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= Science Department =
{{Callout|Info|h=<big>Uh oh, this page is still under research!</big>|Due to the nature of Science, this page can be out of date or lacking information. This page will be updated as soon as we can. We thank you for your patience crewmate!|align=Center|image=Kaleigh.png}}
Welcome to the Science department! One second you might be excitedly stumbling onto a money printing artifact. The next moment that same artifact turns science department into a crater. This department is all about throwing caution to the wind all while you scream "'''In the name of science!!"'''
'''Welcome to the Science department!'''


Science is a large department that is composed of a few sections. The sections that are under the science department includes Robotics, Anomalous Research, and Xenoarcheology. There are four jobs that are typically associated with the science department. The jobs that are associated with science includes Research Director, Scientist, Research Assistant, and Cyborgs.
One second you might be excitedly stumbling onto a money printing artifact. The next moment that same artifact turns the Science department into a crater. This department is all about throwing caution to the wind all while you scream "'''In the name of science!'''"


== Sections of Science ==
'''Science''', also called '''Research and Development''', '''R&D''', or '''RnD''', is a large department that revolves around the acquisition and use of research points to gain new technologies for the station. The department is composed of three subdepartments—[[Anomalous Research]], [[Xenoarcheology]], and [[Robotics]]—and it's staffed by the [[Research Director]], [[scientist]]s, and [[research assistant]]s, with [[cyborg]]s being manufactured by the department.


=== [[Robotics]] ===
{{TOC|depth=3}}
[[File:Cyborg (Si-8864)-South-4944.png|left|100px]]
Robotics is the synthetic lifeblood of the station. Robotics is a department that strives to create as many synthetic lives as they can to help the station and it's crew. Roboticists can make small and helpful bots, such as medibots. They may also focus on more expensive creations like cyborgs and mechs like the Ripley.
=== [[Anomalous Research]] ===
[[File:Anomgenbase.png|left|100px]]
One of [[Research and Development|R&D's]] main ways to harvest research points, and the leading cause of headaches in captains of non-coordinated stations. '''Anomalous Research''' is a subdepartment of R&D focused around the containment and manipulation of various unique anomalies. These anomalies can be extremely dangerous to the station if left alone so be careful!
=== [[Xenoarcheology]] ===
[[File:Alien artifact-East-4911.png|left|100px]]
The other main way to harvest research points, this methodology for harvesting is simultaneously safer for the station and more dangerous for science. This section of science involves a lot of trial and error to figure out to activate alien artifacts. These artifacts can be really mild or really dangerous depending on their depth.


== Subdepartments ==


== Jobs of Science ==
=== Anomalous Research ===
[[File:Anomgenbase.png|right|100px]]
[[Anomalous Research]] is focused around the containment and manipulation of various unique anomalies. It's one of R&D's main ways to harvest research points, and the leading cause of headaches in captains of non-coordinated stations. These anomalies can be extremely dangerous to the station if left alone, so be careful!


=== [[Research Director]] ===
=== Xenoarcheology ===
[[File:Kaleigh.png|left|143x143px]]
[[File:Alien artifact-East-4911.png|right|100px]]
The Research Director (Or RD) is in charge of the Science department and oversees the duties of [[Research and Development]]. While they will ideally have Scientists under them to aid in research, they are expected to have at least a fundamental understanding of how to operate their department. The Research Director will be focusing on teaching any staff that needs assistance. The Research Director is also expected to lead the team through a path of research through the [[Research and Development#R&D Tree|Research Tree]]. The Research Director might also have to pick up any role that is missing so that the department remains functional.
[[Xenoarcheology]] is the other main methodology for producing research points. This methodology for harvesting is simultaneously safer for the station and more dangerous for Science personnel. Xenoarcheology involves a lot of trial and error to figure out to activate alien artifacts, which can be really mild or really dangerous.  
=== [[Scientist]] ===
 
[[File:Vince Shaw-South.png|left|100px]]
=== Robotics ===
Scientists follow guidance, direction, and tasks assigned by the Research Director. Scientists are usually tasked with providing research points by researching artifacts or studying anomalies. Scientists may also be tasked with building and providing various high tech tools, weapons, equipment, and machines to the other various departments. It's important as a scientist to be kind to your colleagues, provide gifts for others, and throw caution to the wind '''in the name of science!!'''
[[File:Cyborg (Si-8864)-South-4944.png|right|100px]]
=== [[Research Assistant]] ===
[[Robotics]] is the synthetic lifeblood of the station. Robotics strives to create as many synthetic lives as they can to help the station and its crew. Roboticists can make small and helpful bots, such as medibots. They may also focus on more expensive creations like [[Cyborg]]s and [[mech]]s, such as the [[Ripley APLU]].
[[File:Eric Poley-South.png|left|100px]]
 
Research assistants follow guidance, direction, and tasks assigned by the Research Director and Scientists. Research assistants are usually tasked with providing research points by researching artifacts or studying anomalies. Feel free to ask someone higher up if you get confused on what to do or how to do something. Study, learn, and watch your teacher blow up the science department while trying to teach you artifacts!
== Staff ==
=== [[Cyborg]] ===
 
[[File:Cyborg (Si-8864)-South-4944.png|left|100px]]
=== Research Director ===
Brought to life by the power of research and technology sits the silicon life of the Cyborg. The cyborg is bound by [[Server Rules#Silicones must follow Silicon Rules|silicon laws]] that restrict how they can interact with others. With a default "crewsimov" set of laws the cyborg will be out to help the crew in any way they are asked to. Cyborgs typically will report to science to assist research and in turn gain the benefit of new chasis and modules that will aid their goals.
[[File:RD.png|right|100px]]
The [[Research Director]] (often shortened to RD) is in charge of the Science department and oversees the duties of Research and Development.
 
While they will ideally have Scientists under them to aid in research, they are expected to have at least a fundamental understanding of how to operate their department. The Research Director will be focusing on teaching any staff that needs assistance. The Research Director is also expected to lead the team through a path of research through the Research Tree. The Research Director might also have to pick up any role that is missing so that the department remains functional.
 
=== Scientist ===
[[File:Vince Shaw-South.png|right|100px]]
[[Scientist]]s follow guidance, direction, and tasks assigned by the Research Director.
 
Scientists are usually tasked with providing research points by researching artifacts or studying anomalies. Scientists may also be tasked with building and providing various high tech tools, weapons, equipment, and machines to the other various departments. It's important as a scientist to be kind to your colleagues, provide gifts for others, and throw caution to the wind '''in the name of science!'''
 
=== Research Assistant ===
[[File:Eric Poley-South.png|right|100px]]
[[Research assistant]]s follow guidance, direction, and tasks assigned by the Research Director and Scientists.  
 
Research assistants are usually tasked with providing research points by researching artifacts or studying anomalies. Feel free to ask someone higher up if you get confused on what to do or how to do something. Study, learn, and watch your teacher blow up the Science department while trying to teach you artifacts!
 
=== Cyborg ===
[[File:Cyborg (Si-8864)-South-4944.png|right|100px]]
Brought to life by the power of research and technology sits the silicon life of the [[Cyborg]].
 
The Cyborg is bound by [[Server Rules#Silicones must follow Silicon Rules|silicon laws]] that restrict how they can interact with others. With a default "crewsimov" set of laws the cyborg will be out to help the crew in any way they are asked to. Cyborgs typically will report to Science to assist research and in turn gain the benefit of new chassis and modules that will aid their goals.
 
== Researching technologies ==
 
Research points are used to unlock new technologies and can be acquired through a few different sources, the most profitable being Xenoarcheology, which is the process of analyzing and activating different randomly generated artifacts that can be found via events, [[salvage]] debris, and by ordering them from cargo. Most artifacts have more than one Stimulus-Reaction combination (known scientifically as Nodes), so make sure to scan and activate as many of them as you can before selling it to cargo, or keeping it around because its effects are cool enough to warrant keeping.
 
Another highly valuable source of research points is Anomalous Research. Most R&D departments come equipped with an Anomaly Generator, Anomalous Particle Emitters (A.P.E.), and Anomaly Vessels, which are used to spawn, interact with, and generate points from anomalies respectively. Anomalies can come in different forms, ranging from raging balls of pink-hot matter to electrically-discharging motes of light to radioactive gravity wells, so make sure to wear some protective gear while studying them.
 
Points can also be acquired through research disks, which can be found in maintenance, expeditions, or salvaged from space.
 
[[File:R&D Console UI.png|alt=The user interface of the R&D Console|thumb|The user interface of the R&D Console]]
New technologies can be researched in the R&D Console by using previously generated points. When opening the console, it will display the department's current amount of research points, Main Discipline, and tiers for each discipline. On the right side of the console's window is a list of four different technologies, one for each discipline. This list is randomized each time the department researches a new technology, taking from the ''Researchable Technologies'' list on the left side. Technologies that have already been researched are listed in the ''Unlocked Technologies'' section.
 
The four disciplines into which technologies are categorized are ''Industrial'', ''Arsenal'', ''Experimental'', and ''Civilian Services'', with the first three being aimed towards the [[Engineering]], [[Security]], and Science departments respectively, while Civilian Services mainly covers [[Service]], with a handful of technologies aimed at [[Medical]] and [[Cargo]].
 
Technologies are ranked into three tiers, with tier 1 being lower than tier 2 and this, in turn, being lower than tier 3. Generally, higher tier technologies unlock stronger and better equipment than lower tiers. To research higher tier technologies, the department must increase the tier of the respective discipline, done by researching the majority of technologies available in the prior tier. For example, researching the majority of tier 1 Industrial technologies will allow scientists to the research tier 2 Industrial technologies, but not tier 2 Arsenal, Experimental, or Civilian Services technologies.
 
Assuming they have enough points, the Science department can research all tier 1 and tier 2 technologies but, generally, they must choose a single discipline to increase to tier 3, as researching tier 3 technologies for one discipline will lock out tier 3 technologies for the other three disciplines. This tier 3 discipline becomes their ''Main Discipline''. It is possible to get tier 3 technologies from other disciplines, either through gambling with the Technology Disk Terminal or by acquiring multiple R&D servers, as the Main Discipline is only a per-server limit.
 
All the progress made by the Science department, including points and technologies, is stored in the R&D server; if the department loses its server, all unlocked technologies will be lost and all connected fabricators will lose the ability to craft items associated with these technologies.
 
=== List of technologies ===
 
==== Industrial ====
 
===== Tier 1 =====
{{Collapse|
{{Technology box
|name    = Advanced Powercells
|image    = Turbo recharger-East-34323.png
|color    = EEAC34
|cost    = 7500
|unlocks  =
* {{item|high-capacity power cell|cap=1}}
* {{item|turbo recharger machine board|cap=1}}
* {{item|advanced SMES machine board|cap=1}}
}}
{{Technology box
|name    = Atmospherics
|image    = Freezer-East-34161.png
|color    = EEAC34
|cost    = 7500
|unlocks  =
* {{item|freezer thermomachine machine board|cap=1}}
* {{item|gas recycler board|cap=1}}
}}
{{Technology box
|name    = Industrial Engineering
|image    = Hyper convection protolathe-East-3552.png
|color    = EEAC34
|cost    = 10000
|unlocks  =
* {{item|hyper convection autolathe machine board|cap=1}}
* {{item|hyper convection protolathe machine board|cap=1}}
* {{item|hyper convection circuit imprinter machine board|cap=1}}
* {{item|sheet-meister 2000 machine board|cap=1}}
}}
{{Technology box
|name    = Mechanical Compression
|image    = Flatpacker 1001-East-34041.png
|color    = EEAC34
|cost    = 10000
|unlocks  =
* {{item|Flatpacker 1001 machine board|cap=1}}
}}
{{Technology box
|name    = Power Generation
|image    = P.A.C.M.A.N.-type portable generator-East-34358.png
|color    = EEAC34
|cost    = 7500
|unlocks  =
* {{item|p.a.c.m.a.n.-type portable generator machine board|cap=1}}
* {{item|s.u.p.e.r.p.a.c.m.a.n.-type portable generator machine board|cap=1}}
* {{item|j.r.p.a.c.m.a.n.-type portable generator machine board|cap=1}}
* {{item|solar control computer board|cap=1}}
* {{item|solar tracker electronics|cap=1}}
* {{item|emitter machine board|cap=1}}
}}
{{Technology box
|name    = Ripley APLU
|image    = Ripley APLU-East-34260.png
|color    = EEAC34
|cost    = 7500
|unlocks  =
* {{item|ripley harness|cap=1}}
* {{item|ripley left arm|cap=1}}
* {{item|ripley right arm|cap=1}}
* {{item|ripley left leg|cap=1}}
* {{item|ripley right leg|cap=1}}
* {{item|ripley central control module|cap=1}}
* {{item|ripley peripherals control module|cap=1}}
* {{item|hydraulic clamp|cap=1}}
}}
{{Technology box
|name    = Salvage Equipment
|image    = Mining drill-East-28985.png
|color    = EEAC34
|cost    = 7500
|unlocks  =
* {{item|mining drill|cap=1}}
* {{item|mineral scanner|cap=1}}
* {{item|industrial ore processor machine board|cap=1}}
* {{item|welding gas mask|cap=1}}
}}
{{Technology box
|name    = Space Scanning
|image    = Handheld mass scanner-East-29969.png
|color    = EEAC34
|cost    = 5000
|unlocks  =
* {{item|radar console computer board|cap=1}}
* {{item|handheld mass scanner|cap=1}}
}}
}}
===== Tier 2 =====
{{Collapse|
{{Technology box
|name    = Advanced Atmospherics
|image    = Holofan projector-East-30069.png
|color    = EEAC34
|cost    = 7500
|requires = Atmospherics
|unlocks  =
* {{item|hellfire freezer machine board|cap=1}}
* {{item|portable scrubber machine board|cap=1}}
* {{item|holofan projector|cap=1}}
}}
{{Technology box
|name    = Advanced Tools
|image    = Experimental welding tool-East-29469.png
|color    = EEAC34
|cost    = 10000
|unlocks  =
* {{item|experimental welding tool|cap=1}}
* {{item|power drill|cap=1}}
* {{item|jaws of life|cap=1}}
* {{item|advanced tool cyborg module|cap=1}}
* {{item|fulton|cap=1}}
* {{item|fulton beacon|cap=1}}
}}
{{Technology box
|name    = Mass Excavation
|image    = Diamond tipped mining drill-East-29780.png
|color    = EEAC34
|cost    = 12500
|unlocks  =
* {{item|ore bag of holding|cap=1}}
* {{item|diamond tipped mining drill|cap=1}}
* {{item|advanced mineral scanner|cap=1}}
* {{item|advanced mining cyborg module|cap=1}}
}}
{{Technology box
|name    = Shuttlecraft
|image    = gyroscope-East-34395.png
|color    = EEAC34
|cost    = 10000
|unlocks  =
* {{item|shuttle console board|cap=1}}
* {{item|thruster machine board|cap=1}}
* {{item|gyroscope machine board|cap=1}}
* {{item|mini gravity generator machine board|cap=1}}
}}
}}
===== Tier 3 =====
{{Collapse|
{{Technology box
|name    = Bluespace Storage
|image    = Bag of holding-East-30158.png
|color    = EEAC34
|cost    = 15000
|unlocks  =
* {{item|bag of holding|cap=1}}
* {{item|satchel of holding|cap=1}}
* {{item|duffelbag of holding|cap=1}}
}}
{{Technology box
|name    = Optimized Microgalvanism
|image    = Powercellmicro.png
|color    = EEAC34
|cost    = 10000
|requires = Advanced Powercells
|unlocks  =
* {{item|microreactor power cell|cap=1}}
* {{item|hyper-capacity power cell|cap=1}}
}}
}}
==== Arsenal ====
 
