Research and Development

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Research and Development
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Research and Development

Research and Development (commonly called R&D or RnD) is the job of the Scientists. The department typically lies behind purple and grey doors. In the department typically exists a set of Lathe and R&D machines. Often you will see lockers with lab equipment in them.

R&D gameplay largely revolves around the acquisition and use of research points to gain new technologies for the station.

Point Generation

Research points can be acquired through a few different sources.

The most profitable form of point generation is Xenoarcheology, which is the process of analyzing and activating different randomly generated artifacts that can be found via events, salvage debris, and by ordering them from cargo. Most artifacts have more than one "Stimulus-Reaction" combination (known scientifically as Nodes), so make sure to scan and activate as many of them as you can before selling it to cargo, or keeping it around because its effects are cool enough to warrant keeping.

Another highly valuable source of research points is Anomalous Research. Most R&D departments come equipped with an Anomaly Generator, Anomalous Particle Emitters (A.P.E.) and Anomaly Vessels, which are used to spawn, interact with, and generate points from anomalies respectively. Anomalies can come in different forms, ranging from raging balls of pink-hot matter, to electrically-discharging motes of light, to radioactive gravity wells, so make sure to wear some protective gear while studying them.

Points can also be acquired through research disks, which can be found in maintenance, salvaged from space, or found on expeditions.

R&D System

The user interface of the R&D Console
The user interface of the R&D Console

In the R&D computer new technologies can be unlocked via points. To research a technology, click on it if it's in the Unlockable technologies column. Technologies in the Future technologies are locked behind others, requiring you to research a previous technology (in the Unlockable technologies column). Technologies in the Unlocked technologies section have already been researched.

R&D Tree

The R&D tree is the main focus of the R&D system. The R&D Tree system is composed of four categories: Industrial, Arsenal, Experimental, and Civilian Services. When accessing the R&D console you will get a choice of one node of each of the four categories.

The nodes are sorted into multiple tiers.

    • Tier 1 has basic technologies.
    • Tier 2 has moderately advanced technologies.
    • Tier 3 has highly advanced technologies.

To advance from one tier to another you must purchase the majority of a single tier from a category before you can advance to the next. For example, buying the majority of the tier 1 Industrial category will advance you to the tier 2 industrial category.

You can research all nodes from each category until you research a tier 3 research from one category. Researching the tier 3 node from a category will lock you to that category as your "Main Discipline". It is possible to acquire multiple R&D servers but the game will only allow one Main Discipline per R&D server. Tier three research that is not your Main Discipline may also be acquired through gambling with the Technology Disk Terminal.

Industrial

Tier 1
Power Generation - Costs: 7,500
* P.A.C.M.A.N.-type portable generator machine board
  • S.U.P.E.R.P.A.C.M.A.N.-type portable generator machine board
  • J.R.P.A.C.M.A.N.-type portable generator machine board
  • Power monitoring computer board
  • Solar control computer board
  • Solar tracker electronics
  • Emitter machine board
Industrial Engineering - Costs: 10,000
* Hyper convection circuit imprinter machine board
  • Hyper convection autolathe machine board
  • Hyper convection protolathe machine board
  • Sheet-meister 2000 machine board
Atmospherics - Cost: 7,500
* Freezer thermomachine machine board
  • Gas recycler board
Mechanical Compression - Cost: 10,000
* Flatpacker 1001 machine board
Salvage Equipment - Cost: 7,500
* Mining drill
  • Grappling gun
  • Mining cyborg module
  • Grappling gun cyborg module
  • Industrial ore processor machine board
  • Welding gas mask
Advanced Powercells - Cost: 7,500
* High-capacity power cell
  • Turbo recharger machine board
Ripley APLU - Cost: 7,500
* Ripley harness
  • Ripley left arm
  • Ripley right arm
  • Ripley left leg
  • Ripley right leg
  • Ripley central control module
  • Ripley peripherals control module
  • Hydraulic clamp
Tier 2
Advanced Atmospherics - Cost: 7,500
* Hellfire freezer machine board
  • Portable scrubber machine board
  • Holofan projector
Advanced Tools - Cost: 10,000
* Experimental welding tool
  • Power drill
  • Jaws of life
  • Advanced tool cyborg module
  • RCD cyborg module
Shuttlecraft - Cost: 10,000
* Shuttle console board
  • Thruster machine board
  • Gyroscope machine board
  • Mini gravity generator machine board
Space Scanning - Cost: 7,500
* Radar console computer board
  • Handheld mass scanner
  • GPS cyborg module
Tier 3
Bluespace Storage - Cost: 15,000
* Bag of holding
  • Satchel of holding
  • Duffelbag of holding
Portable Fission - Cost: 10,000
* Microreactor power cell

