Science: Difference between revisions
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Latest revision as of 23:49, 1 November 2024
Welcome to the Science department!
One second you might be excitedly stumbling onto a money printing artifact. The next moment that same artifact turns science department into a crater. This department is all about throwing caution to the wind all while you scream "In the name of science!!"
Science (commonly called R&D or RnD) is a large department that is composed of a few sections. The sections that are under the science department includes Robotics, Anomalous Research, and Xenoarcheology. There are three jobs that are typically associated with the science department. The jobs that are associated with science includes Research Director, Scientist, Research Assistant, and Cyborgs.
The department typically lies behind purple and grey doors. In the department typically exists a set of Lathe and Science machines. Often you will see lockers with lab equipment in them.
Science gameplay largely revolves around the acquisition and use of research points to gain new technologies for the station.
Sections of Science
Robotics
Robotics is the synthetic lifeblood of the station.
Robotics is a department that strives to create as many synthetic lives as they can to help the station and it's crew. Roboticists can make small and helpful bots, such as medibots. They may also focus on more expensive creations like cyborgs and mechs like the Ripley.
Anomalous Research
Anomalous Research is a subdepartment of R&D focused around the containment and manipulation of various unique anomalies.
One of R&D's main ways to harvest research points, and the leading cause of headaches in captains of non-coordinated stations. These anomalies can be extremely dangerous to the station if left alone so be careful!
Xenoarcheology
Xenoarcheology is the other main methodology for producing research points.
This methodology for harvesting is simultaneously safer for the station and more dangerous for science personnel. This section of science involves a lot of trial and error to figure out to activate alien artifacts. These artifacts can be really mild or really dangerous depending on their depth.
Jobs of Science
Research Director
The Research Director (Or RD) is in charge of the Science department and oversees the duties of Science.
While they will ideally have Scientists under them to aid in research, they are expected to have at least a fundamental understanding of how to operate their department. The Research Director will be focusing on teaching any staff that needs assistance. The Research Director is also expected to lead the team through a path of research through the Research Tree. The Research Director might also have to pick up any role that is missing so that the department remains functional.
Scientist
Scientists follow guidance, direction, and tasks assigned by the Research Director.
Scientists are usually tasked with providing research points by researching artifacts or studying anomalies. Scientists may also be tasked with building and providing various high tech tools, weapons, equipment, and machines to the other various departments. It's important as a scientist to be kind to your colleagues, provide gifts for others, and throw caution to the wind in the name of science!!
Research Assistant
Research assistants follow guidance, direction, and tasks assigned by the Research Director and Scientists.
Research assistants are usually tasked with providing research points by researching artifacts or studying anomalies. Feel free to ask someone higher up if you get confused on what to do or how to do something. Study, learn, and watch your teacher blow up the science department while trying to teach you artifacts!
Cyborg
Brought to life by the power of research and technology sits the silicon life of the Cyborg.
The cyborg is bound by silicon laws that restrict how they can interact with others. With a default "crewsimov" set of laws the cyborg will be out to help the crew in any way they are asked to. Cyborgs typically will report to science to assist research and in turn gain the benefit of new chasis and modules that will aid their goals.
Point Generation
Research points can be acquired through a few different sources.
The most profitable form of point generation is Xenoarcheology, which is the process of analyzing and activating different randomly generated artifacts that can be found via events, salvage debris, and by ordering them from cargo. Most artifacts have more than one "Stimulus-Reaction" combination (known scientifically as Nodes), so make sure to scan and activate as many of them as you can before selling it to cargo, or keeping it around because its effects are cool enough to warrant keeping.
Another highly valuable source of research points is Anomalous Research. Most R&D departments come equipped with an Anomaly Generator, Anomalous Particle Emitters (A.P.E.) and Anomaly Vessels, which are used to spawn, interact with, and generate points from anomalies respectively. Anomalies can come in different forms, ranging from raging balls of pink-hot matter, to electrically-discharging motes of light, to radioactive gravity wells, so make sure to wear some protective gear while studying them.
Points can also be acquired through research disks, which can be found in maintenance, salvaged from space, or found on expeditions.
R&D System
In the R&D computer new technologies can be unlocked via points. To research a technology, click on it if it's in the Unlockable technologies column. Technologies in the Future technologies are locked behind others, requiring you to research a previous technology (in the Unlockable technologies column). Technologies in the Unlocked technologies section have already been researched.
