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{{Callout|Info|h=<big>Uh oh, this page is still under research!</big>|Due to the nature of science, this page can be out of date or lacking information. This page will be updated as soon as we can. We thank you for your patience crewmate!|align=Center|image=Kaleigh.png}}'''Welcome to the Science department!'''
{{Callout|Info|h=<big>Uh oh, this page is still under research!</big>|Due to the nature of science, this page can be out of date or lacking information. This page will be updated as soon as we can. We thank you for your patience crewmate!|align=Center|image=Kaleigh.png}}
'''Welcome to the Science department!'''


One second you might be excitedly stumbling onto a money printing artifact. The next moment that same artifact turns science department into a crater. This department is all about throwing caution to the wind all while you scream "'''In the name of science!!"'''
One second you might be excitedly stumbling onto a money printing artifact. The next moment that same artifact turns science department into a crater. This department is all about throwing caution to the wind all while you scream "'''In the name of science!!'''"


Science ''(commonly called R&D or RnD)'' is a large department that is composed of a few sections. The sections that are under the science department includes '''Robotics''', '''Anomalous Research''', and '''Xenoarcheology'''. There are three jobs that are typically associated with the science department. The jobs that are associated with science includes '''Research Director''', '''Scientist''', '''Research Assistant''', and '''Cyborgs'''.
'''Science''', also called '''Research and Development''', '''R&D''', or '''RnD''', is a large department that revolves around the acquisition and use of research points to gain new technologies for the station. The department is composed of three subdepartments—[[Anomalous Research]], [[Xenoarcheology]], and [[Robotics]]—and it's staffed by the [[Research Director]], [[scientist]]s, and [[research assistant]]s, with [[cyborg]]s being manufactured by the department.
 
The department typically lies behind purple and grey doors. In the department typically exists a set of Lathe and Science machines. Often you will see lockers with lab equipment in them.
 
Science gameplay largely revolves around the acquisition and use of '''research points''' to gain new technologies for the station.


{{TOC|depth=3}}
{{TOC|depth=3}}


== Sections of Science ==
== Subdepartments ==
 
=== [[Robotics]] ===
[[File:Cyborg (Si-8864)-South-4944.png|left|100px]]
'''Robotics''' is the synthetic lifeblood of the station.
 
Robotics is a department that strives to create as many synthetic lives as they can to help the station and it's crew. Roboticists can make small and helpful bots, such as medibots. They may also focus on more expensive creations like cyborgs and mechs like the Ripley.
 


=== [[Anomalous Research]] ===
=== Anomalous Research ===
[[File:Anomgenbase.png|left|100px]]  
[[File:Anomgenbase.png|left|100px]]  
'''Anomalous Research''' is a subdepartment of R&D focused around the containment and manipulation of various unique anomalies.
[[Anomalous Research]] is a subdepartment of R&D focused around the containment and manipulation of various unique anomalies.
 
One of [[Research and Development|R&D's]] main ways to harvest research points, and the leading cause of headaches in captains of non-coordinated stations. These anomalies can be extremely dangerous to the station if left alone so be careful!


One of R&D's main ways to harvest research points, and the leading cause of headaches in captains of non-coordinated stations. These anomalies can be extremely dangerous to the station if left alone so be careful!


=== [[Xenoarcheology]] ===
=== Xenoarcheology ===
[[File:Alien artifact-East-4911.png|left|100px]]
[[File:Alien artifact-East-4911.png|left|100px]]
'''Xenoarcheology''' is the other main methodology for producing research points.  
[[Xenoarcheology]] is the other main methodology for producing research points.  


This methodology for harvesting is simultaneously safer for the station and more dangerous for science personnel. This section of science involves a lot of trial and error to figure out to activate alien artifacts. These artifacts can be really mild or really dangerous depending on their depth.
This methodology for harvesting is simultaneously safer for the station and more dangerous for science personnel. This section of science involves a lot of trial and error to figure out to activate alien artifacts. These artifacts can be really mild or really dangerous depending on their depth.


=== Robotics ===
[[File:Cyborg (Si-8864)-South-4944.png|left|100px]]
[[Robotics]] is the synthetic lifeblood of the station.


== Jobs of Science ==
Robotics is a department that strives to create as many synthetic lives as they can to help the station and it's crew. Roboticists can make small and helpful bots, such as medibots. They may also focus on more expensive creations like cyborgs and mechs like the Ripley.


=== [[Research Director]] ===
== Staff ==
[[File:Kaleigh.png|left|143x143px]]
The '''Research Director''' (Or RD) is in charge of the Science department and oversees the duties of [[Research and Development]].


While they will ideally have Scientists under them to aid in research, they are expected to have at least a fundamental understanding of how to operate their department. The Research Director will be focusing on teaching any staff that needs assistance. The Research Director is also expected to lead the team through a path of research through the [[Research and Development#R&D Tree|Research Tree]]. The Research Director might also have to pick up any role that is missing so that the department remains functional.
=== Research Director ===
[[File:RD.png|left|100px]]
The [[Research Director]] (often shortened to RD) is in charge of the Science department and oversees the duties of Research and Development.  


While they will ideally have Scientists under them to aid in research, they are expected to have at least a fundamental understanding of how to operate their department. The Research Director will be focusing on teaching any staff that needs assistance. The Research Director is also expected to lead the team through a path of research through the Research Tree. The Research Director might also have to pick up any role that is missing so that the department remains functional.


=== [[Scientist]] ===
=== Scientist ===
[[File:Vince Shaw-South.png|left|100px]]
[[File:Vince Shaw-South.png|left|100px]]
'''Scientists''' follow guidance, direction, and tasks assigned by the Research Director.  
[[Scientist]]s follow guidance, direction, and tasks assigned by the Research Director.  


Scientists are usually tasked with providing research points by researching artifacts or studying anomalies. Scientists may also be tasked with building and providing various high tech tools, weapons, equipment, and machines to the other various departments. It's important as a scientist to be kind to your colleagues, provide gifts for others, and throw caution to the wind '''in the name of science!!'''
Scientists are usually tasked with providing research points by researching artifacts or studying anomalies. Scientists may also be tasked with building and providing various high tech tools, weapons, equipment, and machines to the other various departments. It's important as a scientist to be kind to your colleagues, provide gifts for others, and throw caution to the wind '''in the name of science!!'''


 
=== Research Assistant ===
=== [[Research Assistant]] ===
[[File:Eric Poley-South.png|left|100px]]
[[File:Eric Poley-South.png|left|100px]]
'''Research assistants''' follow guidance, direction, and tasks assigned by the Research Director and Scientists.  
[[Research assistant]]s follow guidance, direction, and tasks assigned by the Research Director and Scientists.  


Research assistants are usually tasked with providing research points by researching artifacts or studying anomalies. Feel free to ask someone higher up if you get confused on what to do or how to do something. Study, learn, and watch your teacher blow up the science department while trying to teach you artifacts!
Research assistants are usually tasked with providing research points by researching artifacts or studying anomalies. Feel free to ask someone higher up if you get confused on what to do or how to do something. Study, learn, and watch your teacher blow up the science department while trying to teach you artifacts!


 
=== Cyborg ===
=== [[Cyborg]] ===
[[File:Cyborg (Si-8864)-South-4944.png|left|100px]]
[[File:Cyborg (Si-8864)-South-4944.png|left|100px]]
Brought to life by the power of research and technology sits the silicon life of the '''Cyborg'''.  
Brought to life by the power of research and technology sits the silicon life of the [[Cyborg]].  


The cyborg is bound by [[Server Rules#Silicones must follow Silicon Rules|silicon laws]] that restrict how they can interact with others. With a default "crewsimov" set of laws the cyborg will be out to help the crew in any way they are asked to. Cyborgs typically will report to science to assist research and in turn gain the benefit of new chasis and modules that will aid their goals.
The cyborg is bound by [[Server Rules#Silicones must follow Silicon Rules|silicon laws]] that restrict how they can interact with others. With a default "crewsimov" set of laws the cyborg will be out to help the crew in any way they are asked to. Cyborgs typically will report to science to assist research and in turn gain the benefit of new chasis and modules that will aid their goals.


== Point Generation ==
== Researching technologies ==
Research points can be acquired through a few different sources.


The most profitable form of point generation is [[Xenoarcheology]], which is the process of analyzing and activating different randomly generated artifacts that can be found via events, salvage debris, and by ordering them from cargo. Most artifacts have more than one "Stimulus-Reaction" combination (known scientifically as Nodes), so make sure to scan and activate as many of them as you can before selling it to cargo, or keeping it around because its effects are cool enough to warrant keeping.
Research points are used to unlock new technologies and can be acquired through a few different sources, the most profitable being Xenoarcheology, which is the process of analyzing and activating different randomly generated artifacts that can be found via events, [[salvage]] debris, and by ordering them from cargo. Most artifacts have more than one Stimulus-Reaction combination (known scientifically as Nodes), so make sure to scan and activate as many of them as you can before selling it to cargo, or keeping it around because its effects are cool enough to warrant keeping.


Another highly valuable source of research points is [[Anomalous Research]]. Most R&D departments come equipped with an Anomaly Generator, Anomalous Particle Emitters (A.P.E.) and Anomaly Vessels, which are used to spawn, interact with, and generate points from anomalies respectively. Anomalies can come in different forms, ranging from raging balls of pink-hot matter, to electrically-discharging motes of light, to radioactive gravity wells, so make sure to wear some protective gear while studying them.
Another highly valuable source of research points is Anomalous Research. Most R&D departments come equipped with an Anomaly Generator, Anomalous Particle Emitters (A.P.E.), and Anomaly Vessels, which are used to spawn, interact with, and generate points from anomalies respectively. Anomalies can come in different forms, ranging from raging balls of pink-hot matter to electrically-discharging motes of light to radioactive gravity wells, so make sure to wear some protective gear while studying them.


Points can also be acquired through research disks, which can be found in maintenance, salvaged from space, or found on expeditions.
Points can also be acquired through research disks, which can be found in maintenance, expeditions, or salvaged from space.


== R&D System ==
[[File:RDComputer.png|100px]]
[[File:R&D Console UI.png|alt=The user interface of the R&D Console|thumb|The user interface of the R&D Console]]
[[File:R&D Console UI.png|alt=The user interface of the R&D Console|thumb|The user interface of the R&D Console]]
In the R&D computer new technologies can be unlocked via points. To research a technology, click on it if it's in the ''Unlockable technologies'' column. Technologies in the ''Future technologies'' are locked behind others, requiring you to research a previous technology (in the ''Unlockable technologies'' column). Technologies in the ''Unlocked technologies'' section have already been researched.
New technologies can be researched in the R&D Console by using previously generated points. When opening the console, it will display the department's current amount of research points, Main Discipline, and tiers for each discipline. On the right side of the console's window is a list of four different technologies, one for each discipline. This list is randomized each time the department researches a new technology, taking from the ''Researchable Technologies'' list on the left side. Technologies that have already been researched are listed in the ''Unlocked Technologies'' section.


=== R&D Tree ===
The four disciplines into which technologies are categorized are ''Industrial'', ''Arsenal'', ''Experimental'', and ''Civilian Services'', with the first three being aimed towards the [[Engineering]], [[Security]], and Science departments respectively, while Civilian Services mainly covers [[Service]], with a handful of technologies aimed at [[Medical]] and [[Cargo]].
The R&D tree is the main focus of the R&D system. The R&D Tree system is composed of four categories: Industrial, Arsenal, Experimental, and Civilian Services. When accessing the R&D console you will get a choice of one node of each of the four categories.


The nodes are sorted into multiple tiers.  
Technologies are ranked into three tiers, with tier 1 being lower than tier 2 and this, in turn, being lower than tier 3. Generally, higher tier technologies unlock stronger and better equipment than lower tiers. To research higher tier technologies, the department must increase the tier of the respective discipline, done by researching the majority of technologies available in the prior tier. For example, researching the majority of tier 1 Industrial technologies will allow scientists to the research tier 2 Industrial technologies, but not tier 2 Arsenal, Experimental, or Civilian Services technologies.
<ul>
* Tier 1 has basic technologies.


* Tier 2 has moderately advanced technologies.
Assuming they have enough points, the Science department can research all tier 1 and tier 2 technologies but, generally, they must choose a single discipline to increase to tier 3, as researching tier 3 technologies for one discipline will lock out tier 3 technologies for the other three disciplines. This tier 3 discipline becomes their ''Main Discipline''. It is possible to get tier 3 technologies from other disciplines, either through gambling with the Technology Disk Terminal or by acquiring multiple RD servers, as the Main Discipline is only a per-server limit.


* Tier 3 has highly advanced technologies.
All the progress made by the Science department, including points and technologies, is stored in the RD server; if the department loses its server, all unlocked technologies will be lost and all connected fabricators will lose the ability to craft items associated with these technologies.
</ul>
To advance from one tier to another you must purchase the majority of a single tier from a category before you can advance to the next. For example, buying the majority of the tier 1 Industrial category will advance you to the tier 2 industrial category.  


'''You can research all nodes from each category until you research a tier 3 research from one category. Researching the tier 3 node from a category will lock you to that category as your "Main Discipline".''' It is possible to acquire multiple R&D servers but the game will only allow one Main Discipline per R&D server. Tier three research that is not your Main Discipline may also be acquired through gambling with the '''[[Research and Development#Alternative Research|Technology Disk Terminal]]'''.
=== List of technologies ===