Arsenal

Tier 1
Tier 2
Tier 3

Experimental

Tier 1
Tier 2
Tier 3

Civilian Services

Tier 1
Tier 2
Tier 3

Alternative Research

There is another method to research a technology, and that is using the Technology Disk Terminal. If there is no such console available within the station, it can be created after researching the Tier 1 Experimental Technology, "Alternative Research".

By spending 1000 research points, a technology disk would be dispensed, containing the recipe of a single random item (of any tier) for the lathes to fabricate. The random item ranges from a HAMTR Harness within the "Critter Mechs" technology, a redundant item you've already researched, to the highly-sought-after (and expensive) satchel of holding.

When used early into the round, it may reward the research department with end-tier items immediately at the cost of the primary research progress. This is essentially gambling with research points, so ensure that your department agrees with this plan. When used late into the round, it may grant the research department recipes of technologies that have been locked out of the direct research method of unlocking the technology.

Equipment

There are many different recipes that can be locked behind research. The Protolathe, Circuit Imprinter, Security Techfab, Medical Tecfab, and the Exosuit Fabricator are currently the only machines that directly benefit by gaining new recipes when you achieve certain research. The following section will only cover what recipes are unlocked through research, for a full list on what each machine can craft please check out the Protolathe, Circuit Imprinter, Security Techfab, Medical Tecfab, and Exosuit Fabricator pages.

Protolathe

The Protolathe is a machine capable of printing most of what you've researched. It can make things such from large beakers to microreactor batteries. Protolathes are mainly found at science but can (sometimes) be found in engineering or on salvage expeditions.

Industrial

Item Crafting Cost Research Tier Research Cost
High-capacity power cell 3 steel+4 glass+2 plastic+0.5 gold bar Advanced Powercells 1 7,500
Mining drill 5 steel+1 plastic Salvage Equipment 1 7,500
Grappling gun 5 steel+5 glass+1 gold bar
Welding gas mask 6 steel+2 glass
Experimental welding tool 8 steel+2 plasma Advanced Tools 2 10,000
Power drill 6 steel+2 plastic
Jaws of life 10 steel+5 glass+3 plasma+0.5 gold bar
Ore bag of holding 20 steel+7.5 silver bar+15 plasma+1.5 uranium Mass Excavation 2 12,500
Diamond tipped mining drill 6 steel+2 plastic+2 silver bar+1 refined diamond
Handheld mass scanner 8 steel+3 glass Space Scanning 2 7,500
Holofan projector 3 steel+0.5 glass+0.5 plastic Advanced Atmospherics 2 7,500
Bag of holding 20 steel+7.5 silver bar+15 plasma+1.5 uranium Bluespace Storage 3 15,000
Satchel of holding
Duffelbag of holding
Microreactor power cell 5 steel+4 glass+2 uranium+1 gold bar Portable Fission 3 10,000

Arsenal

Item Crafting Cost Research Tier Research Cost
Advanced remote signaller 1 steel+2 plastic+1 plasma Explosive Technology 1 10,000
Signal trigger 3 steel+2 plastic
Voice trigger
Timer trigger
Flash payload 0.5 steel+1 plastic+0.5 glass
Chemical payload 2 steel+3 plastic
Proto-kinetic accelerator 10 steel+5 glass+1 silver Salvage Weapons 1 5,000
Svalinn laser pistol 20 steel+5 gold Experimental Battery Ammo 3 15,000


Experimental

Item Crafting Cost Research Tier Research Cost
Node scanner 1 steel+0.5 plastic Basic XenoArcheology 1 5,000
G.O.R.I.L.L.A. gauntlet 15 steel+3 plastic+5 glass+5 plasma+2.5 silver Anomaly Core Harnessing 1 10,000
Anomaly locator 4 steel+1 glass Basic Anomalous Research 1 5,000
Wide-spectrum anomaly locator
Magboots 10 steel+5 plastic Local Magnetism 1 7,500
Moon boots 6 steel
Portable particle decelerator 7.5 steel+1.5 plasma+1.5 uranium Deterrence Technologies 2 7,500
Force field projector 5 steel+3 plasma+1 glass
C.H.I.M.P. handcannon 5 steel+4 glass Advanced Anomaly Research 2 10,000
Quantum spin inverter 7 steel+1 glass+1 uranium Quantum Leaping 3 10,000
Tether gun 5 steel+4 glass+1 silver Gravity Manipulation 3 10,000
Force gun


