Zombie

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Revision as of 01:01, 31 July 2022 by Coletor (talk | contribs) (Changed dificulty description to match with the "Jobs" page)


Antagonists

Zombie

Access: Whatever they previously had
Difficulty: Literally Brainless
Duties: Kill the crew and turn them into zombies.
Supervisors: Unknown
Subordinates: None
Guides: This is the guide

The Zombie is a conversion antagonist that can either come from the Zombie game mode or be randomly created through the Zombie Outbreak station event. It is a player controlled entity whose only purpose is to seek out living characters and convert them into undead. Zombies do not have any faction alignment nor can they communicate coherently with other characters, but they are able to work together with other zombies in order to achieve their goals.

Zombie Propagation

There are two main methods of creating new zombies:

  • Zombies can bite a crit/dead body in order to instantly convert it into a new zombie.
  • A crew member or animal can die after getting the Zombie Infection, which will cause them to instantly turn into a zombie upon falling into crit.

A key note about the Zombie Infection is that, while it is spread through bite, it may not always infect you on the first bite. Wearing large amounts of clothing reduce your chances of being infected after a zombie bite.

Zombie Infection

Though the main way the infection is given is through zombie bites, it can be transmitted in other ways. Notably, it can be gained through ingesting Corpium, a Syndicate poison. Additionally, Initial Infected in the Zombie game mode start out with a passive version of the infection.

Once a crew mate has gotten the infection, they will experience symptoms of coughing and extreme physical and poison damage. They will also then be disposed to turn into a zombie upon death, even if the infection is cured. Due to the infection's high Spaceacillin resistance, the only way to neutralize the infection is through consuming 5u of Romerol. This will nullify the dangerous symptoms and grant you immunity to future infections, but you will still turn into a zombie if you die later.

Physical Traits

Zombies boast a variety of traits, most notably, their damage resistances. Zombies have resistances to physical damage as well as a high resistance to cold damage and immunity to poison. They also do not need food or drink and are able to survive in a vacuum without air. The main weaknesses of zombies come from their vulnerability to both burn and shock damage.

Zombies can be visually identified through their dark green skin and their red eyes. They also move noticably slower than average humans, meaning they can be outrun. Miasma is also emitted from zombies, due to them rotting, though they do not experience negative effects from this.

Survival

The main methods of survival for a Zombie Outbreak will involve securing supplies, equipment, and a safe location. Because much of the station facilities may be shut down due to an outbreak, having a large source of nutrition and hydration is key to staying safe. Additionally, access to medical equipment is useful in the event that a survivor is bitten, as it can be used to stave off the infection. For equipment, heat based weaponry is most effective. This not only includes lasers, but also extends to flare guns, incendiary shells, and Phlogiston chemical weapons. A location that is safe against zombies can be created by reinforcing possible entry points with electrified grilles. Additionally, blocking off windows can prevent zombie swarms coming in from the outside. Your ultimate end game is to survive until a shuttle is called, an ERT team arrives, or a CBURN unit comes to "save" you from the threat. Or, if you're such a lost cause, Centcomm may just nuke you to save the trouble.