Template:Item infobox

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Uses Lua module
This template uses Lua module:
Uses template styles
This template uses template styles found in:
Populates categories
This template will add categories when used:
(though on what conditions — consult with the template itself)

Template:Item infobox/doc

Infobox templates for roles/jobs.

Template parameters[Edit template data]

This template prefers block formatting of parameters.

ParameterDescriptionTypeStatus
Infobox titletitle

{{PAGENAME}} by default, using the title of the page.

Example
Regenerative Mesh
Auto value
{{PAGENAME}}
Linerequired
Imageimage img

no description

Example
Regenerative Mesh Sprite.png
Filesuggested
Image captioncaption

no description

Linesuggested
Category 1category 1 category

Item category. If it has multiple, use other category fields. All specified categories will also be added as categories to the page. DO NOT put links are any formatting here.

Suggested values
Medical items Satchels Random spawns Syndicate Uplink items
Example
Medical
Linesuggested
Category 2category 2

no description

Linesuggested
Category 3category 3

no description

Linesuggested
Category 4category 4

no description

Linesuggested
Category 5category 5

no description

Linesuggested
Category 6category 6

no description

Linesuggested
Category 7category 7

no description

Linesuggested
Category 8category 8

no description

Linesuggested
[FOOD] Edible by reptiliansedible by reptilians

If item is food, whether it's edible by reptilians (lizards).

Auto value
0
Booleansuggested
[FOOD] Edible by mothsedible by moths

If item is food, whether it's edible by moth people (moffs).

Auto value
0
Booleansuggested
[FOOD] Edible by everyone elseedible by rest

If item is food, whether it's edible by everyone except those in previous "Edible by X" parameters.

Auto value
0
Booleansuggested
[PROCESSING] Grindablegrindable

Can be grinded in a grinder?

Auto value
0
Booleansuggested
[PROCESSING] Juiceablejuiceable

Can be juiced in a grinder?

Auto value
0
Booleansuggested
[WEAPON] Fire modefire mode

no description

Suggested values
Semi-auto Burst Full-auto
Linesuggested
[WEAPON] Can be wielded?wieldable

no description

Auto value
0
Booleansuggested
[WEAPON] Damagedamage

no description

Example
{{blunt|25}} (single type of damage) | * {{blunt|10}} * {{poison|10}} (multiple types; use multiple lines)
Stringsuggested
[WEAPON] Fire ratefire rate

Shots per second

Example
5 shots/sec
Stringsuggested
[WEAPON] Rangerange

Range in tiles.

Example
3 tiles
Stringsuggested
[WEAPON] Spreadspread

Spread when shooting, in degrees.

Example
30° (5° wielded)
Stringsuggested
[WEAPON] Projectile prototypeprojectile proto

no description

Example
{{c|BulletKinetic}}
Linesuggested
[WEAPON] Projectile speedprojectile speed

no description

Example
1.5 tiles/sec
Stringsuggested
[WEAPON] Projectile lifetimeprojectile lifetime

Does the projectile despawns after a certain time?

Example
1.5 seconds
Linesuggested
[WEAPON] Auto recharge?auto recharge

Whether the weapon recharges by itself.

Auto value
0
Booleansuggested
[WEAPON] Auto recharge rateauto recharge rate

Rate of auto recharge, if any.

Example
0.8 bullets/sec
Linesuggested
[WEAPON] Has internal magazine?internal magazine

Does the weapon has an internal unequipable magazine?

Auto value
0
Booleansuggested
[WEAPON] Internal magazine capacityinternal magazine capacity

no description

Example
1 bullet
Linesuggested
Max Stackmax stack

no description

Example
10, 30, 1
Linesuggested
Sizesize

How big is this item? For actual size in inventory, see the "size in inventory" parameter.

Suggested values
Tiny Small Medium Normal Large Huge Ginormous
Example
Large
Stringsuggested
Size in inventorysize in inventory

Size of this item in a inventory (for example, backpack). Use the smaller number first (for example, 3x5, NOT 5x3). If it has multiple sizes (for example an on/off welding tool), specify them in a bullet list.

Example
3x5 / * 2x2 * 5x2
Stringsuggested
Inventory sizeinventory size internal size

How big is this item on the inside? Use {{infobox storage grid|grid1|grid2|grid3}} from the ingame YML files to define this.

Example
{{infobox storage grid|0,0,1,3|3,0,6,3|8,0,9,3}} (smugglers satchel)
Linesuggested
Solution capacitysolution capacity

If an item can hold a solution, how much can it hold? Use {{u|<amount>}} template to specify.

Example
{{u|13}}
Linesuggested
Solution compositionsolution

If an item holds a solution, which chemicals it is composed of? List them using a bullet list, each item starting on a new line.

Example
* {{r|nutriment|6}} * {{r|amatoxin|3}} * {{r|vitamin|4}}
Stringsuggested
Item IDid

Can be found in .yml files. If there are multiple IDs, use a bullet list.

Example
{{c|BloodPack}} / * {{c|MedkitCombatFilled}} [filled] * {{c|MedkitCombat}} [empty]
Stringsuggested
Suffixsuffix

Suffix used in spawn menu.

Example
[Debug]
Linesuggested