Civilian Services

Item Crafting Cost Research Tier Research Cost
Synthesizer 3 steel+3 plastic+1 glass Advanced Entertainment 1 7,500
Advanced mop 4 plastic+1 steel+1 glass Advanced Cleaning 2 10,000
Mega spray bottle 2.5 plastic
Spray nozzle 15 steel+5 glass Advanced Spray 2 10,000
Backpack water tank 2.5 steel+10 glass
Astro-grass 1 plastic Faux Astro-Tiles 2 5,000
Astro-grass
Astro-grass
Astro-ice
Astro-snow
Cryostasis beaker 2.5 steel+0.5 plastic Biochemical Stasis 2 7,500
Cryostasis syringe 2 steel+0.5 plastic
Speed boots 15 steel+10 plastic+5 silver Quantum Fiber Weaving 3 10,000
Bluespace beaker 5 steel+5 plastic+1.5 plasma+0.5 silver Bluespace Chemistry 3 10,000
Bluespace syringe 1 steel+1.5 plastic+2.5 glass+1 plasma+0.5 silver


Circuit Imprinter

The Circuit Imprinter is a machine capable of printing machine boards used for creating machines and computers. They require steel, glass and gold.

Machine boards can be inserted into a Machine Frame whilst electronics can be inserted into computers or other machines built with Construction.

Industrial

Item Crafting Cost Research Tier Research Cost
Ripley central control module 1 steel+5 glass+1 gold Ripley APLU 1 7,500
Ripley peripherals control module
P.A.C.M.A.N.-type portable generator machine board 0.5 steel+3.5 glass Power Generation 1 7,500
S.U.P.E.R.P.A.C.M.A.N.-type portable generator machine board
J.R.P.A.C.M.A.N.-type portable generator machine board
Power monitoring computer board 1 steel+5 glass
Solar control computer board
Emitter machine board
Solar tracker electronics 1.5 steel+6 glass
Hyper convection circuit imprinter machine board 1 steel+9 glass+1 gold Industrial Engineering 1 10,000
Hyper convection autolathe machine board 1 steel+5 glass+1 gold
Hyper convection protolathe machine board
Sheet-meister 2000 machine board 1 steel+5 glass
Flatpacker 1001 machine board 1 steel+5 glass+1 gold Mechanical Compression 1 10,000
Industrial ore processor machine board 1 steel+5 glass+1 gold Salvage Equipment 1 7,500
Freezer thermomachine machine board 1.5 steel+5 glass+0.5 gold Atmospherics 1 7,500
Gas recycler board 1 steel+5 glass
Turbo recharger machine board 5 steel+5 glass+1 gold Advanced Power Cells 1 7,500
Shuttle console board 1 steel+5 glass+1 gold Shuttlecraft 2 10,000
Mini gravity generator machine board
Thruster machine board 1 steel+5 glass
Gyroscope machine board
Radar console computer board 1 steel+5 glass Space Scanning 2 7,500
Hellfire freezer machine board 1.5 steel+5 glass+0.5 gold Advanced Atmospherics 2 7,500
Portable scrubber machine board


Arsenal ( None)

Experimental

Item Crafting Cost Research Tier Research Cost
Analysis computer board 1 steel+5 glass+1 gold Basic XenoArcheology 1 5,000
Artifact analyzer machine board
A.P.E. machine board 1 steel+5 glass Basic Anomalous Research 1 5,000
Anomaly vessel machine board
Exosuit fabricator machine board 1 steel+5 glass Basic Robotics 1 5,000
Tech disk terminal board 1 steel+5 glass+1 gold Alternative Research 1 5,000
Artifact crusher machine board 1 steel+5 glass+1 gold Artifact Recycling 2 5,000
Anomaly synchronizer machine board 1 steel+7 glass+1 silver Advanced Anomaly Research 2 10,000
Experimental anomaly vessel machine board 1 steel+5 glass+1 gold


