Game Modes: Difference between revisions
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[[Game Modes]] control exactly how a round will play, and decide whether it'll be a relatively peaceful shift or an instant disaster with no survivors. | [[Game Modes]] control exactly how a round will play, and decide whether it'll be a relatively peaceful shift or an instant disaster with no survivors. | ||
Revision as of 00:29, 24 November 2023
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Game Modes control exactly how a round will play, and decide whether it'll be a relatively peaceful shift or an instant disaster with no survivors.
Secret
The default game mode is Secret, which randomly picks one of the following game modes:
Traitor
Traitor selects anywhere from one to seven of your fellow crewmates to be syndicate agents, colloquially known as "Syndies", with the goal of completing three or four objectives. Be vigilant and report suspicious activities to Security, such as, but not limited to:
- Breaking into secure areas on the station
- Cutting wires and destroying substations
- Stealing items from department heads
- Murdering your fellow crew mates
Nuke Ops
Your station has been targeted by Elite Syndicate Nuclear Operatives (Nuke Ops), colloquially known as "nukies", who want to detonate a nuclear fission warhead inside!
Extended
In Extended, there are no antagonists beyond the usual random events.
Suspicion
Removed as of 1/28/2022
Suspicion is a test game mode from earlier in the game's development, designed for more than five players and with a short time limit. If you've played TTT, it's similar to it, but with more guns and less fun.
Sandbox
Sandbox gives players the ability to use some of the game's debug tools, namely the spawn entities and spawn tiles panels, allowing you to build whatever you want using the large number of objects the game contains.
Zombies
In Zombies, some members of the crew become Initial Infected, colloquially known as "II". The Initial Infected have the option to turn into full-on zombies at any time, and the goal is to infect as many people as possible, overrunning the station with zombies by the end.
Revolutionaries
Two or more Head Revolutionary are released onto the station with the goal of killing the command staff, brainwashing crewmembers and turning them into Revolutionary, colloquially known as "Revs" (not to be confused with Revenants).