===== Tier 1 =====
{{Collapse|
{{Technology box
|name    = Advanced Riot Control
|image    = Truncheon-East-34786.png
|color    = DC373B
|cost    = 8000
|unlocks  =
* {{item|truncheon|cap=1}}
* {{item|telescopic shield|cap=1}}
* {{item|holobarrier projector|cap=1}}
* {{item|disabler smg|cap=1}}
}}
{{Technology box
|name    = Draconic Munitions
|image    = Ammunition box (.35 auto incendiary)-East-35511.png
|color    = DC373B
|cost    = 10000
|unlocks  =
* {{item|ammunition box (.50 incendiary)|cap=1}}
* {{item|magazine (.20 rifle incendiary)|cap=1}}
* {{item|pistol magazine (.35 auto incendiary)|cap=1}}
* {{item|smg magazine (.35 auto incendiary)|cap=1}}
* {{item|magazine (.30 rifle incendiary)|cap=1}}
* {{item|speed loader (.45 magnum incendiary)|cap=1}}
* {{item|ammo drum (.50 incendiary)|cap=1}}
* {{item|ammunition box (.35 auto incendiary)|cap=1}}
* {{item|ammunition box (.45 magnum incendiary)|cap=1}}
* {{item|ammunition box (.30 rifle incendiary)|cap=1}}
* {{item|ammunition box (.20 rifle incendiary)|cap=1}}
}}
{{Technology box
|name    = Explosive Technology
|image    = Explosive payload-East-9873.png
|color    = DC373B
|cost    = 10000
|unlocks  =
* {{item|advanced remote signaller|cap=1}}
* {{item|signal trigger|cap=1}}
* {{item|voice trigger|cap=1}}
* {{item|timer trigger|cap=1}}
* {{item|flash payload|cap=1}}
* {{item|explosive payload|cap=1}}
* {{item|chemical payload|cap=1}}
}}
{{Technology box
|name    = Nonlethal Ammunition
|image    = shell (.50 beanbag)-East-10078.png
|color    = DC373B
|cost    = 5000
|unlocks  =
* {{item|ammo drum (.50 beanbags)|cap=1}}
* {{item|ammunition box (.50 tranquilizer)|cap=1}}
* {{item|ammunition box (.50 beanbag)|cap=1}}
* {{item|disabler|cap=1}}
}}
{{Technology box
|name    = Salvage Weapons
|image    = Proto-kinetic accelerator-East-9950.png
|color    = DC373B
|cost    = 5000
|unlocks  =
* {{item|proto-kinetic accelerator|cap=1}}
* {{item|ptk-800 "matter dematerializer" machine board|cap=1}}
}}
{{Technology box
|name    = Special Means
|image    = Electropack-East-35637.png
|color    = DC373B
|cost    = 5000
|unlocks  =
* {{item|electropack|cap=1}}
}}
{{Technology box
|name    = Uranium Munitions
|image    = Uranium-East-10122.png
|color    = DC373B
|cost    = 7500
|unlocks  =
* {{item|magazine (.20 rifle uranium)|cap=1}}
* {{item|pistol magazine (.35 auto uranium)|cap=1}}
* {{item|smg magazine (.35 auto uranium)|cap=1}}
* {{item|magazine (.30 rifle uranium)|cap=1}}
* {{item|speed loader (.45 magnum uranium)|cap=1}}
* {{item|ammunition box (.35 auto uranium)|cap=1}}
* {{item|ammunition box (.45 magnum uranium)|cap=1}}
* {{item|ammunition box (.30 rifle uranium)|cap=1}}
* {{item|ammunition box (.20 rifle uranium)|cap=1}}
* {{item|ammunition box (.50 uranium)|cap=1}}
}}
{{Technology box
|name    = Weaponized Laser Manipulation
|image    = Laser rifle-East-35325.png
|color    = DC373B
|cost    = 7500
|unlocks  =
* {{item|laser rifle|cap=1}}
}}
}}
===== Tier 2 =====
{{Collapse|
{{Technology box
|name    = Concentrated Laser Weaponry
|image    = Laser cannon-East-35700.png
|color    = DC373B
|cost    = 10000
|unlocks  =
* {{item|laser cannon|cap=1}}
}}
{{Technology box
|name    = Kinetic Modifications
|image    = PKAModkitDamage.png
|color    = DC373B
|cost    = 7500
|unlocks  =
* {{item|pka modkit (damage)|cap=1}}
* {{item|pka modkit (range)|cap=1}}
* {{item|pka modkit (fire rate)|cap=1}}
}}
{{Technology box
|name    = Shuttle Basic Armament
|image    = Cage_recharger-East-10340.png
|color    = DC373B
|cost    = 10500
|requires = Salvage Weapons
|unlocks  =
* {{item|cage recharger machine board|cap=1}}
* {{item|small-capacity power cage|cap=1}}
* {{item|medium-capacity power cage|cap=1}}
* {{item|grenade cartridge|cap=1}}
* {{item|flash grenade|cap=1}}
* {{item|blast grenade|cap=1}}
* {{item|lse-400c "svalinn machine gun" machine board|cap=1}}
* {{item|lse-1200c "perforator" machine board|cap=1}}
* {{item|exp-320g "friendship" machine board|cap=1}}
}}
{{Technology box
|name    = Wave Particle Harnessing
|image    = X-ray cannon-East-35706.png
|color    = DC373B
|cost    = 10000
|unlocks  =
* {{item|x-ray cannon|cap=1}}
}}
}}
===== Tier 3 =====
{{Collapse|
{{Technology box
|name    = Advanced Shuttle Weapons
|image    = EMP_grenade_cartridge-East-10866.png
|color    = DC373B
|cost    = 15000
|requires = Shuttle Basic Armament
|unlocks  =
* {{item|emp grenade|cap=1}}
* {{item|high-capacity power cage|cap=1}}
* {{item|exp-2100g "duster" machine board|cap=1}}
}}
{{Technology box
|name    = Portable Microfusion Weaponry
|image    = Advanced laser pistol-East-35981.png
|color    = DC373B
|cost    = 15000
|unlocks  =
* {{item|advanced laser pistol|cap=1}}
* {{item|portable recharger|cap=1}}
}}
{{Technology box
|name    = Thermal Weaponry
|image    = TemperatureGunIcon.png
|color    = DC373B
|cost    = 15000
|unlocks  =
* {{item|temperature gun|cap=1}}
}}
}}
==== Experimental ====
 
===== Tier 1 =====
{{Collapse|
{{Technology box
|name    = Alternative Research
|image    = Technology_Disk_Printer.png
|color    = 9A6EF0
|cost    = 5000
|unlocks  =
* {{item|tech disk terminal board|cap=1}}
}}
{{Technology box
|name    = Anomaly Core Harnessing
|image    = G.O.R.I.L.L.A. gauntlet-East-10228.png
|color    = 9A6EF0
|cost    = 10000
|unlocks  =
* {{item|g.o.r.i.l.l.a. gauntlet|cap=1}}
}}
{{Technology box
|name    = Basic Anomalous Research
|image    = Node_scanner.png
|color    = 9A6EF0
|cost    = 5000
|unlocks  =
* {{item|anomaly scanner|cap=1}}
* {{item|anomaly locator|cap=1}}
* {{item|wide-spectrum anomaly locator|cap=1}}
* {{item|a.p.e. machine board|cap=1}}
* {{item|anomaly vessel machine board|cap=1}}
}}
{{Technology box
|name    = Basic Robotics
|image    = ExosuitFabricator.png
|color    = 9A6EF0
|cost    = 5000
|unlocks  =
* {{item|proximity sensor|cap=1}}
}}
{{Technology box
|name    = Basic XenoArcheology
|image    = Analyzer-full.png
|color    = 9A6EF0
|cost    = 5000
|unlocks  =
* {{item|node scanner|cap=1}}
* {{item|analysis computer board|cap=1}}
* {{item|artifact analyzer machine board|cap=1}}
}}
{{Technology box
|name    = Localized Magnetism
|image    = Magboots-East-10284.png
|color    = 9A6EF0
|cost    = 7500
|unlocks  =
* {{item|magboots|cap=1}}
* {{item|moon boots|cap=1}}
}}
}}
===== Tier 2 =====
{{Collapse|
{{Technology box
|name    = Advanced Anomaly Research
|image    = Anomaly synchronizer-East-13769.png
|color    = 9A6EF0
|cost    = 10000
|requires = Basic Anomalous Research
|unlocks  =
* {{item|c.h.i.m.p. handcannon|cap=1}}
* {{item|anomaly synchronizer machine board|cap=1}}
* {{item|experimental anomaly vessel machine board|cap=1}}
}}
{{Technology box
|name    = Artifact Recylcing
|image    = Artifact crusher-East-14449.png
|color    = 9A6EF0
|cost    = 5000
|unlocks  =
* {{item|artifact crusher machine board|cap=1}}
}}
{{Technology box
|name    = Deterrence Technologies
|image    = Portable particle decelerator-East-10467.png
|color    = 9A6EF0
|cost    = 7500
|unlocks  =
* {{item|portable particle decelerator|cap=1}}
* {{item|force field projector|cap=1}}
}}
{{Technology box
|name    = Gravity Manipulation
|image    = Tether gun-South-10715.png
|color    = 9A6EF0
|cost    = 10000
|unlocks  =
* {{item|force gun|cap=1}}
* {{item|tether gun|cap=1}}
}}
}}
===== Tier 3 =====
{{Collapse|
{{Technology box
|name    = Bluespace Time Manipulation
|image    = DesynchronizerIconF0.png
|color    = 9A6EF0
|cost    = 10000
|unlocks  =
* {{item|desynchronizer|cap=1}}
}}
{{Technology box
|name    = Quantum Leaping
|image    = Quantum spin inverter-East-10564.png
|color    = 9A6EF0
|cost    = 10000
|unlocks  =
* {{item|quantum spin inverter|cap=1}}
}}
}}
==== Civilian Services ====
 
===== Tier 1 =====
{{Collapse|
{{Technology box
|name    = A/V Communication
|image    = Broken_camera-West-221691.png
|color    = 7ECD48
|cost    = 5000
|unlocks  =
* {{item|surveillance camera router board|cap=1}}
* {{item|surveillance camera wireless router board|cap=1}}
* {{item|movable wireless camera board|cap=1}}
* {{item|wireless camera board|cap=1}}
* {{item|surveillance camera monitor board|cap=1}}
* {{item|surveillance wireless camera monitor board|cap=1}}
* {{item|telecommunication server machine board|cap=1}}
* {{item|holopad machine board|cap=1}}
}}
{{Technology box
|name    = Advanced Entertainment
|image    = Wooden television-East-15404.png
|color    = 7ECD48
|cost    = 7500
|unlocks  =
* {{item|television board|cap=1}}
* {{item|synthesizer|cap=1}}
* {{item|digital audio workstation machine board|cap=1}}
* {{item|news manager console board|cap=1}}
* {{item|jukebox machine board|cap=1}}
}}
{{Technology box
|name    = Basic Hydroponics
|image    = Seed extractor-East-25217.png
|color    = 7ECD48
|cost    = 5000
|unlocks  =
* {{item|seed extractor machine board|cap=1}}
* {{item|hydroponics tray machine board|cap=1}}
* {{item|industrial reagent grinder machine board|cap=1}}
}}
{{Technology box
|name    = Critter Mechs
|image    = HAMTR-South-16778.png
|color    = 7ECD48
|cost    = 7500
|unlocks  =
* {{item|hamtr harness|cap=1}}
* {{item|hamtr left arm|cap=1}}
* {{item|hamtr right arm|cap=1}}
* {{item|hamtr left leg|cap=1}}
* {{item|hamtr right leg|cap=1}}
* {{item|hamtr central control module|cap=1}}
* {{item|hamtr peripherals control module|cap=1}}
* {{item|small hydraulic clamp|cap=1}}
* {{item|vim harness|cap=1}}
}}
{{Technology box
|name    = Meat Manipulation
|image    = Lipid extractor-East-21831.png
|color    = 7ECD48
|cost    = 7500
|unlocks  =
* {{item|lipid extractor machine board|cap=1}}
* {{item|biocube fabricator machine board|cap=1}}
* {{item|biomass reclaimer machine board|cap=1}}
}}
}}
===== Tier 2 =====
{{Collapse|
{{Technology box
|name    = Advanced Cleaning
|image    = Advanced mop-East-11072.png
|color    = 7ECD48
|cost    = 10000
|unlocks  =
* {{item|advanced mop|cap=1}}
* {{item|mega spray bottle|cap=1}}
* {{item|advanced cleaning cyborg module|cap=1}}
}}
{{Technology box
|name    = Advanced Spray
|image    = Spray nozzle-East-11217.png
|color    = 7ECD48
|cost    = 10000
|unlocks  =
* {{item|spray nozzle|cap=1}}
* {{item|backpack water tank|cap=1}}
}}
{{Technology box
|name    = Biochemical Stasis
|image    = Stasis bed-South-25793.png
|color    = 7ECD48
|cost    = 7500
|unlocks  =
* {{item|stasis bed machine board|cap=1}}
* {{item|cryo pod machine board|cap=1}}
* {{item|cryostasis beaker|cap=1}}
* {{item|cryostasis syringe|cap=1}}
}}
{{Technology box
|name    = Bluespace Cargo Transport
|image    = Cargo telepad (TELE-617)-South-24242.png
|color    = 7ECD48
|cost    = 15000
|unlocks  =
* {{item|cargo telepad machine board|cap=1}}
}}
{{Technology box
|name    = Clowning Utilities
|image    = PushHornIcon.png
|color    = 7ECD48
|cost    = 4000
|unlocks  =
* {{item|push horn|cap=1}}
}}
{{Technology box
|name    = Faux Astro-Tiles
|image    = Astro-ice-East-11398.png
|color    = 7ECD48
|cost    = 5000
|unlocks  =
* {{item|astro-grass|cap=1}}
* {{item|mowed astro-grass|cap=1}}
* {{item|jungle astro-grass|cap=1}}
* {{item|astro-ice|cap=1}}
* {{item|astro-snow|cap=1}}
* {{item|asteroid astro-sand|cap=1}}
}}
{{Technology box
|name    = H.O.N.K. Mech
|image    = H.O.N.K.-East-24606.png
|color    = 7ECD48
|cost    = 7500
|unlocks  =
* {{item|h.o.n.k. harness|cap=1}}
* {{item|h.o.n.k. left arm|cap=1}}
* {{item|h.o.n.k. right arm|cap=1}}
* {{item|h.o.n.k. left leg|cap=1}}
* {{item|h.o.n.k. right leg|cap=1}}
* {{item|h.o.n.k. central control module|cap=1}}
* {{item|h.o.n.k. peripherals control module|cap=1}}
* {{item|h.o.n.k. weapon control and targeting module|cap=1}}
* {{item|mech horn|cap=1}}
}}
{{Technology box
|name    = Mechanized Treatment
|image    = Medical cyborg (Si-8848)-South-25629.png
|color    = 7ECD48
|cost    = 5000
|unlocks  =
* {{item|advanced chemical cyborg module|cap=1}}
}}
}}
 
===== Tier 3 =====
{{Collapse|
{{Technology box
|name    = Bluespace Chemistry
|image    = Bluespace beaker-East-11758.png
|color    = 7ECD48
|cost    = 10000
|unlocks  =
* {{item|bluespace beaker|cap=1}}
* {{item|bluespace syringe|cap=1}}
}}
{{Technology box
|name    = Quantum Fiber Weaving
|image    = Speed boots-East-11645.png
|color    = 7ECD48
|cost    = 10000
|unlocks  =
* {{item|speed boots|cap=1}}
}}
{{Technology box
|name    = Syringe Gun
|image    = Syringe gun.png
|color    = 7ECD48
|cost    = 15000
|unlocks  =
* {{item|syringe gun|cap=1}}
* {{item|mini syringe|cap=1}}
}}
}}
 
=== Alternative Research ===
[[File:Technology_Disk_Printer.png|alt=Technology Disk Terminal sprite|right|100px]]
There is another method to research a technology, and that is using the Technology Disk Terminal. If there is no such console immediately available within the station, it can be created after researching the Tier 1 Experimental technology ''Alternative Research''.
 