R&D Tree
The R&D tree is the main focus of the R&D system. The R&D Tree system is composed of four categories: Industrial, Arsenal, Experimental, and Civilian Services. When accessing the R&D console you will get a choice of one node of each of the four categories.
The nodes are sorted into multiple tiers.
- Tier 1 has basic technologies.
- Tier 2 has moderately advanced technologies.
- Tier 3 has highly advanced technologies.
To advance from one tier to another you must purchase the majority of a single tier from a category before you can advance to the next. For example, buying the majority of the tier 1 Industrial category will advance you to the tier 2 industrial category.
You can research all nodes from each category until you research a tier 3 research from one category. Researching the tier 3 node from a category will lock you to that category as your "Main Discipline". It is possible to acquire multiple R&D servers but the game will only allow one Main Discipline per R&D server. Tier three research that is not your Main Discipline may also be acquired through gambling with the Technology Disk Terminal.
Industrial
Tier 1
Tier 2
Tier 3
Arsenal
Tier 1
Tier 2
Tier 3
Experimental
Tier 1
Tier 2
Tier 3
Civilian Services
Tier 1
Tier 2
Tier 3
Alternative Research
There is another method to research a technology, and that is using the Technology Disk Terminal. If there is no such console available within the station, it can be created after researching the Tier 1 Experimental Technology, "Alternative Research".
By spending 1000 research points, a technology disk would be dispensed, containing the recipe of a single random item (of any tier) for the lathes to fabricate. The random item ranges from a HAMTR Harness within the "Critter Mechs" technology, a redundant item you've already researched, to the highly-sought-after (and expensive) satchel of holding.
When used early into the round, it may reward the research department with end-tier items immediately at the cost of the primary research progress. This is essentially gambling with research points, so ensure that your department agrees with this plan. When used late into the round, it may grant the research department recipes of technologies that have been locked out of the direct research method of unlocking the technology.
Equipment
There are many different recipes that can be locked behind research. The Protolathe, Circuit Imprinter, Security Techfab, Medical Tecfab, and the Exosuit Fabricator are currently the only machines that directly benefit by gaining new recipes when you achieve certain research. The following section will only cover what recipes are unlocked through research, for a full list on what each machine can craft please check out the Protolathe, Circuit Imprinter, Security Techfab, Medical Tecfab, and Exosuit Fabricator pages.
Protolathe
The Protolathe is a machine capable of printing most of what you've researched. It can make things such from large beakers to microreactor batteries. Protolathes are mainly found at science but can (sometimes) be found in engineering or on salvage expeditions.
Industrial
Item | Crafting Cost | Research | Tier | Research Cost |
---|---|---|---|---|
High-capacity power cell | 3 steel 2 plastic 4 glass 0.5 gold bar |
Advanced Powercells | 1 | 7,500 |
Mining drill | 5 steel 1 plastic |
Salvage Equipment | 1 | 7,500 |
Welding gas mask | 6 steel 2 glass | |||
Experimental welding tool | 8 steel 0.5 plastic 2 plasma |
Advanced Tools | 2 | 10,000 |
Power drill | 6 steel 2 plastic | |||
