Template:Damage

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Template documentation
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Uses Lua module
This template uses Lua module:
Uses template styles
This template uses template styles found in:

Usage

{{Damage|<type or group>|[amount]|[dealt or healed]}}

Tip
If possible, use the alias templates found in the table below instead of this one, as they are a bit easier to use.

Specify a damage type or group from the table below and any optional params. Any casing is allowed.

Depending on whether it's a damage type or group, the following will be generated:

  • If it's a damage type, a potentially colored label with an amount (if specified) will be produced. If specified type is an alias, the real definition will be used for displaying a label (hence the same labels for some damage types in the damage types table).
  • If it's a damage group, a label will be produced for that group, similar to the damage type. The damage types composing that group will be listed in parenthesis, with amount if it's specified for all of them (including the group label).

For amount a simple number will do. If it's a damage group, specify the amount for the entire group - each subtype will get its amount properly calculated.

The [dealt or healed] optional allows to specify whether damage was dealed or healed. Simply put + for healing or - for dealt damage. Using this parameter requires specifying the amount.

If any of the above is confusing, check out the examples below.

How to make changes

See Module:Damage for details.

Examples

Damage type

{{Damage|Blunt}}

blunt

Damage type with an amount

{{Damage|Poison|5}}

5 poison

Damage group

{{Damage|Burn}}

burn (heat, shock, cold and caustic)

Damage group with an amount

  • 10 toxin (5 poison and 5 radiation)
  • 25 brute (≈8.3 blunt, ≈8.3 slash and ≈8.3 piercing)

Specifying dealt/healed damage

Tip
Requires specifying the amount.

  • 10 caustic
  • 10 caustic

Configuring distribution between damage types in a group

Damage group can distribute its damage between damage types in different ways:

  • By default, the damage gets evenly distributed between damage types: 10 toxin (5 poison and 5 radiation). Each damage type can only heal/deal its part of damage, no more.
  • With shared value on the distribution param, the damage is shared among all damage types: 10 toxin (10 damage between poison and radiation). Each damage type can heal the entire damage of the damage group.

Above example: {{Damage|Toxin|10|distribution=shared}}. A few aliases are available also: distrib and split.

All three rendered
Example Result
{{Damage|Toxin|10|distribution=shared}} 10 toxin (10 damage between poison and radiation)
{{Damage|Toxin|10|distrib=shared}} 10 toxin (10 damage between poison and radiation)
{{Damage|Toxin|10|split=shared}} 10 toxin (10 damage between poison and radiation)

List of damage groups

Damage group How it looks Alias template
  • Brute
  • brute (blunt, slash and piercing)
  • Burn
  • burn (heat, shock, cold and caustic)
  • Airloss
  • airloss (asphyxiation and bloodloss)
  • Toxin
  • toxin (poison and radiation)
  • Genetic
  • genetic (cellular)
  • Metaphysical
  • metaphysical (holy)


List of damage types

Damage type How it looks Alias template
  • Asphyxiation
  • asphyxiation
  • Bloodloss
  • Bleeding
  • Bleed
  • bloodloss
  • bloodloss
  • bloodloss
  • Blunt
  • blunt
  • Cellular
  • cellular
  • Caustic
  • caustic
  • Cold
  • cold
  • Heat
  • heat
  • Piercing
  • Puncture
  • piercing
  • piercing
  • Poison
  • poison
  • Radiation
  • Rad
  • radiation
  • radiation
  • Shock
  • shock
  • Slash
  • slash
  • Structural
  • structural
  • Holy
  • holy

Creates a colored label corresponding to a damage type.

Template parameters[Edit template data]

ParameterDescriptionTypeStatus
Type1

Damage type or damage group. Lowercase and other -case values are allowed.

Suggested values
Brute Burn Airloss Toxin Genetic Metaphysical Asphyxiation Bloodloss Bleeding Bleed Blunt Cellular Caustic Cold Heat Piercing Puncture Poison Radiation Rad Shock Slash Structural Holy
Linerequired
Amount2

Amount of that damage.

Numbersuggested
Damage or healing?3

Is the damage dealt or healed? '+' for healing, '-' for damage.

Suggested values
+ -
Example
+
Linesuggested
Distributionsplit distribution distrib

For damage groups: how is the damage in the damage group is split? "Each" - damage is split evenly between damage types (for example, 10 toxin → 5 poison and 5 radiation). "Shared" - damage is shared between all damage types (for example, 10 toxin → 10 between poison and radiation).

Suggested values
Shared Each
Default
Each
Linesuggested