By spending 1000 research points, a technology disk is dispensed, containing the recipe of any single random item of any tier for the lathes to fabricate. The item ranges from a redundant item that has already been researched to highly sought-after and expensive items.
 
When used early into the round, it may reward the department with end-tier items immediately at the cost of the primary research progress. This is essentially gambling with research points, so ensure that your department agrees with this plan. When used late into the round, it may grant recipes from technologies that have been locked out in favor of the Main Discipline.
 
== Equipment ==
The [[Protolathe]], [[Circuit Imprinter]], [[Security Techfab]], [[Medical Techfab]], and the [[Exosuit Fabricator]] gain new recipes when researching technologies. These machines can only access unlocked recipes if they're connected to the R&D server, so make sure they're set up properly.
 
''The following section will only cover recipes unlocked through research.''
 
=== Protolathe ===
[[File:Protolathe.png|right|100px]]
The [[Protolathe]] is a machine capable of printing most researched recipes. Protolathes are mainly found at Science but can sometimes be found in [[Engineering]] or on [[salvage]] expeditions.
 
{| class="wikitable sortable mw-collapsible mw-collapsed"
!Item
!Materials needed
!Technology
!Tier
!Research cost
!Discipline
|-
|{{item|advanced mineral scanner|format amount=0|cap=1}}
|{{item recipe|advanced mineral scanner|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Mass Excavation
|2
|{{FORMATNUM:12500}}
|Industrial
|-
|{{item|advanced mop|cap=1|format amount=0}}
|{{item recipe|advanced mop|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Advanced Cleaning
|1
|{{FORMATNUM:10000}}
|Civilian Services
|-
|{{item|advanced remote signaller|cap=1|format amount=0}}
|{{item recipe|advanced remote signaller|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Explosive Technology
|1
|{{FORMATNUM:10000}}
|Arsenal
|-
|{{item|anomaly locator|cap=1|format amount=0}}
|{{item recipe|anomaly locator|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Basic Anomalous Research
|1
|{{FORMATNUM:5000}}
|Experimental
|-
|{{item|anomaly scanner|cap=1|format amount=0}}
|{{item recipe|anomaly scanner|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Basic Anomalous Research
|1
|{{FORMATNUM:5000}}
|Experimental
|-
|{{item|asteroid astro-sand|cap=1|format amount=0}}
|{{item recipe|asteroid astro-sand|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Faux Astro-Tiles
|2
|{{FORMATNUM:5000}}
|Civilian Services
|-
|{{item|astro-grass|cap=1|format amount=0}}
|{{item recipe|astro-grass|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Faux Astro-Tiles
|2
|{{FORMATNUM:5000}}
|Civilian Services
|-
|{{item|astro-ice|cap=1|format amount=0}}
|{{item recipe|astro-ice|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Faux Astro-Tiles
|2
|{{FORMATNUM:5000}}
|Civilian Services
|-
|{{item|astro-snow|cap=1|format amount=0}}
|{{item recipe|astro-snow|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Faux Astro-Tiles
|2
|{{FORMATNUM:5000}}
|Civilian Services
|-
|{{item|backpack water tank|cap=1|format amount=0}}
|{{item recipe|backpack water tank|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Advanced Spray
|2
|{{FORMATNUM:10000}}
|Civilian Services
|-
|{{item|bag of holding|cap=1}}
|{{item recipe|bag of holding|1|Protolathe|mat only=1|mat only layout=hor}}
|Bluespace Storage
|3
|{{FORMATNUM:15000}}
|Industrial
|-
|{{item|bluespace beaker|cap=1|format amount=0}}
|{{item recipe|bluespace beaker|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Bluespace Chemistry
|3
|{{FORMATNUM:10000}}
|Civilian Services
|-
|{{item|bluespace syringe|cap=1|format amount=0}}
|{{item recipe|bluespace syringe|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Bluespace Chemistry
|3
|{{FORMATNUM:10000}}
|Civilian Services
|-
|{{item|c.h.i.m.p. handcannon|cap=1|format amount=0}}
|{{item recipe|c.h.i.m.p. handcannon|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Advanced Anomaly Research
|2
|{{FORMATNUM:10000}}
|Experimental
|-
|{{item|chemical payload|cap=1|format amount=0}}
|{{item recipe|chemical payload|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Explosive Technology
|1
|{{FORMATNUM:10000}}
|Arsenal
|-
|{{item|cryostasis beaker|cap=1|format amount=0}}
|{{item recipe|cryostasis beaker|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Biochemical Stasis
|2
|{{FORMATNUM:7500}}
|Civilian Services
|-
|{{item|cryostasis syringe|cap=1|format amount=0}}
|{{item recipe|cryostasis syringe|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Biochemical Stasis
|2
|{{FORMATNUM:7500}}
|Civilian Services
|-
|{{item|desynchronizer|cap=1|format amount=0}}
|{{item recipe|desynchronizer|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Bluespace Time Manipulation
|3
|{{FORMATNUM:10000}}
|Experimental
|-
|{{item|diamond tipped mining drill|cap=1}}
|{{item recipe|diamond tipped mining drill|1|Protolathe|mat only=1|mat only layout=hor}}
|Mass Excavation
|2
|{{FORMATNUM:12500}}
|Industrial
|-
|{{item|duffelbag of holding|cap=1}}
|{{item recipe|duffelbag of holding|1|Protolathe|mat only=1|mat only layout=hor}}
|Bluespace Storage
|3
|{{FORMATNUM:15000}}
|Industrial
|-
|{{item|experimental welding tool|cap=1}}
|{{item recipe|experimental welding tool|1|Protolathe|mat only=1|mat only layout=hor}}
|Advanced Tools
|2
|{{FORMATNUM:10000}}
|Industrial
|-
|{{item|flash payload|cap=1|format amount=0}}
|{{item recipe|flash payload|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Explosive Technology
|1
|{{FORMATNUM:10000}}
|Arsenal
|-
|{{item|force field projector|cap=1|format amount=0}}
|{{item recipe|force field projector|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Deterrence Technologies
|2
|{{FORMATNUM:7500}}
|Experimental
|-
|{{item|force gun|cap=1|format amount=0}}
|{{item recipe|force gun|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Gravity Manipulation
|2
|{{FORMATNUM:10000}}
|Experimental
|-
|{{item|fulton|format amount=0|cap=1}}
|{{item recipe|fulton|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Advanced Tools
|2
|{{FORMATNUM:10000}}
|Industrial
|-
|{{item|fulton beacon|format amount=0|cap=1}}
|{{item recipe|fulton beacon|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Advanced Tools
|2
|{{FORMATNUM:10000}}
|Industrial
|-
|{{item|g.o.r.i.l.l.a. gauntlet|cap=1|format amount=0}}
|{{item recipe|g.o.r.i.l.l.a. gauntlet|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Anomaly Core Harnessing
|1
|{{FORMATNUM:10000}}
|Experimental
|-
|{{item|handheld mass scanner|format amount=0|cap=1}}
|{{item recipe|handheld mass scanner|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Space Scanning
|1
|{{FORMATNUM:5000}}
|Industrial
|-
|{{item|high-capacity power cell|cap=1}}
|{{item recipe|high-capacity power cell|1|Protolathe|mat only=1|mat only layout=hor}}
|Advanced Powercells
|1
|{{FORMATNUM:7500}}
|Industrial
|-
|{{item|holofan projector|cap=1}}
|{{item recipe|holofan projector|1|Protolathe|mat only=1|mat only layout=hor}}
|Advanced Atmospherics
|2
|{{FORMATNUM:7500}}
|Industrial
|-
|{{item|hyper-capacity power cell|format amount=0|cap=1}}
|{{item recipe|hyper-capacity power cell|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Optimized Microgalvanism
|3
|{{FORMATNUM:10000}}
|Industrial
|-
|{{item|jaws of life|cap=1}}
|{{item recipe|jaws of life|1|Protolathe|mat only=1|mat only layout=hor}}
|Advanced Tools
|2
|{{FORMATNUM:10000}}
|Industrial
|-
|{{item|jungle astro-grass|cap=1|format amount=0}}
|{{item recipe|jungle astro-grass|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Faux Astro-Tiles
|2
|{{FORMATNUM:5000}}
|Civilian Services
|-
|{{item|magboots|cap=1|format amount=0}}
|{{item recipe|magboots|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Localized Magnetism
|1
|{{FORMATNUM:7500}}
|Experimental
|-
|{{item|mega spray bottle|cap=1|format amount=0}}
|{{item recipe|mega spray bottle|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Advanced Cleaning
|1
|{{FORMATNUM:10000}}
|Civilian Services
|-
|{{item|microreactor power cell|cap=1}}
|{{item recipe|microreactor power cell|1|Protolathe|mat only=1|mat only layout=hor}}
|Optimized Microgalvanism
|3
|{{FORMATNUM:10000}}
|Industrial
|-
|{{item|mineral Scanner|format amount=0|cap=1}}
|{{item recipe|mineral scanner|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Salvage Equipment
|1
|{{FORMATNUM:7500}}
|Industrial
|-
|{{item|mini syringe|cap=1|format amount=0}}
|{{item recipe|mini syringe|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Syringe Gun
|3
|{{FORMATNUM:15000}}
|Civilian Services
|-
|{{item|mining drill|format amount=0|cap=1}}
|{{item recipe|mining drill|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Salvage Equipment
|1
|{{FORMATNUM:7500}}
|Industrial
|-
|{{item|moon boots|cap=1|format amount=0}}
|{{item recipe|moon boots|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Localized Magnetism
|1
|{{FORMATNUM:7500}}
|Experimental
|-
|{{item|mowed astro-grass|cap=1|format amount=0}}
|{{item recipe|mowed astro-grass|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Faux Astro-Tiles
|2
|{{FORMATNUM:5000}}
|Civilian Services
|-
|{{item|node scanner|cap=1|format amount=0}}
|{{item recipe|node scanner|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Basic XenoArchaeology
|1
|{{FORMATNUM:5000}}
|Experimental
|-
|{{item|ore bag of holding|cap=1}}
|{{item recipe|ore bag of holding|1|Protolathe|mat only=1|mat only layout=hor}}
|Mass Excavation
|2
|{{FORMATNUM:12500}}
|Industrial
|-
|{{item|pka modkit (damage)|cap=1|format amount=0}}
|{{item recipe|pka modkit (damage)|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Kinetic Modifications
|2
|{{FORMATNUM:7500}}
|Arsenal
|-
|{{item|pka modkit (fire rate)|cap=1|format amount=0}}
|{{item recipe|pka modkit (fire rate)|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Kinetic Modifications
|2
|{{FORMATNUM:7500}}
|Arsenal
|-
|{{item|pka modkit (range)|cap=1|format amount=0}}
|{{item recipe|pka modkit (range)|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Kinetic Modifications
|2
|{{FORMATNUM:7500}}
|Arsenal
|-
|{{item|portable particle decelerator|cap=1|format amount=0}}
|{{item recipe|portable particle decelerator|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Deterrence Technologies
|2
|{{FORMATNUM:7500}}
|Experimental
|-
|{{item|power drill|cap=1}}
|{{item recipe|power drill|1|Protolathe|mat only=1|mat only layout=hor}}
|Advanced Tools
|2
|{{FORMATNUM:10000}}
|Industrial
|-
|{{item|proto-kinetic accelerator|cap=1|format amount=0}}
|{{item recipe|proto-kinetic accelerator|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Salvage Weapons
|1
|{{FORMATNUM:5000}}
|Arsenal
|-
|{{item|push horn|cap=1|format amount=0}}
|{{item recipe|push horn|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Clowning Utilities
|2
|{{FORMATNUM:4000}}
|Civilian Services
|-
|{{item|quantum spin inverter|cap=1|format amount=0}}
|{{item recipe|quantum spin inverter|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Quantum Leaping
|3
|{{FORMATNUM:10000}}
|Experimental
|-
|{{item|satchel of holding|cap=1}}
|{{item recipe|satchel of holding|1|Protolathe|mat only=1|mat only layout=hor}}
|Bluespace Storage
|3
|{{FORMATNUM:15000}}
|Industrial
|-
|{{item|signal trigger|cap=1|format amount=0}}
|{{item recipe|signal trigger|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Explosive Technology
|1
|{{FORMATNUM:10000}}
|Arsenal
|-
|{{item|speed boots|cap=1|format amount=0}}
|{{item recipe|speed boots|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Quantum Fiber Weaving
|3
|{{FORMATNUM:10000}}
|Civilian Services
|-
|{{item|spray nozzle|cap=1|format amount=0}}
|{{item recipe|spray nozzle|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Advanced Spray
|2
|{{FORMATNUM:10000}}
|Civilian Services
|-
|{{item|synthesizer|cap=1|format amount=0}}
|{{item recipe|synthesizer|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Advanced Entertainment
|1
|{{FORMATNUM:7500}}
|Civilian Services
|-
|{{item|syringe gun|cap=1|format amount=0}}
|{{item recipe|syringe gun|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Syringe Gun
|3
|{{FORMATNUM:15000}}
|Civilian Services
|-
|{{item|tether gun|cap=1|format amount=0}}
|{{item recipe|tether gun|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Gravity Manipulation
|2
|{{FORMATNUM:10000}}
|Experimental
|-
|{{item|timer trigger|cap=1|format amount=0}}
|{{item recipe|timer trigger|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Explosive Technology
|1
|{{FORMATNUM:10000}}
|Arsenal
|-
|{{item|voice trigger|cap=1|format amount=0}}
|{{item recipe|voice trigger|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Explosive Technology
|1
|{{FORMATNUM:10000}}
|Arsenal
|-
|{{item|welding gas mask|cap=1}}
|{{item recipe|welding gas mask|1|Protolathe|mat only=1|mat only layout=hor}}
|Salvage Equipment
|1
|{{FORMATNUM:7500}}
|Industrial
|-
|{{item|wide-spectrum anomaly locator|cap=1|format amount=0}}
|{{item recipe|wide-spectrum anomaly locator|1|Protolathe|mat only=1|mat only layout=hor|blocky=0}}
|Basic Anomalous Research
|1
|{{FORMATNUM:5000}}
|Experimental
|}
 
=== Circuit Imprinter ===
[[File:CircuitImprinter.png|right|100px]]
The [[Circuit Imprinter]] is a machine capable of printing machine boards used for creating machines and computers. They all require {{item|steel}} and {{item|glass}}, and some, in addition, need {{item|gold bar|label=gold}} or {{item|plastic}}.
 