Jaws of life | 5 glass 0.5 plastic 10 steel 0.5 gold bar 3 plasma | |||
Ore bag of holding | 20 steel 7.5 silver bar 1.5 uranium 15 plasma |
Mass Excavation | 2 | 12,500 |
Diamond tipped mining drill | 6 steel 2 silver bar 2 plastic 1 refined diamond | |||
Handheld mass scanner | 8 steel 0.5 plastic 3 glass |
Space Scanning | 2 | 7,500 |
Holofan projector | 3 steel 0.5 plastic 0.5 glass |
Advanced Atmospherics | 2 | 7,500 |
Bag of holding | 20 steel 7.5 silver bar 1.5 uranium 15 plasma |
Bluespace Storage | 3 | 15,000 |
Satchel of holding | 20 steel 7.5 silver bar 1.5 uranium 15 plasma | |||
Duffelbag of holding | 20 steel 7.5 silver bar 1.5 uranium 15 plasma | |||
Microreactor power cell | 5 steel 2 uranium 4 glass 1 gold bar |
Portable Fission | 3 | 10,000 |
Arsenal
Item | Crafting Cost | Research | Tier | Research Cost |
---|---|---|---|---|
Advanced remote signaller | 1 steel 2 plastic 1 plasma |
Explosive Technology | 1 | 10,000 |
Signal trigger | 3 steel 2 plastic | |||
Voice trigger | ||||
Timer trigger | ||||
Flash payload | 0.5 steel 1 plastic 0.5 glass | |||
Chemical payload | 2 steel 3 plastic | |||
Proto-kinetic accelerator | 10 steel 5 glass 1 silver bar |
Salvage Weapons | 1 | 5,000 |
Svalinn laser pistol | 20 steel 3 plastic 5 gold bar |
Experimental Battery Ammo | 3 | 15,000 |
Experimental
Item | Crafting Cost | Research | Tier | Research Cost |
---|---|---|---|---|
Node scanner | 1 steel 0.5 plastic |
Basic XenoArcheology | 1 | 5,000 |
G.O.R.I.L.L.A. gauntlet | 5 glass 3 plastic 15 steel 2.5 silver bar 5 plasma |
Anomaly Core Harnessing | 1 | 10,000 |
Anomaly locator | 4 steel 1 glass |
Basic Anomalous Research | 1 | 5,000 |
Wide-spectrum anomaly locator | 4 steel 1 glass | |||
Magboots | 10 steel 5 plastic |
Local Magnetism | 1 | 7,500 |
Moon boots | 6 steel | |||
Portable particle decelerator | 7.5 steel 1.5 uranium 0.5 plastic 1.5 plasma |
Deterrence Technologies | 2 | 7,500 |
Force field projector | 5 steel 1 glass 0.5 plastic 3 plasma | |||
C.H.I.M.P. handcannon | 5 steel 4 glass |
Advanced Anomaly Research | 2 | 10,000 |
Quantum spin inverter | 7 steel 1 glass 1 uranium |
Quantum Leaping | 3 | 10,000 |
Tether gun | 5 steel 4 glass 1 silver bar |
Gravity Manipulation | 3 | 10,000 |
Force gun | 5 steel 4 glass 2 silver bar |
Civilian Services
Item | Crafting Cost | Research | Tier | Research Cost |
---|---|---|---|---|
Synthesizer | 3 steel 3 plastic 1 glass |
Advanced Entertainment | 1 | 7,500 |
Advanced mop | 1 steel 4 plastic 1 glass |
Advanced Cleaning | 2 | 10,000 |
Mega spray bottle | 2.5 plastic | |||
Spray nozzle | 15 steel 5 glass |
Advanced Spray | 2 | 10,000 |
Backpack water tank | 2.5 steel 10 glass | |||
Astro-grass | 1 plastic |
Faux Astro-Tiles | 2 | 5,000 |
Mowed astro-grass | 1 plastic | |||
Jungle astro-grass | 1 plastic | |||
Astro-ice | 1 plastic | |||
Astro-snow | 1 plastic | |||
Cryostasis beaker | 2.5 steel 0.5 plastic |
Biochemical Stasis | 2 | 7,500 |
Cryostasis syringe | 2 steel 0.5 plastic | |||
Speed boots | 15 steel 10 plastic 5 silver bar |
Quantum Fiber Weaving | 3 | 10,000 |
Bluespace beaker | 5 steel 0.5 silver bar 5 plastic 1.5 plasma |
Bluespace Chemistry | 3 | 10,000 |
Bluespace syringe | 2.5 glass 1.5 plastic 1 steel 0.5 silver bar 1 plasma |
Circuit Imprinter
The Circuit Imprinter is a machine capable of printing machine boards used for creating machines and computers. They require steel, glass and gold.
Machine boards can be inserted into a Machine Frame whilst electronics can be inserted into computers or other machines built with Construction.
