Syndicate Uplink: Difference between revisions

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A list of items that can be purchased by [[Antagonist|Antagonists]] using the Uplink found in their PDAs, or the Syndicate Uplink found in their bag.
To help them achieve their objectives, some [[Antagonist|antagonists]] including [[Traitor|traitors]] and [[Nuclear_Operative|nuclear operatives]] have access to an '''uplink''' from which they can purchase all sorts of illegal goodies from [[Syndicate|The Syndicate]]. For traitors, the '''uplink''' is accessible through their PDA. Some items are only available when playing certain [[Jobs|jobs]].
 
== Strategy ==
 
* Buying from the uplink makes an audible "cha-ching" sound that give away your cover. Make purchases somewhere discreet where you won't be seen or heard.
* Since traitors only start with 20 TC, they must <s>neutralize</s> collaborate with other agents in order to purchase high-value uplink items.
* Purchase what you need only when you need it. Security cannot discover your uplink, but they can certainly find a weapon in or grenade your bag.
 
== Uplink Catalog ==


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Revision as of 20:29, 21 October 2022

To help them achieve their objectives, some antagonists including traitors and nuclear operatives have access to an uplink from which they can purchase all sorts of illegal goodies from The Syndicate. For traitors, the uplink is accessible through their PDA. Some items are only available when playing certain jobs.

Strategy

  • Buying from the uplink makes an audible "cha-ching" sound that give away your cover. Make purchases somewhere discreet where you won't be seen or heard.
  • Since traitors only start with 20 TC, they must neutralize collaborate with other agents in order to purchase high-value uplink items.
  • Purchase what you need only when you need it. Security cannot discover your uplink, but they can certainly find a weapon in or grenade your bag.