Machine boards can be inserted into a machine frame whilst electronics can be inserted into computers or other machines built with [[Construction]].
 
{| class="wikitable sortable mw-collapsible mw-collapsed"
!Item
!Materials needed
!Technology
!Tier
!Research cost
!Discipline
|-
|{{item|a.p.e. machine board|format amount=0|cap=1}}
|{{item recipe|a.p.e. machine board|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|Basic Anomalous Research
|1
|{{FORMATNUM:5000}}
|Experimental
|-
|{{item|advanced smes machine board|format amount=0|cap=1}}
|{{item recipe|advanced smes machine board|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|Advanced Powercells
|1
|{{FORMATNUM:7500}}
|Industrial
|-
|{{item|analysis computer board|format amount=0|cap=1}}
|{{item recipe|analysis computer board|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|Basic XenoArchaeology
|1
|{{FORMATNUM:5000}}
|Experimental
|-
|{{item|anomaly synchronizer machine board|format amount=0|cap=1}}
|{{item recipe|anomaly synchronizer machine board|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|Advanced Anomaly Research
|2
|{{FORMATNUM:10000}}
|Experimental
|-
|{{item|artifact analyzer machine board|format amount=0|cap=1}}
|{{item recipe|artifact analyzer machine board|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|Basic XenoArchaeology
|1
|{{FORMATNUM:5000}}
|Experimental
|-
|{{item|artifact crusher machine board|format amount=0|cap=1}}
|{{item recipe|artifact crusher machine board|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|Artifact Recycling
|2
|{{FORMATNUM:5000}}
|Experimental
|-
|{{item|biocube fabricator machine board|format amount=0|cap=1}}
|{{item recipe|biocube fabricator machine board|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|Meat Manipulation
|1
|{{FORMATNUM:7500}}
|Civilian Services
|-
|{{item|biomass reclaimer machine board|format amount=0|cap=1}}
|{{item recipe|biomass reclaimer machine board|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|Meat Manipulation
|1
|{{FORMATNUM:7500}}
|Civilian Services
|-
|{{item|cage recharger machine board|format amount=0|cap=1}}
|{{item recipe|cage recharger machine board|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|Shuttle Basic Armament
|2
|{{FORMATNUM:10500}}
|Arsenal
|-
|{{item|cargo telepad machine board|format amount=0|cap=1}}
|{{item recipe|cargo telepad machine board|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|Bluespace Cargo Transport
|2
|{{FORMATNUM:15000}}
|Civilian Services
|-
|{{item|cryo pod machine board|format amount=0|cap=1}}
|{{item recipe|cryo pod machine board|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|Biochemical Stasis
|2
|{{FORMATNUM:7500}}
|Civilian Services
|-
|{{item|digital audio workstation machine board|format amount=0|cap=1}}
|{{item recipe|digital audio workstation machine board|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|Advanced Entertainment
|1
|{{FORMATNUM:7500}}
|Civilian Services
|-
|{{item|emitter machine board|format amount=0|cap=1}}
|{{item recipe|emitter machine board|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|Power Generation
|1
|{{FORMATNUM:7500}}
|Industrial
|-
|{{item|experimental anomaly vessel machine board|format amount=0|cap=1}}
|{{item recipe|experimental anomaly vessel machine board|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|Advanced Anomaly Research
|2
|{{FORMATNUM:10000}}
|Experimental
|-
|{{item|flatpacker 1001 machine board|format amount=0|cap=1}}
|{{item recipe|flatpacker 1001 machine board|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|Mechanical Compression
|1
|{{FORMATNUM:10000}}
|Industrial
|-
|{{item|freezer thermomachine machine board|format amount=0|cap=1}}
|{{item recipe|freezer thermomachine machine board|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|Atmospherics
|1
|{{FORMATNUM:7500}}
|Industrial
|-
|{{item|gas recycler board|format amount=0|cap=1}}
|{{item recipe|gas recycler board|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|Atmospherics
|1
|{{FORMATNUM:7500}}
|Industrial
|-
|{{item|gyroscope machine board|format amount=0|cap=1}}
|{{item recipe|gyroscope machine board|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|Shuttlecraft
|2
|{{FORMATNUM:10000}}
|Industrial
|-
|{{item|hamtr central control module|format amount=0|cap=1}}
|{{item recipe|hamtr central control module|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|Critter Mechs
|1
|{{FORMATNUM:7500}}
|Civilian Services
|-
|{{item|hamtr peripherals control module|format amount=0|cap=1}}
|{{item recipe|hamtr peripherals control module|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|Critter Mechs
|1
|{{FORMATNUM:7500}}
|Civilian Services
|-
|{{item|h.o.n.k. central control module|format amount=0|cap=1}}
|{{item recipe|h.o.n.k. central control module|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|H.O.N.K. Mech
|2
|{{FORMATNUM:7500}}
|Civilian Services
|-
|{{item|h.o.n.k. peripherals control module|format amount=0|cap=1}}
|{{item recipe|h.o.n.k. peripherals control module|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|H.O.N.K. Mech
|2
|{{FORMATNUM:7500}}
|Civilian Services
|-
|{{item|h.o.n.k. weapon control and targeting module|format amount=0|cap=1}}
|{{item recipe|h.o.n.k. weapon control and targeting module|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|H.O.N.K. Mech
|2
|{{FORMATNUM:7500}}
|Civilian Services
|-
|{{item|hellfire freezer machine board|format amount=0|cap=1}}
|{{item recipe|hellfire freezer machine board|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|Advanced Atmospherics
|2
|{{FORMATNUM:7500}}
|Industrial
|-
|{{item|holopad machine board|format amount=0|cap=1}}
|{{item recipe|holopad machine board|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|A/V Communication
|1
|{{FORMATNUM:5000}}
|Civilian Services
|-
|{{item|hydroponics tray machine board|format amount=0|cap=1}}
|{{item recipe|hydroponics tray machine board|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|Basic Hydroponics
|1
|{{FORMATNUM:5000}}
|Civilian Services
|-
|{{item|hyper convection autolathe machine board|format amount=0|cap=1}}
|{{item recipe|hyper convection autolathe machine board|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|Industrial Engineering
|1
|{{FORMATNUM:10000}}
|Industrial
|-
|{{item|hyper convection protolathe machine board|format amount=0|cap=1}}
|{{item recipe|hyper convection protolathe machine board|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|Industrial Engineering
|1
|{{FORMATNUM:10000}}
|Industrial
|-
|{{item|hyper convection circuit imprinter machine board|format amount=0|cap=1}}
|{{item recipe|hyper convection circuit imprinter machine board|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|Industrial Engineering
|1
|{{FORMATNUM:10000}}
|Industrial
|-
|{{item|industrial ore processor machine board|format amount=0|cap=1}}
|{{item recipe|industrial ore processor machine board|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|Salvage Equipment
|1
|{{FORMATNUM:7500}}
|Industrial
|-
|{{item|industrial reagent grinder machine board|format amount=0|cap=1}}
|{{item recipe|industrial reagent grinder machine board|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|Basic Hydroponics
|1
|{{FORMATNUM:5000}}
|Civilian Services
|-
|{{item|j.r.p.a.c.m.a.n.-type portable generator machine board|format amount=0|cap=1}}
|{{item recipe|j.r.p.a.c.m.a.n.-type portable generator machine board|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|Power Generation
|1
|{{FORMATNUM:7500}}
|Industrial
|-
|{{item|jukebox machine board|format amount=0|cap=1}}
|{{item recipe|jukebox machine board|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|Advanced Entertainment
|1
|{{FORMATNUM:7500}}
|Civilian Services
|-
|{{item|lipid extractor machine board|format amount=0|cap=1}}
|{{item recipe|lipid extractor machine board|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|Meat Manipulation
|1
|{{FORMATNUM:7500}}
|Civilian Services
|-
|{{item|mini gravity generator machine board|format amount=0|cap=1}}
|{{item recipe|mini gravity generator machine board|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|Shuttlecraft
|2
|{{FORMATNUM:10000}}
|Industrial
|-
|{{item|movable wireless camera board|format amount=0|cap=1}}
|{{item recipe|movable wireless camera board|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|A/V Communication
|1
|{{FORMATNUM:5000}}
|Civilian Services
|-
|{{item|news manager console board|format amount=0|cap=1}}
|{{item recipe|news manager console board|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|Advanced Entertainment
|1
|{{FORMATNUM:7500}}
|Civilian Services
|-
|{{item|p.a.c.m.a.n.-type portable generator machine board|format amount=0|cap=1}}
|{{item recipe|p.a.c.m.a.n.-type portable generator machine board|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|Power Generation
|1
|{{FORMATNUM:7500}}
|Industrial
|-
|{{item|portable scrubber machine board|format amount=0|cap=1}}
|{{item recipe|portable scrubber machine board|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|Advanced Atmospherics
|2
|{{FORMATNUM:7500}}
|Industrial
|-
|{{item|ptk-800 "matter dematerializer" machine board|format amount=0|cap=1}}
|{{item recipe|ptk-800 "matter dematerializer" machine board|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|Salvage Weapons
|1
|{{FORMATNUM:5000}}
|Arsenal
|-
|{{item|radar console computer board|format amount=0|cap=1}}
|{{item recipe|radar console computer board|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|Space Scanning
|1
|{{FORMATNUM:5000}}
|Industrial
|-
|{{item|ripley central control module|format amount=0|cap=1}}
|{{item recipe|ripley central control module|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|Ripley APLU
|1
|{{FORMATNUM:7500}}
|Industrial
|-
|{{item|ripley peripherals control module|format amount=0|cap=1}}
|{{item recipe|ripley peripherals control module|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|Ripley APLU
|1
|{{FORMATNUM:7500}}
|Industrial
|-
|{{item|seed extractor machine board|format amount=0|cap=1}}
|{{item recipe|seed extractor machine board|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|Basic Hydroponics
|1
|{{FORMATNUM:5000}}
|Civilian Services
|-
|{{item|sheet-meister 2000 machine board|format amount=0|cap=1}}
|{{item recipe|sheet-meister 2000 machine board|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|Industrial Engineering
|1
|{{FORMATNUM:10000}}
|Industrial
|-
|{{item|shuttle console board|format amount=0|cap=1}}
|{{item recipe|shuttle console board|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|Shuttlecraft
|2
|{{FORMATNUM:10000}}
|Industrial
|-
|{{item|solar control computer board|format amount=0|cap=1}}
|{{item recipe|solar control computer board|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|Power Generation
|1
|{{FORMATNUM:7500}}
|Industrial
|-
|{{item|solar tracker electronics|format amount=0|cap=1}}
|{{item recipe|solar tracker electronics|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|Power Generation
|1
|{{FORMATNUM:7500}}
|Industrial
|-
|{{item|stasis bed machine board|format amount=0|cap=1}}
|{{item recipe|stasis bed machine board|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|Biochemical Stasis
|2
|{{FORMATNUM:7500}}
|Civilian Services
|-
|{{item|s.u.p.e.r.p.a.c.m.a.n.-type portable generator machine board|format amount=0|cap=1}}
|{{item recipe|s.u.p.e.r.p.a.c.m.a.n.-type portable generator machine board|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|Power Generation
|1
|{{FORMATNUM:7500}}
|Industrial
|-
|{{item|surveillance camera monitor board|format amount=0|cap=1}}
|{{item recipe|surveillance camera monitor board|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|A/V Communication
|1
|{{FORMATNUM:5000}}
|Civilian Services
|-
|{{item|surveillance camera router board|format amount=0|cap=1}}
|{{item recipe|surveillance camera router board|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|A/V Communication
|1
|{{FORMATNUM:5000}}
|Civilian Services
|-
|{{item|surveillance camera wireless router board|format amount=0|cap=1}}
|{{item recipe|surveillance camera wireless router board|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|A/V Communication
|1
|{{FORMATNUM:5000}}
|Civilian Services
|-
|{{item|surveillance wireless camera monitor board|format amount=0|cap=1}}
|{{item recipe|surveillance wireless camera monitor board|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|A/V Communication
|1
|{{FORMATNUM:5000}}
|Civilian Services
|-
|{{item|tech disk terminal board|format amount=0|cap=1}}
|{{item recipe|tech disk terminal board|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|Alternative Research
|1
|{{FORMATNUM:5000}}
|Experimental
|-
|{{item|telecommunication server machine board|format amount=0|cap=1}}
|{{item recipe|telecommunication server machine board|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|A/V Communication
|1
|{{FORMATNUM:5000}}
|Civilian Services
|-
|{{item|television board|format amount=0|cap=1}}
|{{item recipe|television board|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|Advanced Entertainment
|1
|{{FORMATNUM:7500}}
|Civilian Services
|-
|{{item|thruster machine board|format amount=0|cap=1}}
|{{item recipe|thruster machine board|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|Shuttlecraft
|2
|{{FORMATNUM:10000}}
|Industrial
|-
|{{item|turbo recharger machine board|format amount=0|cap=1}}
|{{item recipe|turbo recharger machine board|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|Advanced Powercells
|1
|{{FORMATNUM:7500}}
|Industrial
|-
|{{item|wireless camera board|format amount=0|cap=1}}
|{{item recipe|wireless camera board|1|circuit imprinter|mat only=1|mat only layout=hor|blocky=0}}
|A/V Communication
|1
|{{FORMATNUM:5000}}
|Civilian Services
|}
 
 
=== Exosuit Fabricator ===
[[File:ExosuitFabricator.png|alt=Exosuit fabricator sprite|right|100px]]
The [[Exosuit Fabricator]] is a machine that is capable of crafting a large variety of [[Cyborg]] and [[Mech]] parts. The Exosuit Fabricator is a material hungry machine and can use {{item|gold bar|label=gold}}, {{item|silver bar|label=silver}}, {{item|steel}}, {{item|plastic}}, {{item|glass}}, and {{item|plasma}}. The Exosuit Fabricator is a vital part of [[Robotics|Cyborg creation]] and many of the advanced pieces are locked behind research.
 