==== Industrial ====
==== Industrial ====
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===== Tier 1 =====
===== Tier 1 =====
{{Collapse|
{{Collapse|
{{
{{Technology box
Callout|Warning|h=<big>Power Generation - Costs: 7,500</big>|image=P.A.C.M.A.N.-type portable generator-East-34358.png|
|name    = Advanced Powercells
* {{item|P.A.C.M.A.N.-type portable generator machine board|cap=1}}
|image   = Turbo recharger-East-34323.png
* {{item|S.U.P.E.R.P.A.C.M.A.N.-type portable generator machine board|cap=1}}
|color    = EEAC34
* {{item|J.R.P.A.C.M.A.N.-type portable generator machine board|cap=1}}
|cost    = 7500
* {{item|Power monitoring computer board|cap=1}}
|unlocks  =
* {{item|Solar control computer board|cap=1}}
* {{item|high-capacity power cell|cap=1}}
* {{item|Solar tracker electronics|cap=1}}
* {{item|turbo recharger machine board|cap=1}}
* {{item|Emitter machine board|cap=1}}
* {{item|advanced SMES machine board|cap=1}}
}}
}}
{{
{{Technology box
Callout|Warning|h=<big>Industrial Engineering - Costs: 10,000</big>|image=Hyper convection protolathe-East-3552.png|
|name    = Atmospherics
* {{item|Hyper convection circuit imprinter machine board|cap=1}}
|image   = Freezer-East-34161.png
* {{item|Hyper convection autolathe machine board|cap=1}}
|color    = EEAC34
* {{item|Hyper convection protolathe machine board|cap=1}}
|cost    = 7500
* {{item|Sheet-meister 2000 machine board|cap=1}}
|unlocks  =
* {{item|freezer thermomachine machine board|cap=1}}
* {{item|gas recycler board|cap=1}}
}}
}}
{{Callout|Warning|h=<big>Atmospherics - Cost: 7,500</big>|image=freezer-East-34161.png|
{{Technology box
* {{item|Freezer thermomachine machine board|cap=1}}
|name    = Industrial Engineering
* {{item|Gas recycler board|cap=1}}
|image   = Hyper convection protolathe-East-3552.png
|color    = EEAC34
|cost    = 10000
|unlocks  =
* {{item|hyper convection autolathe machine board|cap=1}}
* {{item|hyper convection protolathe machine board|cap=1}}
* {{item|hyper convection circuit imprinter machine board|cap=1}}
* {{item|sheet-meister 2000 machine board|cap=1}}
}}
}}
{{Callout|Warning|h=<big>Mechanical Compression - Cost: 10,000</big>|image=Flatpacker 1001-East-34041.png|
{{Technology box
|name    = Mechanical Compression
|image   = Flatpacker 1001-East-34041.png
|color    = EEAC34
|cost    = 10000
|unlocks  =
* {{item|Flatpacker 1001 machine board|cap=1}}
* {{item|Flatpacker 1001 machine board|cap=1}}
}}
}}
{{Callout|Warning|h=<big>Salvage Equipment - Cost: 7,500</big>|image=Mining drill-East-28985.png|
{{Technology box
* {{item|Mining drill|cap=1}}
|name    = Power Generation
* {{item|Grappling gun|cap=1}}
|image   = P.A.C.M.A.N.-type portable generator-East-34358.png
* {{item|mining cyborg module|cap=1}}
|color    = EEAC34
* {{item|grappling gun cyborg module|cap=1}}
|cost    = 7500
* {{item|Industrial ore processor machine board|cap=1}}
|unlocks  =
* {{item|Welding gas mask|cap=1}}
* {{item|p.a.c.m.a.n.-type portable generator machine board|cap=1}}
}}
* {{item|s.u.p.e.r.p.a.c.m.a.n.-type portable generator machine board|cap=1}}
{{Callout|Warning|h=<big>Advanced Powercells - Cost: 7,500</big>|image=turbo recharger-East-34323.png|
* {{item|j.r.p.a.c.m.a.n.-type portable generator machine board|cap=1}}
* {{item|high-capacity power cell|cap=1}}
* {{item|solar control computer board|cap=1}}
* {{item|Turbo recharger machine board|cap=1}}
* {{item|solar tracker electronics|cap=1}}
* {{item|emitter machine board|cap=1}}
}}
}}
{{Callout|Warning|h=<big>Ripley APLU - Cost: 7,500</big>|image=Ripley APLU-East-34260.png|
{{Technology box
|name    = Ripley APLU
|image   = Ripley APLU-East-34260.png
|color    = EEAC34
|cost    = 7500
|unlocks  =
* {{item|ripley harness|cap=1}}
* {{item|ripley harness|cap=1}}
* {{item|ripley left arm|cap=1}}
* {{item|ripley left arm|cap=1}}
Line 138: Line 141:
* {{item|ripley left leg|cap=1}}
* {{item|ripley left leg|cap=1}}
* {{item|ripley right leg|cap=1}}
* {{item|ripley right leg|cap=1}}
* {{item|Ripley central control module|cap=1}}
* {{item|ripley central control module|cap=1}}
* {{item|Ripley peripherals control module|cap=1}}
* {{item|ripley peripherals control module|cap=1}}
* {{item|hydraulic clamp|cap=1}}
* {{item|hydraulic clamp|cap=1}}
}}
}}
{{Callout|Warning|h=<big>Space Scanning - Cost: 5,000</big>|image=Handheld mass scanner-East-29969.png|
{{Technology box
* {{item|Radar console computer board|cap=1}}
|name    = Salvage Equipment
* {{item|Handheld mass scanner|cap=1}}
|image   = Mining drill-East-28985.png
* {{item|GPS cyborg module|cap=1}}
|color    = EEAC34
|cost    = 7500
|unlocks  =
* {{item|mining drill|cap=1}}
* {{item|mineral scanner|cap=1}}
* {{item|industrial ore processor machine board|cap=1}}
* {{item|welding gas mask|cap=1}}
}}
{{Technology box
|name    = Space Scanning
|image    = Handheld mass scanner-East-29969.png
|color    = EEAC34
|cost    = 5000
|unlocks  =
* {{item|radar console computer board|cap=1}}
* {{item|handheld mass scanner|cap=1}}
}}
}}
}}
}}
===== Tier 2 =====
===== Tier 2 =====
{{Collapse|
{{Collapse|
{{Callout|Warning|h=<big>Advanced Atmospherics - Cost: 7,500</big>|image=Holofan projector-East-30069.png|
{{Technology box
* {{item|Hellfire freezer machine board|cap=1}}
|name    = Advanced Atmospherics
* {{item|Portable scrubber machine board|cap=1}}
|image   = Holofan projector-East-30069.png
* {{item|Holofan projector|cap=1}}
|color    = EEAC34
|cost    = 7500
|requires = Atmospherics
|unlocks  =
* {{item|hellfire freezer machine board|cap=1}}
* {{item|portable scrubber machine board|cap=1}}
* {{item|holofan projector|cap=1}}
}}
{{Technology box
|name    = Advanced Tools
|image    = Experimental welding tool-East-29469.png
|color    = EEAC34
|cost    = 10000
|unlocks  =
* {{item|experimental welding tool|cap=1}}
* {{item|power drill|cap=1}}
* {{item|jaws of life|cap=1}}
* {{item|advanced tool cyborg module|cap=1}}
* {{item|fulton|cap=1}}
* {{item|fulton beacon|cap=1}}
}}
{{Technology box
|name    = Mass Excavation
|image    = Diamond tipped mining drill-East-29780.png
|color    = EEAC34
|cost    = 12500
|unlocks  =
* {{item|ore bag of holding|cap=1}}
* {{item|diamond tipped mining drill|cap=1}}
* {{item|advanced mineral scanner|cap=1}}
* {{item|advanced mining cyborg module|cap=1}}
}}
}}
{{Callout|Warning|h=<big>Advanced Tools - Cost: 10,000</big>|image=Experimental welding tool-East-29469.png|
{{Technology box
* {{item|Experimental welding tool|cap=1}}
|name    = Shuttlecraft
* {{item|Power drill|cap=1}}
|image   = gyroscope-East-34395.png
* {{item|Jaws of life|cap=1}}
|color    = EEAC34
* {{item|Advanced tool cyborg module|cap=1}}
|cost    = 10000
* {{item|RCD cyborg module|cap=1}}
|unlocks  =
* {{item|shuttle console board|cap=1}}
* {{item|thruster machine board|cap=1}}
* {{item|gyroscope machine board|cap=1}}
* {{item|mini gravity generator machine board|cap=1}}
}}
}}
{{Callout|Warning|h=<big>Shuttlecraft - Cost: 10,000</big>|image=gyroscope-East-34395.png|
* {{item|Shuttle console board|cap=1}}
* {{item|Thruster machine board|cap=1}}
* {{item|Gyroscope machine board|cap=1}}
* {{item|Mini gravity generator machine board|cap=1}}
}}
}}
}}
===== Tier 3 =====
===== Tier 3 =====
{{Collapse|
{{Collapse|
{{Callout|Warning|h=<big>Bluespace Storage - Cost: 15,000</big>|image=Bag of holding-East-30158.png|
{{Technology box
* {{item|Bag of holding|cap=1}}
|name    = Bluespace Storage
* {{item|Satchel of holding|cap=1}}
|image   = Bag of holding-East-30158.png
* {{item|Duffelbag of holding|cap=1}}
|color    = EEAC34
|cost    = 15000
|unlocks  =
* {{item|bag of holding|cap=1}}
* {{item|satchel of holding|cap=1}}
* {{item|duffelbag of holding|cap=1}}
}}
}}
{{Callout|Warning|h=<big>Portable Fission - Cost: 10,000</big>|image=Powercellmicro.png|
{{Technology box
* {{item|Microreactor power cell|cap=1}}
|name    = Optimized Microgalvanism
|image   = Powercellmicro.png
|color    = EEAC34
|cost    = 10000
|requires = Advanced Powercells
|unlocks  =
* {{item|microreactor power cell|cap=1}}
* {{item|hyper-capacity power cell|cap=1}}
}}
}}
}}
}}
Line 184: Line 242:
===== Tier 1 =====
===== Tier 1 =====
{{Collapse|
{{Collapse|
{{Callout|Example|h=<big>Explosive Technology - Cost: 10,000</big>|image=Explosive payload-East-9873.png|
{{Technology box
* {{item|Advanced remote signaller|cap=1}}
|name    = Advanced Riot Control
* {{item|Signal trigger|cap=1}}
|image   = Truncheon-East-34786.png
* {{item|Voice trigger|cap=1}}
|color    = DC373B
* {{item|Timer trigger|cap=1}}
|cost    = 8000
* {{item|Flash payload|cap=1}}
|unlocks  =
* {{item|explosive payload|cap=1}}
* {{item|truncheon|cap=1}}
* {{item|Chemical payload|cap=1}}
* {{item|telescopic shield|cap=1}}
* {{item|holobarrier projector|cap=1}}
* {{item|disabler smg|cap=1}}
}}
}}
{{Callout|Example|h=<big>Draconic Munitions - Cost: 10,000</big>|image=Ammunition box (.35 auto incendiary)-East-35511.png|
{{Technology box
* {{item|shotgun incendiary cartridges dispenser|cap=1}}
|name    = Draconic Munitions
|image   = Ammunition box (.35 auto incendiary)-East-35511.png
|color    = DC373B
|cost    = 10000
|unlocks  =
* {{item|ammunition box (.50 incendiary)|cap=1}}
* {{item|magazine (.20 rifle incendiary)|cap=1}}
* {{item|magazine (.20 rifle incendiary)|cap=1}}
* {{item|pistol magazine (.35 auto incendiary)|cap=1}}
* {{item|pistol magazine (.35 auto incendiary)|cap=1}}
* {{item|smg magazine (.35 auto incendiary)|cap=1}}
* {{item|magazine (.30 rifle incendiary)|cap=1}}
* {{item|magazine (.30 rifle incendiary)|cap=1}}
* {{item|speed loader (.45 magnum incendiary)|cap=1}}
* {{item|speed loader (.45 magnum incendiary)|cap=1}}
Line 204: Line 270:
* {{item|ammunition box (.30 rifle incendiary)|cap=1}}
* {{item|ammunition box (.30 rifle incendiary)|cap=1}}
* {{item|ammunition box (.20 rifle incendiary)|cap=1}}
* {{item|ammunition box (.20 rifle incendiary)|cap=1}}
}}`
{{Technology box
|name    = Explosive Technology
|image    = Explosive payload-East-9873.png
|color    = DC373B
|cost    = 10000
|unlocks  =
* {{item|advanced remote signaller|cap=1}}
* {{item|signal trigger|cap=1}}
* {{item|voice trigger|cap=1}}
* {{item|timer trigger|cap=1}}
* {{item|flash payload|cap=1}}
* {{item|explosive payload|cap=1}}
* {{item|chemical payload|cap=1}}
}}
{{Technology box
|name    = Nonlethal Ammunition
|image    = shell (.50 beanbag)-East-10078.png
|color    = DC373B
|cost    = 5000
|unlocks  =
* {{item|ammo drum (.50 beanbags)|cap=1}}
* {{item|ammunition box (.50 tranquilizer)|cap=1}}
* {{item|ammunition box (.50 beanbag)|cap=1}}
* {{item|disabler|cap=1}}
}}
{{Technology box
|name    = Salvage Weapons
|image    = Proto-kinetic accelerator-East-9950.png
|color    = DC373B
|cost    = 5000
|unlocks  =
* {{item|proto-kinetic accelerator|cap=1}}
* {{item|ptk-800 "matter dematerializer" machine board|cap=1}}
}}
{{Technology box
|name    = Special Means
|image    = Electropack-East-35637.png
|color    = DC373B
|cost    = 5000
|unlocks  =
* {{item|electropack|cap=1}}
}}
}}
{{Callout|Example|h=<big>Uranium Munitions - Cost: 7,500</big>|image=Uranium-East-10122.png|
{{Technology box
|name    = Uranium Munitions
|image   = Uranium-East-10122.png
|color    = DC373B
|cost    = 7500
|unlocks  =
* {{item|magazine (.20 rifle uranium)|cap=1}}
* {{item|magazine (.20 rifle uranium)|cap=1}}
* {{item|pistol magazine (.35 auto uranium)|cap=1}}
* {{item|pistol magazine (.35 auto uranium)|cap=1}}
* {{item|smg magazine (.35 auto uranium)|cap=1}}
* {{item|magazine (.30 rifle uranium)|cap=1}}
* {{item|magazine (.30 rifle uranium)|cap=1}}
* {{item|speed loader (.45 magnum uranium)|cap=1}}
* {{item|speed loader (.45 magnum uranium)|cap=1}}
Line 214: Line 328:
* {{item|ammunition box (.30 rifle uranium)|cap=1}}
* {{item|ammunition box (.30 rifle uranium)|cap=1}}
* {{item|ammunition box (.20 rifle uranium)|cap=1}}
* {{item|ammunition box (.20 rifle uranium)|cap=1}}
* {{item|shotgun uranium cartridges dispenser|cap=1}}
* {{item|ammunition box (.50 uranium)|cap=1}}
}}
{{Callout|Example|h=<big>Special Means - Cost: 5,000</big>|image=Electropack-East-35637.png|
* {{item|electropack|cap=1}}
}}
{{Callout|Example|h=<big>Nonlethal Ammunition - Cost: 5,000</big>|image=shell (.50 beanbag)-East-10078.png|
* {{item|ammo drum (.50 beanbags)|cap=1}}
* {{item|tranquilizer cartridges dispenser|cap=1}}
* {{item|shotgun beanbag cartridges dispenser|cap=1}}
* {{item|disabler|cap=1}}
}}
{{Callout|Example|h=<big>Advanced Riot Control - Cost: 8,000</big>|image=Truncheon-East-34786.png|
* {{item|truncheon|cap=1}}
* {{item|telescopic shield|cap=1}}
* {{item|holobarrier projector|cap=1}}
* {{item|disabler SMG|cap=1}}
}}
}}
{{Callout|Example|h=<big>Weaponized Laser Manipulation - Cost: 7,500</big>|image=Laser rifle-East-35325.png|
{{Technology box
|name    = Weaponized Laser Manipulation
|image   = Laser rifle-East-35325.png
|color    = DC373B
|cost    = 7500
|unlocks  =
* {{item|laser rifle|cap=1}}
* {{item|laser rifle|cap=1}}
}}
{{Callout|Example|h=<big>Salvage Weapons - Cost: 5,000</big>|image=Proto-kinetic accelerator-East-9950.png|
* {{item|Proto-kinetic accelerator|cap=1}}
* {{item|PTK-800 "Matter Dematerializer" machine board|cap=1}}
}}
}}
}}
}}
===== Tier 2 =====
===== Tier 2 =====
{{Collapse|
{{Collapse|
{{Callout|Example|h=<big>Wave Particle Harnessing - Cost: 10,000</big>|image=X-ray cannon-East-35706.png|
{{Technology box
* {{item|x-ray cannon|cap=1}}
|name    = Concentrated Laser Weaponry
|image   = Laser cannon-East-35700.png
|color    = DC373B
|cost    = 10000
|unlocks  =
* {{item|laser cannon|cap=1}}
}}
{{Technology box
|name    = Kinetic Modifications
|image    = PKAModkitDamage.png
|color    = DC373B
|cost    = 7500
|unlocks  =
* {{item|pka modkit (damage)|cap=1}}
* {{item|pka modkit (range)|cap=1}}
* {{item|pka modkit (fire rate)|cap=1}}
}}
}}
{{Callout|Example|h=<big>Shuttle Basic Armament - Cost: 10,500</big>|image=Cage_recharger-East-10340.png|
{{Technology box
|name    = Shuttle Basic Armament
|image   = Cage_recharger-East-10340.png
|color    = DC373B
|cost    = 10500
|requires = Salvage Weapons
|unlocks  =
* {{item|cage recharger machine board|cap=1}}
* {{item|cage recharger machine board|cap=1}}
* {{item|small-capacity power cage|cap=1}}
* {{item|small-capacity power cage|cap=1}}
Line 251: Line 372:
* {{item|flash grenade|cap=1}}
* {{item|flash grenade|cap=1}}
* {{item|blast grenade|cap=1}}
* {{item|blast grenade|cap=1}}
* {{item|LSE-400c "Svalinn machine gun" machine board|cap=1}}
* {{item|lse-400c "svalinn machine gun" machine board|cap=1}}
* {{item|LSE-1200c "Perforator" machine board|cap=1}}
* {{item|lse-1200c "perforator" machine board|cap=1}}
* {{item|EXP-320g "Friendship" machine board|cap=1}}
* {{item|exp-320g "friendship" machine board|cap=1}}
}}
}}
{{Callout|Example|h=<big>Concentrated Laser Weaponry - Cost: 10,000</big>|image=Laser cannon-East-35700.png|
{{Technology box
* {{item|laser cannon|cap=1}}
|name    = Wave Particle Harnessing
|image   = X-ray cannon-East-35706.png
|color    = DC373B
|cost    = 10000
|unlocks  =
* {{item|x-ray cannon|cap=1}}
}}
}}
}}
}}
===== Tier 3 =====
===== Tier 3 =====
{{Collapse|
{{Collapse|
{{Callout|Example|h=<big>Advanced Shuttle Weapons - Cost: 15,000</big>|image=EMP_grenade_cartridge-East-10866.png|
{{Technology box
* {{item|EMP grenade|cap=1}}
|name    = Advanced Shuttle Weapons
|image   = EMP_grenade_cartridge-East-10866.png
|color    = DC373B
|cost    = 15000
|requires = Shuttle Basic Armament
|unlocks  =
* {{item|emp grenade|cap=1}}
* {{item|high-capacity power cage|cap=1}}
* {{item|high-capacity power cage|cap=1}}
* {{item|EXP-2100g "Duster" machine board|cap=1}}
* {{item|exp-2100g "duster" machine board|cap=1}}
}}
{{Callout|Example|h=<big>Experimental Battery Ammo - Cost: 15,000</big>|image=Svalinn laser pistol-East-10001.png|
* {{item|Svalinn laser pistol|cap=1}}
}}
}}
{{Callout|Example|h=<big>Portable Microfusion Weaponry - Cost: 15,000</big>|image=Advanced laser pistol-East-35981.png|
{{Technology box
|name    = Portable Microfusion Weaponry
|image   = Advanced laser pistol-East-35981.png
|color    = DC373B
|cost    = 15000
|unlocks  =
* {{item|advanced laser pistol|cap=1}}
* {{item|advanced laser pistol|cap=1}}
* {{item|portable recharger|cap=1}}
* {{item|portable recharger|cap=1}}
}}
{{Technology box
|name    = Thermal Weaponry
|image    = TemperatureGunIcon.png
|color    = DC373B
|cost    = 15000
|unlocks  =
* {{item|temperature gun|cap=1}}
}}
}}
}}
}}
Line 278: Line 420:
===== Tier 1 =====
===== Tier 1 =====
{{Collapse|
{{Collapse|
{{Callout|Info|h=<big>Alternative Research - Cost: 5,000</big>|image=Technology_Disk_Printer.png|
{{Technology box
* {{item|Tech disk terminal board|cap=1}}
|name    = Alternative Research
|image   = Technology_Disk_Printer.png
|color    = 9A6EF0
|cost    = 5000
|unlocks  =
* {{item|tech disk terminal board|cap=1}}
}}
{{Technology box
|name    = Anomaly Core Harnessing
|image    = G.O.R.I.L.L.A. gauntlet-East-10228.png
|color    = 9A6EF0
|cost    = 10000
|unlocks  =
* {{item|g.o.r.i.l.l.a. gauntlet|cap=1}}
}}
}}
{{Callout|Info|h=<big>Basic XenoArcheology - Cost: 5,000</big>|image=Analyzer-full.png|
{{Technology box
* {{item|Node scanner|cap=1}}
|name    = Basic Anomalous Research
* {{item|artifact cyborg module|cap=1}}
|image   = Node_scanner.png
* {{item|Analysis computer board|cap=1}}
|color    = 9A6EF0
* {{item|Artifact analyzer machine board|cap=1}}
|cost    = 5000
|unlocks  =
* {{item|anomaly scanner|cap=1}}
* {{item|anomaly locator|cap=1}}
* {{item|wide-spectrum anomaly locator|cap=1}}
* {{item|a.p.e. machine board|cap=1}}
* {{item|anomaly vessel machine board|cap=1}}
}}
}}
{{Callout|Info|h=<big>Basic Robotics - Cost: 5,000</big>|image=ExosuitFabricator.png|
{{Technology box
|name    = Basic Robotics
|image   = ExosuitFabricator.png
|color    = 9A6EF0
|cost    = 5000
|unlocks  =
* {{item|proximity sensor|cap=1}}
* {{item|proximity sensor|cap=1}}
* {{item|Exosuit fabricator machine board|cap=1}}
}}
{{Callout|Info|h=<big>Anomaly Core Harnessing - Cost: 10,000</big>|image=G.O.R.I.L.L.A. gauntlet-East-10228.png|
* {{item|G.O.R.I.L.L.A. gauntlet|cap=1}}
}}
}}
{{Callout|Info|h=<big>Basic Anomalous Research - Cost: 5,000</big>|image=Node_scanner.png|
{{Technology box
* {{item|anomaly scanner|cap=1}}
|name    = Basic XenoArcheology
* {{item|Anomaly locator|cap=1}}
|image   = Analyzer-full.png
* {{item|Wide-spectrum anomaly locator|cap=1}}
|color    = 9A6EF0
* {{item|anomaly cyborg module|cap=1}}
|cost    = 5000
* {{item|A.P.E. machine board|cap=1}}
|unlocks  =
* {{item|Anomaly vessel machine board|cap=1}}
* {{item|node scanner|cap=1}}
* {{item|analysis computer board|cap=1}}
* {{item|artifact analyzer machine board|cap=1}}
}}
}}
{{Callout|Info|h=<big>Localized Magnetism - Cost: 7,500</big>|image=Magboots-East-10284.png|
{{Technology box
* {{item|Magboots|cap=1}}
|name    = Localized Magnetism
* {{item|Moon boots|cap=1}}
|image   = Magboots-East-10284.png
|color    = 9A6EF0
|cost    = 7500
|unlocks  =
* {{item|magboots|cap=1}}
* {{item|moon boots|cap=1}}
}}
}}
}}
}}
===== Tier 2 =====
===== Tier 2 =====
{{Collapse|
{{Collapse|
{{Callout|Info|h=<big>Advanced Anomaly Research - Cost: 10,000</big>|image=Anomaly synchronizer-East-13769.png|
{{Technology box
* {{item|C.H.I.M.P. handcannon|cap=1}}
|name    = Advanced Anomaly Research
* {{item|Anomaly synchronizer machine board|cap=1}}
|image   = Anomaly synchronizer-East-13769.png
* {{item|Experimental anomaly vessel machine board|cap=1}}
|color    = 9A6EF0
|cost    = 10000
|requires = Basic Anomalous Research
|unlocks  =
* {{item|c.h.i.m.p. handcannon|cap=1}}
* {{item|anomaly synchronizer machine board|cap=1}}
* {{item|experimental anomaly vessel machine board|cap=1}}
}}
{{Technology box
|name    = Artifact Recylcing
|image    = Artifact crusher-East-14449.png
|color    = 9A6EF0
|cost    = 5000
|unlocks  =
* {{item|artifact crusher machine board|cap=1}}
}}
}}
{{Callout|Info|h=<big>Artifact Recycling - Cost: 5,000</big>|image=Artifact crusher-East-14449.png|
{{Technology box
* {{item|Artifact crusher machine board|cap=1}}
|name    = Deterrence Technologies
|image   = Portable particle decelerator-East-10467.png
|color    = 9A6EF0
|cost    = 7500
|unlocks  =
* {{item|portable particle decelerator|cap=1}}
* {{item|force field projector|cap=1}}
}}
}}
{{Callout|Info|h=<big>Deterrence Technologies - Cost: 7,500</big>|image=Portable particle decelerator-East-10467.png|
{{Technology box
* {{item|Portable particle decelerator|cap=1}}
|name    = Gravity Manipulation
* {{item|Force field projector|cap=1}}
|image   = Tether gun-South-10715.png
|color    = 9A6EF0
|cost    = 10000
|unlocks  =
* {{item|force gun|cap=1}}
* {{item|tether gun|cap=1}}
}}
}}
}}
}}
===== Tier 3 =====
===== Tier 3 =====
{{Collapse|
{{Collapse|
{{Callout|Info|h=<big>Gravity Manipulation - Cost: 10,000</big>|image=Tether gun-South-10715.png|
{{Technology box
* {{item|WeaponForceGun|cap=1}}
|name    = Bluespace Time Manipulation
* {{item|WeaponTetherGun|cap=1}}
|image   = DesynchronizerIconF0.png
|color    = 9A6EF0
|cost    = 10000
|unlocks  =
* {{item|desynchronizer|cap=1}}
}}
}}
{{Callout|Info|h=<big>Quantum Leaping - Cost: 10,000</big>|image=Quantum spin inverter-East-10564.png|
{{Technology box
* {{item|Quantum spin inverter|cap=1}}
|name    = Quantum Leaping
|image   = Quantum spin inverter-East-10564.png
|color    = 9A6EF0
|cost    = 10000
|unlocks  =
* {{item|quantum spin inverter|cap=1}}
}}
}}
}}
}}
Line 336: Line 539:
===== Tier 1 =====
===== Tier 1 =====
{{Collapse|
{{Collapse|
{{Callout|Tip|h=<big>Advanced Entertainment - Cost: 7,500</big>|image=Wooden television-East-15404.png|
{{Technology box
* {{item|Television board|cap=1}}
|name    = A/V Communication
* {{item|Synthesizer|cap=1}}
|image   = Broken_camera-West-221691.png
* {{item|musique cyborg module|cap=1}}
|color    = 7ECD48
* {{item|clowning cyborg module|cap=1}}
|cost    = 5000
* {{item|Digital audio workstation machine board|cap=1}}
|unlocks  =
* {{item|News manager console board|cap=1}}
* {{item|surveillance camera router board|cap=1}}
* {{item|Jukebox machine board|cap=1}}
* {{item|surveillance camera wireless router board|cap=1}}
* {{item|movable wireless camera board|cap=1}}
* {{item|wireless camera board|cap=1}}
* {{item|surveillance camera monitor board|cap=1}}
* {{item|surveillance wireless camera monitor board|cap=1}}
* {{item|telecommunication server machine board|cap=1}}
* {{item|holopad machine board|cap=1}}
}}
{{Technology box
|name    = Advanced Entertainment
|image    = Wooden television-East-15404.png
|color    = 7ECD48
|cost    = 7500
|unlocks  =
* {{item|television board|cap=1}}
* {{item|synthesizer|cap=1}}
* {{item|digital audio workstation machine board|cap=1}}
* {{item|news manager console board|cap=1}}
* {{item|jukebox machine board|cap=1}}
}}
}}
{{Callout|Tip|h=<big>Robotic Cleanliness - Cost: 5,000</big>|image=Janitor cyborg (Si-3075)-South-16580.png|
{{Technology box
* {{item|light replacer cyborg module|cap=1}}
|name    = Basic Hydroponics
* {{item|advanced cleaning cyborg module|cap=1}}
|image   = Seed extractor-East-25217.png
|color    = 7ECD48
|cost    = 5000
|unlocks  =
* {{item|seed extractor machine board|cap=1}}
* {{item|hydroponics tray machine board|cap=1}}
* {{item|industrial reagent grinder machine board|cap=1}}
}}
}}
{{Callout|Tip|h=<big>Critter Mechs - Cost: 7,500</big>|image=HAMTR-South-16778.png|
{{Technology box
* {{item|HAMTR harness|cap=1}}
|name    = Critter Mechs
* {{item|HAMTR left arm|cap=1}}
|image   = HAMTR-South-16778.png
* {{item|HAMTR right arm|cap=1}}
|color    = 7ECD48
* {{item|HAMTR left leg|cap=1}}
|cost    = 7500
* {{item|HAMTR right leg|cap=1}}
|unlocks  =
* {{item|HAMTR central control module|cap=1}}
* {{item|hamtr harness|cap=1}}
* {{item|HAMTR peripherals control module|cap=1}}
* {{item|hamtr left arm|cap=1}}
* {{item|hamtr right arm|cap=1}}
* {{item|hamtr left leg|cap=1}}
* {{item|hamtr right leg|cap=1}}
* {{item|hamtr central control module|cap=1}}
* {{item|hamtr peripherals control module|cap=1}}
* {{item|small hydraulic clamp|cap=1}}
* {{item|small hydraulic clamp|cap=1}}
* {{item|vim harness|cap=1}}
* {{item|vim harness|cap=1}}
}}
}}
{{Callout|Tip|h=<big>Meat Manipulation - Cost: 7,500</big>|image=Lipid extractor-East-21831.png|
{{Technology box
* {{item|Lipid extractor machine board|cap=1}}
|name    = Meat Manipulation
* {{item|Biocube fabricator machine board|cap=1}}
|image   = Lipid extractor-East-21831.png
* {{item|Biomass reclaimer machine board|cap=1}}
|color    = 7ECD48
}}
|cost    = 7500
{{Callout|Tip|h=<big>A/V Communication - Cost: 5,000</big>|image=Broken_camera-West-221691.png|
|unlocks  =
* {{item|Surveillance camera router board|cap=1}}
* {{item|lipid extractor machine board|cap=1}}
* {{item|Surveillance camera wireless router board|cap=1}}
* {{item|biocube fabricator machine board|cap=1}}
* {{item|Movable wireless camera board|cap=1}}
* {{item|biomass reclaimer machine board|cap=1}}
* {{item|Wireless camera board|cap=1}}
* {{item|Surveillance camera monitor board|cap=1}}
* {{item|Surveillance wireless camera monitor board|cap=1}}
* {{item|Telecommunication server machine board|cap=1}}
}}
{{Callout|Tip|h=<big>Basic Hydroponics - Cost: 5,000</big>|image=Seed extractor-East-25217.png|
* {{item|gardening cyborg module|cap=1}}
* {{item|harvesting cyborg module|cap=1}}
* {{item|Seed extractor machine board|cap=1}}
* {{item|Hydroponics tray machine board|cap=1}}
* {{item|Industrial reagent grinder machine board|cap=1}}
}}
}}
}}
}}
===== Tier 2 =====
===== Tier 2 =====
{{Collapse|
{{Collapse|
{{Callout|Tip|h=<big>Bluespace Cargo Transport - Cost: 15,000</big>|image=Cargo telepad (TELE-617)-South-24242.png|
{{Technology box
* {{item|Cargo telepad machine board|cap=1}}
|name    = Advanced Cleaning
|image    = Advanced mop-East-11072.png
|color    = 7ECD48
|cost    = 10000
|unlocks  =
* {{item|advanced mop|cap=1}}
* {{item|mega spray bottle|cap=1}}
* {{item|advanced cleaning cyborg module|cap=1}}
}}
{{Technology box
|name    = Advanced Spray
|image   = Spray nozzle-East-11217.png
|color    = 7ECD48
|cost    = 10000
|unlocks  =
* {{item|spray nozzle|cap=1}}
* {{item|backpack water tank|cap=1}}
}}
}}
{{Callout|Tip|h=<big>H.O.N.K. Mech - Cost: 7,500</big>|image=H.O.N.K.-East-24606.png|
{{Technology box
* {{item|H.O.N.K. harness|cap=1}}
|name    = Biochemical Stasis
* {{item|H.O.N.K. left arm|cap=1}}
|image   = Stasis bed-South-25793.png
* {{item|H.O.N.K. right arm|cap=1}}
|color    = 7ECD48
* {{item|H.O.N.K. left leg|cap=1}}
|cost    = 7500
* {{item|H.O.N.K. right leg|cap=1}}
|unlocks  =
* {{item|H.O.N.K. central control module|cap=1}}
* {{item|stasis bed machine board|cap=1}}
* {{item|H.O.N.K. peripherals control module|cap=1}}
* {{item|cryo pod machine board|cap=1}}
* {{item|H.O.N.K. weapon control and targeting module|cap=1}}
* {{item|cryostasis beaker|cap=1}}
* {{item|mech horn|cap=1}}
* {{item|cryostasis syringe|cap=1}}
}}
}}
{{Callout|Tip|h=<big>Faux Astro-Tiles - Cost: 5,000</big>|image=Astro-ice-East-11398.png|
{{Technology box
* {{item|Astro-grass|cap=1}}
|name    = Bluespace Cargo Transport
* {{item|FloorTileItemAstroGrass|label=Mowed astro-grass|cap=1}}
|image   = Cargo telepad (TELE-617)-South-24242.png
* {{item|FloorTileItemAstroGrass|label=Jungle astro-grass|cap=1}}
|color    = 7ECD48
* {{item|FloorTileItemAstroIce|cap=1}}
|cost    = 15000
* {{item|FloorTileItemAstroSnow|cap=1}}
|unlocks  =
* {{item|cargo telepad machine board|cap=1}}
}}
}}
{{Callout|Tip|h=<big>Advanced Spray - Cost: 10,000</big>|image=Spray nozzle-East-11217.png|
{{Technology box
* {{item|Spray nozzle|cap=1}}
|name    = Clowning Utilities
* {{item|Backpack water tank|cap=1}}
|image   = PushHornIcon.png
|color    = 7ECD48
|cost    = 4000
|unlocks  =
* {{item|push horn|cap=1}}
}}
}}
{{Callout|Tip|h=<big>Advanced Cleaning - Cost: 10,000</big>|image=Advanced mop-East-11072.png|
{{Technology box
* {{item|Advanced mop|cap=1}}
|name    = Faux Astro-Tiles
* {{item|Mega spray bottle|cap=1}}
|image   = Astro-ice-East-11398.png
|color    = 7ECD48
|cost    = 5000
|unlocks  =
* {{item|astro-grass|cap=1}}
* {{item|mowed astro-grass|cap=1}}
* {{item|jungle astro-grass|cap=1}}
* {{item|astro-ice|cap=1}}
* {{item|astro-snow|cap=1}}
* {{item|asteroid astro-sand|cap=1}}
}}
}}
{{Callout|Tip|h=<big>Mechanized Treatment - Cost: 5,000</big>|image=Medical cyborg (Si-8848)-South-25629.png|
{{Technology box
* {{item|advanced treatment cyborg module|cap=1}}
|name    = H.O.N.K. Mech
* {{item|defibrillator cyborg module|cap=1}}
|image   = H.O.N.K.-East-24606.png
|color    = 7ECD48
|cost    = 7500
|unlocks  =
* {{item|h.o.n.k. harness|cap=1}}
* {{item|h.o.n.k. left arm|cap=1}}
* {{item|h.o.n.k. right arm|cap=1}}
* {{item|h.o.n.k. left leg|cap=1}}
* {{item|h.o.n.k. right leg|cap=1}}
* {{item|h.o.n.k. central control module|cap=1}}
* {{item|h.o.n.k. peripherals control module|cap=1}}
* {{item|h.o.n.k. weapon control and targeting module|cap=1}}
* {{item|mech horn|cap=1}}
}}
}}
{{Callout|Tip|h=<big>Biochemical Stasis - Cost: 7,500</big>|image=Stasis bed-South-25793.png|
{{Technology box
* {{item|Stasis bed machine board|cap=1}}
|name    = Mechanized Treatment
* {{item|Cryo pod machine board|cap=1}}
|image   = Medical cyborg (Si-8848)-South-25629.png
* {{item|Cryostasis beaker|cap=1}}
|color    = 7ECD48
* {{item|Cryostasis syringe|cap=1}}
|cost    = 5000
|unlocks  =
* {{item|advanced chemical cyborg module|cap=1}}
}}
}}
}}
}}
===== Tier 3 =====
===== Tier 3 =====
{{Collapse|
{{Collapse|
{{Callout|Tip|h=<big>Bluespace Chemistry - Cost: 10,000</big>|image=Bluespace beaker-East-11758.png|
{{Technology box
* {{item|Bluespace beaker|cap=1}}
|name    = Bluespace Chemistry
* {{item|Bluespace syringe|cap=1}}
|image   = Bluespace beaker-East-11758.png
|color    = 7ECD48
|cost    = 10000
|unlocks  =
* {{item|bluespace beaker|cap=1}}
* {{item|bluespace syringe|cap=1}}
}}
{{Technology box
|name    = Quantum Fiber Weaving
|image    = Speed boots-East-11645.png
|color    = 7ECD48
|cost    = 10000
|unlocks  =
* {{item|speed boots|cap=1}}
}}
}}
{{Callout|Tip|h=<big>Quantum Fiber Weaving - Cost: </big>|image=Speed boots-East-11645.png|
{{Technology box
* {{item|Speed boots|cap=1}}
|name    = Syringe Gun
|image   = Syringe gun.png
|color    = 7ECD48
|cost    = 15000
|unlocks  =
* {{item|syringe gun|cap=1}}
* {{item|mini syringe|cap=1}}
}}
}}
}}
}}


