Game Modes: Difference between revisions

From Space Station 14 Wiki
No edit summary
 
(14 intermediate revisions by 7 users not shown)
Line 1: Line 1:
<br>
{{Stub}}
[[Game Modes]] control exactly how a round will play, and decide whether it'll be a relatively peaceful shift or an instant disaster with no survivors.
[[Game Modes]] control exactly how a round will play, and decide whether it'll be a peaceful shift or an instant disaster with little to no survivors.


== Secret == <!-- If you don't get this immediate restart vote --!>
== Secret ==  
The default game mode is ''Secret'', which randomly picks one of the following game modes:
The default game mode is ''Secret'', which randomly picks one of the following game modes:


* [[Traitor]]
* [[Traitor]]
* [[Nuclear Operative|Nuke Ops]]
* [[Nuclear Operative|Nuke Ops]]
* [[Zombie|Zombies]]
* [[Revolutionaries]]
* [[Revolutionaries]]


== Traitor ==
== [[Syndicate agent]]s ==
''Traitor'' selects anywhere from one to seven of your fellow crewmates to be [[Traitor|syndicate agents]], with the goal of completing three or four objectives. Be vigilant and report suspicious activities to Security, such as, but not limited to:
''Traitor'' selects anywhere from one to seven of your fellow crewmates to be [[syndicate agent]]s, colloquially known as "Syndies", with the goal of completing two to four objectives. Be vigilant and report suspicious activities to Security, such as, but not limited to:


* Breaking into secure areas on the station
* Breaking into secure areas on the station
* Cutting wires and destroying substations
* Cutting wires and destroying substations
* Stealing items from department heads
* Stealing items from department heads
* Murdering your fellow crew mates
* Murdering your fellow coworkers
* Bombing departments


== Nuke Ops ==
== Nuke Ops ==
Your station has been targeted by [[Nuclear Operative|Elite Syndicate Nuclear Operatives]] (''Nuke Ops''), otherwise simply known as ''nukies'', who want to detonate a nuclear fission warhead inside!
Your station has been targeted by [[Nuclear Operative|Elite Syndicate Nuclear Operatives]] (''Nuke Ops''), colloquially known as "nukies", who want to detonate a nuclear fission warhead located in the station!
 
== Zombies ==
In Zombies, some members of the crew become Initial Infected, colloquially known as "II". The Initial Infected have the option to turn into full-on zombies at any time, and the goal is to infect as many people as possible, overrunning the station with zombies by the end.
 
== Revolutionaries ==
In Revolutionaries, some crew members become head Revolutionaries. Head Revolutionaries are equipped with a flash and sun glasses, they try to flash people with the flash to convert them into a revolutionary. Their goal is to kill all heads of Personnel and take over the station.


== Extended ==
== Extended ==
In Extended, there are no antagonists beyond the usual random events.
In Extended, there are no antagonists beyond the usual random events. This means that ghost role antagonists can also spawn, such as Space Ninjas or Dragons. There is also secret extended which means that it looks just like a normal Secret round while having the same traits as extended.


== Suspicion ==
Extended is only rolled when admins select it manually or the player count is too low to roll Traitors, Nukeops or Zombies.
''' Removed as of 1/28/2022'''
== Greenshift ==
 
Similar to extended, but there are no random events. This is only selectable by admins, so you are unlikely to see it. There is also secret greenshift which means that it looks just like a normal Secret round while having the same traits as greenshift.
Suspicion is a test game mode from earlier in the game's development, designed for more than five players and with a short time limit. If you've played TTT, it's similar to it, but with more guns and less fun.


== Sandbox ==
== Sandbox ==
Sandbox gives players the ability to use some of the game's debug tools, namely the spawn entities and spawn tiles panels, allowing you to build whatever you want using the large number of objects the game contains.
Sandbox gives players the ability to use some of the game's debug tools, namely the spawn entities and spawn tiles panels, allowing you to build whatever you want using the large number of objects the game contains. However, this does not mean you can use admin tools.
 
== Zombies ==
In Zombies, some members of the crew become Initial Infected. The Initial Infected have the option to turn into full-on zombies at any time, and the goal is to infect as many people as possible, overrunning the station with zombies by the end.
 
==Revolutionaries==


Two or more [[Head Revolutionaries]] are released onto the station with the goal of killing the command staff, brainwashing crewmembers and turning them into [[Revolutionaries]], also nicknamed revs. Not to be confused with revs as in revenants, who are soul sucking ghosts (very easy to differentiate).
== Survival ==
Survival is a game mode that is "secret" but basically it's just you're trying to survive and the number of antagonists increases exponentially over time, snowballing into a bigger problem until the crew handles it. The objective is to hold out for as long as possible until evacuation arrives.

Latest revision as of 11:32, 28 July 2024

Stub

Looks like the article engineers are still writing this page. This page is a stub, meaning it is incomplete and/or lacking information.

Game Modes control exactly how a round will play, and decide whether it'll be a peaceful shift or an instant disaster with little to no survivors.

Secret

The default game mode is Secret, which randomly picks one of the following game modes:

Syndicate agents

Traitor selects anywhere from one to seven of your fellow crewmates to be syndicate agents, colloquially known as "Syndies", with the goal of completing two to four objectives. Be vigilant and report suspicious activities to Security, such as, but not limited to:

  • Breaking into secure areas on the station
  • Cutting wires and destroying substations
  • Stealing items from department heads
  • Murdering your fellow coworkers
  • Bombing departments

Nuke Ops

Your station has been targeted by Elite Syndicate Nuclear Operatives (Nuke Ops), colloquially known as "nukies", who want to detonate a nuclear fission warhead located in the station!

Zombies

In Zombies, some members of the crew become Initial Infected, colloquially known as "II". The Initial Infected have the option to turn into full-on zombies at any time, and the goal is to infect as many people as possible, overrunning the station with zombies by the end.

Revolutionaries

In Revolutionaries, some crew members become head Revolutionaries. Head Revolutionaries are equipped with a flash and sun glasses, they try to flash people with the flash to convert them into a revolutionary. Their goal is to kill all heads of Personnel and take over the station.

Extended

In Extended, there are no antagonists beyond the usual random events. This means that ghost role antagonists can also spawn, such as Space Ninjas or Dragons. There is also secret extended which means that it looks just like a normal Secret round while having the same traits as extended.

Extended is only rolled when admins select it manually or the player count is too low to roll Traitors, Nukeops or Zombies.

Greenshift

Similar to extended, but there are no random events. This is only selectable by admins, so you are unlikely to see it. There is also secret greenshift which means that it looks just like a normal Secret round while having the same traits as greenshift.

Sandbox

Sandbox gives players the ability to use some of the game's debug tools, namely the spawn entities and spawn tiles panels, allowing you to build whatever you want using the large number of objects the game contains. However, this does not mean you can use admin tools.

Survival

Survival is a game mode that is "secret" but basically it's just you're trying to survive and the number of antagonists increases exponentially over time, snowballing into a bigger problem until the crew handles it. The objective is to hold out for as long as possible until evacuation arrives.