{| class="wikitable sortable mw-collapsible mw-collapsed"
!Item
!Materials needed
!Technology
!Tier
!Research cost
!Discipline
|-
|{{item|advanced chemical cyborg module|format amount=0|cap=1}}
|{{item recipe|advanced chemical cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor|blocky=0}}
|Mechanized Treatment
|2
|{{FORMATNUM:5000}}
|Civilian Services
|-
|{{item|advanced cleaning cyborg module|cap=1|format amount=0}}
|{{item recipe|advanced cleaning cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor|blocky=0}}
|Advanced Cleaning
|2
|{{FORMATNUM:10000}}
|Civilian Services
|-
|{{item|advanced mining cyborg module|cap=1|format amount=0}}
|{{item recipe|advanced mining cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor|blocky=0}}
|Mass Excavation
|2
|{{FORMATNUM:12500}}
|Industrial
|-
|{{item|advanced tool cyborg module|cap=1|format amount=0}}
|{{item recipe|advanced tool cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor|blocky=0}}
|Advanced Tools
|2
|{{FORMATNUM:10000}}
|Industrial
|-
|{{item|HAMTR harness}}
|{{item recipe|HAMTR harness|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|Critter Mechs
|1
|{{FORMATNUM:7500}}
|Civilian Services
|-
|{{item|HAMTR left arm}}
|{{item recipe|HAMTR left arm|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|Critter Mechs
|1
|{{FORMATNUM:7500}}
|Civilian Services
|-
|{{item|HAMTR left leg}}
|{{item recipe|HAMTR left leg|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|Critter Mechs
|1
|{{FORMATNUM:7500}}
|Civilian Services
|-
|{{item|HAMTR right arm}}
|{{item recipe|HAMTR right arm|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|Critter Mechs
|1
|{{FORMATNUM:7500}}
|Civilian Services
|-
|{{item|HAMTR right leg}}
|{{item recipe|HAMTR right leg|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|Critter Mechs
|1
|{{FORMATNUM:7500}}
|Civilian Services
|-
|{{item|H.O.N.K. harness|cap=1}}
|{{item recipe|H.O.N.K. harness|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|H.O.N.K. Mech
|2
|{{FORMATNUM:7500}}
|Civilian Services
|-
|{{item|H.O.N.K. left arm|cap=1}}
|{{item recipe|H.O.N.K. left arm|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|H.O.N.K. Mech
|2
|{{FORMATNUM:7500}}
|Civilian Services
|-
|{{item|H.O.N.K. left leg|format amount=0|cap=1}}
|{{item recipe|H.O.N.K. left leg|1|ExosuitFabricator|mat only=1|mat only layout=hor|blocky=0}}
|H.O.N.K. Mech
|2
|{{FORMATNUM:7500}}
|Civilian Services
|-
|{{item|H.O.N.K. right arm|cap=1}}
|{{item recipe|H.O.N.K. right arm|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|H.O.N.K. Mech
|2
|{{FORMATNUM:7500}}
|Civilian Services
|-
|{{item|H.O.N.K. right leg|cap=1}}
|{{item recipe|H.O.N.K. right leg|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|H.O.N.K. Mech
|2
|{{FORMATNUM:7500}}
|Civilian Services
|-
|{{item|hydraulic clamp|cap=1}}
|{{item recipe|hydraulic clamp|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|Ripley APLU
|1
|{{FORMATNUM:7500}}
|Industrial
|-
|{{item|Mech horn|cap=1}}
|{{item recipe|Mech horn|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|H.O.N.K. Mech
|2
|{{FORMATNUM:7500}}
|Civilian Services
|-
|{{item|proximity sensor|cap=1}}
|{{item recipe|proximity sensor|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|Basic Robotics
|1
|{{FORMATNUM:5000}}
|Experimental
|-
|{{item|ripley harness|cap=1}}
|{{item recipe|ripley harness|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|Ripley APLU
|1
|{{FORMATNUM:7500}}
|Industrial
|-
|{{item|ripley left arm|cap=1}}
|{{item recipe|ripley left arm|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|Ripley APLU
|1
|{{FORMATNUM:7500}}
|Industrial
|-
|{{item|ripley left leg|cap=1}}
|{{item recipe|ripley left leg|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|Ripley APLU
|1
|{{FORMATNUM:7500}}
|Industrial
|-
|{{item|ripley right arm|cap=1}}
|{{item recipe|ripley right arm|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|Ripley APLU
|1
|{{FORMATNUM:7500}}
|Industrial
|-
|{{item|ripley right leg|cap=1}}
|{{item recipe|ripley right leg|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|Ripley APLU
|1
|{{FORMATNUM:7500}}
|Industrial
|-
|{{item|small hydraulic clamp|cap=1}}
|{{item recipe|small hydraulic clamp|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|Critter Mechs
|1
|{{FORMATNUM:7500}}
|Civilian Services
|-
|{{item|vim harness|cap=1}}
|{{item recipe|vim harness|1|ExosuitFabricator|mat only=1|mat only layout=hor}}
|Critter Mechs
|1
|{{FORMATNUM:7500}}
|Civilian Services
|}
 
=== Security Techfab ===
[[File:security techfab-East-11993.png|right|100px]]
 
Set deep within the security department sits the [[Security Techfab]]. The Security Techfab can use {{item|steel}}, {{item|plastic}}, {{item|glass}}, {{item|silver bar|label=silver}}, {{item|gold bar|label=gold}}, {{item|uranium}}, and {{item|plasma}}. Providing the Security Techfab with materials will allow crew members to produce ammo, grenades, and weapons. Given some research, this machine can fill the armory with some of the most dangerous weapons you can get a hold of.
 
{| class="wikitable sortable mw-collapsible mw-collapsed"
!Item
!Materials needed
!Technology
!Tier
!Research cost
!Discipline
|-
|{{item|advanced laser pistol|format amount=0|cap=1}}
|{{item recipe|advanced laser pistol|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Portable Microfusion Weaponry
|3
|{{FORMATNUM:15000}}
|Arsenal
|-
|{{item|ammo drum (.50 beanbags)|format amount=0|cap=1}}
|{{item recipe|ammo drum (.50 beanbags)|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Nonlethal Ammunition
|1
|{{FORMATNUM:5000}}
|Arsenal
|-
|{{item|ammo drum (.50 incendiary)|format amount=0|cap=1}}
|{{item recipe|ammo drum (.50 incendiary)|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Draconic Munitions
|1
|{{FORMATNUM:10000}}
|Arsenal
|-
|{{item|ammunition box (.20 rifle incendiary)|format amount=0|cap=1}}
|{{item recipe|ammunition box (.20 rifle incendiary)|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Draconic Munitions
|1
|{{FORMATNUM:10000}}
|Arsenal
|-
|{{item|ammunition box (.20 rifle uranium)|format amount=0|cap=1}}
|{{item recipe|ammunition box (.20 rifle uranium)|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Uranium Munitions
|1
|{{FORMATNUM:7500}}
|Arsenal
|-
|{{item|ammunition box (.30 rifle incendiary)|format amount=0|cap=1}}
|{{item recipe|ammunition box (.30 rifle incendiary)|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Draconic Munitions
|1
|{{FORMATNUM:10000}}
|Arsenal
|-
|{{item|ammunition box (.30 rifle uranium)|format amount=0|cap=1}}
|{{item recipe|ammunition box (.30 rifle uranium)|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Uranium Munitions
|1
|{{FORMATNUM:7500}}
|Arsenal
|-
|{{item|ammunition box (.35 auto incendiary)|format amount=0|cap=1}}
|{{item recipe|ammunition box (.35 auto incendiary)|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Draconic Munitions
|1
|{{FORMATNUM:10000}}
|Arsenal
|-
|{{item|ammunition box (.35 auto uranium)|format amount=0|cap=1}}
|{{item recipe|ammunition box (.35 auto uranium)|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Uranium Munitions
|1
|{{FORMATNUM:7500}}
|Arsenal
|-
|{{item|ammunition box (.45 magnum incendiary)|format amount=0|cap=1}}
|{{item recipe|ammunition box (.45 magnum incendiary)|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Draconic Munitions
|1
|{{FORMATNUM:10000}}
|Arsenal
|-
|{{item|ammunition box (.45 magnum uranium)|format amount=0|cap=1}}
|{{item recipe|ammunition box (.45 magnum uranium)|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Uranium Munitions
|1
|{{FORMATNUM:7500}}
|Arsenal
|-
|{{item|ammunition box (.50 beanbag)|format amount=0|cap=1}}
|{{item recipe|ammunition box (.50 beanbag)|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Nonlethal Ammunition
|1
|{{FORMATNUM:5000}}
|Arsenal
|-
|{{item|ammunition box (.50 incendiary)|format amount=0|cap=1}}
|{{item recipe|ammunition box (.50 incendiary)|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Draconic Munitions
|1
|{{FORMATNUM:10000}}
|Arsenal
|-
|{{item|ammunition box (.50 tranquilizer)|format amount=0|cap=1}}
|{{item recipe|ammunition box (.50 tranquilizer)|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Nonlethal Ammunition
|1
|{{FORMATNUM:5000}}
|Arsenal
|-
|{{item|ammunition box (.50 uranium)|format amount=0|cap=1}}
|{{item recipe|ammunition box (.50 uranium)|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Uranium Munitions
|1
|{{FORMATNUM:7500}}
|Arsenal
|-
|{{item|blast grenade|format amount=0|cap=1}}
|{{item recipe|blast grenade|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Shuttle Basic Armament
|2
|{{FORMATNUM:10500}}
|Arsenal
|-
|{{item|chemical payload|format amount=0|cap=1}}
|{{item recipe|chemical payload|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Explosive Technology
|1
|{{FORMATNUM:10000}}
|Arsenal
|-
|{{item|disabler|format amount=0|cap=1}}
|{{item recipe|disabler|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Nonlethal Ammunition
|1
|{{FORMATNUM:5000}}
|Arsenal
|-
|{{item|disabler smg|format amount=0|cap=1}}
|{{item recipe|disabler smg|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Advanced Riot Control
|1
|{{FORMATNUM:8000}}
|Arsenal
|-
|{{item|electropack|format amount=0|cap=1}}
|{{item recipe|electropack|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Special Means
|1
|{{FORMATNUM:5000}}
|Arsenal
|-
|{{item|emp grenade|format amount=0|cap=1}}
|{{item recipe|emp grenade|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Advanced Shuttle Weapons
|3
|{{FORMATNUM:15000}}
|Arsenal
|-
|{{item|exp-2100g "duster" machine board|format amount=0|cap=1}}
|{{item recipe|exp-2100g "duster" machine board|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Advanced Shuttle Weapons
|3
|{{FORMATNUM:15000}}
|Arsenal
|-
|{{item|exp-320g "friendship" machine board|format amount=0|cap=1}}
|{{item recipe|exp-320g "friendship" machine board|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Shuttle Basic Armament
|2
|{{FORMATNUM:10500}}
|Arsenal
|-
|{{item|explosive payload|format amount=0|cap=1}}
|{{item recipe|explosive payload|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Explosive Technology
|1
|{{FORMATNUM:10000}}
|Arsenal
|-
|{{item|flash grenade|format amount=0|cap=1}}
|{{item recipe|flash grenade|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Shuttle Basic Armament
|2
|{{FORMATNUM:10500}}
|Arsenal
|-
|{{item|flash payload|format amount=0|cap=1}}
|{{item recipe|flash payload|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Explosive Technology
|1
|{{FORMATNUM:10000}}
|Arsenal
|-
|{{item|grenade cartridge|format amount=0|cap=1}}
|{{item recipe|grenade cartridge|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Shuttle Basic Armament
|2
|{{FORMATNUM:10500}}
|Arsenal
|-
|{{item|high-capacity power cage|format amount=0|cap=1}}
|{{item recipe|high-capacity power cage|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Advanced Shuttle Weapons
|3
|{{FORMATNUM:15000}}
|Arsenal
|-
|{{item|holobarrier projector|format amount=0|cap=1}}
|{{item recipe|holobarrier projector|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Advanced Riot Control
|1
|{{FORMATNUM:8000}}
|Arsenal
|-
|{{item|laser cannon|format amount=0|cap=1}}
|{{item recipe|laser cannon|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Concentrated Laser Weaponry
|2
|{{FORMATNUM:10000}}
|Arsenal
|-
|{{item|laser rifle|format amount=0|cap=1}}
|{{item recipe|laser rifle|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Weaponized Laser Manipulation
|1
|{{FORMATNUM:7500}}
|Arsenal
|-
|{{item|lse-400c "svalinn machine gun" machine board|format amount=0|cap=1}}
|{{item recipe|lse-400c "svalinn machine gun" machine board|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Shuttle Basic Armament
|2
|{{FORMATNUM:10500}}
|Arsenal
|-
|{{item|lse-1200c "perforator" machine board|format amount=0|cap=1}}
|{{item recipe|lse-1200c "perforator" machine board|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Shuttle Basic Armament
|2
|{{FORMATNUM:10500}}
|Arsenal
|-
|{{item|magazine (.20 rifle incendiary)|format amount=0|cap=1}}
|{{item recipe|magazine (.20 rifle incendiary)|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Draconic Munitions
|1
|{{FORMATNUM:10000}}
|Arsenal
|-
|{{item|magazine (.20 rifle uranium)|format amount=0|cap=1}}
|{{item recipe|magazine (.20 rifle uranium)|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Uranium Munitions
|1
|{{FORMATNUM:7500}}
|Arsenal
|-
|{{item|magazine (.30 rifle incendiary)|format amount=0|cap=1}}
|{{item recipe|magazine (.30 rifle incendiary)|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Draconic Munitions
|1
|{{FORMATNUM:10000}}
|Arsenal
|-
|{{item|magazine (.30 rifle uranium)|format amount=0|cap=1}}
|{{item recipe|magazine (.30 rifle uranium)|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Uranium Munitions
|1
|{{FORMATNUM:7500}}
|Arsenal
|-
|{{item|medium-capacity power cage|format amount=0|cap=1}}
|{{item recipe|medium-capacity power cage|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Shuttle Basic Armament
|2
|{{FORMATNUM:10500}}
|Arsenal
|-
|{{item|pistol magazine (.35 auto incendiary)|format amount=0|cap=1}}
|{{item recipe|pistol magazine (.35 auto incendiary)|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Draconic Munitions
|1
|{{FORMATNUM:10000}}
|Arsenal
|-
|{{item|pistol magazine (.35 auto uranium)|format amount=0|cap=1}}
|{{item recipe|pistol magazine (.35 auto uranium)|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Uranium Munitions
|1
|{{FORMATNUM:7500}}
|Arsenal
|-
|{{item|pka modkit (damage)|format amount=0|cap=1}}
|{{item recipe|pka modkit (damage)|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Kinetic Modifications
|2
|{{FORMATNUM:7500}}
|Arsenal
|-
|{{item|pka modkit (fire rate)|format amount=0|cap=1}}
|{{item recipe|pka modkit (fire rate)|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Kinetic Modifications
|2
|{{FORMATNUM:7500}}
|Arsenal
|-
|{{item|pka modkit (range)|format amount=0|cap=1}}
|{{item recipe|pka modkit (range)|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Kinetic Modifications
|2
|{{FORMATNUM:7500}}
|Arsenal
|-
|{{item|portable recharger|format amount=0|cap=1}}
|{{item recipe|portable recharger|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Portable Microfusion Weaponry
|3
|{{FORMATNUM:15000}}
|Arsenal
|-
|{{item|proto-kinetic accelerator|format amount=0|cap=1}}
|{{item recipe|proto-kinetic accelerator|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Salvage Weapons
|1
|{{FORMATNUM:5000}}
|Arsenal
|-
|{{item|ptk-800 "matter dematerializer" machine board|format amount=0|cap=1}}
|{{item recipe|ptk-800 "matter dematerializer" machine board|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Salvage Weapons
|1
|{{FORMATNUM:5000}}
|Arsenal
|-
|{{item|signal trigger|format amount=0|cap=1}}
|{{item recipe|signal trigger|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Explosive Technology
|1
|{{FORMATNUM:10000}}
|Arsenal
|-
|{{item|small-capacity power cage|format amount=0|cap=1}}
|{{item recipe|small-capacity power cage|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Shuttle Basic Armament
|2
|{{FORMATNUM:10500}}
|Arsenal
|-
|{{item|smg magazine (.35 auto incendiary)|format amount=0|cap=1}}
|{{item recipe|smg magazine (.35 auto incendiary)|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Draconic Munitions
|1
|{{FORMATNUM:10000}}
|Arsenal
|-
|{{item|smg magazine (.35 auto uranium)|format amount=0|cap=1}}
|{{item recipe|smg magazine (.35 auto uranium)|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Uranium Munitions
|1
|{{FORMATNUM:7500}}
|Arsenal
|-
|{{item|speed loader (.45 magnum incendiary)|format amount=0|cap=1}}
|{{item recipe|speed loader (.45 magnum incendiary)|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Draconic Munitions
|1
|{{FORMATNUM:10000}}
|Arsenal
|-
|{{item|speed loader (.45 magnum uranium)|format amount=0|cap=1}}
|{{item recipe|speed loader (.45 magnum uranium)|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Uranium Munitions
|1
|{{FORMATNUM:7500}}
|Arsenal
|-
|{{item|telescopic shield|format amount=0|cap=1}}
|{{item recipe|telescopic shield|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Advanced Riot Control
|1
|{{FORMATNUM:8000}}
|Arsenal
|-
|{{item|temperature gun|format amount=0|cap=1}}
|{{item recipe|temperature gun|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Thermal Weaponry
|3
|{{FORMATNUM:15000}}
|Arsenal
|-
|{{item|timer trigger|format amount=0|cap=1}}
|{{item recipe|timer trigger|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Explosive Technology
|1
|{{FORMATNUM:10000}}
|Arsenal
|-
|{{item|truncheon|format amount=0|cap=1}}
|{{item recipe|truncheon|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Advanced Riot Control
|1
|{{FORMATNUM:8000}}
|Arsenal
|-
|{{item|voice trigger|format amount=0|cap=1}}
|{{item recipe|voice trigger|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Explosive Technology
|1
|{{FORMATNUM:10000}}
|Arsenal
|-
|{{item|x-ray cannon|format amount=0|cap=1}}
|{{item recipe|x-ray cannon|1|security techfab|mat only=1|mat only layout=hor|blocky=0}}
|Wave Particle Harnessing
|2
|{{FORMATNUM:10000}}
|Arsenal
|}
 