== Alternative Research ==
=== Alternative Research ===
[[File:Technology Disk Printer.png|100px]]
[[File:Technology_Disk_Printer.png|alt=Technology Disk Terminal sprite|right|100px]]
 
There is another method to research a technology, and that is using the Technology Disk Terminal. If there is no such console immediately available within the station, it can be created after researching the Tier 1 Experimental technology ''Alternative Research''.  
There is another method to research a technology, and that is using the '''Technology Disk Terminal'''. If there is no such console available within the station, it can be created after researching the Tier 1 Experimental Technology, "Alternative Research".  


By spending 1000 research points, a technology disk would be dispensed, containing the recipe of a single random item (of any tier) for the lathes to fabricate. The random item ranges from a HAMTR Harness within the "Critter Mechs" technology, a redundant item you've already researched, to the highly-sought-after (and expensive) satchel of holding.
By spending 1000 research points, a technology disk is dispensed, containing the recipe of any single random item of any tier for the lathes to fabricate. The item ranges from a redundant item that has already been researched to highly sought-after and expensive items.


When used early into the round, it may reward the research department with end-tier items immediately at the cost of the primary research progress. This is essentially gambling with research points, so ensure that your department agrees with this plan. When used late into the round, it may grant the research department recipes of technologies that have been locked out of the direct research method of unlocking the technology.
When used early into the round, it may reward the department with end-tier items immediately at the cost of the primary research progress. This is essentially gambling with research points, so ensure that your department agrees with this plan. When used late into the round, it may grant recipes from technologies that have been locked out in favor of the Main Discipline.