Industrial
Item | Crafting Cost | Research | Tier | Research Cost |
---|---|---|---|---|
Ripley central control module | 1 steel 5 glass 3 plastic 1 gold bar |
Ripley APLU | 1 | 7,500 |
Ripley peripherals control module | 1 steel 5 glass 3 plastic 1 gold bar | |||
P.A.C.M.A.N.-type portable generator machine board | 1 steel 3 plastic 5 glass |
Power Generation | 1 | 7,500 |
S.U.P.E.R.P.A.C.M.A.N.-type portable generator machine board | 1 steel 3 plastic 5 glass | |||
J.R.P.A.C.M.A.N.-type portable generator machine board | 1 steel 3 plastic 5 glass | |||
Power monitoring computer board | 1 steel 3 plastic 5 glass | |||
Solar control computer board | 1 steel 3 plastic 5 glass | |||
Emitter machine board | 1 steel 3 plastic 5 glass | |||
Solar tracker electronics | 1 steel 3 plastic 5 glass | |||
Hyper convection circuit imprinter machine board | 1 steel 5 glass 3 plastic 1 gold bar |
Industrial Engineering | 1 | 10,000 |
Hyper convection autolathe machine board | 1 steel 5 glass 3 plastic 1 gold bar | |||
Hyper convection protolathe machine board | 1 steel 5 glass 3 plastic 1 gold bar | |||
Sheet-meister 2000 machine board | 1 steel 3 plastic 5 glass | |||
Flatpacker 1001 machine board | 1 steel 5 glass 3 plastic 1 gold bar |
Mechanical Compression | 1 | 10,000 |
Industrial ore processor machine board | 1 steel 5 glass 3 plastic 1 gold bar |
Salvage Equipment | 1 | 7,500 |
Freezer thermomachine machine board | 1 steel 5 glass 3 plastic 1 gold bar |
Atmospherics | 1 | 7,500 |
Gas recycler board | 1 steel 3 plastic 5 glass | |||
Turbo recharger machine board | 1 steel 5 glass 3 plastic 1 gold bar |
Advanced Power Cells | 1 | 7,500 |
Shuttle console board | 1 steel 5 glass 3 plastic 1 gold bar |
Shuttlecraft | 2 | 10,000 |
Mini gravity generator machine board | 1 steel 5 glass 3 plastic 1 gold bar | |||
Thruster machine board | 1 steel 3 plastic 5 glass | |||
Gyroscope machine board | 1 steel 3 plastic 5 glass | |||
Radar console computer board | 1 steel 3 plastic 5 glass |
Space Scanning | 2 | 7,500 |
Hellfire freezer machine board | 1 steel 1 silver bar 3 plastic 5 glass |
Advanced Atmospherics | 2 | 7,500 |
Portable scrubber machine board | 1 steel 3 plastic 5 glass |
Arsenal
Item | Crafting Cost | Research | Tier | Research Cost |
---|---|---|---|---|
PTK-800 "Matter Dematerializer" | 1 steel 3 plastic 5 glass |
Salvage Weapons | 1 | 5,000 |
Experimental
Item | Crafting Cost | Research | Tier | Research Cost |
---|---|---|---|---|
Analysis computer board | 1 steel 5 glass 3 plastic 1 gold bar |
Basic XenoArcheology | 1 | 5,000 |
Artifact analyzer machine board | 1 steel 5 glass 3 plastic 1 gold bar | |||
A.P.E. machine board | 1 steel 3 plastic 5 glass |
Basic Anomalous Research | 1 | 5,000 |
Anomaly vessel machine board | 1 steel 3 plastic 5 glass | |||
Exosuit fabricator machine board | 1 steel 3 plastic 5 glass |
Basic Robotics | 1 | 5,000 |
Tech disk terminal board | 1 steel 5 glass 3 plastic 1 gold bar |
Alternative Research | 1 | 5,000 |
Artifact crusher machine board | 1 steel 5 glass 3 plastic 1 gold bar |
Artifact Recycling | 2 | 5,000 |
Anomaly synchronizer machine board | 1 steel 1 silver bar 3 plastic 5 glass |
Advanced Anomaly Research | 2 | 10,000 |
Experimental anomaly vessel machine board | 1 steel 5 glass 3 plastic 1 gold bar |
Civilian Services
Item | Crafting Cost | Research | Tier | Research Cost |
---|---|---|---|---|
Seed extractor machine board | 1 steel 3 plastic 5 glass |
Basic Hydroponics | 1 | 5,000 |
Hydroponics tray machine board | 1 steel 3 plastic 5 glass | |||
Industrial reagent grinder machine board | 1 steel 5 glass 3 plastic 1 gold bar | |||
Lipid extractor machine board | 1 steel 3 plastic 5 glass |
Meat Manipulation | 1 | 7,500 |
Biocube fabricator machine board | 1 steel 5 glass 3 plastic 1 gold bar | |||