=== Medical Techfab ===
[[File:medical techfab-East-37017.png|right|100px]]
 
Anchored into the back of medical sits the [[Medical Techfab]]. It can use {{item|steel}}, {{item|plastic}}, {{item|glass}}, {{item|cloth}}, {{item|plasma}}, and {{item|silver bar|label=silver}}. A small amount of highly valuable items are acquired through the Medical Techfab.
 
{| class="wikitable sortable mw-collapsible mw-collapsed"
!Item
!Materials needed
!Technology
!Tier
!Research cost
!Discipline
|-
|{{item|bluespace beaker|format amount=0|cap=1}}
|{{item recipe|bluespace beaker|1|medical techfab|mat only=1|mat only layout=hor|blocky=0}}
|Bluespace Chemistry
|3
|{{FORMATNUM:10000}}
|Civilian Services
|-
|{{item|bluespace syringe|format amount=0|cap=1}}
|{{item recipe|bluespace syringe|1|medical techfab|mat only=1|mat only layout=hor|blocky=0}}
|Bluespace Chemistry
|3
|{{FORMATNUM:10000}}
|Civilian Services
|-
|{{item|chemical payload|format amount=0|cap=1}}
|{{item recipe|chemical payload|1|medical techfab|mat only=1|mat only layout=hor|blocky=0}}
|Explosive Technology
|1
|{{FORMATNUM:10000}}
|Arsenal
|-
|{{item|cryostasis beaker|format amount=0|cap=1}}
|{{item recipe|cryostasis beaker|1|medical techfab|mat only=1|mat only layout=hor|blocky=0}}
|Biochemical Stasis
|2
|{{FORMATNUM:7500}}
|Civilian Services
|-
|{{item|cryostasis syringe|format amount=0|cap=1}}
|{{item recipe|cryostasis syringe|1|medical techfab|mat only=1|mat only layout=hor|blocky=0}}
|Biochemical Stasis
|2
|{{FORMATNUM:7500}}
|Civilian Services
|-
|{{item|mini syringe|format amount=0|cap=1}}
|{{item recipe|mini syringe|1|medical techfab|mat only=1|mat only layout=hor|blocky=0}}
|Syringe Gun
|3
|{{FORMATNUM:15000}}
|Civilian Services
|-
|{{item|syringe gun|format amount=0|cap=1}}
|{{item recipe|syringe gun|1|medical techfab|mat only=1|mat only layout=hor|blocky=0}}
|Syringe Gun
|3
|{{FORMATNUM:15000}}
|Civilian Services
|}
 
=== Hyper Convection Machines ===
[[File:Hyper convection autolathe-East-3541.png|alt=Hyper convection autolathe sprite|100x100px]][[File:Hyper convection protolathe-East-3552.png|alt=Hyper convection protolathe sprite|100x100px]][[File:Hyper convection circuit imprinter-East-3585.png|alt=Hyper convection circuit imprinter sprite|100x100px]]
 
Hyper convection machines are a highly valuable upgrade that is obtained from the ''Industrial Engineering'' technology. These will only use half the original materials needed when crafting. However, they produce an immense amount of heat, which can quickly become lethal without sufficient preparations. One of the ways to make a safe enclosure for hyper convection machines is:
 
#Unwrench the {{item|protolathe}}, {{item|autolathe}}, and {{item|circuit Imprinter}} and put them against a wall.[[File:HyperA.png|alt=Hyperconvection building part 1|center]]
#Build a 2x3 box of {{item|directional reinforced window|label=directional reinforced windows}}, with a {{item|windoor}} for access.[[File:HyperB.png|alt=Hyperconvection building part 2|center]]
#Create an {{item|air alarm}} and an {{item|air sensor}}. Place the air sensor within the box and the air alarm nearby.[[File:HyperC.png|alt=Hyperconvection building part 3|center]]
#Put at least one {{item|space heater}} in the glass box.[[File:HyperD.png|alt=Hyperconvection part 4|center]]4a. Turn on the space heaters and set their power level to {{button|High|state=pressed}}.[[File:HyperD1.png|alt=Hyperconvection part 4.1|center]]
#[[Hacking|Hack]] the air alarm or ask an [[engineer]] to help you with networking. To hack the air alarm, first use a {{item|screwdriver}} on it to open the panel. When the panel is open, use a {{item|wirecutter}} tool on the air alarm itself. The lights above refer to the wires below. The wire that we are looking to cut is the ACC wire (short for ACCESS), which controls who is authorized to network and control the air alarm.[[File:HyperE1.png|alt=Air alarm panel|center]]5a. Cut the wires from left to right by clicking on them with a wirecutter in hand until you get the ACC light to turn off. You may get unlucky like I did and hit a power wire before the ACC wire, you will get shocked because of this. Skip the power wire and continue until you reach the ACC wire. Once you have found the ACC wire, repair all other wires by clicking on them with a wirecutter in hand and leave the ACC wire cut. Close the panel on the air alarm with the screwdriver.[[File:HyperE2.png|alt=Hyperconvection part 4.2|center]]
#Use a {{item|multitool}} or a {{item|network configurator}} and click on the air sensor first, followed by the air alarm.[[File:HyperF2.png|alt=air sensor clicked|center]]6a. Click {{button|Add}} on the air alarm GUI and then close the GUI.[[File:HyperF1.png|alt=Air alarm networking|center]]
#In a similar process, use a multitool or a network configurator and click on the windoor first, followed by the air alarm. [[File:HyperG1.png|alt=Hyperconvection networking windoor|center]]7a. Click the {{button|Danger}} button and then click {{button|Close}}. Click on the {{button|Warning}} button and click {{button|Close}}. Finally, click the {{button|Normal}} button and then click {{button|Open}}. Then click the {{button|Done}} button.[[File:HyperG2.png|alt=Hyperconvection networking windoor|center]]
#Create the {{item|CircuitImprinterHyperConvectionMachineCircuitboard}} at the circuit imprinter. Create or gather 1 matter bin and 1 igniter. Use a screwdriver to open the panel on the Circuit Imprinter.[[File:Imprinter_panel_open.png|alt=Imprinter panel open|center]]8a. Use a crowbar to deconstruct the imprinter into a machine frame.[[File:Imprinter_machineframe.png|alt=Imprinter machineframe|center]]8b. Use a crowbar again to remove the parts from the machine frame.[[File:Imprinter_machineframe1.png|alt=Imprinter machineframe1|center]]8c. Remove the circuit imprinter machine board from the stack of items. Click on the machine frame while holding the hyper convection circuit imprinter machine board. Shift+click the machine frame and fill it with the rest of the materials that it requires. You should have all the materials if the previous steps were followed.[[File:Machine_frame_p3.png|center]]8d. Screwdriver the machine frame to finish the construction. If this does not work, you are missing materials.
# Repeat step 8 through 8d with the Protolathe and Autolathe machines.
# Congratulations, you have set-up hyper convection machines for safe use! Good work, fellow scientist!

Latest revision as of 05:51, 10 July 2025

Uh oh, this page is still under research!
Due to the nature of Science, this page can be out of date or lacking information. This page will be updated as soon as we can. We thank you for your patience crewmate!

Welcome to the Science department!

One second you might be excitedly stumbling onto a money printing artifact. The next moment that same artifact turns the Science department into a crater. This department is all about throwing caution to the wind all while you scream "In the name of science!"

Science, also called Research and Development, R&D, or RnD, is a large department that revolves around the acquisition and use of research points to gain new technologies for the station. The department is composed of three subdepartments—Anomalous Research, Xenoarcheology, and Robotics—and it's staffed by the Research Director, scientists, and research assistants, with cyborgs being manufactured by the department.

Subdepartments

Anomalous Research

Anomalous Research is focused around the containment and manipulation of various unique anomalies. It's one of R&D's main ways to harvest research points, and the leading cause of headaches in captains of non-coordinated stations. These anomalies can be extremely dangerous to the station if left alone, so be careful!

Xenoarcheology

Xenoarcheology is the other main methodology for producing research points. This methodology for harvesting is simultaneously safer for the station and more dangerous for Science personnel. Xenoarcheology involves a lot of trial and error to figure out to activate alien artifacts, which can be really mild or really dangerous.

Robotics

Robotics is the synthetic lifeblood of the station. Robotics strives to create as many synthetic lives as they can to help the station and its crew. Roboticists can make small and helpful bots, such as medibots. They may also focus on more expensive creations like Cyborgs and mechs, such as the Ripley APLU.

Staff

Research Director

The Research Director (often shortened to RD) is in charge of the Science department and oversees the duties of Research and Development.

While they will ideally have Scientists under them to aid in research, they are expected to have at least a fundamental understanding of how to operate their department. The Research Director will be focusing on teaching any staff that needs assistance. The Research Director is also expected to lead the team through a path of research through the Research Tree. The Research Director might also have to pick up any role that is missing so that the department remains functional.

Scientist

Scientists follow guidance, direction, and tasks assigned by the Research Director.

Scientists are usually tasked with providing research points by researching artifacts or studying anomalies. Scientists may also be tasked with building and providing various high tech tools, weapons, equipment, and machines to the other various departments. It's important as a scientist to be kind to your colleagues, provide gifts for others, and throw caution to the wind in the name of science!

Research Assistant

Research assistants follow guidance, direction, and tasks assigned by the Research Director and Scientists.

Research assistants are usually tasked with providing research points by researching artifacts or studying anomalies. Feel free to ask someone higher up if you get confused on what to do or how to do something. Study, learn, and watch your teacher blow up the Science department while trying to teach you artifacts!

Cyborg

Brought to life by the power of research and technology sits the silicon life of the Cyborg.

The Cyborg is bound by silicon laws that restrict how they can interact with others. With a default "crewsimov" set of laws the cyborg will be out to help the crew in any way they are asked to. Cyborgs typically will report to Science to assist research and in turn gain the benefit of new chassis and modules that will aid their goals.

Researching technologies

Research points are used to unlock new technologies and can be acquired through a few different sources, the most profitable being Xenoarcheology, which is the process of analyzing and activating different randomly generated artifacts that can be found via events, salvage debris, and by ordering them from cargo. Most artifacts have more than one Stimulus-Reaction combination (known scientifically as Nodes), so make sure to scan and activate as many of them as you can before selling it to cargo, or keeping it around because its effects are cool enough to warrant keeping.

Another highly valuable source of research points is Anomalous Research. Most R&D departments come equipped with an Anomaly Generator, Anomalous Particle Emitters (A.P.E.), and Anomaly Vessels, which are used to spawn, interact with, and generate points from anomalies respectively. Anomalies can come in different forms, ranging from raging balls of pink-hot matter to electrically-discharging motes of light to radioactive gravity wells, so make sure to wear some protective gear while studying them.

Points can also be acquired through research disks, which can be found in maintenance, expeditions, or salvaged from space.

The user interface of the R&D Console
The user interface of the R&D Console

New technologies can be researched in the R&D Console by using previously generated points. When opening the console, it will display the department's current amount of research points, Main Discipline, and tiers for each discipline. On the right side of the console's window is a list of four different technologies, one for each discipline. This list is randomized each time the department researches a new technology, taking from the Researchable Technologies list on the left side. Technologies that have already been researched are listed in the Unlocked Technologies section.

The four disciplines into which technologies are categorized are Industrial, Arsenal, Experimental, and Civilian Services, with the first three being aimed towards the Engineering, Security, and Science departments respectively, while Civilian Services mainly covers Service, with a handful of technologies aimed at Medical and Cargo.

Technologies are ranked into three tiers, with tier 1 being lower than tier 2 and this, in turn, being lower than tier 3. Generally, higher tier technologies unlock stronger and better equipment than lower tiers. To research higher tier technologies, the department must increase the tier of the respective discipline, done by researching the majority of technologies available in the prior tier. For example, researching the majority of tier 1 Industrial technologies will allow scientists to the research tier 2 Industrial technologies, but not tier 2 Arsenal, Experimental, or Civilian Services technologies.

Assuming they have enough points, the Science department can research all tier 1 and tier 2 technologies but, generally, they must choose a single discipline to increase to tier 3, as researching tier 3 technologies for one discipline will lock out tier 3 technologies for the other three disciplines. This tier 3 discipline becomes their Main Discipline. It is possible to get tier 3 technologies from other disciplines, either through gambling with the Technology Disk Terminal or by acquiring multiple R&D servers, as the Main Discipline is only a per-server limit.

All the progress made by the Science department, including points and technologies, is stored in the R&D server; if the department loses its server, all unlocked technologies will be lost and all connected fabricators will lose the ability to craft items associated with these technologies.

List of technologies

Industrial

Tier 1
Tier 2
Tier 3

Arsenal

Tier 1
Tier 2
Tier 3

Experimental

Tier 1
Tier 2
Tier 3

Civilian Services

Tier 1
Tier 2
Tier 3

Alternative Research

Technology Disk Terminal sprite

There is another method to research a technology, and that is using the Technology Disk Terminal. If there is no such console immediately available within the station, it can be created after researching the Tier 1 Experimental technology Alternative Research.

By spending 1000 research points, a technology disk is dispensed, containing the recipe of any single random item of any tier for the lathes to fabricate. The item ranges from a redundant item that has already been researched to highly sought-after and expensive items.