== Equipment ==
== Equipment ==
There are many different recipes that can be locked behind research. The [[Protolathe]], [[Circuit Imprinter]], [[Security Techfab]], [[Medical Tecfab]], and the [[Exosuit Fabricator]] are currently the only machines that directly benefit by gaining new recipes when you achieve certain research. The following section will only cover what recipes are unlocked through research, for a full list on what each machine can craft please check out the [[Protolathe]], [[Circuit Imprinter]], [[Security Techfab]], [[Medical Tecfab]], and [[Exosuit Fabricator]] pages.
The [[Protolathe]], [[Circuit Imprinter]], [[Security Techfab]], [[Medical Techfab]], and the [[Exosuit Fabricator]] gain new recipes when researching technologies. These machines can only access unlocked recipes if they're connected to the RD server, so make sure they're set up properly.
 


=== [[Protolathe]] ===
''The following section will only cover recipes unlocked through research.''
[[File:Protolathe.png|100px]]


The [[Protolathe]] is a machine capable of printing [[Research and Development#Circuit Imprinter|most]] of what you've researched. It can make things such from large beakers to microreactor batteries. [[Protolathe|Protolathes]] are mainly found at science but can (sometimes) be found in engineering or on salvage expeditions.
=== Protolathe ===
[[File:Protolathe.png|right|100px]]
The [[Protolathe]] is a machine capable of printing most researched recipes. Protolathes are mainly found at science but can sometimes be found in [[Engineering]] or on [[salvage]] expeditions.


==== Industrial ====
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable"
|+
!Item
!Item
!Crafting Cost
!Materials Needed
!Research
!Technology
!Tier
!Tier
!Research Cost
!Research Cost
!Discipline
|-
|{{item|advanced mineral scanner|format amount=0|cap=1}}
|{{item recipe|advanced mineral scanner|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Mass Excavation
|2
|{{FORMATNUM:12500}}
|Industrial
|-
|{{item|advanced mop|cap=1|format amount=0}}
|{{item recipe|advanced mop|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Advanced Cleaning
|1
|{{FORMATNUM:10000}}
|Civilian Services
|-
|{{item|advanced remote signaller|cap=1|format amount=0}}
|{{item recipe|advanced remote signaller|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Explosive Technology
|1
|{{FORMATNUM:10000}}
|Arsenal
|-
|{{item|anomaly locator|cap=1|format amount=0}}
|{{item recipe|anomaly locator|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Basic Anomalous Research
|1
|{{FORMATNUM:5000}}
|Experimental
|-
|-
|{{item|high-capacity power cell|cap=1}}
|{{item|anomaly scanner|cap=1|format amount=0}}
|{{item recipe|high-capacity power cell|1|Protolathe|mat only=1|mat only layout=hor}}
|{{item recipe|anomaly scanner|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Advanced Powercells
|Basic Anomalous Research
|1
|1
|7,500
|{{FORMATNUM:5000}}
|Experimental
|-
|-
|{{item|Mining drill|cap=1}}
|{{item|asteroid astro-sand|cap=1|format amount=0}}
|{{item recipe|Mining drill|1|Protolathe|mat only=1|mat only layout=hor}}
|{{item recipe|asteroid astro-sand|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
| rowspan="3" |Salvage Equipment
|Faux Astro-Tiles
| rowspan="3" |1
|2
| rowspan="3" |7,500
|{{FORMATNUM:5000}}
|Civilian Services
|-
|-
|{{item|Grappling gun|cap=1}}
|{{item|astro-grass|cap=1|format amount=0}}
|{{item recipe|Grappling gun|1|Protolathe|mat only=1|mat only layout=hor}}
|{{item recipe|astro-grass|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Faux Astro-Tiles
|2
|{{FORMATNUM:5000}}
|Civilian Services
|-
|-
|{{item|Welding gas mask|cap=1}}
|{{item|astro-ice|cap=1|format amount=0}}
|{{item recipe|Welding gas mask|1|Protolathe|mat only=1|mat only layout=hor}}
|{{item recipe|astro-ice|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Faux Astro-Tiles
|2
|{{FORMATNUM:5000}}
|Civilian Services
|-
|-
|{{item|Experimental welding tool|cap=1}}
|{{item|astro-snow|cap=1|format amount=0}}
|{{item recipe|Experimental welding tool|1|Protolathe|mat only=1|mat only layout=hor}}
|{{item recipe|astro-snow|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
| rowspan="3" |Advanced Tools
|Faux Astro-Tiles
| rowspan="3" |2
|2
| rowspan="3" |10,000
|{{FORMATNUM:5000}}
|Civilian Services
|-
|-
|{{item|Power drill|cap=1}}
|{{item|backpack water tank|cap=1|format amount=0}}
|{{item recipe|Power drill|1|Protolathe|mat only=1|mat only layout=hor}}
|{{item recipe|backpack water tank|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Advanced Spray
|2
|{{FORMATNUM:10000}}
|Civilian Services
|-
|-
|{{item|Jaws of life|cap=1}}
|{{item|bag of holding|cap=1}}
|{{item recipe|Jaws of life|1|Protolathe|mat only=1|mat only layout=hor}}
|{{item recipe|bag of holding|1|Protolathe|mat only=1|mat only layout=hor}}
|Bluespace Storage
|3
|{{FORMATNUM:15000}}
|Industrial
|-
|-
|{{item|Ore bag of holding|cap=1}}
|{{item|bluespace beaker|cap=1|format amount=0}}
|{{item recipe|Ore bag of holding|1|Protolathe|mat only=1|mat only layout=hor}}
|{{item recipe|bluespace beaker|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
| rowspan="2" |Mass Excavation
|Bluespace Chemistry
| rowspan="2" |2
|3
| rowspan="2" |12,500
|{{FORMATNUM:10000}}
|Civilian Services
|-
|-
|{{item|Diamond tipped mining drill|cap=1}}
|{{item|bluespace syringe|cap=1|format amount=0}}
|{{item recipe|Diamond tipped mining drill|1|Protolathe|mat only=1|mat only layout=hor}}
|{{item recipe|bluespace syringe|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Bluespace Chemistry
|3
|{{FORMATNUM:10000}}
|Civilian Services
|-
|-
|{{item|Handheld mass scanner|cap=1}}
|{{item|c.h.i.m.p. handcannon|cap=1|format amount=0}}
|{{item recipe|Handheld mass scanner|1|Protolathe|mat only=1|mat only layout=hor}}
|{{item recipe|c.h.i.m.p. handcannon|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Space Scanning
|Advanced Anomaly Research
|2
|2
|7,500
|{{FORMATNUM:10000}}
|Experimental
|-
|{{item|chemical payload|cap=1|format amount=0}}
|{{item recipe|chemical payload|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Explosive Technology
|1
|{{FORMATNUM:10000}}
|Arsenal
|-
|-
|{{item|Holofan projector|cap=1}}
|{{item|cryostasis beaker|cap=1|format amount=0}}
|{{item recipe|Holofan projector|1|Protolathe|mat only=1|mat only layout=hor}}
|{{item recipe|cryostasis beaker|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Advanced Atmospherics
|Biochemical Stasis
|2
|2
|7,500
|{{FORMATNUM:7500}}
|Civilian Services
|-
|-
|{{item|Bag of holding|cap=1}}
|{{item|cryostasis syringe|cap=1|format amount=0}}
|{{item recipe|Bag of holding|1|Protolathe|mat only=1|mat only layout=hor}}
|{{item recipe|cryostasis syringe|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
| rowspan="3" |Bluespace Storage
|Biochemical Stasis
| rowspan="3" |3
|2
| rowspan="3" |15,000
|{{FORMATNUM:7500}}
|Civilian Services
|-
|-
|{{item|Satchel of holding|cap=1}}
|{{item|desynchronizer|cap=1|format amount=0}}
|{{item recipe|Satchel of holding|1|Protolathe|mat only=1|mat only layout=hor}}
|{{item recipe|desynchronizer|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Bluespace Time Manipulation
|3
|{{FORMATNUM:10000}}
|Experimental
|-
|-
|{{item|Duffelbag of holding|cap=1}}
|{{item|diamond tipped mining drill|cap=1}}
|{{item recipe|Duffelbag of holding|1|Protolathe|mat only=1|mat only layout=hor}}
|{{item recipe|diamond tipped mining drill|1|Protolathe|mat only=1|mat only layout=hor}}
|Mass Excavation
|2
|{{FORMATNUM:12500}}
|Industrial
|-
|-
|{{item|Microreactor power cell|cap=1}}
|{{item|duffelbag of holding|cap=1}}
|{{item recipe|Microreactor power cell|1|Protolathe|mat only=1|mat only layout=hor}}
|{{item recipe|duffelbag of holding|1|Protolathe|mat only=1|mat only layout=hor}}
|Portable Fission
|Bluespace Storage
|3
|3
|10,000
|{{FORMATNUM:15000}}
|}
|Industrial
 
==== Arsenal ====
{| class="wikitable sortable"
|+
!Item
!Crafting Cost
!Research
!Tier
!Research Cost
|-
|-
|{{item|Advanced remote signaller|cap=1}}
|{{item|experimental welding tool|cap=1}}
|{{item recipe|Advanced remote signaller|1|Protolathe|mat only=1|mat only layout=hor}}
|{{item recipe|experimental welding tool|1|Protolathe|mat only=1|mat only layout=hor}}
| rowspan="6" |Explosive Technology
|Advanced Tools
| rowspan="6" |1
|2
| rowspan="6" |10,000
|{{FORMATNUM:10000}}
|Industrial
|-
|-
|{{item|Signal trigger|cap=1}}
|{{item|flash payload|cap=1|format amount=0}}
| rowspan="3" |{{item recipe|Signal trigger|1|Protolathe|mat only=1|mat only layout=hor}}
|{{item recipe|flash payload|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Explosive Technology
|1
|{{FORMATNUM:10000}}
|Arsenal
|-
|-
|{{item|Voice trigger|cap=1}}
|{{item|force field projector|cap=1|format amount=0}}
|{{item recipe|force field projector|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Deterrence Technologies
|2
|{{FORMATNUM:7500}}
|Experimental
|-
|-
|{{item|Timer trigger|cap=1}}
|{{item|force gun|cap=1|format amount=0}}
|{{item recipe|force gun|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Gravity Manipulation
|2
|{{FORMATNUM:10000}}
|Experimental
|-
|-
|{{item|Flash payload|cap=1}}
|{{item|fulton|format amount=0|cap=1}}
|{{item recipe|Flash payload|1|Protolathe|mat only=1|mat only layout=hor}}
|{{item recipe|fulton|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Advanced Tools
|2
|{{FORMATNUM:10000}}
|Industrial
|-
|-
|{{item|Chemical payload|cap=1}}
|{{item|fulton beacon|format amount=0|cap=1}}
|{{item recipe|Chemical payload|1|Protolathe|mat only=1|mat only layout=hor}}
|{{item recipe|fulton beacon|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Advanced Tools
|2
|{{FORMATNUM:10000}}
|Industrial
|-
|-
|{{item|Proto-kinetic accelerator|cap=1}}
|{{item|g.o.r.i.l.l.a. gauntlet|cap=1|format amount=0}}
|{{item recipe|Proto-kinetic accelerator|1|Protolathe|mat only=1|mat only layout=hor}}
|{{item recipe|g.o.r.i.l.l.a. gauntlet|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Salvage Weapons
|Anomaly Core Harnessing
|1
|1
|5,000
|{{FORMATNUM:10000}}
|Experimental
|-
|-
|{{item|Svalinn laser pistol|cap=1}}
|{{item|handheld mass scanner|format amount=0|cap=1}}
|{{item recipe|Svalinn laser pistol|1|Protolathe|mat only=1|mat only layout=hor}}
|{{item recipe|handheld mass scanner|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Experimental Battery Ammo
|Space Scanning
|3
|1
|15,000
|{{FORMATNUM:5000}}
|}
|Industrial
 
 
==== Experimental ====
{| class="wikitable sortable"
|+
!Item
!Crafting Cost
!Research
!Tier
!Research Cost
|-
|-
|{{item|Node scanner|cap=1}}
|{{item|high-capacity power cell|cap=1}}
|{{item recipe|Node scanner|1|Protolathe|mat only=1|mat only layout=hor}}
|{{item recipe|high-capacity power cell|1|Protolathe|mat only=1|mat only layout=hor}}
|Basic XenoArcheology
|Advanced Powercells
|1
|1
|5,000
|{{FORMATNUM:7500}}
|Industrial
|-
|-
|{{item|G.O.R.I.L.L.A. gauntlet|cap=1}}
|{{item|holofan projector|cap=1}}
|{{item recipe|G.O.R.I.L.L.A. gauntlet|1|Protolathe|mat only=1|mat only layout=hor}}
|{{item recipe|holofan projector|1|Protolathe|mat only=1|mat only layout=hor}}
|Anomaly Core Harnessing
|Advanced Atmospherics
|1
|2
|10,000
|{{FORMATNUM:7500}}
|Industrial
|-
|-
|{{item|Anomaly locator|cap=1}}
|{{item|hyper-capacity power cell|format amount=0|cap=1}}
|{{item recipe|Anomaly locator|1|Protolathe|mat only=1|mat only layout=hor}}
|{{item recipe|hyper-capacity power cell|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
| rowspan="2" |Basic Anomalous Research
|Optimized Microgalvanism
| rowspan="2" |1
|3
| rowspan="2" |5,000
|{{FORMATNUM:10000}}
|Industrial
|-
|-
|{{item|Wide-spectrum anomaly locator|cap=1}}
|{{item|jaws of life|cap=1}}
|{{item recipe|Wide-spectrum anomaly locator|1|Protolathe|mat only=1|mat only layout=hor}}
|{{item recipe|jaws of life|1|Protolathe|mat only=1|mat only layout=hor}}
|Advanced Tools
|2
|{{FORMATNUM:10000}}
|Industrial
|-
|-
|{{item|ClothingShoesBootsMag|cap=1}}
|{{item|jungle astro-grass|cap=1|format amount=0}}
|{{item recipe|ClothingShoesBootsMag|1|Protolathe|mat only=1|mat only layout=hor}}
|{{item recipe|jungle astro-grass|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
| rowspan="2" |Local Magnetism
|Faux Astro-Tiles
| rowspan="2" |1
|2
| rowspan="2" |7,500
|{{FORMATNUM:5000}}
|Civilian Services
|-
|-
|{{item|Moon boots|cap=1}}
|{{item|magboots|cap=1|format amount=0}}
|{{item recipe|Moon boots|1|Protolathe|mat only=1|mat only layout=hor}}
|{{item recipe|magboots|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Localized Magnetism
|1
|{{FORMATNUM:7500}}
|Experimental
|-
|-
|{{item|Portable particle decelerator|cap=1}}
|{{item|mega spray bottle|cap=1|format amount=0}}
|{{item recipe|Portable particle decelerator|1|Protolathe|mat only=1|mat only layout=hor}}
|{{item recipe|mega spray bottle|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
| rowspan="2" |Deterrence Technologies
|Advanced Cleaning
| rowspan="2" |2
|1
| rowspan="2" |7,500
|{{FORMATNUM:10000}}
|Civilian Services
|-
|-
|{{item|Force field projector|cap=1}}
|{{item|microreactor power cell|cap=1}}
|{{item recipe|Force field projector|1|Protolathe|mat only=1|mat only layout=hor}}
|{{item recipe|microreactor power cell|1|Protolathe|mat only=1|mat only layout=hor}}
|Optimized Microgalvanism
|3
|{{FORMATNUM:10000}}
|Industrial
|-
|-
|{{item|C.H.I.M.P. handcannon|cap=1}}
|{{item|mineral Scanner|format amount=0|cap=1}}
|{{item recipe|C.H.I.M.P. handcannon|1|Protolathe|mat only=1|mat only layout=hor}}
|{{item recipe|mineral scanner|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Advanced Anomaly Research
|Salvage Equipment
|2
|1
|10,000
|{{FORMATNUM:7500}}
|Industrial
|-
|-
|{{item|Quantum spin inverter|cap=1}}
|{{item|mini syringe|cap=1|format amount=0}}
|{{item recipe|Quantum spin inverter|1|Protolathe|mat only=1|mat only layout=hor}}
|{{item recipe|mini syringe|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Quantum Leaping
|Syringe Gun
|3
|3
|10,000
|{{FORMATNUM:15000}}
|Civilian Services
|-
|{{item|mining drill|format amount=0|cap=1}}
|{{item recipe|mining drill|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Salvage Equipment
|1
|{{FORMATNUM:7500}}
|Industrial
|-
|-
|{{item|WeaponTetherGun|cap=1}}
|{{item|moon boots|cap=1|format amount=0}}
|{{item recipe|WeaponTetherGun|1|Protolathe|mat only=1|mat only layout=hor}}
|{{item recipe|moon boots|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
| rowspan="2" |Gravity Manipulation
|Localized Magnetism
| rowspan="2" |3
|1
| rowspan="2" |10,000
|{{FORMATNUM:7500}}
|Experimental
|-
|-
|{{item|WeaponForceGun|cap=1}}
|{{item|mowed astro-grass|cap=1|format amount=0}}
|{{item recipe|WeaponForceGun|1|Protolathe|mat only=1|mat only layout=hor}}
|{{item recipe|mowed astro-grass|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|}
|Faux Astro-Tiles
 
