconds, or linked to a remote detonator. Device is armed when it is planted. 2 Yes
Whitehole Grenade A grenade that repels everything not bolted down away from the center of the "explosion". Repelling force is moderately strong, most humanoids can't walk thru singularity of the grenade. However, the grenade does no damage, does not spill any containers, and has a short duration. 3 Yes
Explosive Grenade A 3.5 second fuse high explosive grenade. Deals low structural damage, but deals impressive damage against most foes. Moderate blast damage 4 Yes
Grenade Penguin A grenade that takes the form of an aggressive penguin that explodes upon death or the end of its fuse. The Penguin ignores syndicate agents. Small, but lethal blast radius. 5 Yes
Exploding Pen A small, easily concealable pen with an explosive inside it. Very small blast radius, however, it does respectable damage, able to critically injure any unarmored target at the center of the blast. The pen does not make a beeping noise, unlike most other grenades. 5 Yes
Syndicate Minibomb A powerful explosive with impressive damage, but small blast radius. Capable of spacing rooms. A perfect tool for destroying a machine, a body, or whatever else needs to go. 5 second fuse time. 6 Yes
Supermatter Grenade A grenade that simulates a the delamination of a supermatter engine, creating a strong gravity well that sucks anything nearby into the vortex. The effect finishes with a powerful explosion with a similar yield to a minibomb. Has a high chance of tossing matter out of the vortex, reducing its potential lethal effect. 6 Yes
Syndicate Bomb A anchored device that detonates in a huge, structurally devastating explosion if not defused in time. Difficult to defuse, and has the explosive yield strong enough to take a department out of commission for an long period of time. A useful and lethal distraction with a 180 second timer. Starts unanchored when purchased, but bolts upon being armed. Makes a dreaded beeping noise as the timer goes down. 11 Yes
Syndicate C-4 Bundle A bundle of 8 C-4 explosives. Comes with a free blood red dufflebag. 12 Yes

Misc

Image Name Description Cost (TC) NukeOps
Cybersun Pen A cybersun pen is an all-in-one pen, melee weapon, pickaxe, screwdriver and fountain pen competition. 1
Fake Nuclear Disk A fake nuclear disk that looks and has the same examine information as the real nuclear disk, can only be identified the nuke, appraise or pinpointer way. 1
Syndicate Smokes Packet A pack of 6 cigarettes infused with omnizine, which will heal you upon smoking them. 2
Syndicate Soap A bar of soap with a high launching distance and a long stun duration. 1
Extra-Bright Lantern An extremely bright lighter that also works as a 15-use flash. 2
Nocturine Bottle A 30u bottle filled with Nocturine, a chemical that forces sleep if administered 8 units. 5
Syndicate Segway A crate shipment with a Syndicate Segway and keys to it, said Segway is one of the faster vehicles in the game. 5