Biomass reclaimer machine board | 1 steel 5 glass 3 plastic 1 gold bar | |||
HAMTR central control module | 1 steel 5 glass 3 plastic 1 gold bar |
Critter Mechs | 1 | 7,500 |
HAMTR peripherals control module | 1 steel 5 glass 3 plastic 1 gold bar | |||
Television board | 1 steel 3 plastic 5 glass |
Advanced Entertainment | 1 | 7,500 |
Digital audio workstation machine board | 1 steel 3 plastic 5 glass | |||
News manager console board | 1 steel 3 plastic 5 glass | |||
Jukebox machine board | 1 steel 3 plastic 5 glass | |||
Surveillance camera router board | 1 steel 3 plastic 5 glass |
A/V Communication | 1 | 5,000 |
Surveillance camera wireless router board | 1 steel 3 plastic 5 glass | |||
Movable wireless camera board | 1 steel 3 plastic 5 glass | |||
Wireless camera board | 1 steel 3 plastic 5 glass | |||
Surveillance camera monitor board | 1 steel 3 plastic 5 glass | |||
Surveillance wireless camera monitor board | 1 steel 3 plastic 5 glass | |||
Telecommunication server machine board | 1 steel 3 plastic 5 glass | |||
H.O.N.K. central control module | 1 steel 1 bananium 3 plastic 5 glass |
H.O.N.K. Mech | 2 | 7,500 |
H.O.N.K. peripherals control module | 1 steel 1 bananium 3 plastic 5 glass | |||
H.O.N.K. weapon control and targeting module | 1 steel 1 bananium 3 plastic 5 glass | |||
Cargo telepad machine board | 1 steel 5 glass 3 plastic 1 gold bar |
Bluespace Cargo Transport | 2 | 15,000 |
Stasis bed machine board | 1 steel 5 glass 3 plastic 1 gold bar |
Biochemical Stasis | 2 | 7,500 |
Cryo pod machine board | 1 steel 5 glass 3 plastic 1 gold bar |
Exosuit Fabricator
The Exosuit Fabricator is a machine that is capable of crafting a large variety of Cyborg and Mech parts. The Exosuit Fabricator is a material hungry machine and can use , gold, silver, steel, plastic, and glass. The Exosuit Fabricator is a vital part of plasmaCyborg creation and many of the advanced pieces are stuck behind research.
Industrial
Item | Crafting Cost | Research | Tier | Research Cost |
---|---|---|---|---|
Ripley harness | 15 steel 12 glass |
Ripley APLU | 1 | 7,500 |
Ripley left arm | 10 steel 7.5 glass | |||
Ripley right arm | 10 steel 7.5 glass | |||
Ripley left leg | 10 steel 7.5 glass | |||
Ripley right leg | 10 steel 7.5 glass | |||
Hydraulic clamp | 5 steel 2 plastic | |||
Mining cyborg module | Lua error in Module:Item_recipe at line 560: failed to generate a recipe for item: no recipe was found for item 'mining cyborg module' (input method: 'ExosuitFabricator'). Make sure a recipe exists for this item or define a product override for an existing recipe in Module:Item recipe. | Salvage Equipment | 1 | 7,500 |
Grappling gun cyborg module | Lua error in Module:Item_recipe at line 560: failed to generate a recipe for item: no recipe was found for item 'grappling gun cyborg module' (input method: 'ExosuitFabricator'). Make sure a recipe exists for this item or define a product override for an existing recipe in Module:Item recipe. | |||
GPS cyborg module | 2.5 steel 2.5 glass 2.5 plastic |
Space Scanning | 2 | 7,500 |
Advanced tool cyborg module | 5 steel 2.5 plastic 5 glass 0.5 gold bar |
Advanced Tools | 2 | 10,000 |
RCD cyborg module | Lua error in Module:Item_recipe at line 560: failed to generate a recipe for item: no recipe was found for item 'RCD cyborg module' (input method: 'ExosuitFabricator'). Make sure a recipe exists for this item or define a product override for an existing recipe in Module:Item recipe. |
Arsenal (None)
Experimental
Item | Crafting Cost | Research | Tier | Research Cost |
---|---|---|---|---|
Anomaly cyborg module | 2.5 steel 2.5 glass 2.5 plastic |
Basic Anomalous Research | 1 | 5,000 |
Artifact cyborg module | 2.5 steel 2.5 glass 2.5 plastic |
Basic XenoArcheology | 1 | 5,000 |