|2
==== Civilian Services ====
|{{FORMATNUM:5000}}
{| class="wikitable sortable"
|Civilian Services
|+
!Item
!Crafting Cost
!Research
!Tier
!Research Cost
|-
|-
|{{item|Synthesizer|cap=1}}
|{{item|node scanner|cap=1|format amount=0}}
|{{item recipe|Synthesizer|1|Protolathe|mat only=1|mat only layout=hor}}
|{{item recipe|node scanner|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Advanced Entertainment
|Basic XenoArchaeology
|1
|1
|7,500
|{{FORMATNUM:5000}}
|Experimental
|-
|-
|{{item|Advanced mop|cap=1}}
|{{item|ore bag of holding|cap=1}}
|{{item recipe|Advanced mop|1|Protolathe|mat only=1|mat only layout=hor}}
|{{item recipe|ore bag of holding|1|Protolathe|mat only=1|mat only layout=hor}}
| rowspan="2" |Advanced Cleaning
|Mass Excavation
| rowspan="2" |2
|2
| rowspan="2" |10,000
|{{FORMATNUM:12500}}
|Industrial
|-
|-
|{{item|Mega spray bottle|cap=1}}
|{{item|pka modkit (damage)|cap=1|format amount=0}}
|{{item recipe|Mega spray bottle|1|Protolathe|mat only=1|mat only layout=hor}}
|{{item recipe|pka modkit (damage)|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Kinetic Modifications
|2
|{{FORMATNUM:7500}}
|Arsenal
|-
|-
|{{item|Spray nozzle|cap=1}}
|{{item|pka modkit (fire rate)|cap=1|format amount=0}}
|{{item recipe|Spray nozzle|1|Protolathe|mat only=1|mat only layout=hor}}
|{{item recipe|pka modkit (fire rate)|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
| rowspan="2" |Advanced Spray
|Kinetic Modifications
| rowspan="2" |2
|2
| rowspan="2" |10,000
|{{FORMATNUM:7500}}
|Arsenal
|-
|-
|{{item|Backpack water tank|cap=1}}
|{{item|pka modkit (range)|cap=1|format amount=0}}
|{{item recipe|Backpack water tank|1|Protolathe|mat only=1|mat only layout=hor}}
|{{item recipe|pka modkit (range)|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Kinetic Modifications
|2
|{{FORMATNUM:7500}}
|Arsenal
|-
|-
|{{item|FloorTileItemAstroGrass|cap=1}}
|{{item|portable particle decelerator|cap=1|format amount=0}}
|{{item recipe|FloorTileItemAstroGrass|1|Protolathe|mat only=1|mat only layout=hor}}
|{{item recipe|portable particle decelerator|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
| rowspan="5" |Faux Astro-Tiles
|Deterrence Technologies
| rowspan="5" |2
|2
| rowspan="5" |5,000
|{{FORMATNUM:7500}}
|Experimental
|-
|-
|{{item|Mowed astro-grass|cap=1}}
|{{item|power drill|cap=1}}
|{{item recipe|Mowed astro-grass|1|Protolathe|mat only=1|mat only layout=hor}}
|{{item recipe|power drill|1|Protolathe|mat only=1|mat only layout=hor}}
|Advanced Tools
|2
|{{FORMATNUM:10000}}
|Industrial
|-
|-
|{{item|Jungle astro-grass|cap=1}}
|{{item|proto-kinetic accelerator|cap=1|format amount=0}}
|{{item recipe|Jungle astro-grass|1|Protolathe|mat only=1|mat only layout=hor}}
|{{item recipe|proto-kinetic accelerator|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Salvage Weapons
|1
|{{FORMATNUM:5000}}
|Arsenal
|-
|-
|{{item|Astro-ice|cap=1}}
|{{item|push horn|cap=1|format amount=0}}
|{{item recipe|Astro-ice|1|Protolathe|mat only=1|mat only layout=hor}}
|{{item recipe|push horn|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Clowning Utilities
|2
|{{FORMATNUM:4000}}
|Civilian Services
|-
|-
|{{item|Astro-snow|cap=1}}
|{{item|quantum spin inverter|cap=1|format amount=0}}
|{{item recipe|Astro-snow|1|Protolathe|mat only=1|mat only layout=hor}}
|{{item recipe|quantum spin inverter|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Quantum Leaping
|3
|{{FORMATNUM:10000}}
|Experimental
|-
|-
|{{item|Cryostasis beaker|cap=1}}
|{{item|satchel of holding|cap=1}}
|{{item recipe|Cryostasis beaker|1|Protolathe|mat only=1|mat only layout=hor}}
|{{item recipe|satchel of holding|1|Protolathe|mat only=1|mat only layout=hor}}
| rowspan="2" |Biochemical Stasis
|Bluespace Storage
| rowspan="2" |2
|3
| rowspan="2" |7,500
|{{FORMATNUM:15000}}
|Industrial
|-
|-
|{{item|Cryostasis syringe|cap=1}}
|{{item|signal trigger|cap=1|format amount=0}}
|{{item recipe|Cryostasis syringe|1|Protolathe|mat only=1|mat only layout=hor}}
|{{item recipe|signal trigger|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Explosive Technology
|1
|{{FORMATNUM:10000}}
|Arsenal
|-
|-
|{{item|Speed boots|cap=1}}
|{{item|speed boots|cap=1|format amount=0}}
|{{item recipe|Speed boots|1|Protolathe|mat only=1|mat only layout=hor}}
|{{item recipe|speed boots|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Quantum Fiber Weaving
|Quantum Fiber Weaving
|3
|3
|10,000
|{{FORMATNUM:10000}}
|Civilian Services
|-
|{{item|spray nozzle|cap=1|format amount=0}}
|{{item recipe|spray nozzle|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Advanced Spray
|2
|{{FORMATNUM:10000}}
|Civilian Services
|-
|{{item|synthesizer|cap=1|format amount=0}}
|{{item recipe|synthesizer|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Advanced Entertainment
|1
|{{FORMATNUM:7500}}
|Civilian Services
|-
|{{item|syringe gun|cap=1|format amount=0}}
|{{item recipe|syringe gun|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Syringe Gun
|3
|{{FORMATNUM:15000}}
|Civilian Services
|-
|{{item|tether gun|cap=1|format amount=0}}
|{{item recipe|tether gun|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Gravity Manipulation
|2
|{{FORMATNUM:10000}}
|Experimental
|-
|{{item|timer trigger|cap=1|format amount=0}}
|{{item recipe|timer trigger|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Explosive Technology
|1
|{{FORMATNUM:10000}}
|Arsenal
|-
|{{item|voice trigger|cap=1|format amount=0}}
|{{item recipe|voice trigger|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Explosive Technology
|1
|{{FORMATNUM:10000}}
|Arsenal
|-
|-
|{{item|Bluespace beaker|cap=1}}
|{{item|welding gas mask|cap=1}}
|{{item recipe|Bluespace beaker|1|Protolathe|mat only=1|mat only layout=hor}}
|{{item recipe|welding gas mask|1|Protolathe|mat only=1|mat only layout=hor}}
| rowspan="2" |Bluespace Chemistry
|Salvage Equipment
| rowspan="2" |3
|1
| rowspan="2" |10,000
|{{FORMATNUM:7500}}
|Industrial
|-
|-
|{{item|Bluespace syringe|cap=1}}
|{{item|wide-spectrum anomaly locator|cap=1|format amount=0}}
|{{item recipe|Bluespace syringe|1|Protolathe|mat only=1|mat only layout=hor}}
|{{item recipe|wide-spectrum anomaly locator|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Basic Anomalous Research
|1
|{{FORMATNUM:5000}}
|Experimental
|}
|}


=== [[Circuit Imprinter]] ===  
=== Circuit Imprinter ===
[[File:CircuitImprinter.png|100px]]
[[File:CircuitImprinter.png|right|100px]]
 
The [[Circuit Imprinter]] is a machine capable of printing machine boards used for creating machines and computers. They require {{item|steel}}, {{item|glass}}, {{item|plastic}}, and {{item|gold bar|label=gold}}.
The Circuit Imprinter is a machine capable of printing machine boards used for creating machines and computers. They require steel, glass and gold.


Machine boards can be inserted into a [[Construction|Machine Frame]] whilst electronics can be inserted into computers or other machines built with [[Construction]].
Machine boards can be inserted into a machine frame whilst electronics can be inserted into computers or other machines built with [[Construction]].


==== Industrial ====
==== Industrial ====
Line 844: Line 1,303:
|{{item recipe|Portable scrubber machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}  
|{{item recipe|Portable scrubber machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}  
|}
|}


==== Arsenal ====
==== Arsenal ====
Line 916: Line 1,374:
|{{item recipe|Experimental anomaly vessel machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}  
|{{item recipe|Experimental anomaly vessel machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}  
|}
|}


==== Civilian Services ====
==== Civilian Services ====
Line 1,027: Line 1,484:
|}
|}


=== [[Exosuit Fabricator]] ===
=== Exosuit Fabricator ===
[[File:ExosuitFabricator.png|alt=Exosuit fabricator sprite|100x100px]]
[[File:ExosuitFabricator.png|alt=Exosuit fabricator sprite|right|100px]]
 
The [[Exosuit Fabricator]] is a machine that is capable of crafting a large variety of [[Cyborg]] and [[Mech]] parts. The Exosuit Fabricator is a material hungry machine and can use {{item|gold bar|label=gold}}, {{item|silver bar|label=silver}}, {{item|steel}}, {{item|plastic}}, {{item|glass}}, and {{item|plasma}}. The Exosuit Fabricator is a vital part of [[Robotics|Cyborg creation]] and many of the advanced pieces are locked behind research.
The Exosuit Fabricator is a machine that is capable of crafting a large variety of [[Cyborg]] and [[Mech]] parts. The Exosuit Fabricator is a material hungry machine and can use {{item|gold bar|label=gold}}, {{item|silver bar|label=silver}}, {{item|steel}}, {{item|plastic}}, {{item|glass}}, and {{item|plasma}}. The Exosuit Fabricator is a vital part of [[Robotics#How to make a Borg ?|Cyborg creation]] and many of the advanced pieces are stuck behind research.


==== Industrial ====
==== Industrial ====
Line 1,042: Line 1,498:
|-
|-
|{{item|ripley harness|cap=1}}
|{{item|ripley harness|cap=1}}
|{{item recipe|ripley harness|mat only=1|mat only layout=hor}}  
|{{item recipe|ripley harness|1|ExosuitFabricator|mat only=1|mat only layout=hor}}  
| rowspan="6" |Ripley APLU
| rowspan="6" |Ripley APLU
| rowspan="6" |1
| rowspan="6" |1
Line 1,048: Line 1,504:
|-
|-
|{{item|ripley left arm|cap=1}}
|{{item|ripley left arm|cap=1}}
|{{item recipe|ripley left arm|mat only=1|mat only layout=hor}}  
|{{item recipe|ripley left arm|1|ExosuitFabricator|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|ripley right arm|cap=1}}
|{{item|ripley right arm|cap=1}}
|{{item recipe|ripley right arm|mat only=1|mat only layout=hor}}
|{{item recipe|ripley right arm|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|-
|-
|{{item|ripley left leg|cap=1}}
|{{item|ripley left leg|cap=1}}
|{{item recipe|ripley left leg|mat only=1|mat only layout=hor}}
|{{item recipe|ripley left leg|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|-
|-
|{{item|ripley right leg|cap=1}}
|{{item|ripley right leg|cap=1}}
|{{item recipe|ripley right leg|mat only=1|mat only layout=hor}}
|{{item recipe|ripley right leg|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|-
|-
|{{item|hydraulic clamp|cap=1}}
|{{item|hydraulic clamp|cap=1}}
|{{item recipe|hydraulic clamp|mat only=1|mat only layout=hor}}  
|{{item recipe|hydraulic clamp|1|ExosuitFabricator|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|mining cyborg module|cap=1}}
|{{item|mining cyborg module|cap=1}}
|{{item recipe|mining cyborg module|mat only=1|mat only layout=hor}}  
|{{item recipe|mining cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}}  
| rowspan="2" |Salvage Equipment
| rowspan="2" |Salvage Equipment
| rowspan="2" |1
| rowspan="2" |1
Line 1,069: Line 1,525:
|-
|-
|{{item|grappling gun cyborg module|cap=1}}
|{{item|grappling gun cyborg module|cap=1}}
|{{item recipe|grappling gun cyborg module|mat only=1|mat only layout=hor}}  
|{{item recipe|grappling gun cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|GPS cyborg module|cap=1}}
|{{item|GPS cyborg module|cap=1}}
|{{item recipe|GPS cyborg module|mat only=1|mat only layout=hor}}  
|{{item recipe|GPS cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}}  
|Space Scanning
|Space Scanning
|2
|2
Line 1,078: Line 1,534:
|-
|-
|{{item|Advanced tool cyborg module|cap=1}}
|{{item|Advanced tool cyborg module|cap=1}}
|{{item recipe|Advanced tool cyborg module|mat only=1|mat only layout=hor}}  
|{{item recipe|Advanced tool cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}}  
| rowspan="2" |Advanced Tools
| rowspan="2" |Advanced Tools
| rowspan="2" |2
| rowspan="2" |2
Line 1,084: Line 1,540:
|-
|-
|{{item|RCD cyborg module|cap=1}}
|{{item|RCD cyborg module|cap=1}}
|{{item recipe|RCD cyborg module|mat only=1|mat only layout=hor}}
|{{item recipe|RCD cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|}
|}
==== Arsenal (None) ====


==== Experimental ====
==== Experimental ====
Line 1,098: Line 1,552:
|-
|-
|{{item|anomaly cyborg module|cap=1}}
|{{item|anomaly cyborg module|cap=1}}
|{{item recipe|anomaly cyborg module|mat only=1|mat only layout=hor}}  
|{{item recipe|anomaly cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}}  
|Basic Anomalous Research
|Basic Anomalous Research
|1
|1
Line 1,104: Line 1,558:
|-
|-
|{{item|artifact cyborg module|cap=1}}
|{{item|artifact cyborg module|cap=1}}
|{{item recipe|artifact cyborg module|mat only=1|mat only layout=hor}}  
|{{item recipe|artifact cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}}  
|Basic XenoArcheology
|Basic XenoArcheology
|1
|1
Line 1,110: Line 1,564:
|-
|-
|{{item|proximity sensor|cap=1}}
|{{item|proximity sensor|cap=1}}
|{{item recipe|proximity sensor|mat only=1|mat only layout=hor}}  
|{{item recipe|proximity sensor|1|ExosuitFabricator|mat only=1|mat only layout=hor}}  
|Basic Robotics
|Basic Robotics
|1
|1
Line 1,126: Line 1,580:
|-
|-
|{{item|gardening cyborg module|cap=1}}
|{{item|gardening cyborg module|cap=1}}
|{{item recipe|gardening cyborg module|mat only=1|mat only layout=hor}}  
|{{item recipe|gardening cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}}  
| rowspan="2" |Basic Hydroponics
| rowspan="2" |Basic Hydroponics
| rowspan="2" |1
| rowspan="2" |1
Line 1,132: Line 1,586:
|-
|-
|{{item|harvesting cyborg module|cap=1}}
|{{item|harvesting cyborg module|cap=1}}
|{{item recipe|harvesting cyborg module|mat only=1|mat only layout=hor}}
|{{item recipe|harvesting cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|-
|-
|{{item|light replacer cyborg module|cap=1}}
|{{item|light replacer cyborg module|cap=1}}
|{{item recipe|light replacer cyborg module|mat only=1|mat only layout=hor}}  
|{{item recipe|light replacer cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}}  
|Robotic Cleanliness
|Robotic Cleanliness
|1
|1
Line 1,141: Line 1,595:
|-
|-
|{{item|advanced cleaning cyborg module|cap=1}}
|{{item|advanced cleaning cyborg module|cap=1}}
|{{item recipe|advanced cleaning cyborg module|mat only=1|mat only layout=hor}}  
|{{item recipe|advanced cleaning cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}}  
| rowspan="3" |Advanced Entertainment
| rowspan="3" |Advanced Entertainment
| rowspan="3" |1
| rowspan="3" |1
Line 1,147: Line 1,601:
|-
|-
|{{item|musique cyborg module|cap=1}}
|{{item|musique cyborg module|cap=1}}
|{{item recipe|musique cyborg module|mat only=1|mat only layout=hor}}  
|{{item recipe|musique cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|clowning cyborg module}}
|{{item|clowning cyborg module}}
|{{item recipe|clowning cyborg module|mat only=1|mat only layout=hor}}
|{{item recipe|clowning cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|-
|-
|{{item|HAMTR harness}}
|{{item|HAMTR harness}}
|{{item recipe|HAMTR harness|mat only=1|mat only layout=hor}}  
|{{item recipe|HAMTR harness|1|ExosuitFabricator|mat only=1|mat only layout=hor}}  
| rowspan="7" |Critter Mechs
| rowspan="7" |Critter Mechs
| rowspan="7" |1
| rowspan="7" |1
Line 1,159: Line 1,613:
|-
|-
|{{item|HAMTR left arm}}
|{{item|HAMTR left arm}}
|{{item recipe|HAMTR left arm|mat only=1|mat only layout=hor}}  
|{{item recipe|HAMTR left arm|1|ExosuitFabricator|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|HAMTR right arm}}
|{{item|HAMTR right arm}}
|{{item recipe|HAMTR right arm|mat only=1|mat only layout=hor}}
|{{item recipe|HAMTR right arm|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|-
|-
|{{item|HAMTR left leg}}
|{{item|HAMTR left leg}}
|{{item recipe|HAMTR left leg|mat only=1|mat only layout=hor}}
|{{item recipe|HAMTR left leg|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|-
|-
|{{item|HAMTR right leg}}
|{{item|HAMTR right leg}}
|{{item recipe|HAMTR right leg|mat only=1|mat only layout=hor}}
|{{item recipe|HAMTR right leg|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|-
|-
|{{item|small hydraulic clamp|cap=1}}
|{{item|small hydraulic clamp|cap=1}}
|{{item recipe|small hydraulic clamp|mat only=1|mat only layout=hor}}  
|{{item recipe|small hydraulic clamp|1|ExosuitFabricator|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|vim harness|cap=1}}
|{{item|vim harness|cap=1}}
|{{item recipe|vim harness|mat only=1|mat only layout=hor}}  
|{{item recipe|vim harness|1|ExosuitFabricator|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|advanced treatment cyborg module|cap=1}}
|{{item|advanced treatment cyborg module|cap=1}}
|{{item recipe|advanced treatment cyborg module|mat only=1|mat only layout=hor}}  
|{{item recipe|advanced treatment cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}}  
| rowspan="2" |Mechanized Treatment
| rowspan="2" |Mechanized Treatment
| rowspan="2" |2
| rowspan="2" |2
Line 1,183: Line 1,637:
|-
|-
|{{item|defibrillator cyborg module|cap=1}}
|{{item|defibrillator cyborg module|cap=1}}
|{{item recipe|defibrillator cyborg module|mat only=1|mat only layout=hor}}  
|{{item recipe|defibrillator cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|H.O.N.K. harness|cap=1}}
|{{item|H.O.N.K. harness|cap=1}}
|{{item recipe|H.O.N.K. harness|mat only=1|mat only layout=hor}}  
|{{item recipe|H.O.N.K. harness|1|ExosuitFabricator|mat only=1|mat only layout=hor}}  
| rowspan="6" |H.O.N.K. Mech
| rowspan="6" |H.O.N.K. Mech
| rowspan="6" |2
| rowspan="6" |2
Line 1,192: Line 1,646:
|-
|-
|{{item|H.O.N.K. left arm|cap=1}}
|{{item|H.O.N.K. left arm|cap=1}}
|{{item recipe|H.O.N.K. left arm|mat only=1|mat only layout=hor}}
|{{item recipe|H.O.N.K. left arm|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|-
|-
|{{item|H.O.N.K. right arm|cap=1}}
|{{item|H.O.N.K. right arm|cap=1}}
|{{item recipe|H.O.N.K. right arm|mat only=1|mat only layout=hor}}
|{{item recipe|H.O.N.K. right arm|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|-
|-
|{{item|H.O.N.K. right arm|cap=1}}X
|{{item|H.O.N.K. right arm|cap=1}}X
|{{item recipe|H.O.N.K. right arm|mat only=1|mat only layout=hor}}
|{{item recipe|H.O.N.K. right arm|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|-
|-
|{{item|H.O.N.K. right leg|cap=1}}
|{{item|H.O.N.K. right leg|cap=1}}
|{{item recipe|H.O.N.K. right leg|mat only=1|mat only layout=hor}}
|{{item recipe|H.O.N.K. right leg|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|-
|-
|{{item|Mech horn|cap=1}}
|{{item|Mech horn|cap=1}}
|{{item recipe|Mech horn|mat only=1|mat only layout=hor}}  
|{{item recipe|Mech horn|1|ExosuitFabricator|mat only=1|mat only layout=hor}}  
|}
|}