When used early into the round, it may reward the department with end-tier items immediately at the cost of the primary research progress. This is essentially gambling with research points, so ensure that your department agrees with this plan. When used late into the round, it may grant recipes from technologies that have been locked out in favor of the Main Discipline.

Equipment

The Protolathe, Circuit Imprinter, Security Techfab, Medical Techfab, and the Exosuit Fabricator gain new recipes when researching technologies. These machines can only access unlocked recipes if they're connected to the R&D server, so make sure they're set up properly.

The following section will only cover recipes unlocked through research.

Protolathe

The Protolathe is a machine capable of printing most researched recipes. Protolathes are mainly found at Science but can sometimes be found in Engineering or on salvage expeditions.

Item Materials needed Technology Tier Research cost Discipline
Advanced mineral scanner recipe 'advanced mineral scanner' with method 'Protolathe' not found Mass Excavation 2 12,500 Industrial
Advanced mop
steel [1]glass [1]plastic [4]
Advanced Cleaning 1 10,000 Civilian Services
Advanced remote signaller
plasma [1]plastic [2]steel [1]
Explosive Technology 1 10,000 Arsenal
Anomaly locator
steel [4]glass [1]
Basic Anomalous Research 1 5,000 Experimental
Anomaly scanner
plastic [2]glass [1.5]
Basic Anomalous Research 1 5,000 Experimental
Asteroid astro-sand
plastic [1]
Faux Astro-Tiles 2 5,000 Civilian Services
Astro-grass
plastic [1]
Faux Astro-Tiles 2 5,000 Civilian Services
Astro-ice
plastic [1]
Faux Astro-Tiles 2 5,000 Civilian Services
Astro-snow
plastic [1]
Faux Astro-Tiles 2 5,000 Civilian Services
Backpack water tank
steel [2.5]glass [10]
Advanced Spray 2 10,000 Civilian Services
Bag of holding
plasma [15]silver bar [7.5]uranium [1.5]steel [20]
Bluespace Storage 3 15,000 Industrial
Bluespace beaker
plasma [1.5]silver bar [0.5]plastic [5]steel [5]
Bluespace Chemistry 3 10,000 Civilian Services
Bluespace syringe
glass [2.5]plastic [1.5]plasma [1]silver bar [0.5]steel [1]
Bluespace Chemistry 3 10,000 Civilian Services
C.H.I.M.P. handcannon
steel [5]glass [4]
Advanced Anomaly Research 2 10,000 Experimental
Chemical payload
steel [2]plastic [3]
Explosive Technology 1 10,000 Arsenal
Cryostasis beaker
steel [2.5]plastic [0.5]
Biochemical Stasis 2 7,500 Civilian Services
Cryostasis syringe
steel [2]plastic [0.5]
Biochemical Stasis 2 7,500 Civilian Services
Desynchronizer
steel [7]glass [1]uranium [2]
Bluespace Time Manipulation 3 10,000 Experimental
Diamond tipped mining drill
steel [6]silver bar [2]refined diamond [1]plastic [2]
Mass Excavation 2 12,500 Industrial
Duffelbag of holding
plasma [15]silver bar [7.5]uranium [1.5]steel [20]
Bluespace Storage 3 15,000 Industrial
Experimental welding tool
plasma [2]steel [8]
Advanced Tools 2 10,000 Industrial
Flash payload
steel [0.5]glass [0.5]plastic [1]
Explosive Technology 1 10,000 Arsenal
Force field projector
plasma [3]glass [1]steel [5]
Deterrence Technologies 2 7,500 Experimental
Force gun
steel [5]glass [4]silver bar [2]
Gravity Manipulation 2 10,000 Experimental
Fulton recipe 'fulton' with method 'Protolathe' not found Advanced Tools 2 10,000 Industrial
Fulton beacon
steel [10]glass [5]
Advanced Tools 2 10,000 Industrial
G.O.R.I.L.L.A. gauntlet
glass [5]plastic [3]plasma [5]silver bar [2.5]steel [15]
Anomaly Core Harnessing 1 10,000 Experimental
Handheld mass scanner
steel [8]glass [3]
Space Scanning 1 5,000 Industrial
High-capacity power cell
steel [3]plastic [2]glass [4]gold bar [0.5]
Advanced Powercells 1 7,500 Industrial
Holofan projector
steel [3]glass [0.5]plastic [0.5]
Advanced Atmospherics 2 7,500 Industrial
Hyper-capacity power cell recipe 'hyper-capacity power cell' with method 'Protolathe' not found Optimized Microgalvanism 3 10,000 Industrial
Jaws of life
plasma [3]steel [10]glass [5]gold bar [0.5]
Advanced Tools 2 10,000 Industrial
Jungle astro-grass
plastic [1]
Faux Astro-Tiles 2 5,000 Civilian Services
Magboots recipe 'magboots' with method 'Protolathe' not found Localized Magnetism 1 7,500 Experimental
Mega spray bottle
plastic [2.5]
Advanced Cleaning 1 10,000 Civilian Services
Microreactor power cell
steel [5]uranium [2]glass [4]gold bar [1]
Optimized Microgalvanism 3 10,000 Industrial
Mineral scanner recipe 'mineral scanner' with method 'Protolathe' not found Salvage Equipment 1 7,500 Industrial
Mini syringe
steel [2]glass [1]plastic [1]
Syringe Gun 3 15,000 Civilian Services
Mining drill
steel [5]plastic [1]
Salvage Equipment 1 7,500 Industrial
Moon boots
steel [6]
Localized Magnetism 1 7,500 Experimental
Mowed astro-grass
plastic [1]
Faux Astro-Tiles 2 5,000 Civilian Services
Node scanner
steel [1]plastic [0.5]
Basic XenoArchaeology 1 5,000 Experimental
Ore bag of holding
plasma [15]silver bar [7.5]uranium [1.5]steel [20]
Mass Excavation 2 12,500 Industrial
PKA modkit (damage)
steel [15]silver bar [5]gold bar [5]
Kinetic Modifications 2 7,500 Arsenal
PKA modkit (fire rate)
steel [15]silver bar [5]gold bar [5]
Kinetic Modifications 2 7,500 Arsenal
PKA modkit (range)
steel [15]silver bar [5]gold bar [5]
Kinetic Modifications 2 7,500 Arsenal
Portable particle decelerator
steel [7.5]uranium [1.5]plasma [1.5]
Deterrence Technologies 2 7,500 Experimental
Power drill
steel [6]plastic [2]
Advanced Tools 2 10,000 Industrial
Proto-kinetic accelerator
steel [10]glass [5]silver bar [1]
Salvage Weapons 1 5,000 Arsenal
Push horn
plasma [2]plastic [5]steel [5]
Clowning Utilities 2 4,000 Civilian Services
Quantum spin inverter
steel [7]glass [1]uranium [1]
Quantum Leaping 3 10,000 Experimental
Satchel of holding
plasma [15]silver bar [7.5]uranium [1.5]steel [20]
Bluespace Storage 3 15,000 Industrial
Signal trigger
steel [3]plastic [2]
Explosive Technology 1 10,000 Arsenal
Speed boots
steel [15]plastic [10]silver bar [5]
Quantum Fiber Weaving 3 10,000 Civilian Services
Spray nozzle
steel [15]glass [5]
Advanced Spray 2 10,000 Civilian Services
Synthesizer
steel [3]glass [1]plastic [3]
Advanced Entertainment 1 7,500 Civilian Services
Syringe gun
steel [10]silver bar [2]glass [1]plastic [2]
Syringe Gun 3 15,000 Civilian Services
Tether gun
steel [5]glass [4]silver bar [1]
Gravity Manipulation 2 10,000 Experimental
Timer trigger
steel [3]plastic [2]
Explosive Technology 1 10,000 Arsenal
Voice trigger
steel [3]plastic [2]
Explosive Technology 1 10,000 Arsenal
Welding gas mask
steel [6]glass [2]
Salvage Equipment 1 7,500 Industrial
Wide-spectrum anomaly locator
steel [4]glass [1]
Basic Anomalous Research 1 5,000 Experimental

Circuit Imprinter

The Circuit Imprinter is a machine capable of printing machine boards used for creating machines and computers. They all require steel and glass, and some, in addition, need gold or plastic.

Machine boards can be inserted into a machine frame whilst electronics can be inserted into computers or other machines built with Construction.

Item Materials needed Technology Tier Research cost Discipline
A.P.E. machine board
steel [1]glass [5]
Basic Anomalous Research 1 5,000 Experimental
Advanced SMES machine board
steel [1]glass [5]gold bar [1]
Advanced Powercells 1 7,500 Industrial
Analysis computer board
steel [1]glass [5]gold bar [1]
Basic XenoArchaeology 1 5,000 Experimental
Anomaly synchronizer machine board
steel [1]glass [5]silver bar [1]
Advanced Anomaly Research 2 10,000 Experimental
Artifact analyzer machine board
steel [1]glass [5]gold bar [1]
Basic XenoArchaeology 1 5,000 Experimental
Artifact crusher machine board
steel [1]glass [5]gold bar [1]
Artifact Recycling 2 5,000 Experimental
Biocube fabricator machine board
steel [1]glass [5]gold bar [1]
Meat Manipulation 1 7,500 Civilian Services
Biomass reclaimer machine board
steel [1]glass [5]gold bar [1]
Meat Manipulation 1 7,500 Civilian Services
Cage recharger machine board
steel [1]glass [5]
Shuttle Basic Armament 2 10,500 Arsenal
Cargo telepad machine board
steel [1]glass [5]gold bar [1]
Bluespace Cargo Transport 2 15,000 Civilian Services
Cryo pod machine board
steel [1]glass [5]gold bar [1]
Biochemical Stasis 2 7,500 Civilian Services
Digital audio workstation machine board
steel [1]glass [5]
Advanced Entertainment 1 7,500 Civilian Services
Emitter machine board
steel [1]glass [5]
Power Generation 1 7,500 Industrial
Experimental anomaly vessel machine board
steel [1]glass [5]gold bar [1]
Advanced Anomaly Research 2 10,000 Experimental
Flatpacker 1001 machine board
steel [1]glass [5]gold bar [1]
Mechanical Compression 1 10,000 Industrial
Freezer thermomachine machine board
steel [1]glass [5]gold bar [1]
Atmospherics 1 7,500 Industrial
Gas recycler board
steel [1]glass [5]
Atmospherics 1 7,500 Industrial
Gyroscope machine board
steel [1]glass [5]
Shuttlecraft 2 10,000 Industrial
HAMTR central control module
steel [1]glass [5]gold bar [1]
Critter Mechs 1 7,500 Civilian Services
HAMTR peripherals control module
steel [1]glass [5]gold bar [1]
Critter Mechs 1 7,500 Civilian Services
H.O.N.K. central control module
steel [1]glass [5]bananium [1]
H.O.N.K. Mech 2 7,500 Civilian Services
H.O.N.K. peripherals control module
steel [1]glass [5]bananium [1]
H.O.N.K. Mech 2 7,500 Civilian Services
H.O.N.K. weapon control and targeting module
steel [1]glass [5]bananium [1]
H.O.N.K. Mech 2 7,500 Civilian Services
Hellfire freezer machine board
steel [1]glass [5]silver bar [1]
Advanced Atmospherics 2 7,500 Industrial
Holopad machine board
steel [1]glass [5]
A/V Communication 1 5,000 Civilian Services
Hydroponics tray machine board
steel [1]glass [5]
Basic Hydroponics 1 5,000 Civilian Services
Hyper convection autolathe machine board
steel [1]glass [5]gold bar [1]
Industrial Engineering 1 10,000 Industrial
Hyper convection protolathe machine board
steel [1]glass [5]gold bar [1]
Industrial Engineering 1 10,000 Industrial
Hyper convection circuit imprinter machine board
steel [1]glass [5]gold bar [1]
Industrial Engineering 1 10,000 Industrial
Industrial ore processor machine board
steel [1]glass [5]gold bar [1]
Salvage Equipment 1 7,500 Industrial
Industrial reagent grinder machine board
steel [1]glass [5]gold bar [1]
Basic Hydroponics 1 5,000 Civilian Services
J.R.P.A.C.M.A.N.-type portable generator machine board
steel [1]glass [5]
Power Generation 1 7,500 Industrial
Jukebox machine board
steel [1]glass [5]
Advanced Entertainment 1 7,500 Civilian Services
Lipid extractor machine board
steel [1]glass [5]
Meat Manipulation 1 7,500 Civilian Services
Mini gravity generator machine board
steel [1]glass [5]gold bar [1]
Shuttlecraft 2 10,000 Industrial
Movable wireless camera board
steel [1]glass [5]
A/V Communication 1 5,000 Civilian Services
News manager console board
steel [1]glass [5]
Advanced Entertainment 1 7,500 Civilian Services
P.A.C.M.A.N.-type portable generator machine board
steel [1]glass [5]
Power Generation 1 7,500 Industrial
Portable scrubber machine board
steel [1]glass [5]
Advanced Atmospherics 2 7,500 Industrial
PTK-800 "Matter Dematerializer" machine board
steel [1]glass [5]
Salvage Weapons 1 5,000 Arsenal
Radar console computer board
steel [1]glass [5]
Space Scanning 1 5,000 Industrial
Ripley central control module
steel [1]glass [5]gold bar [1]
Ripley APLU 1 7,500 Industrial
Ripley peripherals control module
steel [1]glass [5]gold bar [1]
Ripley APLU 1 7,500 Industrial
Seed extractor machine board
steel [1]glass [5]
Basic Hydroponics 1 5,000 Civilian Services
Sheet-meister 2000 machine board
steel [1]glass [5]
Industrial Engineering 1 10,000 Industrial
Shuttle console board
steel [1]glass [5]gold bar [1]
Shuttlecraft 2 10,000 Industrial
Solar control computer board
steel [1]glass [5]
Power Generation 1 7,500 Industrial
Solar tracker electronics
steel [1]glass [5]
Power Generation 1 7,500 Industrial
Stasis bed machine board
steel [1]glass [5]gold bar [1]
Biochemical Stasis 2 7,500 Civilian Services
S.U.P.E.R.P.A.C.M.A.N.-type portable generator machine board
steel [1]glass [5]
Power Generation 1 7,500 Industrial
Surveillance camera monitor board
steel [1]glass [5]
A/V Communication 1 5,000 Civilian Services
Surveillance camera router board
steel [1]glass [5]
A/V Communication 1 5,000 Civilian Services
Surveillance camera wireless router board
steel [1]glass [5]
A/V Communication 1 5,000 Civilian Services
Surveillance wireless camera monitor board
steel [1]glass [5]
A/V Communication 1 5,000 Civilian Services
Tech disk terminal board
steel [1]glass [5]gold bar [1]
Alternative Research 1 5,000 Experimental
Telecommunication server machine board
steel [1]glass [5]
A/V Communication 1 5,000 Civilian Services
Television board
steel [1]glass [5]
Advanced Entertainment 1 7,500 Civilian Services
Thruster machine board
steel [1]glass [5]
Shuttlecraft 2 10,000 Industrial
Turbo recharger machine board
steel [1]glass [5]gold bar [1]
Advanced Powercells 1 7,500 Industrial
Wireless camera board
steel [1]glass [5]
A/V Communication 1 5,000 Civilian Services


Exosuit Fabricator

Exosuit fabricator sprite

The Exosuit Fabricator is a machine that is capable of crafting a large variety of Cyborg and Mech parts. The Exosuit Fabricator is a material hungry machine and can use gold, silver, steel, plastic, glass, and plasma. The Exosuit Fabricator is a vital part of Cyborg creation and many of the advanced pieces are locked behind research.