Civilian Services

Item Crafting Cost Research Tier Research Cost
Seed extractor machine board 1 steel+5 glass Basic Hydroponics 1 5,000
Hydroponics tray machine board
Industrial reagent grinder machine board 1 steel+5 glass+1 gold
Lipid extractor machine board 1 steel+5 glass Meat Manipulation 1 7,500
Biocube fabricator machine board 1 steel+5 glass+1 gold
Biomass reclaimer machine board
HAMTR central control module 1 steel+5 glass+1 gold Critter Mechs 1 7,500
HAMTR peripherals control module
Television board 1 steel+5 glass Advanced Entertainment 1 7,500
Digital audio workstation machine board
News manager console board
Jukebox machine board
Surveillance camera router board 1 steel+5 glass A/V Communication 1 5,000
Surveillance camera wireless router board
Movable wireless camera board
Wireless camera board
Surveillance camera monitor board
Surveillance wireless camera monitor board
Telecommunication server machine board
H.O.N.K. central control module 1 steel+5 glass+0.67 bananium H.O.N.K. Mech 2 7,500
H.O.N.K. peripherals control module
H.O.N.K. weapon control and targeting module
Cargo telepad machine board 1 steel+5 glass+1 gold Bluespace Cargo Transport 2 15,000
Stasis bed machine board 1 steel+5 glass+1 gold Biochemical Stasis 2 7,500
Cryo pod machine board

Exosuit Fabricator

Exosuit fabricator sprite

The Exosuit Fabricator is a machine that is capable of crafting a large variety of Cyborg and Mech parts. The Exosuit Fabricator is a material hungry machine and can use gold, silver, steel, plastic, glass, and plasma. The Exosuit Fabricator is a vital part of Cyborg creation and many of the advanced pieces are stuck behind research.

Industrial

Item Crafting Cost Research Tier Research Cost
Ripley harness 15 steel+12 glass Ripley APLU 1 7,500
Ripley left arm 10 steel+7.5 glass
Ripley right arm
Ripley left leg
Ripley right leg
Hydraulic clamp 5 steel+2 plastic
Mining cyborg module 5 steel+5 glass+2.5 plastic+0.5 gold Salvage Equipment 1 7,500
Grappling gun cyborg module 2.5 steel+2.5 glass+2.5 plastic
GPS cyborg module 2.5 steel+2.5 glass+2.5 plastic Space Scanning 2 7,500
Advanced tool cyborg module 5 steel+5 glass+2.5 plastic+0.5 gold Advanced Tools 2 10,000
RCD cyborg module

Arsenal (None)

Experimental

Item Crafting Cost Research Tier Research Cost
Anomaly cyborg module 2.5 steel+2.5 glass+2.5 plastic Basic Anomalous Research 1 5,000
Artifact cyborg module 2.5 steel+2.5 glass+2.5 plastic Basic XenoArcheology 1 5,000
Proximity sensor 2.5 steel+3 glass Basic Robotics 1 5,000

Civilian Services

Item Crafting Cost Research Tier Research Cost
Gardening cyborg module 2.5 steel+2.5 glass+2.5 plastic Basic Hydroponics 1 5,000
Harvesting cyborg module
Light replacer cyborg module 2.5 steel+2.5 glass+2.5 plastic Robotic Cleanliness 1 5,000
Advanced cleaning cyborg module 2.5 steel+2.5 glass+2.5 plastic+0.5 gold Advanced Entertainment 1 7,500
Musique cyborg module 2.5 steel+2.5 glass+2.5 plastic
Clowning cyborg module
Advanced treatment cyborg module 2.5 steel+2.5 glass+2.5 plastic+0.5 gold Mechanized Treatment 2 5,000
Defibrillator cyborg module 5 steel+5 glass+2.5 plastic+0.5 gold
H.O.N.K. harness 30 steel+12 glass+3.33 bananium H.O.N.K. Mech 2 7,500
H.O.N.K. left arm
H.O.N.K. right arm
H.O.N.K. right armX
H.O.N.K. right leg
Mech horn 5 steel+1.33 bananium

Security Techfab

Set deep within the security department sits the Security Techfab. The Security Techfab can use steel, plastic, glass, silver, gold, uranium, and plasma. Providing the Security Techfab with materials will allow you to produces, ammo, grenades, guns, and laser weapons. Given some research this machine can turn your armory into an arsenal of the most dangerous weapons you can get a hold of.