=== Security Techfab ===
=== Security Techfab ===
[[File:security techfab-East-11993.png|100px]]
[[File:security techfab-East-11993.png|right|100px]]


Set deep within the security department sits the [[Security Techfab]]. The Security Techfab can use {{item|steel}}, {{item|plastic}}, {{item|glass}}, {{item|silver bar|label=silver}}, {{item|gold bar|label=gold}}, {{item|uranium}}, and {{item|plasma}}. Providing the Security Techfab with materials will allow you to produces, ammo, grenades, guns, and laser weapons. Given some research this machine can turn your armory into an arsenal of the most dangerous weapons you can get a hold of.
Set deep within the security department sits the [[Security Techfab]]. The Security Techfab can use {{item|steel}}, {{item|plastic}}, {{item|glass}}, {{item|silver bar|label=silver}}, {{item|gold bar|label=gold}}, {{item|uranium}}, and {{item|plasma}}. Providing the Security Techfab with materials will allow crew members to produce ammo, grenades, and weapons. Given some research, this machine can fill the armory with some of the most dangerous weapons you can get a hold of.
 
==== Industrial (None) ====


==== Arsenal ====
==== Arsenal ====
Line 1,224: Line 1,676:
|-
|-
|{{item|magazine (.20 rifle uranium)|cap=1}}
|{{item|magazine (.20 rifle uranium)|cap=1}}
|{{item recipe|magazine (.20 rifle uranium)|mat only=1|mat only layout=hor}}  
|{{item recipe|magazine (.20 rifle uranium)|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
| rowspan="9" |Uranium Munitions
| rowspan="9" |Uranium Munitions
| rowspan="9" |1
| rowspan="9" |1
Line 1,230: Line 1,682:
|-
|-
|{{item|pistol magazine (.35 auto uranium)|cap=1}}
|{{item|pistol magazine (.35 auto uranium)|cap=1}}
|{{item recipe|pistol magazine (.35 auto uranium)|mat only=1|mat only layout=hor}}  
|{{item recipe|pistol magazine (.35 auto uranium)|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|magazine (.30 rifle uranium)|cap=1}}
|{{item|magazine (.30 rifle uranium)|cap=1}}
|{{item recipe|magazine (.30 rifle uranium)|mat only=1|mat only layout=hor}}  
|{{item recipe|magazine (.30 rifle uranium)|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|speed loader (.45 magnum uranium)|cap=1}}
|{{item|speed loader (.45 magnum uranium)|cap=1}}
|{{item recipe|speed loader (.45 magnum uranium)|mat only=1|mat only layout=hor}}  
|{{item recipe|speed loader (.45 magnum uranium)|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|ammunition box (.35 auto uranium)|cap=1}}
|{{item|ammunition box (.35 auto uranium)|cap=1}}
|{{item recipe|ammunition box (.35 auto uranium)|mat only=1|mat only layout=hor}}  
|{{item recipe|ammunition box (.35 auto uranium)|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|ammunition box (.45 magnum uranium)|cap=1}}
|{{item|ammunition box (.45 magnum uranium)|cap=1}}
|{{item recipe|ammunition box (.45 magnum uranium)|mat only=1|mat only layout=hor}}  
|{{item recipe|ammunition box (.45 magnum uranium)|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|ammunition box (.30 rifle uranium)|cap=1}}
|{{item|ammunition box (.30 rifle uranium)|cap=1}}
|{{item recipe|ammunition box (.30 rifle uranium)|mat only=1|mat only layout=hor}}  
|{{item recipe|ammunition box (.30 rifle uranium)|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|ammunition box (.20 rifle uranium)|cap=1}}
|{{item|ammunition box (.20 rifle uranium)|cap=1}}
|{{item recipe|ammunition box (.20 rifle uranium)|mat only=1|mat only layout=hor}}  
|{{item recipe|ammunition box (.20 rifle uranium)|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|shotgun uranium cartridges dispenser|cap=1}}
|{{item|shotgun uranium cartridges dispenser|cap=1}}
|{{item recipe|shotgun uranium cartridges dispenser|mat only=1|mat only layout=hor}}  
|{{item recipe|shotgun uranium cartridges dispenser|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|truncheon|cap=1}}
|{{item|truncheon|cap=1}}
|{{item recipe|truncheon|mat only=1|mat only layout=hor}}  
|{{item recipe|truncheon|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
| rowspan="4" |Advanced Riot Control
| rowspan="4" |Advanced Riot Control
| rowspan="4" |1
| rowspan="4" |1
Line 1,260: Line 1,712:
|-
|-
|{{item|telescopic shield|cap=1}}
|{{item|telescopic shield|cap=1}}
|{{item recipe|telescopic shield|mat only=1|mat only layout=hor}}  
|{{item recipe|telescopic shield|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|holobarrier projector|cap=1}}
|{{item|holobarrier projector|cap=1}}
|{{item recipe|holobarrier projector|mat only=1|mat only layout=hor}}  
|{{item recipe|holobarrier projector|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|disabler SMG|cap=1}}
|{{item|disabler SMG|cap=1}}
|{{item recipe|disabler SMG|mat only=1|mat only layout=hor}}  
|{{item recipe|disabler SMG|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|laser rifle|cap=1}}
|{{item|laser rifle|cap=1}}
|{{item recipe|laser rifle|mat only=1|mat only layout=hor}}  
|{{item recipe|laser rifle|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|Weaponized Laser Manipulation
|Weaponized Laser Manipulation
|1
|1
Line 1,275: Line 1,727:
|-
|-
|{{item|signal trigger|cap=1}}
|{{item|signal trigger|cap=1}}
|{{item recipe|signal trigger|mat only=1|mat only layout=hor}}  
|{{item recipe|signal trigger|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
| rowspan="5" |Explosive Technology
| rowspan="5" |Explosive Technology
| rowspan="5" |1
| rowspan="5" |1
Line 1,281: Line 1,733:
|-
|-
|{{item|voice trigger|cap=1}}
|{{item|voice trigger|cap=1}}
|{{item recipe|voice trigger|mat only=1|mat only layout=hor}}
|{{item recipe|voice trigger|1|SecurityTechFab|mat only=1|mat only layout=hor}}
|-
|-
|{{item|timer trigger|cap=1}}
|{{item|timer trigger|cap=1}}
|{{item recipe|timer trigger|mat only=1|mat only layout=hor}}
|{{item recipe|timer trigger|1|SecurityTechFab|mat only=1|mat only layout=hor}}
|-
|-
|{{item|flash payload|cap=1}}
|{{item|flash payload|cap=1}}
|{{item recipe|flash payload|mat only=1|mat only layout=hor}}  
|{{item recipe|flash payload|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|explosive payload|cap=1}}
|{{item|explosive payload|cap=1}}
|{{item recipe|explosive payload|mat only=1|mat only layout=hor}}  
|{{item recipe|explosive payload|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|magazine (.20 rifle incendiary)|cap=1}}
|{{item|magazine (.20 rifle incendiary)|cap=1}}
|{{item recipe|magazine (.20 rifle incendiary)|mat only=1|mat only layout=hor}}  
|{{item recipe|magazine (.20 rifle incendiary)|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
| rowspan="10" |Draconic Munitions
| rowspan="10" |Draconic Munitions
| rowspan="10" |1
| rowspan="10" |1
Line 1,299: Line 1,751:
|-
|-
|{{item|pistol magazine (.35 auto incendiary)|cap=1}}
|{{item|pistol magazine (.35 auto incendiary)|cap=1}}
|{{item recipe|pistol magazine (.35 auto incendiary)|mat only=1|mat only layout=hor}}  
|{{item recipe|pistol magazine (.35 auto incendiary)|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|magazine (.30 rifle incendiary)|cap=1}}
|{{item|magazine (.30 rifle incendiary)|cap=1}}
|{{item recipe|magazine (.30 rifle incendiary)|mat only=1|mat only layout=hor}}  
|{{item recipe|magazine (.30 rifle incendiary)|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|speed loader (.45 magnum incendiary)|cap=1}}
|{{item|speed loader (.45 magnum incendiary)|cap=1}}
|{{item recipe|speed loader (.45 magnum incendiary)|mat only=1|mat only layout=hor}}  
|{{item recipe|speed loader (.45 magnum incendiary)|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|ammunition box (.35 auto incendiary)|cap=1}}
|{{item|ammunition box (.35 auto incendiary)|cap=1}}
|{{item recipe|ammunition box (.35 auto incendiary)|mat only=1|mat only layout=hor}}  
|{{item recipe|ammunition box (.35 auto incendiary)|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|ammunition box (.45 magnum incendiary)|cap=1}}
|{{item|ammunition box (.45 magnum incendiary)|cap=1}}
|{{item recipe|ammunition box (.45 magnum incendiary)|mat only=1|mat only layout=hor}}  
|{{item recipe|ammunition box (.45 magnum incendiary)|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|ammunition box (.30 rifle incendiary)|cap=1}}
|{{item|ammunition box (.30 rifle incendiary)|cap=1}}
|{{item recipe|ammunition box (.30 rifle incendiary)|mat only=1|mat only layout=hor}}  
|{{item recipe|ammunition box (.30 rifle incendiary)|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|ammunition box (.20 rifle incendiary)|cap=1}}
|{{item|ammunition box (.20 rifle incendiary)|cap=1}}
|{{item recipe|ammunition box (.20 rifle incendiary)|mat only=1|mat only layout=hor}}  
|{{item recipe|ammunition box (.20 rifle incendiary)|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|shotgun incendiary cartridges dispenser|cap=1}}
|{{item|shotgun incendiary cartridges dispenser|cap=1}}
|{{item recipe|shotgun incendiary cartridges dispenser|mat only=1|mat only layout=hor}}  
|{{item recipe|shotgun incendiary cartridges dispenser|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|ammo drum (.50 incendiary)|cap=1}}
|{{item|ammo drum (.50 incendiary)|cap=1}}
|{{item recipe|ammo drum (.50 incendiary)|mat only=1|mat only layout=hor}}  
|{{item recipe|ammo drum (.50 incendiary)|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|electropack|cap=1}}
|{{item|electropack|cap=1}}
|{{item recipe|electropack|mat only=1|mat only layout=hor}}  
|{{item recipe|electropack|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|Special Means
|Special Means
|1
|1
Line 1,332: Line 1,784:
|-
|-
|{{item|ammo drum (.50 beanbags)|cap=1}}
|{{item|ammo drum (.50 beanbags)|cap=1}}
|{{item recipe|ammo drum (.50 beanbags)|mat only=1|mat only layout=hor}}  
|{{item recipe|ammo drum (.50 beanbags)|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
| rowspan="4" |Nonlethal Ammunition
| rowspan="4" |Nonlethal Ammunition
| rowspan="4" |1
| rowspan="4" |1
Line 1,338: Line 1,790:
|-
|-
|{{item|tranquilizer cartridges dispenser|cap=1}}
|{{item|tranquilizer cartridges dispenser|cap=1}}
|{{item recipe|tranquilizer cartridges dispenser|mat only=1|mat only layout=hor}}  
|{{item recipe|tranquilizer cartridges dispenser|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|shotgun beanbag cartridges dispenser|cap=1}}
|{{item|shotgun beanbag cartridges dispenser|cap=1}}
|{{item recipe|shotgun beanbag cartridges dispenser|mat only=1|mat only layout=hor}}  
|{{item recipe|shotgun beanbag cartridges dispenser|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|disabler|cap=1}}
|{{item|disabler|cap=1}}
|{{item recipe|disabler|mat only=1|mat only layout=hor}}  
|{{item recipe|disabler|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|laser cannon|cap=1}}
|{{item|laser cannon|cap=1}}
|{{item recipe|laser cannon|mat only=1|mat only layout=hor}}  
|{{item recipe|laser cannon|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|Concentrated Laser Weaponry
|Concentrated Laser Weaponry
|2
|2
Line 1,353: Line 1,805:
|-
|-
|{{item|x-ray cannon|cap=1}}
|{{item|x-ray cannon|cap=1}}
|{{item recipe|x-ray cannon|mat only=1|mat only layout=hor}}  
|{{item recipe|x-ray cannon|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|Wave Particle Harnessing
|Wave Particle Harnessing
|2
|2
Line 1,359: Line 1,811:
|-
|-
|{{item|small-capacity power cage|cap=1}}
|{{item|small-capacity power cage|cap=1}}
|{{item recipe|small-capacity power cage|mat only=1|mat only layout=hor}}  
|{{item recipe|small-capacity power cage|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
| rowspan="8" |Shuttle Basic Armament
| rowspan="8" |Shuttle Basic Armament
| rowspan="8" |2
| rowspan="8" |2
Line 1,365: Line 1,817:
|-
|-
|{{item|medium-capacity power cage|cap=1}}
|{{item|medium-capacity power cage|cap=1}}
|{{item recipe|medium-capacity power cage|mat only=1|mat only layout=hor}}  
|{{item recipe|medium-capacity power cage|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|MagazineGrenadeEmpty|cap=1}}
|{{item|MagazineGrenadeEmpty|cap=1}}
|{{item recipe|MagazineGrenadeEmpty|mat only=1|mat only layout=hor}}  
|{{item recipe|MagazineGrenadeEmpty|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|flash grenade|cap=1}}
|{{item|flash grenade|cap=1}}
|{{item recipe|flash grenade|mat only=1|mat only layout=hor}}  
|{{item recipe|flash grenade|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|blast grenade|cap=1}}
|{{item|blast grenade|cap=1}}
|{{item recipe|blast grenade|mat only=1|mat only layout=hor}}  
|{{item recipe|blast grenade|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|LSE-400c "Svalinn machine gun" machine board|cap=1}}
|{{item|LSE-400c "Svalinn machine gun" machine board|cap=1}}
|{{item recipe|LSE-400c "Svalinn machine gun" machine board|mat only=1|mat only layout=hor}}  
|{{item recipe|LSE-400c "Svalinn machine gun" machine board|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|LSE-1200c "Perforator" machine board|cap=1}}
|{{item|LSE-1200c "Perforator" machine board|cap=1}}
|{{item recipe|LSE-1200c "Perforator" machine board|mat only=1|mat only layout=hor}}  
|{{item recipe|LSE-1200c "Perforator" machine board|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|EXP-320g "Friendship" machine board|cap=1}}
|{{item|EXP-320g "Friendship" machine board|cap=1}}
|{{item recipe|EXP-320g "Friendship" machine board|mat only=1|mat only layout=hor}}  
|{{item recipe|EXP-320g "Friendship" machine board|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|EMP grenade|cap=1}}
|{{item|EMP grenade|cap=1}}
|{{item recipe|GrenadeEMP|mat only=1|mat only layout=hor}}  
|{{item recipe|GrenadeEMP|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
| rowspan="3" |Advanced Shuttle Weapons
| rowspan="3" |Advanced Shuttle Weapons
| rowspan="3" |3
| rowspan="3" |3
Line 1,392: Line 1,844:
|-
|-
|{{item|high-capacity power cage|cap=1}}
|{{item|high-capacity power cage|cap=1}}
|{{item recipe|high-capacity power cage|mat only=1|mat only layout=hor}}  
|{{item recipe|high-capacity power cage|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|EXP-2100g "Duster" machine board|cap=1}}
|{{item|EXP-2100g "Duster" machine board|cap=1}}
|{{item recipe|EXP-2100g "Duster" machine board|mat only=1|mat only layout=hor}}  
|{{item recipe|EXP-2100g "Duster" machine board|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|advanced laser pistol|cap=1}}
|{{item|advanced laser pistol|cap=1}}
|{{item recipe|advanced laser pistol|mat only=1|mat only layout=hor}}  
|{{item recipe|advanced laser pistol|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
| rowspan="2" |Portable Microfusion Weaponry
| rowspan="2" |Portable Microfusion Weaponry
| rowspan="2" |3
| rowspan="2" |3
Line 1,404: Line 1,856:
|-
|-
|{{item|portable recharger|cap=1}}
|{{item|portable recharger|cap=1}}
|{{item recipe|portable recharger|mat only=1|mat only layout=hor}}  
|{{item recipe|portable recharger|1|SecurityTechFab|mat only=1|mat only layout=hor}}  
|}
|}
==== Experimental(None) ====
==== Civilian Services(None) ====


=== Medical Techfab ===
=== Medical Techfab ===
[[File:medical techfab-East-37017.png|100px]]
[[File:medical techfab-East-37017.png|right|100px]]
 
Anchored into the back of medical sits the [[Medical Techfab]]. The [[Medical Techfab]] can use {{item|steel}}, {{item|plastic}}, {{item|glass}}, {{item|cloth}}, {{item|plasma}}, and {{item|silver bar|label=silver}}. A small amount of highly valuable items are acquired through the [[Medical Techfab]] through research.