Item Materials needed Technology Tier Research cost Discipline
Advanced chemical cyborg module
steel [5]plastic [2.5]glass [5]gold bar [0.5]
Mechanized Treatment 2 5,000 Civilian Services
Advanced cleaning cyborg module
steel [5]plastic [2.5]glass [5]gold bar [0.5]
Advanced Cleaning 2 10,000 Civilian Services
Advanced mining cyborg module
steel [5]plastic [2.5]glass [5]gold bar [0.5]
Mass Excavation 2 12,500 Industrial
Advanced tool cyborg module
steel [5]plastic [2.5]glass [5]gold bar [0.5]
Advanced Tools 2 10,000 Industrial
HAMTR harness
steel [12]glass [10]
Critter Mechs 1 7,500 Civilian Services
HAMTR left arm
steel [8]glass [6]
Critter Mechs 1 7,500 Civilian Services
HAMTR left leg
steel [8]glass [6]
Critter Mechs 1 7,500 Civilian Services
HAMTR right arm
steel [8]glass [6]
Critter Mechs 1 7,500 Civilian Services
HAMTR right leg
steel [8]glass [6]
Critter Mechs 1 7,500 Civilian Services
H.O.N.K. harness
steel [30]glass [12]bananium [5]
H.O.N.K. Mech 2 7,500 Civilian Services
H.O.N.K. left arm
steel [20]glass [7.5]bananium [2.5]
H.O.N.K. Mech 2 7,500 Civilian Services
H.O.N.K. left leg
steel [20]glass [7.5]bananium [2.5]
H.O.N.K. Mech 2 7,500 Civilian Services
H.O.N.K. right arm
steel [20]glass [7.5]bananium [2.5]
H.O.N.K. Mech 2 7,500 Civilian Services
H.O.N.K. right leg
steel [20]glass [7.5]bananium [2.5]
H.O.N.K. Mech 2 7,500 Civilian Services
Hydraulic clamp
steel [5]plastic [2]
Ripley APLU 1 7,500 Industrial
Mech horn
bananium [2]steel [5]
H.O.N.K. Mech 2 7,500 Civilian Services
Proximity sensor
steel [2]glass [3]
Basic Robotics 1 5,000 Experimental
Ripley harness
steel [15]glass [12]
Ripley APLU 1 7,500 Industrial
Ripley left arm
steel [10]glass [7.5]
Ripley APLU 1 7,500 Industrial
Ripley left leg
steel [10]glass [7.5]
Ripley APLU 1 7,500 Industrial
Ripley right arm
steel [10]glass [7.5]
Ripley APLU 1 7,500 Industrial
Ripley right leg
steel [10]glass [7.5]
Ripley APLU 1 7,500 Industrial
Small hydraulic clamp
steel [4]plastic [1]
Critter Mechs 1 7,500 Civilian Services
Vim harness
steel [5]glass [2]
Critter Mechs 1 7,500 Civilian Services

Security Techfab

Set deep within the security department sits the Security Techfab. The Security Techfab can use steel, plastic, glass, silver, gold, uranium, and plasma. Providing the Security Techfab with materials will allow crew members to produce ammo, grenades, and weapons. Given some research, this machine can fill the armory with some of the most dangerous weapons you can get a hold of.

Item Materials needed Technology Tier Research cost Discipline
Advanced laser pistol
steel [15]uranium [3]glass [10]gold bar [5]
Portable Microfusion Weaponry 3 15,000 Arsenal
Ammo drum (.50 beanbags)
steel [1.5]plastic [1.4]
Nonlethal Ammunition 1 5,000 Arsenal
Ammo drum (.50 incendiary)
steel [1]plastic [1.9]
Draconic Munitions 1 10,000 Arsenal
Ammunition box (.20 rifle incendiary)
plastic [7.5]
Draconic Munitions 1 10,000 Arsenal
Ammunition box (.20 rifle uranium)
uranium [5]plastic [5]
Uranium Munitions 1 7,500 Arsenal
Ammunition box (.30 rifle incendiary)
plastic [9]
Draconic Munitions 1 10,000 Arsenal
Ammunition box (.30 rifle uranium)
uranium [6]plastic [6]
Uranium Munitions 1 7,500 Arsenal
Ammunition box (.35 auto incendiary)
plastic [6]
Draconic Munitions 1 10,000 Arsenal
Ammunition box (.35 auto uranium)
uranium [6]plastic [3]
Uranium Munitions 1 7,500 Arsenal
Ammunition box (.45 magnum incendiary)
plastic [2.4]
Draconic Munitions 1 10,000 Arsenal
Ammunition box (.45 magnum uranium)
uranium [1.8]plastic [2.4]
Uranium Munitions 1 7,500 Arsenal
Ammunition box (.50 beanbag)
steel [1.6]plastic [2.4]
Nonlethal Ammunition 1 5,000 Arsenal
Ammunition box (.50 incendiary)
steel [0.8]plastic [3.2]
Draconic Munitions 1 10,000 Arsenal
Ammunition box (.50 tranquilizer)
glass [0.8]plastic [2.4]plasma [1.6]silver bar [0.8]steel [1.6]
Nonlethal Ammunition 1 5,000 Arsenal
Ammunition box (.50 uranium)
uranium [2.4]plastic [3.2]
Uranium Munitions 1 7,500 Arsenal
Blast grenade
steel [4.5]plastic [3]gold bar [1.5]
Shuttle Basic Armament 2 10,500 Arsenal
Chemical payload recipe 'chemical payload' with method 'security techfab' not found (#2) Explosive Technology 1 10,000 Arsenal
Disabler
steel [3]glass [2]plastic [2]
Nonlethal Ammunition 1 5,000 Arsenal
Disabler SMG
steel [10]glass [5]plastic [5]
Advanced Riot Control 1 8,000 Arsenal
Electropack
cloth [5]plastic [2.5]steel [5]
Special Means 1 5,000 Arsenal
EMP grenade recipe 'emp grenade' with method 'security techfab' not found Advanced Shuttle Weapons 3 15,000 Arsenal
EXP-2100g "Duster" machine board
steel [1]glass [5]gold bar [1]
Advanced Shuttle Weapons 3 15,000 Arsenal
EXP-320g "Friendship" machine board
steel [1]glass [5]gold bar [1]
Shuttle Basic Armament 2 10,500 Arsenal
Explosive payload
glass [0.5]plastic [1]plasma [0.5]silver bar [0.5]steel [1]
Explosive Technology 1 10,000 Arsenal
Flash grenade
steel [1.5]glass [0.2]plastic [1]
Shuttle Basic Armament 2 10,500 Arsenal
Flash payload recipe 'flash payload' with method 'security techfab' not found (#2) Explosive Technology 1 10,000 Arsenal
Grenade cartridge recipe 'grenade cartridge' with method 'security techfab' not found Shuttle Basic Armament 2 10,500 Arsenal
High-capacity power cage
steel [6]plastic [4]glass [8]gold bar [1]
Advanced Shuttle Weapons 3 15,000 Arsenal
Holobarrier projector
steel [3]glass [0.5]plastic [0.5]
Advanced Riot Control 1 8,000 Arsenal
Laser cannon
steel [12.5]plastic [7.5]gold bar [3.5]
Concentrated Laser Weaponry 2 10,000 Arsenal
Laser rifle
steel [20]glass [8]plastic [5]
Weaponized Laser Manipulation 1 7,500 Arsenal
LSE-400c "Svalinn machine gun" machine board
steel [1]glass [5]
Shuttle Basic Armament 2 10,500 Arsenal
LSE-1200c "Perforator" machine board
steel [1]glass [5]gold bar [1]
Shuttle Basic Armament 2 10,500 Arsenal
Magazine (.20 rifle incendiary)
steel [0.25]plastic [4.5]
Draconic Munitions 1 10,000 Arsenal
Magazine (.20 rifle uranium)
steel [0.25]plastic [3]uranium [3]
Uranium Munitions 1 7,500 Arsenal
Magazine (.30 rifle incendiary)
steel [0.25]plastic [5.4]
Draconic Munitions 1 10,000 Arsenal
Magazine (.30 rifle uranium)
steel [0.25]plastic [3.6]uranium [3.6]
Uranium Munitions 1 7,500 Arsenal
Medium-capacity power cage
steel [5]plastic [2.5]glass [5]gold bar [0.4]
Shuttle Basic Armament 2 10,500 Arsenal
Pistol magazine (.35 auto incendiary)
steel [0.25]plastic [1.2]
Draconic Munitions 1 10,000 Arsenal
Pistol magazine (.35 auto uranium)
steel [0.25]plastic [0.65]uranium [1.2]
Uranium Munitions 1 7,500 Arsenal
PKA modkit (damage)
steel [15]silver bar [5]gold bar [5]
Kinetic Modifications 2 7,500 Arsenal
PKA modkit (fire rate)
steel [15]silver bar [5]gold bar [5]
Kinetic Modifications 2 7,500 Arsenal
PKA modkit (range)
steel [15]silver bar [5]gold bar [5]
Kinetic Modifications 2 7,500 Arsenal
Portable recharger
glass [5]plastic [10]steel [20]uranium [20]plasma [5]
Portable Microfusion Weaponry 3 15,000 Arsenal
Proto-kinetic accelerator
steel [10]glass [5]silver bar [1]
Salvage Weapons 1 5,000 Arsenal
PTK-800 "Matter Dematerializer" machine board
steel [1]glass [5]
Salvage Weapons 1 5,000 Arsenal
Signal trigger recipe 'signal trigger' with method 'security techfab' not found (#2) Explosive Technology 1 10,000 Arsenal
Small-capacity power cage
steel [2]plastic [1]
Shuttle Basic Armament 2 10,500 Arsenal
SMG magazine (.35 auto incendiary)
steel [0.25]plastic [2.75]
Draconic Munitions 1 10,000 Arsenal
SMG magazine (.35 auto uranium)
steel [0.25]plastic [2.5]uranium [2.5]
Uranium Munitions 1 7,500 Arsenal
Speed loader (.45 magnum incendiary)
steel [0.5]plastic [1.5]
Draconic Munitions 1 10,000 Arsenal
Speed loader (.45 magnum uranium)
steel [0.5]plastic [1.5]uranium [1.1]
Uranium Munitions 1 7,500 Arsenal
Telescopic shield
steel [3]glass [8]
Advanced Riot Control 1 8,000 Arsenal
Temperature gun
steel [20]plastic [5]glass [5]gold bar [5]
Thermal Weaponry 3 15,000 Arsenal
Timer trigger recipe 'timer trigger' with method 'security techfab' not found (#2) Explosive Technology 1 10,000 Arsenal
Truncheon
steel [3]plastic [3]
Advanced Riot Control 1 8,000 Arsenal
Voice trigger recipe 'voice trigger' with method 'security techfab' not found (#2) Explosive Technology 1 10,000 Arsenal
X-ray cannon
steel [15]plastic [2.5]glass [5]gold bar [2.5]
Wave Particle Harnessing 2 10,000 Arsenal

Medical Techfab

Anchored into the back of medical sits the Medical Techfab. It can use steel, plastic, glass, cloth, plasma, and silver. A small amount of highly valuable items are acquired through the Medical Techfab.

Item Materials needed Technology Tier Research cost Discipline
Bluespace beaker
plasma [1.5]silver bar [0.5]plastic [5]steel [5]
Bluespace Chemistry 3 10,000 Civilian Services
Bluespace syringe
glass [2.5]plastic [1.5]plasma [1]silver bar [0.5]steel [1]
Bluespace Chemistry 3 10,000 Civilian Services
Chemical payload
steel [2]plastic [3]
Explosive Technology 1 10,000 Arsenal
Cryostasis beaker
steel [2.5]plastic [0.5]
Biochemical Stasis 2 7,500 Civilian Services
Cryostasis syringe
steel [2]plastic [0.5]
Biochemical Stasis 2 7,500 Civilian Services
Mini syringe
steel [2]glass [1]plastic [1]
Syringe Gun 3 15,000 Civilian Services
Syringe gun
steel [10]silver bar [2]glass [1]plastic [2]
Syringe Gun 3 15,000 Civilian Services

Hyper Convection Machines

Hyper convection autolathe spriteHyper convection protolathe spriteHyper convection circuit imprinter sprite

Hyper convection machines are a highly valuable upgrade that is obtained from the Industrial Engineering technology. These will only use half the original materials needed when crafting. However, they produce an immense amount of heat, which can quickly become lethal without sufficient preparations. One of the ways to make a safe enclosure for hyper convection machines is:

  1. Unwrench the protolathe, autolathe, and circuit imprinter and put them against a wall.
    Hyperconvection building part 1
  2. Build a 2x3 box of directional reinforced windows, with a windoor for access.
    Hyperconvection building part 2
  3. Create an air alarm and an air sensor. Place the air sensor within the box and the air alarm nearby.
    Hyperconvection building part 3
  4. Put at least one space heater in the glass box.
    Hyperconvection part 4
    4a. Turn on the space heaters and set their power level to High.
    Hyperconvection part 4.1
  5. Hack the air alarm or ask an engineer to help you with networking. To hack the air alarm, first use a screwdriver on it to open the panel. When the panel is open, use a wirecutter tool on the air alarm itself. The lights above refer to the wires below. The wire that we are looking to cut is the ACC wire (short for ACCESS), which controls who is authorized to network and control the air alarm.
    Air alarm panel
    5a. Cut the wires from left to right by clicking on them with a wirecutter in hand until you get the ACC light to turn off. You may get unlucky like I did and hit a power wire before the ACC wire, you will get shocked because of this. Skip the power wire and continue until you reach the ACC wire. Once you have found the ACC wire, repair all other wires by clicking on them with a wirecutter in hand and leave the ACC wire cut. Close the panel on the air alarm with the screwdriver.
    Hyperconvection part 4.2
  6. Use a multitool or a network configurator and click on the air sensor first, followed by the air alarm.
    air sensor clicked
    6a. Click Add on the air alarm GUI and then close the GUI.
    Air alarm networking
  7. In a similar process, use a multitool or a network configurator and click on the windoor first, followed by the air alarm.
    Hyperconvection networking windoor
    7a. Click the Danger button and then click Close. Click on the Warning button and click Close. Finally, click the Normal button and then click Open. Then click the Done button.
    Hyperconvection networking windoor
  8. Create the hyper convection circuit imprinter machine board at the circuit imprinter. Create or gather 1 matter bin and 1 igniter. Use a screwdriver to open the panel on the Circuit Imprinter.
    Imprinter panel open
    8a. Use a crowbar to deconstruct the imprinter into a machine frame.
    Imprinter machineframe
    8b. Use a crowbar again to remove the parts from the machine frame.
    Imprinter machineframe1
    8c. Remove the circuit imprinter machine board from the stack of items. Click on the machine frame while holding the hyper convection circuit imprinter machine board. Shift+click the machine frame and fill it with the rest of the materials that it requires. You should have all the materials if the previous steps were followed.
    8d. Screwdriver the machine frame to finish the construction. If this does not work, you are missing materials.
  9. Repeat step 8 through 8d with the Protolathe and Autolathe machines.
  10. Congratulations, you have set-up hyper convection machines for safe use! Good work, fellow scientist!