Proximity sensor | 2 steel 3 glass |
Basic Robotics | 1 | 5,000 |
Civilian Services
Item | Crafting Cost | Research | Tier | Research Cost |
---|---|---|---|---|
Gardening cyborg module | 2.5 steel 2.5 glass 2.5 plastic |
Basic Hydroponics | 1 | 5,000 |
Harvesting cyborg module | 2.5 steel 2.5 glass 2.5 plastic | |||
Light replacer cyborg module | Lua error in Module:Item_recipe at line 560: failed to generate a recipe for item: no recipe was found for item 'light replacer cyborg module' (input method: 'ExosuitFabricator'). Make sure a recipe exists for this item or define a product override for an existing recipe in Module:Item recipe. | Robotic Cleanliness | 1 | 5,000 |
Advanced cleaning cyborg module | 5 steel 2.5 plastic 5 glass 0.5 gold bar |
Advanced Entertainment | 1 | 7,500 |
Musique cyborg module | Lua error in Module:Item_recipe at line 560: failed to generate a recipe for item: no recipe was found for item 'musique cyborg module' (input method: 'ExosuitFabricator'). Make sure a recipe exists for this item or define a product override for an existing recipe in Module:Item recipe. | |||
clowning cyborg module | Lua error in Module:Item_recipe at line 560: failed to generate a recipe for item: no recipe was found for item 'clowning cyborg module' (input method: 'ExosuitFabricator'). Make sure a recipe exists for this item or define a product override for an existing recipe in Module:Item recipe. | |||
HAMTR harness | 12 steel 10 glass |
Critter Mechs | 1 | 7,500 |
HAMTR left arm | 8 steel 6 glass | |||
HAMTR right arm | 8 steel 6 glass | |||
HAMTR left leg | 8 steel 6 glass | |||
HAMTR right leg | 8 steel 6 glass | |||
Small hydraulic clamp | 4 steel 1 plastic | |||
Vim harness | 5 steel 2 glass | |||
Advanced treatment cyborg module | 5 steel 2.5 plastic 5 glass 0.5 gold bar |
Mechanized Treatment | 2 | 5,000 |
Defibrillator cyborg module | 5 steel 2.5 plastic 5 glass 0.5 gold bar | |||
H.O.N.K. harness | 30 steel 12 glass 5 bananium |
H.O.N.K. Mech | 2 | 7,500 |
H.O.N.K. left arm | 30 steel 12 glass 5 bananium | |||
H.O.N.K. right arm | 30 steel 12 glass 5 bananium | |||
X H.O.N.K. right arm | 30 steel 12 glass 5 bananium | |||
H.O.N.K. right leg | 30 steel 12 glass 5 bananium | |||
Mech horn | 5 steel 2 bananium |
Security Techfab
Set deep within the security department sits the Security Techfab. The Security Techfab can use , steel, plastic, glass, silver, gold, and uranium. Providing the Security Techfab with materials will allow you to produces, ammo, grenades, guns, and laser weapons. Given some research this machine can turn your armory into an arsenal of the most dangerous weapons you can get a hold of. plasma
Industrial (None)
Arsenal
Item | Crafting Cost | Research | Tier | Research Cost |
---|---|---|---|---|
Magazine (.20 rifle uranium) | 0.25 steel 3 plastic 3 uranium |
Uranium Munitions | 1 | 7,500 |
Pistol magazine (.35 auto uranium) | 0.25 steel 0.65 plastic 1.2 uranium | |||
Magazine (.30 rifle uranium) | 0.25 steel 3.6 plastic 3.6 uranium | |||
Speed loader (.45 magnum uranium) | 0.5 steel 1.5 plastic 1.1 uranium | |||
Ammunition box (.35 auto uranium) | 6 uranium 3 plastic | |||
Ammunition box (.45 magnum uranium) | 1.8 uranium 2.4 plastic | |||
Ammunition box (.30 rifle uranium) | 6 uranium 6 plastic | |||
Ammunition box (.20 rifle uranium) | 5 uranium 5 plastic | |||
Lua error in Module:Item at line 83: item generation failed: no item was found by ID/name 'shotgun uranium cartridges dispenser'. | Lua error in Module:Item at line 98: item ID lookup failed: no item was found by ID/name 'shotgun uranium cartridges dispenser'. Make sure that an item exist with this ID or a name override is defined. | |||
Truncheon | 3 steel 3 plastic |
Advanced Riot Control | 1 | 8,000 |