==== Industrial (None) ====
Anchored into the back of medical sits the [[Medical Techfab]]. It can use {{item|steel}}, {{item|plastic}}, {{item|glass}}, {{item|cloth}}, {{item|plasma}}, and {{item|silver bar|label=silver}}. A small amount of highly valuable items are acquired through the Medical Techfab.


==== Arsenal ====
==== Arsenal ====
Line 1,427: Line 1,873:
|-
|-
|{{item|Chemical payload|cap=1}}
|{{item|Chemical payload|cap=1}}
|{{item recipe|Chemical payload|mat only=1|mat only layout=hor}}  
|{{item recipe|Chemical payload|1|MedicalTechFab|mat only=1|mat only layout=hor}}  
|Explosive Technology
|Explosive Technology
|1
|1
|10,000
|10,000
|}
|}
==== Experimental (None) ====


==== Civilian Services ====
==== Civilian Services ====
Line 1,445: Line 1,889:
|-
|-
|{{item|Cryostasis beaker|cap=1}}
|{{item|Cryostasis beaker|cap=1}}
|{{item recipe|Cryostasis beaker|mat only=1|mat only layout=hor}}  
|{{item recipe|Cryostasis beaker|1|MedicalTechFab|mat only=1|mat only layout=hor}}  
| rowspan="2" |Biochemical Stasis
| rowspan="2" |Biochemical Stasis
| rowspan="2" |2
| rowspan="2" |2
Line 1,451: Line 1,895:
|-
|-
|{{item|Cryostasis syringe|cap=1}}
|{{item|Cryostasis syringe|cap=1}}
|{{item recipe|Cryostasis syringe|mat only=1|mat only layout=hor}}  
|{{item recipe|Cryostasis syringe|1|MedicalTechFab|mat only=1|mat only layout=hor}}  
|-
|-
|{{item|Bluespace beaker|cap=1}}
|{{item|Bluespace beaker|cap=1}}
|{{item recipe|Bluespace beaker|mat only=1|mat only layout=hor}}  
|{{item recipe|Bluespace beaker|1|MedicalTechFab|mat only=1|mat only layout=hor}}  
| rowspan="2" |Bluespace Chemistry
| rowspan="2" |Bluespace Chemistry
| rowspan="2" |3
| rowspan="2" |3
Line 1,460: Line 1,904:
|-
|-
|{{item|Bluespace syringe|cap=1}}
|{{item|Bluespace syringe|cap=1}}
|{{item recipe|Bluespace syringe|mat only=1|mat only layout=hor}}  
|{{item recipe|Bluespace syringe|1|MedicalTechFab|mat only=1|mat only layout=hor}}  
|}
|}


Line 1,478: Line 1,922:
# Repeat step 8 through 8d with the Protolathe and Autolathe machines.
# Repeat step 8 through 8d with the Protolathe and Autolathe machines.
# Congratulations! You have built a hyper convection machines and a safe setup! Good work fellow scientist!
# Congratulations! You have built a hyper convection machines and a safe setup! Good work fellow scientist!
== Troubleshooting ==
=== "I can't get any points/I can't print anything" ===
The likely cause is that the Lathe/Imprinter/Computer isn't synced up with the RD server.
To fix this in the Lathe/Imprinter/Computer click ''Server list'', click on ''ID x || RDSERVER'' and then exit the window.

Latest revision as of 22:28, 9 July 2025

Uh oh, this page is still under research!
Due to the nature of science, this page can be out of date or lacking information. This page will be updated as soon as we can. We thank you for your patience crewmate!

Welcome to the Science department!

One second you might be excitedly stumbling onto a money printing artifact. The next moment that same artifact turns science department into a crater. This department is all about throwing caution to the wind all while you scream "In the name of science!!"

Science, also called Research and Development, R&D, or RnD, is a large department that revolves around the acquisition and use of research points to gain new technologies for the station. The department is composed of three subdepartments—Anomalous Research, Xenoarcheology, and Robotics—and it's staffed by the Research Director, scientists, and research assistants, with cyborgs being manufactured by the department.

Subdepartments

Anomalous Research

Anomalous Research is a subdepartment of R&D focused around the containment and manipulation of various unique anomalies.

One of R&D's main ways to harvest research points, and the leading cause of headaches in captains of non-coordinated stations. These anomalies can be extremely dangerous to the station if left alone so be careful!

Xenoarcheology

Xenoarcheology is the other main methodology for producing research points.

This methodology for harvesting is simultaneously safer for the station and more dangerous for science personnel. This section of science involves a lot of trial and error to figure out to activate alien artifacts. These artifacts can be really mild or really dangerous depending on their depth.

Robotics

Robotics is the synthetic lifeblood of the station.

Robotics is a department that strives to create as many synthetic lives as they can to help the station and it's crew. Roboticists can make small and helpful bots, such as medibots. They may also focus on more expensive creations like cyborgs and mechs like the Ripley.

Staff

Research Director

The Research Director (often shortened to RD) is in charge of the Science department and oversees the duties of Research and Development.

While they will ideally have Scientists under them to aid in research, they are expected to have at least a fundamental understanding of how to operate their department. The Research Director will be focusing on teaching any staff that needs assistance. The Research Director is also expected to lead the team through a path of research through the Research Tree. The Research Director might also have to pick up any role that is missing so that the department remains functional.

Scientist

Scientists follow guidance, direction, and tasks assigned by the Research Director.

Scientists are usually tasked with providing research points by researching artifacts or studying anomalies. Scientists may also be tasked with building and providing various high tech tools, weapons, equipment, and machines to the other various departments. It's important as a scientist to be kind to your colleagues, provide gifts for others, and throw caution to the wind in the name of science!!

Research Assistant

Research assistants follow guidance, direction, and tasks assigned by the Research Director and Scientists.

Research assistants are usually tasked with providing research points by researching artifacts or studying anomalies. Feel free to ask someone higher up if you get confused on what to do or how to do something. Study, learn, and watch your teacher blow up the science department while trying to teach you artifacts!

Cyborg

Brought to life by the power of research and technology sits the silicon life of the Cyborg.

The cyborg is bound by silicon laws that restrict how they can interact with others. With a default "crewsimov" set of laws the cyborg will be out to help the crew in any way they are asked to. Cyborgs typically will report to science to assist research and in turn gain the benefit of new chasis and modules that will aid their goals.

Researching technologies

Research points are used to unlock new technologies and can be acquired through a few different sources, the most profitable being Xenoarcheology, which is the process of analyzing and activating different randomly generated artifacts that can be found via events, salvage debris, and by ordering them from cargo. Most artifacts have more than one Stimulus-Reaction combination (known scientifically as Nodes), so make sure to scan and activate as many of them as you can before selling it to cargo, or keeping it around because its effects are cool enough to warrant keeping.

Another highly valuable source of research points is Anomalous Research. Most R&D departments come equipped with an Anomaly Generator, Anomalous Particle Emitters (A.P.E.), and Anomaly Vessels, which are used to spawn, interact with, and generate points from anomalies respectively. Anomalies can come in different forms, ranging from raging balls of pink-hot matter to electrically-discharging motes of light to radioactive gravity wells, so make sure to wear some protective gear while studying them.

Points can also be acquired through research disks, which can be found in maintenance, expeditions, or salvaged from space.

The user interface of the R&D Console
The user interface of the R&D Console

New technologies can be researched in the R&D Console by using previously generated points. When opening the console, it will display the department's current amount of research points, Main Discipline, and tiers for each discipline. On the right side of the console's window is a list of four different technologies, one for each discipline. This list is randomized each time the department researches a new technology, taking from the Researchable Technologies list on the left side. Technologies that have already been researched are listed in the Unlocked Technologies section.

The four disciplines into which technologies are categorized are Industrial, Arsenal, Experimental, and Civilian Services, with the first three being aimed towards the Engineering, Security, and Science departments respectively, while Civilian Services mainly covers Service, with a handful of technologies aimed at Medical and Cargo.

Technologies are ranked into three tiers, with tier 1 being lower than tier 2 and this, in turn, being lower than tier 3. Generally, higher tier technologies unlock stronger and better equipment than lower tiers. To research higher tier technologies, the department must increase the tier of the respective discipline, done by researching the majority of technologies available in the prior tier. For example, researching the majority of tier 1 Industrial technologies will allow scientists to the research tier 2 Industrial technologies, but not tier 2 Arsenal, Experimental, or Civilian Services technologies.

Assuming they have enough points, the Science department can research all tier 1 and tier 2 technologies but, generally, they must choose a single discipline to increase to tier 3, as researching tier 3 technologies for one discipline will lock out tier 3 technologies for the other three disciplines. This tier 3 discipline becomes their Main Discipline. It is possible to get tier 3 technologies from other disciplines, either through gambling with the Technology Disk Terminal or by acquiring multiple RD servers, as the Main Discipline is only a per-server limit.

All the progress made by the Science department, including points and technologies, is stored in the RD server; if the department loses its server, all unlocked technologies will be lost and all connected fabricators will lose the ability to craft items associated with these technologies.

List of technologies

Industrial

Tier 1
Tier 2
Tier 3

Arsenal

Tier 1
Tier 2
Tier 3

Experimental

Tier 1
Tier 2
Tier 3

Civilian Services

Tier 1
Tier 2
Tier 3

Alternative Research

Technology Disk Terminal sprite

There is another method to research a technology, and that is using the Technology Disk Terminal. If there is no such console immediately available within the station, it can be created after researching the Tier 1 Experimental technology Alternative Research.

By spending 1000 research points, a technology disk is dispensed, containing the recipe of any single random item of any tier for the lathes to fabricate. The item ranges from a redundant item that has already been researched to highly sought-after and expensive items.

When used early into the round, it may reward the department with end-tier items immediately at the cost of the primary research progress. This is essentially gambling with research points, so ensure that your department agrees with this plan. When used late into the round, it may grant recipes from technologies that have been locked out in favor of the Main Discipline.

Equipment

The Protolathe, Circuit Imprinter, Security Techfab, Medical Techfab, and the Exosuit Fabricator gain new recipes when researching technologies. These machines can only access unlocked recipes if they're connected to the RD server, so make sure they're set up properly.

The following section will only cover recipes unlocked through research.

Protolathe

The Protolathe is a machine capable of printing most researched recipes. Protolathes are mainly found at science but can sometimes be found in Engineering or on salvage expeditions.

Item Materials Needed Technology Tier Research Cost Discipline
Advanced mineral scanner recipe 'advanced mineral scanner' with method 'Protolathe' not found Mass Excavation 2 12,500 Industrial
Advanced mop
steel [1]glass [1]plastic [4]
Advanced Cleaning 1 10,000 Civilian Services
Advanced remote signaller
plasma [1]plastic [2]steel [1]
Explosive Technology 1 10,000 Arsenal
Anomaly locator
steel [4]glass [1]
Basic Anomalous Research 1 5,000 Experimental
Anomaly scanner
plastic [2]glass [1.5]
Basic Anomalous Research 1 5,000 Experimental
Asteroid astro-sand
plastic [1]
Faux Astro-Tiles 2 5,000 Civilian Services
Astro-grass
plastic [1]
Faux Astro-Tiles 2 5,000 Civilian Services
Astro-ice
plastic [1]
Faux Astro-Tiles 2 5,000 Civilian Services
Astro-snow
plastic [1]
Faux Astro-Tiles 2 5,000 Civilian Services
Backpack water tank
steel [2.5]glass [10]
Advanced Spray 2 10,000 Civilian Services
Bag of holding
plasma [15]silver bar [7.5]uranium [1.5]steel [20]
Bluespace Storage 3 15,000 Industrial
Bluespace beaker
plasma [1.5]silver bar [0.5]plastic [5]steel [5]
Bluespace Chemistry 3 10,000 Civilian Services
Bluespace syringe
glass [2.5]plastic [1.5]plasma [1]silver bar [0.5]steel [1]
Bluespace Chemistry 3 10,000 Civilian Services
C.H.I.M.P. handcannon
steel [5]glass [4]
Advanced Anomaly Research 2 10,000 Experimental
Chemical payload
steel [2]plastic [3]
Explosive Technology 1 10,000 Arsenal
Cryostasis beaker
steel [2.5]plastic [0.5]
Biochemical Stasis 2 7,500 Civilian Services
Cryostasis syringe
steel [2]plastic [0.5]
Biochemical Stasis 2 7,500 Civilian Services
Desynchronizer
steel [7]glass [1]uranium [2]
Bluespace Time Manipulation 3 10,000 Experimental
Diamond tipped mining drill
steel [6]silver bar [2]refined diamond [1]plastic [2]
Mass Excavation 2 12,500 Industrial
Duffelbag of holding
plasma [15]silver bar [7.5]uranium [1.5]steel [20]
Bluespace Storage 3 15,000 Industrial
Experimental welding tool
plasma [2]steel [8]
Advanced Tools 2 10,000 Industrial
Flash payload
steel [0.5]glass [0.5]plastic [1]
Explosive Technology 1 10,000 Arsenal
Force field projector
plasma [3]glass [1]steel [5]
Deterrence Technologies 2 7,500 Experimental
Force gun
steel [5]glass [4]silver bar [2]
Gravity Manipulation 2 10,000 Experimental
Fulton recipe 'fulton' with method 'Protolathe' not found Advanced Tools 2 10,000 Industrial
Fulton beacon
steel [10]glass [5]
Advanced Tools 2 10,000 Industrial
G.O.R.I.L.L.A. gauntlet
glass [5]plastic [3]plasma [5]silver bar [2.5]steel [15]
Anomaly Core Harnessing 1 10,000 Experimental
Handheld mass scanner
steel [8]glass [3]
Space Scanning 1 5,000 Industrial
High-capacity power cell
steel [3]plastic [2]glass [4]gold bar [0.5]
Advanced Powercells 1 7,500 Industrial
Holofan projector
steel [3]glass [0.5]plastic [0.5]
Advanced Atmospherics 2 7,500 Industrial
Hyper-capacity power cell recipe 'hyper-capacity power cell' with method 'Protolathe' not found Optimized Microgalvanism 3 10,000 Industrial
Jaws of life
plasma [3]steel [10]glass [5]gold bar [0.5]
Advanced Tools 2 10,000 Industrial
Jungle astro-grass
plastic [1]
Faux Astro-Tiles 2 5,000 Civilian Services
Magboots recipe 'magboots' with method 'Protolathe' not found Localized Magnetism 1 7,500 Experimental
Mega spray bottle
plastic [2.5]
Advanced Cleaning 1 10,000 Civilian Services
Microreactor power cell
steel [5]uranium [2]glass [4]gold bar [1]
Optimized Microgalvanism 3 10,000 Industrial
Mineral scanner recipe 'mineral scanner' with method 'Protolathe' not found Salvage Equipment 1 7,500 Industrial
Mini syringe
steel [2]glass [1]plastic [1]
Syringe Gun 3 15,000 Civilian Services
Mining drill
steel [5]plastic [1]
Salvage Equipment 1 7,500 Industrial
Moon boots
steel [6]
Localized Magnetism 1 7,500 Experimental
Mowed astro-grass
plastic [1]
Faux Astro-Tiles 2 5,000 Civilian Services
Node scanner
steel [1]plastic [0.5]
Basic XenoArchaeology 1 5,000 Experimental
Ore bag of holding
plasma [15]silver bar [7.5]uranium [1.5]steel [20]
Mass Excavation 2 12,500 Industrial
PKA modkit (damage)
steel [15]silver bar [5]gold bar [5]
Kinetic Modifications 2 7,500 Arsenal
PKA modkit (fire rate)
steel [15]silver bar [5]gold bar [5]
Kinetic Modifications 2 7,500 Arsenal
PKA modkit (range)
steel [15]silver bar [5]gold bar [5]
Kinetic Modifications 2 7,500 Arsenal
Portable particle decelerator
steel [7.5]uranium [1.5]plasma [1.5]
Deterrence Technologies 2 7,500 Experimental
Power drill
steel [6]plastic [2]
Advanced Tools 2 10,000 Industrial
Proto-kinetic accelerator
steel [10]glass [5]silver bar [1]
Salvage Weapons 1 5,000 Arsenal
Push horn
plasma [2]plastic [5]steel [5]
Clowning Utilities 2 4,000 Civilian Services
Quantum spin inverter
steel [7]glass [1]uranium [1]
Quantum Leaping 3 10,000 Experimental
Satchel of holding
plasma [15]silver bar [7.5]uranium [1.5]steel [20]
Bluespace Storage 3 15,000 Industrial
Signal trigger
steel [3]plastic [2]
Explosive Technology 1 10,000 Arsenal
Speed boots
steel [15]plastic [10]silver bar [5]
Quantum Fiber Weaving 3 10,000 Civilian Services
Spray nozzle
steel [15]glass [5]
Advanced Spray 2 10,000 Civilian Services
Synthesizer
steel [3]glass [1]plastic [3]
Advanced Entertainment 1 7,500 Civilian Services
Syringe gun
steel [10]silver bar [2]glass [1]plastic [2]
Syringe Gun 3 15,000 Civilian Services
Tether gun
steel [5]glass [4]silver bar [1]
Gravity Manipulation 2 10,000 Experimental
Timer trigger
steel [3]plastic [2]
Explosive Technology 1 10,000 Arsenal
Voice trigger
steel [3]plastic [2]
Explosive Technology 1 10,000 Arsenal
Welding gas mask
steel [6]glass [2]
Salvage Equipment 1 7,500 Industrial
Wide-spectrum anomaly locator
steel [4]glass [1]
Basic Anomalous Research 1 5,000 Experimental

Circuit Imprinter

The Circuit Imprinter is a machine capable of printing machine boards used for creating machines and computers. They require steel, glass, plastic, and gold.

