Playable Species
There are currently 4 playable species in Space Station 14 - Humans, Reptilians, Slimes, And Diona. Each has their own distinct stats, strengths, and weaknesses, but all have a few things in common:
- all species are capable of equipping the same tools and items.
- all species speak the same language.
NOTE: "Damage Modifiers" refers to TAKEN damage, not damage dealt to other players.
Humans
Baseline, unmodified human beings, functionally similar to the human beings of our world, aside for a comparatively incredible resistance to the vacuum of space (a trait shared more or less with all SS14 species). They cannot eat raw meat.
Damage Modifiers
- All damage types: 1.0
Body
Reptilians
Reptile-like humanoids with sharp claws, tough scales, and an appetite for raw meat. Their unarmed melee attacks do piercing instead of blunt damage due to their claws.
For whatever reason, they cannot eat onions or chocolate or have more than a little bit of coffee and tea, however they are able to eat most corpses without butchering.
Damage Modifiers
- Blunt - 1.1
- Slash - 0.9
- Pierce - 1.0
- Heat - 0.9
- Cold - 1.5
- Shock - 1.0
- Poison - 0.9
- Radiation - 1.0
- Pressure - 1.0
- Cellular - 1.0
Body
Slimes
Gelatinous human-shaped masses of goo who breath nitrogen instead of oxygen, and exhale nitrous oxide. They are naturally vulnerable to both high and low pressure barotrauma, but their elastic form makes them resistant to blunt damage.
Slimes are almost completely immune to cancer due to the nature of their cellular structure, and cannot get drunk due to a specialized metabolism process that isn't affected by alcohol.
Damage Modifiers
- Blunt - 0.6
- Slash - 1.2
- Pierce - 1.2
- Heat - 1.0
- Cold - 1.5
- Shock - 1.0
- Poison - 0.8
- Radiation - 1.0
- Pressure - approx. 1.28
- Cellular - 0.2
Body
Diona
Tree-like plant people whose bodies react with fertilizer and weed-killing chemicals similar to regular plants. They cannot wear shoes, walk slower than the other races, and have a relatively high resistance to brute-force damage. They also have water instead of blood, and require significantly more water to stay hydrated.
Damage Modifiers
- Blunt - 0.7
- Slash - 0.8
- Pierce - 1.0
- Heat - 1.5
- Cold - 1.0
- Shock - 1.2
- Poison - 1.0
- Radiation - 1.0
- Pressure - 1.0
- Cellular - 1.0
Body
NOTE: Diona have plantlike organs, allowing chemicals such as weed killer and robust harvest to affect their bodies similar to plants.
Ex: Diona can consume robust harvest as a weaker form of omnizine.