Uplink Catalog

Name Category Description Cost (TC)
Viper Weapons A small, easily concealable, but somewhat underpowered gun. Use pistol magazines (.35 auto). 6
Python Weapons A loud and deadly revolver. Uses .40 Magnum. 8
Cobra Weapons A rugged, robust operator handgun with inbuilt silencer. Use pistol magazines (.25 caseless). 8
Surplus Rifle Weapons A bolt action service rifle that has seen many wars. Not modern by any standard, hand loaded, and terrible recoil, but it is cheap. 4
Energy Sword Weapons A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on. 8
Energy Dagger Weapons A small energy blade conveniently disguised in the form of a pen. 2
Fire Axe Weapons A classic-style weapon infused with advanced atmos technology to allow it to set targets on fire. 10
explosive grenade Explosives Grenade that creates a small but devastating explosion. 4
flashbang Explosives Eeeeeeeeeeeeeeeeeeeeee 2
Syndicate minibomb Explosives A precision sabotage explosive for quickly destroying a machine, dead body, or whatever else needs to go. 7
grenade penguin Explosives A small penguin with a grenade strapped around its neck. Harvested by the Syndicate from icy shit-hole planets. 6
C4 Explosives C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, airlocks or sabotage equipment. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds. 2
syndicate C-4 bundle Explosives Because sometimes quantity is quality. Contains 8 C-4 plastic explosives. 12
pistol magazine (.35 auto) Ammo MagazinePistol 2
pistol magazine (.25 caseless) Ammo MagazinePistolCaselessRifle 2
speed loader (.40 magnum) Ammo SpeedLoaderMagnum 2
box of .30 rifle magazines Ammo A box of cartridges for the surplus rifle. 2
Holoparasite Kit Utility The pride and joy of Cybersun. Contains an injector that hosts a sentient metaphysical guardian made of hard light which resides in the user's body when not active. The guardian can punch rapidly and is immune to hazardous environments and bullets, but shares any damage it takes with the user. 14
Syndicate Shoulder Holster Utility A deep shoulder holster capable of holding many types of ballistics. 2
Emag Utility The business card of the syndicate, this sequencer is able to break open airlocks and tamper with a variety of station devices. Recharges automatically. 8
Agent ID Card Utility A modified ID card that can copy accesses from other cards and change its name and job title at-will. 3
Black Jetpack Utility A black jetpack. It allows you to fly around in space. Additional fuel not included. 5
Reinforcement Teleporter Utility Teleport in an agent of extremely questionable quality. No off button, buy this if you're ready to party. They have a pistol with no reserve ammo, and a knife. That's it. 25
Syndicate Overear-Headset Utility A headset that allows you to listen in on departmental channels, or contact other traitors. 2
Hypopen Utility A chemical hypospray disguised as a pen, capable of instantly injecting up to 15u of reagents. Starts empty. 4
Voice Mask Utility A gas mask that lets you adjust your voice to whoever you can think of. 5
C-20r bundle Bundles Old faithful: The classic C-20r Submachine Gun, bundled with three magazines. 25
Bulldog bundle Bundles Lean and mean: Contains the popular Bulldog Shotgun, a 12g beanbag drum and 2 12g buckshot drums. 25
China-Lake bundle Bundles An old China-Lake grenade launcher bundled with 8 rounds of various destruction capability. 30
L6 Saw bundle Bundles More dakka: The iconic L6 lightmachinegun, bundled with 2 box magazines. 40
syndicate zombie bundle Bundles An all-in-one kit for unleashing the undead upon a station. 40
CrateSyndicateSurplusBundle Bundles Contains 50 telecrystals worth of completely random Syndicate items. It can be useless junk or really good. 20
CrateSyndicateSuperSurplusBundle Bundles Contains 125 telecrystals worth of completely random Syndicate items. 40
suspicious toolbox Tools A full compliment of tools for the mechanically inclined traitor. Includes a pair of insulated combat gloves, syndicate gas mask and a shoulder holster. 2
syndicate jaws of life Tools A combined prying and cutting tool. Useful for entering the station or its departments. 2
syndicate surgical duffel bag Tools A large duffel bag containing a full suite of surgical tools. 5
power sink Tools Drains immense amounts of electricity from the grid. 5
dehydrated space carp Tools Looks like a plush toy carp, but just add water and it becomes a real-life space carp! 3
packet of gatfruit seeds Job And who says guns don't grow on trees? 4
necronomicon Job An unholy book capable of summoning a demonic familiar. 6
Chameleon Kit Armor A backpack full of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! 4
no-slip shoes Armor These protect you from slips while looking like normal sneakers. 2
Thieving Gloves Armor Discretely steal from pockets and increase your thieving technique with these fancy new gloves, all while looking like normal gloves! 4
web vest Armor A synthetic armor vest. This one has added webbing and ballistic plates. 5
syndicate hardsuit bundle Armor The Syndicate's well known armored blood red hardsuit, capable of space walks and bullet resistant. 8
blood-red magboots Armor A pair of magnetic boots that will keep you on the ground if the gravity fails or is sabotaged, giving you a mobility advantage. If activated with gravity they will protect from slips, but they will slow you down. 2
syndicate EVA bundle Armor A simple EVA suit that offers no protection other than what's needed to survive in space. 4
cybersun juggernaut suit Armor Hyper resilient armor made of materials tested in the Tau chromosphere facility. The only thing that's going to be slowing you down is this suit... and tasers. 12
Cybersun pen Misc Cybersun's legal department pen. Smells vaguely of hard-light and war profiteering. 4
decoy nuclear disk Misc A piece of plastic with a lenticular printing, made to look like a nuclear auth disk. 1
Syndicate Smokes packet Misc Elite cigarettes for elite agents. Infused with medicine for when you need to do more than calm your nerves. 2
soap Misc An untrustworthy bar of soap. Smells of fear. 1
extra-bright lantern Misc Blinding. 2
nocturine bottle Misc A chemical that makes it very hard for your target to stand up. 5
syndicate segway Misc Be an enemy of the corporation, in style! 5
cap gun Pointless Looks almost like the real thing! Ages 8 and up. 4
syndicate rubber stamp Pointless RubberStampSyndicate 2
Cat Ears Pointless UwU 21
outlaw's hat Pointless A hat that makes you look like you carry a notched pistol, numbered one and nineteen more. 1
syndicate pyjama duffel bag Pointless Contains 3 pairs of syndicate pyjamas and 3 plushies for the ultimate sleepover. 4
clown costume duffel bag Pointless Contains a complete Clown outfit. Includes PDA and service radio. 4
operative jumpsuit Pointless A suit given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool. 1
operative jumpskirt Pointless A skirt given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool. 1
syndie balloon Pointless Handed out to the bravest souls who survived the "atomic twister" ride at Syndieland. 20