Industrial (None)

Arsenal

Item Crafting Cost Research Tier Research Cost
Magazine (.20 rifle uranium) 0.25 steel+3 plastic+3 uranium Uranium Munitions 1 7,500
Pistol magazine (.35 auto uranium) 0.25 steel+0.65 plastic+1.2 uranium
Magazine (.30 rifle uranium) 0.25 steel+3.6 plastic+3.6 uranium
Speed loader (.45 magnum uranium) 0.5 steel+1.5 plastic+1.1 uranium
Ammunition box (.35 auto uranium) 3 plastic+6 uranium
Ammunition box (.45 magnum uranium) 2.4 plastic+1.8 uranium
Ammunition box (.30 rifle uranium) 6 plastic+6 uranium
Ammunition box (.20 rifle uranium) 5 plastic+5 uranium
Shotgun uranium cartridges dispenser 3.2 plastic+2.4 uranium
Truncheon 3 steel+3 plastic Advanced Riot Control 1 8,000
Telescopic shield 3 steel+8 glass
Holobarrier projector 3 steel+0.5 glass+0.5 plastic
Disabler SMG 10 steel+5 glass+5 plastic
Laser rifle 15 steel+10 glass+8.5 gold Weaponized Laser Manipulation 1 7,500
Signal trigger 3 steel+2 plastic Explosive Technology 1 10,000
Voice trigger
Timer trigger
Flash payload 0.5 steel+1 plastic+0.5 glass
Explosive payload 1 steel+1 plastic+0.5 glass+0.5 plasma+0.5 silver
Magazine (.20 rifle incendiary) 0.25 steel+4.5 plastic Draconic Munitions 1 10,000
Pistol magazine (.35 auto incendiary) 0.25 steel+1.2 plastic
Magazine (.30 rifle incendiary) 0.25 steel+5.4 plastic
Speed loader (.45 magnum incendiary) 0.5 steel+1.5 plastic
Ammunition box (.35 auto incendiary) 6 plastic
Ammunition box (.45 magnum incendiary) 2.4 plastic
Ammunition box (.30 rifle incendiary) 9 plastic
Ammunition box (.20 rifle incendiary) 7.5 plastic
Shotgun incendiary cartridges dispenser 0.8 steel+3.2 plastic
Ammo drum (.50 incendiary) 1 steel+1.9 plastic
Electropack 5 steel+2.5 plastic+5 cloth Special Means 1 5,000
Ammo drum (.50 beanbags) 1.5 steel+1.4 plastic Nonlethal Ammunition 1 5,000
Tranquilizer cartridges dispenser 2.4 plastic+1.6 steel+0.8 glass+1.6 plasma+0.8 silver
Shotgun beanbag cartridges dispenser 1.6 steel+2.4 plastic
Disabler 3 steel+2 glass+2 plastic
Laser cannon 12.5 steel+7.5 plastic+5 gold Concentrated Laser Weaponry 2 10,000
X-ray cannon 15 steel+5 glass+2.5 plastic+1 gold Wave Particle Harnessing 2 10,000
Small-capacity power cage 2 steel+1 plastic Shuttle Basic Armament 2 10,500
Medium-capacity power cage 5 steel+5 glass+2.5 plastic+0.4 gold
Grenade cartridge 1.5 steel+0.5 plastic
Flash grenade 1.5 steel+1 plastic+0.2 glass
Blast grenade 4.5 steel+3 plastic+1.5 gold
LSE-400c "Svalinn machine gun" machine board 1 steel+5 glass
LSE-1200c "Perforator" machine board 1 steel+5 glass+1 gold
EXP-320g "Friendship" machine board 1 steel+5 glass+0.5 gold
EMP grenade 1.5 steel+1 plastic+0.2 glass Advanced Shuttle Weapons 3 15,000
High-capacity power cage 6 steel+8 glass+4 plastic+1 gold
EXP-2100g "Duster" machine board 1 steel+5 glass+1 gold
Advanced laser pistol 15 steel+10 glass+8.5 gold Portable Microfusion Weaponry 3 15,000
Portable recharger 20 steel+20 uranium+10 plastic+5 plasma+5 glass

Experimental(None)

Civilian Services(None)

Medical Techfab

Anchored into the back of medical sits the Medical Techfab. The Medical Techfab can use steel, plastic, glass, cloth, plasma, and silver. A small amount of highly valuable items are acquired through the Medical Techfab through research.