Telescopic shield | 3 steel 8 glass | |||
Holobarrier projector | 3 steel 0.5 glass 0.5 plastic | |||
Disabler SMG | 10 steel 5 plastic 5 glass | |||
Laser rifle | 20 steel 5 plastic 8 glass |
Weaponized Laser Manipulation | 1 | 7,500 |
Signal trigger | 3 steel 2 plastic |
Explosive Technology | 1 | 10,000 |
Voice trigger | 3 steel 2 plastic | |||
Timer trigger | 3 steel 2 plastic | |||
Flash payload | 0.5 steel 1 plastic 0.5 glass | |||
Explosive payload | 0.5 glass 1 plastic 1 steel 0.5 silver bar 0.5 plasma | |||
Magazine (.20 rifle incendiary) | 0.25 steel 4.5 plastic |
Draconic Munitions | 1 | 10,000 |
Pistol magazine (.35 auto incendiary) | 0.25 steel 1.2 plastic | |||
Magazine (.30 rifle incendiary) | 0.25 steel 5.4 plastic | |||
Speed loader (.45 magnum incendiary) | 0.5 steel 1.5 plastic | |||
Ammunition box (.35 auto incendiary) | 6 plastic | |||
Ammunition box (.45 magnum incendiary) | 2.4 plastic | |||
Ammunition box (.30 rifle incendiary) | 9 plastic | |||
Ammunition box (.20 rifle incendiary) | 7.5 plastic | |||
Lua error in Module:Item at line 83: item generation failed: no item was found by ID/name 'shotgun incendiary cartridges dispenser'. | Lua error in Module:Item at line 98: item ID lookup failed: no item was found by ID/name 'shotgun incendiary cartridges dispenser'. Make sure that an item exist with this ID or a name override is defined. | |||
Ammo drum (.50 incendiary) | 1 steel 1.9 plastic | |||
Electropack | 5 steel 2.5 plastic 5 cloth |
Special Means | 1 | 5,000 |
Ammo drum (.50 beanbags) | 1.5 steel 1.4 plastic |
Nonlethal Ammunition | 1 | 5,000 |
Lua error in Module:Item at line 83: item generation failed: no item was found by ID/name 'tranquilizer cartridges dispenser'. | Lua error in Module:Item at line 98: item ID lookup failed: no item was found by ID/name 'tranquilizer cartridges dispenser'. Make sure that an item exist with this ID or a name override is defined. | |||
Lua error in Module:Item at line 83: item generation failed: no item was found by ID/name 'shotgun beanbag cartridges dispenser'. | Lua error in Module:Item at line 98: item ID lookup failed: no item was found by ID/name 'shotgun beanbag cartridges dispenser'. Make sure that an item exist with this ID or a name override is defined. | |||
Disabler | 3 steel 2 plastic 2 glass | |||
Laser cannon | 12.5 steel 7.5 plastic 5 gold bar |
Concentrated Laser Weaponry | 2 | 10,000 |
X-ray cannon | 15 steel 5 glass 2.5 plastic 1 gold bar |
Wave Particle Harnessing | 2 | 10,000 |
Small-capacity power cage | 2 steel 1 plastic |
Shuttle Basic Armament | 2 | 10,500 |
Medium-capacity power cage | 5 steel 2.5 plastic 5 glass 0.4 gold bar | |||
Grenade cartridge | 1.5 steel 0.5 plastic | |||
Flash grenade | 1.5 steel 1 plastic 0.2 glass | |||
Blast grenade | 4.5 steel 3 plastic 1.5 gold bar | |||
LSE-400c "Svalinn machine gun" machine board | 1 steel 3 plastic 5 glass | |||
LSE-1200c "Perforator" machine board | 1 steel 5 glass 3 plastic 1 gold bar | |||
EXP-320g "Friendship" machine board | 1 steel 5 glass 3 plastic 1 gold bar | |||
EMP grenade | 1.5 steel 1 plastic 0.2 glass |
Advanced Shuttle Weapons | 3 | 15,000 |
High-capacity power cage | 6 steel 4 plastic 8 glass 1 gold bar | |||
EXP-2100g "Duster" machine board | 1 steel 5 glass 3 plastic 1 gold bar | |||
Advanced laser pistol | 15 steel 10 glass 3 plastic 8.5 gold bar |
Portable Microfusion Weaponry | 3 | 15,000 |
Portable recharger | 5 glass 10 plastic 20 steel 20 uranium 5 plasma |
Experimental(None)
Civilian Services(None)
Medical Techfab
Anchored into the back of medical sits the Medical Techfab. The Medical Techfab can use , steel, plastic, glass, cloth, and plasma. A small amount of highly valuable items are acquired through the silverMedical Techfab through research.