Machine boards can be inserted into a machine frame whilst electronics can be inserted into computers or other machines built with Construction.

Industrial

Item Crafting Cost Research Tier Research Cost
Ripley central control module
steel [1]glass [5]gold bar [1]
Ripley APLU 1 7,500
Ripley peripherals control module
steel [1]glass [5]gold bar [1]
P.A.C.M.A.N.-type portable generator machine board
steel [1]glass [5]
Power Generation 1 7,500
S.U.P.E.R.P.A.C.M.A.N.-type portable generator machine board
steel [1]glass [5]
J.R.P.A.C.M.A.N.-type portable generator machine board
steel [1]glass [5]
Power monitoring computer board recipe 'Power monitoring computer board' with method 'CircuitImprinter' not found
Solar control computer board
steel [1]glass [5]
Emitter machine board
steel [1]glass [5]
Solar tracker electronics
steel [1]glass [5]
Hyper convection circuit imprinter machine board
steel [1]glass [5]gold bar [1]
Industrial Engineering 1 10,000
Hyper convection autolathe machine board
steel [1]glass [5]gold bar [1]
Hyper convection protolathe machine board
steel [1]glass [5]gold bar [1]
Sheet-meister 2000 machine board
steel [1]glass [5]
Flatpacker 1001 machine board
steel [1]glass [5]gold bar [1]
Mechanical Compression 1 10,000
Industrial ore processor machine board
steel [1]glass [5]gold bar [1]
Salvage Equipment 1 7,500
Freezer thermomachine machine board
steel [1]glass [5]gold bar [1]
Atmospherics 1 7,500
Gas recycler board
steel [1]glass [5]
Turbo recharger machine board
steel [1]glass [5]gold bar [1]
Advanced Power Cells 1 7,500
Shuttle console board
steel [1]glass [5]gold bar [1]
Shuttlecraft 2 10,000
Mini gravity generator machine board
steel [1]glass [5]gold bar [1]
Thruster machine board
steel [1]glass [5]
Gyroscope machine board
steel [1]glass [5]
Radar console computer board
steel [1]glass [5]
Space Scanning 2 7,500
Hellfire freezer machine board
steel [1]glass [5]silver bar [1]
Advanced Atmospherics 2 7,500
Portable scrubber machine board
steel [1]glass [5]

Arsenal

Item Crafting Cost Research Tier Research Cost
PTK-800 "Matter Dematerializer"
steel [1]glass [5]
Salvage Weapons 1 5,000

Experimental

Item Crafting Cost Research Tier Research Cost
Analysis computer board
steel [1]glass [5]gold bar [1]
Basic XenoArcheology 1 5,000
Artifact analyzer machine board
steel [1]glass [5]gold bar [1]
A.P.E. machine board
steel [1]glass [5]
Basic Anomalous Research 1 5,000
Anomaly vessel machine board
steel [1]glass [5]
Exosuit fabricator machine board
steel [1]glass [5]
Basic Robotics 1 5,000
Tech disk terminal board
steel [1]glass [5]gold bar [1]
Alternative Research 1 5,000
Artifact crusher machine board
steel [1]glass [5]gold bar [1]
Artifact Recycling 2 5,000
Anomaly synchronizer machine board
steel [1]glass [5]silver bar [1]
Advanced Anomaly Research 2 10,000
Experimental anomaly vessel machine board
steel [1]glass [5]gold bar [1]

Civilian Services

Item Crafting Cost Research Tier Research Cost
Seed extractor machine board
steel [1]glass [5]
Basic Hydroponics 1 5,000
Hydroponics tray machine board
steel [1]glass [5]
Industrial reagent grinder machine board
steel [1]glass [5]gold bar [1]
Lipid extractor machine board
steel [1]glass [5]
Meat Manipulation 1 7,500
Biocube fabricator machine board
steel [1]glass [5]gold bar [1]
Biomass reclaimer machine board
steel [1]glass [5]gold bar [1]
HAMTR central control module
steel [1]glass [5]gold bar [1]
Critter Mechs 1 7,500
HAMTR peripherals control module
steel [1]glass [5]gold bar [1]
Television board
steel [1]glass [5]
Advanced Entertainment 1 7,500
Digital audio workstation machine board
steel [1]glass [5]
News manager console board
steel [1]glass [5]
Jukebox machine board
steel [1]glass [5]
Surveillance camera router board
steel [1]glass [5]
A/V Communication 1 5,000
Surveillance camera wireless router board
steel [1]glass [5]
Movable wireless camera board
steel [1]glass [5]
Wireless camera board
steel [1]glass [5]
Surveillance camera monitor board
steel [1]glass [5]
Surveillance wireless camera monitor board
steel [1]glass [5]
Telecommunication server machine board
steel [1]glass [5]
H.O.N.K. central control module
steel [1]glass [5]bananium [1]
H.O.N.K. Mech 2 7,500
H.O.N.K. peripherals control module
steel [1]glass [5]bananium [1]
H.O.N.K. weapon control and targeting module
steel [1]glass [5]bananium [1]
Cargo telepad machine board
steel [1]glass [5]gold bar [1]
Bluespace Cargo Transport 2 15,000
Stasis bed machine board
steel [1]glass [5]gold bar [1]
Biochemical Stasis 2 7,500
Cryo pod machine board
steel [1]glass [5]gold bar [1]

Exosuit Fabricator

Exosuit fabricator sprite

The Exosuit Fabricator is a machine that is capable of crafting a large variety of Cyborg and Mech parts. The Exosuit Fabricator is a material hungry machine and can use gold, silver, steel, plastic, glass, and plasma. The Exosuit Fabricator is a vital part of Cyborg creation and many of the advanced pieces are locked behind research.

Industrial

Item Crafting Cost Research Tier Research Cost
Ripley harness
steel [15]glass [12]
Ripley APLU 1 7,500
Ripley left arm
steel [10]glass [7.5]
Ripley right arm
steel [10]glass [7.5]
Ripley left leg
steel [10]glass [7.5]
Ripley right leg
steel [10]glass [7.5]
Hydraulic clamp
steel [5]plastic [2]
Mining cyborg module recipe 'mining cyborg module' with method 'ExosuitFabricator' not found Salvage Equipment 1 7,500
unknown item 'grappling gun cyborg module' recipe 'grappling gun cyborg module' with method 'ExosuitFabricator' not found
unknown item 'GPS cyborg module' recipe 'GPS cyborg module' with method 'ExosuitFabricator' not found Space Scanning 2 7,500
Advanced tool cyborg module
steel [5]plastic [2.5]glass [5]gold bar [0.5]
Advanced Tools 2 10,000
unknown item 'RCD cyborg module' recipe 'RCD cyborg module' with method 'ExosuitFabricator' not found

Experimental

Item Crafting Cost Research Tier Research Cost
Anomaly cyborg module recipe 'anomaly cyborg module' with method 'ExosuitFabricator' not found Basic Anomalous Research 1 5,000
Artifact cyborg module recipe 'artifact cyborg module' with method 'ExosuitFabricator' not found Basic XenoArcheology 1 5,000
Proximity sensor
steel [2]glass [3]
Basic Robotics 1 5,000

Civilian Services

Item Crafting Cost Research Tier Research Cost
Gardening cyborg module recipe 'gardening cyborg module' with method 'ExosuitFabricator' not found Basic Hydroponics 1 5,000
Harvesting cyborg module recipe 'harvesting cyborg module' with method 'ExosuitFabricator' not found
unknown item 'light replacer cyborg module' recipe 'light replacer cyborg module' with method 'ExosuitFabricator' not found Robotic Cleanliness 1 5,000
Advanced cleaning cyborg module
steel [5]plastic [2.5]glass [5]gold bar [0.5]
Advanced Entertainment 1 7,500
Musique cyborg module recipe 'musique cyborg module' with method 'ExosuitFabricator' not found
clowning cyborg module recipe 'clowning cyborg module' with method 'ExosuitFabricator' not found
HAMTR harness
steel [12]glass [10]
Critter Mechs 1 7,500
HAMTR left arm
steel [8]glass [6]
HAMTR right arm
steel [8]glass [6]
HAMTR left leg
steel [8]glass [6]
HAMTR right leg
steel [8]glass [6]
Small hydraulic clamp
steel [4]plastic [1]
Vim harness
steel [5]glass [2]
unknown item 'advanced treatment cyborg module' recipe 'advanced treatment cyborg module' with method 'ExosuitFabricator' not found Mechanized Treatment 2 5,000
unknown item 'defibrillator cyborg module' recipe 'defibrillator cyborg module' with method 'ExosuitFabricator' not found
H.O.N.K. harness
steel [30]glass [12]bananium [5]
H.O.N.K. Mech 2 7,500
H.O.N.K. left arm
steel [20]glass [7.5]bananium [2.5]
H.O.N.K. right arm
steel [20]glass [7.5]bananium [2.5]
H.O.N.K. right armX
steel [20]glass [7.5]bananium [2.5]
H.O.N.K. right leg
steel [20]glass [7.5]bananium [2.5]
Mech horn
bananium [2]steel [5]

Security Techfab

Set deep within the security department sits the Security Techfab. The Security Techfab can use steel, plastic, glass, silver, gold, uranium, and plasma. Providing the Security Techfab with materials will allow crew members to produce ammo, grenades, and weapons. Given some research, this machine can fill the armory with some of the most dangerous weapons you can get a hold of.

Arsenal

Item Crafting Cost Research Tier Research Cost
Magazine (.20 rifle uranium)
steel [0.25]plastic [3]uranium [3]
Uranium Munitions 1 7,500
Pistol magazine (.35 auto uranium)
steel [0.25]plastic [0.65]uranium [1.2]
Magazine (.30 rifle uranium)
steel [0.25]plastic [3.6]uranium [3.6]
Speed loader (.45 magnum uranium)
steel [0.5]plastic [1.5]uranium [1.1]
Ammunition box (.35 auto uranium)
uranium [6]plastic [3]
Ammunition box (.45 magnum uranium)
uranium [1.8]plastic [2.4]
Ammunition box (.30 rifle uranium)
uranium [6]plastic [6]
Ammunition box (.20 rifle uranium)
uranium [5]plastic [5]
unknown item 'shotgun uranium cartridges dispenser' recipe 'shotgun uranium cartridges dispenser' with method 'SecurityTechFab' not found
Truncheon
steel [3]plastic [3]
Advanced Riot Control 1 8,000
Telescopic shield
steel [3]glass [8]
Holobarrier projector
steel [3]glass [0.5]plastic [0.5]
Disabler SMG
steel [10]glass [5]plastic [5]
Laser rifle
steel [20]glass [8]plastic [5]
Weaponized Laser Manipulation 1 7,500
Signal trigger recipe 'signal trigger' with method 'SecurityTechFab' not found (#2) Explosive Technology 1 10,000
Voice trigger recipe 'voice trigger' with method 'SecurityTechFab' not found (#2)
Timer trigger recipe 'timer trigger' with method 'SecurityTechFab' not found (#2)
Flash payload recipe 'flash payload' with method 'SecurityTechFab' not found (#2)
Explosive payload
glass [0.5]plastic [1]plasma [0.5]silver bar [0.5]steel [1]
Magazine (.20 rifle incendiary)
steel [0.25]plastic [4.5]
Draconic Munitions 1 10,000
Pistol magazine (.35 auto incendiary)
steel [0.25]plastic [1.2]
Magazine (.30 rifle incendiary)
steel [0.25]plastic [5.4]
Speed loader (.45 magnum incendiary)
steel [0.5]plastic [1.5]
Ammunition box (.35 auto incendiary)
plastic [6]
Ammunition box (.45 magnum incendiary)
plastic [2.4]
Ammunition box (.30 rifle incendiary)
plastic [9]
Ammunition box (.20 rifle incendiary)
plastic [7.5]
unknown item 'shotgun incendiary cartridges dispenser' recipe 'shotgun incendiary cartridges dispenser' with method 'SecurityTechFab' not found
Ammo drum (.50 incendiary)
steel [1]plastic [1.9]
Electropack
cloth [5]plastic [2.5]steel [5]
Special Means 1 5,000
Ammo drum (.50 beanbags)
steel [1.5]plastic [1.4]
Nonlethal Ammunition 1 5,000
unknown item 'tranquilizer cartridges dispenser' recipe 'tranquilizer cartridges dispenser' with method 'SecurityTechFab' not found
unknown item 'shotgun beanbag cartridges dispenser' recipe 'shotgun beanbag cartridges dispenser' with method 'SecurityTechFab' not found
Disabler
steel [3]glass [2]plastic [2]
Laser cannon
steel [12.5]plastic [7.5]gold bar [3.5]
Concentrated Laser Weaponry 2 10,000
X-ray cannon
steel [15]plastic [2.5]glass [5]gold bar [2.5]
Wave Particle Harnessing 2 10,000
Small-capacity power cage
steel [2]plastic [1]
Shuttle Basic Armament 2 10,500
Medium-capacity power cage
steel [5]plastic [2.5]glass [5]gold bar [0.4]
Grenade cartridge
steel [1.5]plastic [0.5]
Flash grenade
steel [1.5]glass [0.2]plastic [1]
Blast grenade
steel [4.5]plastic [3]gold bar [1.5]
LSE-400c "Svalinn machine gun" machine board
steel [1]glass [5]
LSE-1200c "Perforator" machine board
steel [1]glass [5]gold bar [1]
EXP-320g "Friendship" machine board
steel [1]glass [5]gold bar [1]
EMP grenade
steel [1.5]glass [0.2]plastic [1]
Advanced Shuttle Weapons 3 15,000
High-capacity power cage
steel [6]plastic [4]glass [8]gold bar [1]
EXP-2100g "Duster" machine board
steel [1]glass [5]gold bar [1]
Advanced laser pistol
steel [15]uranium [3]glass [10]gold bar [5]
Portable Microfusion Weaponry 3 15,000
Portable recharger
glass [5]plastic [10]steel [20]uranium [20]plasma [5]

Medical Techfab

Anchored into the back of medical sits the Medical Techfab. It can use steel, plastic, glass, cloth, plasma, and silver. A small amount of highly valuable items are acquired through the Medical Techfab.

Arsenal

Item Crafting Cost Research Tier Research Cost
Chemical payload
steel [2]plastic [3]
Explosive Technology 1 10,000

Civilian Services

Item Crafting Cost Research Tier Research Cost
Cryostasis beaker
steel [2.5]plastic [0.5]
Biochemical Stasis 2 7,500
Cryostasis syringe
steel [2]plastic [0.5]
Bluespace beaker
plasma [1.5]silver bar [0.5]plastic [5]steel [5]
Bluespace Chemistry 3 10,000
Bluespace syringe
glass [2.5]plastic [1.5]plasma [1]silver bar [0.5]steel [1]

Hyper Convection Machines

Hyper convection autolathe spriteHyper convection protolathe spriteHyper convection circuit imprinter sprite

Hyper convection machine are a highly valuable upgrade that is obtained from the Industrial Engineering research node. Hyper convection machines will craft items at a 50% discount from the original cost. The trade-off when it comes to these powerful machines is that they produce an immense amount of heat. The heat that is produced from these machines can quickly become lethal if sufficient preparations are not made. One of the ways to make a safe enclosure for hyper convection machines is:

  1. Un-wrench the machines and move the protolathe, autolathe, and circuit imprinter to the back wall. If there is a R&D computer, move it out of the way.
    Hyperconvection building part 1
  2. Build a 2x3 box of directional reinforced windows. At the middle-right side of the box create a windoor.
    Hyperconvection building part 2
  3. Create an air alarm and a air sensor. Place the air sensor within the box at the center right, and the air alarm nearby for convenience.
    Hyperconvection building part 3
  4. Create one (required) or two (optional) space heater(s) at the top-right and bottom-right of the box.
    Hyperconvection part 4
    4a. Set the space heaters to have High energy consumption and make sure that they are On.
    Hyperconvection part 4.1
  5. Either hack the air alarm or ask an engineer to help you with networking. To hack the air alarm we must first use a screwdriver on it to open the panel. When the panel is open use a wirecutter tool on the air alarm itself. The lights above refer to the wires below. The wire that we are looking to cut is the ACC wire. The ACC wire is what controls who is authorized to network and control the Air Alarm.
    Air alarm panel
    5a. Cut the wires from left to right (by clicking on them with a wirecutter in hand) until you get the ACC light to turn off. You may get unlucky like I did and hit a power wire before the ACC wire, you will get shocked because of this. Skip the power wire and continue until you reach the ACC wire. Once you have found the ACC wire repair all other wires (by clicking on them with a wirecutter in hand) and leave the ACC wire cut. Close the panel on the air alarm with the screwdriver.
    Hyperconvection part 4.2
  6. Use a multitool or a network configurator and click on the air sensor first, followed by the air alarm.
    air sensor clicked
    6a. Click Add on the air alarm GUI and then close the GUI.
    Air alarm networking
  7. In a similar process, use a multitool or a network configurator and click on the windoor first, followed by the air alarm.
    Hyperconvection networking windoor
    7a. Click the Danger button and then click Close. Click on the Warning button and click Close. Finally, click the Normal button and then click Open. Then click the Done button.
    Hyperconvection networking windoor
  8. Create the hyper convection circuit imprinter machine board at the Circuit Imprinter. Create or gather 1 matter bin and 1 igniter. Use a screwdriver to open the panel on the Circuit Imprinter.
    Imprinter panel open
    8a. Use a crowbar to deconstruct the imprinter into a machine frame.
    Imprinter machineframe
    8b. Use a crowbar again to remove the parts from the machine frame.
    Imprinter machineframe1
    8c. Remove the Circuit Imprinter machine board from the stack of items. Click on the machine frame while holding the hyper convection Circuit Imprinter machine board. Shift click the machine frame and fill it with the rest of the materials that it requires. (You should have all the materials if the previous steps were followed).
    8d. Screwdriver the machine frame to finish the construction. (If this does not work you are missing materials).
  9. Repeat step 8 through 8d with the Protolathe and Autolathe machines.
  10. Congratulations! You have built a hyper convection machines and a safe setup! Good work fellow scientist!