to be sorted

Image Name Category Description Cost (TC) NukeOps
Holoparasite Kit Utility An item you can use on a person to grant them a holoparasite, said holoparasite is a ghostrole that shares damage with the host, can be summoned or unsummoned and can punch stuff. 14
Syndicate Shoulder Holster Utility A belt slot item capable of containing ammunition and weapons, has 60 storage units. 1
Emag Utility The emag is an item that can be used on access-locked objects to "break" the access lock and do some side-functions, like bolting doors open or granting soda dispensers more beverage options. 8
Agent ID Card Utility A passenger ID card that can copy accesses from other cards and change its name and job title at-will. 3
Black Jetpack Utility A black jetpack. It allows you to fly around in space. Additional fuel not included. 2
Reinforcement Teleporter Utility An item that upon activation enables a ghostrole of a budget syndicate agent; they have a knife, a viper, look like an operative and will do your bidding till their death. 16
Syndicate Overear-Headset Utility A headset with 3 slots for encryption keys. 1
Hypopen Utility A hypospray that looks just like a pen, can store 10u of any chemical and fits into your PDA. 6
Voice Mask Utility A gas mask that upon configuration changes your identity revealed through speech to whatever you configure it to. 2
C-20r Bundle Bundles A bundle with the C-20r SMG and 3 magazines to said SMG. 17
Bulldog Bundle Bundles A bundle with the Bulldog shotgun, a beanbag drum and 2 buckshot drums to said shotgun. 20
China-Lake Bundle Bundles A bundle with an old China-Lake grenade launcher bundled with 8 rounds of various destruction capability. 25
L6 Saw Bundle Bundles A bundle with the L6 LMG, bundled with 2 box magazines to said LMG. 30
Syndicate Zombie Bundle Bundles An all-in-one kit for unleashing the undead upon a station. 40
Syndicate Surplus Crate Bundles Contains 50 telecrystals worth of completely random Syndicate items. It can be useless junk or really good, some items are not in it. 20
Syndicate Super Surplus Crate Bundles Contains 125 telecrystals worth of completely random Syndicate items, some items are not in it. 40
Suspicious Toolbox Tools A suspicous toolbox with the full set of tools, combat gloves, a syndicate gas mask and a shoulder holster, it also hits really hard. 2
Syndicate Jaws of Life Tools A Jaws of Life under the Syndicate brand, can pry open powered doors with a long do-after, weighs a lot. 2
Syndicate Surgical Duffel Bag Tools A large duffel bag containing a full set of advanced surgical tools. 4
Power Sink Tools Can be wrenched onto HV wires, if done so it drains power from the grid the HV wire is on, explodes after a long while of sucking up power. 8
Dehydrated Space Carp Tools Looks like a plush toy carp, but just add water and it becomes a real-life space carp! 2
Packet of Gatfruit Seeds Job A packet of seeds that grow into Gatfruit, said Gatfruit just so happens to have a .45 magnum "Predator" inside of it. 6
Necronomicon Job An unholy book capable of summoning a demonic familiar. 6
Chameleon Kit Armor A backpack containing a full set of Chameleon clothing, said Chameleon clothing can be configured to look like ANY clothing in existence. 4
No-Slip Shoes Armor These protect you from slips while looking like normal sneakers. 2
Thieving Gloves Armor These gloves look exactly like normal black gloves, except they allow you to strip; and thus steal objects from people faster. 4
Web Vest Armor A synthetic armor vest. Looks almost like a kevlar vest but protects you more, and has 10u of item storage. 3
Syndicate Hardsuit Bundle Armor A bundle containing a Syndicate hardsuit with high damage resistances, no slowdown, and EVA compatibility. Makes you valid. 8
Blood-Red Magboots Armor A pair of Syndicate brand magboots, as any pair of magboots it allows you to walk with gravity in places without gravity. 4
Syndicate EVA Bundle Armor A bundle containing the Syndicate EVA suit, this one is a wee bit better than NT's, but still sucks. Makes you valid but not as valid. 2
Cybersun Juggernaut Suit Armor One of the strongest hardsuits in the game that reduces damage intake and your movement speed by a tonne. 12
Cap Gun Pointless A toy revolver for 4 TC, that's it, not uplink exclusive either. 4
Syndicate Rubber Stamp Pointless You ever wanted to show off the Syndicate logo? Well now you can! 2
Cat Ears Pointless UwU 26
Outlaw's Hat Pointless A hat that makes you look like you carry a notched pistol, numbered one and nineteen more. 1
Syndicate Pyjama Duffel Bag Pointless Contains 3 pairs of syndicate pyjamas and 3 plushies for the ultimate sleepover. 4
Clown Costume Duffel Bag Pointless Contains a complete Clown outfit. Includes PDA and service radio. 4
Operative Jumpsuit Pointless A suit given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool. 1
Operative Jumpskirt Pointless A skirt given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool. 1
Syndie Balloon Pointless Handed out to the bravest souls who survived the "atomic twister" ride at Syndieland. 20