Industrial (None)
Arsenal
Item | Crafting Cost | Research | Tier | Research Cost |
---|---|---|---|---|
Chemical payload | 2 steel 3 plastic |
Explosive Technology | 1 | 10,000 |
Experimental (None)
Civilian Services
Item | Crafting Cost | Research | Tier | Research Cost |
---|---|---|---|---|
Cryostasis beaker | 2.5 steel 0.5 plastic |
Biochemical Stasis | 2 | 7,500 |
Cryostasis syringe | 2 steel 0.5 plastic | |||
Bluespace beaker | 5 steel 0.5 silver bar 5 plastic 1.5 plasma |
Bluespace Chemistry | 3 | 10,000 |
Bluespace syringe | 2.5 glass 1.5 plastic 1 steel 0.5 silver bar 1 plasma |
Hyper Convection Machines
Hyper convection machine are a highly valuable upgrade that is obtained from the Industrial Engineering research node. Hyper convection machines will craft items at a 50% discount from the original cost. The trade-off when it comes to these powerful machines is that they produce an immense amount of heat. The heat that is produced from these machines can quickly become lethal if sufficient preparations are not made. One of the ways to make a safe enclosure for hyper convection machines is:
- Un-wrench the machines and move the protolathe, autolathe, and circuit imprinter to the back wall. If there is a , move it out of the way. R&D computer
- Build a 2x3 box of . At the middle-right side of the box create a directional reinforced windows. windoor
- Create an and a air alarm. Place the air sensor within the box at the center right, and the air alarm nearby for convenience. air sensor
- Create one (required) or two (optional) at the top-right and bottom-right of the box.4a. Set the space heaters to have High energy consumption and make sure that they are On. space heater(s)
- Either hack the air alarm or ask an engineer to help you with networking. To hack the air alarm we must first use a on it to open the panel. When the panel is open use a screwdriver tool on the air alarm itself. The lights above refer to the wires below. The wire that we are looking to cut is the ACC wire. The ACC wire is what controls who is authorized to network and control the Air Alarm.5a. Cut the wires from left to right (by clicking on them with a wirecutter in hand) until you get the ACC light to turn off. You may get unlucky like I did and hit a power wire before the ACC wire, you will get shocked because of this. Skip the power wire and continue until you reach the ACC wire. Once you have found the ACC wire repair all other wires (by clicking on them with a wirecutter in hand) and leave the ACC wire cut. Close the panel on the air alarm with the screwdriver. wirecutter
- Use a or a multitool and click on the air sensor first, followed by the air alarm.6a. Click Add on the air alarm GUI and then close the GUI. network configurator
- In a similar process, use a multitool or a network configurator and click on the windoor first, followed by the air alarm. 7a. Click the Danger button and then click Close. Click on the Warning button and click Close. Finally, click the Normal button and then click Open. Then click the Done button.
- Create the at the Circuit Imprinter. Create or gather 1 matter bin and 1 igniter. Use a screwdriver to open the panel on the Circuit Imprinter.8a. Use a crowbar to deconstruct the imprinter into a machine frame.8b. Use a crowbar again to remove the parts from the machine frame.8c. Remove the Circuit Imprinter machine board from the stack of items. Click on the machine frame while holding the hyper convection Circuit Imprinter machine board. Shift click the machine frame and fill it with the rest of the materials that it requires. (You should have all the materials if the previous steps were followed).8d. Screwdriver the machine frame to finish the construction. (If this does not work you are missing materials). hyper convection circuit imprinter machine board
- Repeat step 8 through 8d with the Protolathe and Autolathe machines.
- Congratulations! You have built a hyper convection machines and a safe setup! Good work fellow scientist!
Troubleshooting
"I can't get any points/I can't print anything"
The likely cause is that the Lathe/Imprinter/Computer isn't synced up with the RD server.
To fix this in the Lathe/Imprinter/Computer click Server list, click on ID x || RDSERVER and then exit the window.