Syndicate Uplink: Difference between revisions
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!class="unsortable"|Image !!Name !!Category !!Description !!Cost (TC) | !class="unsortable"|Image !!Name !!Category !!Description !!Cost (TC) | ||
|- | |- | ||
|- | |||
||[[File:Mosin base.png|64x64px]] | |||
|| Surplus Rifle | |||
|| Weapons | |||
|| Imagine a gun used in WW1, except now it's in space, it's slow, doesn't hurt much, but really cheap. | |||
|| 1 | |||
|- | |||
||[[File:E-dagger lit icon.png|64x64px]] | |||
|| Energy Dagger | |||
|| Weapons | |||
|| A pen that upon activation turns into an energy dagger, makes less noise than the energy sword, but also does less damage. | |||
|| 2 | |||
|- | |- | ||
||[[File:Viper base.png|64x64px]] | ||[[File:Viper base.png|64x64px]] | ||
|| Viper | || Viper | ||
|| Weapons | || Weapons | ||
|| A small, easily concealable, but somewhat underpowered gun. Use pistol magazines (.35 auto). | || A small, easily concealable, but somewhat underpowered gun. Use pistol magazines (.35 auto). Has a Full auto setting. | ||
|| 3 | || 3 | ||
|- | |- | ||
||[[File:Cobra base.png|64x64px]] | ||[[File:Cobra base.png|64x64px]] | ||
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|| 4 | || 4 | ||
|- | |- | ||
||[[File: | ||[[File:Python base.png|64x64px]] | ||
|| | || Python | ||
|| Weapons | || Weapons | ||
|| | || A loud and deadly revolver. Uses .45 Magnum, and comes loaded with AP ammo. | ||
|| | || 8 | ||
|- | |- | ||
||[[File:Homemade energy sword.png|64x64px]] | ||[[File:Homemade energy sword.png|64x64px]] | ||
|| Energy Sword | || Energy Sword | ||
|| Weapons | || Weapons | ||
|| Basically a lightsaber, can be activated or deactivated, makes a LOT of noise. | || Basically a lightsaber, can be activated or deactivated, and makes a LOT of noise. Can be stored in pockets when turned off, and has a decent chance to reflect lasers and bullets. | ||
|| 8 | || 8 | ||
|- | |- | ||
|| | || | ||
|| | || Gloves of the North Star | ||
|| Weapons | |||
|| A pair of gloves that drastically increases your punching speed | |||
|| 8 | |||
|- | |||
|| | |||
|| Disposable Ballistic Turret | |||
|| Weapons | || Weapons | ||
|| A | || A yellow toolbox that, when struck, deploys into a sentry turret that targets anyone that is not apart of the syndicate. The turret fires .35 auto at slow pace. This item is exclusive to syndicate agents, and cannot be purchased by nuclear operatives. | ||
|| | || 8 | ||
|- | |- | ||
||[[File:Flaming_Fireaxe.png|64x64px]] | ||[[File:Flaming_Fireaxe.png|64x64px]] | ||
|| Fire Axe | || Fire Axe | ||
|| Weapons | || Weapons | ||
|| A fireaxe that sets targets on fire upon attacking. | || A fireaxe that sets targets on fire upon attacking. An efficient tool for destroying walls, machines, and flooring. | ||
|| 10 | || 10 | ||
|- | |- | ||
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|| Double Bladed Energy Sword | || Double Bladed Energy Sword | ||
|| Weapons | || Weapons | ||
|| A double bladed variant of the esword. It has a much higher reflection chance, wider attack angle, | || A double bladed variant of the esword. It has a much higher reflection chance, wider attack angle, faster attack speed, and does more damage, including structural. However, it must be wielded, is incredibly expensive, and makes a lot of noise. Syndicate Agent exclusive item. | ||
|| 20 | || 20 | ||
|- | |- | ||
||[[File:Flashbang.png|64x64px|]] | ||[[File:Flashbang.png|64x64px|]] | ||
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|| 1 | || 1 | ||
|- | |- | ||
||[[File: | || | ||
|| | || C4 | ||
|| Explosives | |||
|| An explosive that can be attached to walls, deals high structural damage. | |||
|| 2 | |||
|- | |||
||[[File:Explosive Grenade.png|64x64px]] | |||
|| Explosive Grenade | |||
|| Explosives | || Explosives | ||
|| | || An explosive oriented more to spessman damage rather than structural damage. | ||
|| | || 4 | ||
|- | |- | ||
||[[File:Grenade penguin icon.png|64x64px]] | ||[[File:Grenade penguin icon.png|64x64px]] | ||
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|| 5 | || 5 | ||
|- | |- | ||
|| | ||[[File:Syndicate minibomb.png|64x64px]] | ||
|| | || Syndicate minibomb | ||
|| Explosives | || Explosives | ||
|| | || A bomb stronger than the explosive grenade at a higher cost, can effectively space areas and gib bodies. | ||
|| | || 6 | ||
|- | |- | ||
|| | || | ||
|| Syndicate C-4 Bundle | || Syndicate C-4 Bundle | ||
|| Explosives | || Explosives | ||
|| A bundle of C-4 | || A bundle of C-4 containing 8 C-4 explosives. | ||
|| 12 | || 12 | ||
|- | |- |
Revision as of 19:24, 30 November 2023
To help them achieve their objectives, some antagonists including traitors and nuclear operatives have access to an uplink from which they can purchase all sorts of illegal goodies from The Syndicate. For traitors, the uplink is accessible through their PDA. Some items are only available when playing certain jobs.
Strategy
- Buying from the uplink makes a "cha-ching" sound. Contrary to belief, this sound is not audible to nearby players.
- Since traitors only start with 20 TC, they must
neutralizecollaborate with other agents in order to purchase high-value uplink items. - Purchase what you need only when you need it. Security can search you and certainly find a weapon or grenade your bag.
- Keep your PDA locked when you don’t need it. You can unlock it by setting the ringtone to the code you are assigned when you first roll traitor.
Stub
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