Industrial (None)

Arsenal

Item Crafting Cost Research Tier Research Cost
Chemical payload 2 steel+3 plastic Explosive Technology 1 10,000

Experimental (None)

Civilian Services

Item Crafting Cost Research Tier Research Cost
Cryostasis beaker 2.5 steel+0.5 plastic Biochemical Stasis 2 7,500
Cryostasis syringe 2 steel+0.5 plastic
Bluespace beaker 5 steel+5 plastic+1.5 plasma+0.5 silver Bluespace Chemistry 3 10,000
Bluespace syringe 1 steel+1.5 plastic+2.5 glass+1 plasma+0.5 silver

Hyper Convection Machines

Hyper convection autolathe spriteHyper convection protolathe spriteHyper convection circuit imprinter sprite

Hyper convection machine are a highly valuable upgrade that is obtained from the Industrial Engineering research node. Hyper convection machines will craft items at a 50% discount from the original cost. The trade-off when it comes to these powerful machines is that they produce an immense amount of heat. The heat that is produced from these machines can quickly become lethal if sufficient preparations are not made. One of the ways to make a safe enclosure for hyper convection machines is:

  1. Un-wrench the machines and move the protolathe, autolathe, and circuit imprinter to the back wall. If there is a R&D computer, move it out of the way.
    Hyperconvection building part 1
  2. Build a 2x3 box of directional reinforced windows. At the middle-right side of the box create a windoor.
    Hyperconvection building part 2
  3. Create an air alarm and a air sensor. Place the air sensor within the box at the center right, and the air alarm nearby for convenience.
    Hyperconvection building part 3
  4. Create one (required) or two (optional) space heater(s) at the top-right and bottom-right of the box.
    Hyperconvection part 4
    4a. Set the space heaters to have High energy consumption and make sure that they are On.
    Hyperconvection part 4.1
  5. Either hack the air alarm or ask an engineer to help you with networking. To hack the air alarm we must first use a screwdriver on it to open the panel. When the panel is open use a wirecutter tool on the air alarm itself. The lights above refer to the wires below. The wire that we are looking to cut is the ACC wire. The ACC wire is what controls who is authorized to network and control the Air Alarm.
    Air alarm panel
    5a. Cut the wires from left to right (by clicking on them with a wirecutter in hand) until you get the ACC light to turn off. You may get unlucky like I did and hit a power wire before the ACC wire, you will get shocked because of this. Skip the power wire and continue until you reach the ACC wire. Once you have found the ACC wire repair all other wires (by clicking on them with a wirecutter in hand) and leave the ACC wire cut. Close the panel on the air alarm with the screwdriver.
    Hyperconvection part 4.2
  6. Use a multitool or a network configurator and click on the air sensor first, followed by the air alarm.
    air sensor clicked
    6a. Click Add on the air alarm GUI and then close the GUI.
    Air alarm networking
  7. In a similar process, use a multitool or a network configurator and click on the windoor first, followed by the air alarm.
    Hyperconvection networking windoor
    7a. Click the Danger button and then click Close. Click on the Warning button and click Close. Finally, click the Normal button and then click Open. Then click the Done button.
    Hyperconvection networking windoor
  8. Create the hyper convection circuit imprinter machine board at the Circuit Imprinter. Create or gather 1 matter bin and 1 igniter. Use a screwdriver to open the panel on the Circuit Imprinter.
    Imprinter panel open
    8a. Use a crowbar to deconstruct the imprinter into a machine frame.
    Imprinter machineframe
    8b. Use a crowbar again to remove the parts from the machine frame.
    Imprinter machineframe1
    8c. Remove the Circuit Imprinter machine board from the stack of items. Click on the machine frame while holding the hyper convection Circuit Imprinter machine board. Shift click the machine frame and fill it with the rest of the materials that it requires. (You should have all the materials if the previous steps were followed).
    8d. Screwdriver the machine frame to finish the construction. (If this does not work you are missing materials).
  9. Repeat step 8 through 8d with the Protolathe and Autolathe machines.
  10. Congratulations! You have built a hyper convection machines and a safe setup! Good work fellow scientist!

Troubleshooting

"I can't get any points/I can't print anything"

The likely cause is that the Lathe/Imprinter/Computer isn't synced up with the RD server.

To fix this in the Lathe/Imprinter/Computer click Server list, click on ID x || RDSERVER and then exit the window.