Template talk:Item infobox
Discussion page for "Item infobox" - what new fields should be added, and how
Fields for clothes (and, a few other stuff that are maybe clothes but also not really)
Ok, so, the more I thought about the "fields" that are needed for clothes the more I realized just how messy what can count as a "wearable", so I will start with fields that I think are important or simple, and later we can discuss how to extend them, because there are a lot of "edge cases"
basic stuff:
- Type of wearable (no clue how to name this) - is this a hat, suit, hardsuit, belt, etc. Very basic for clothing items to have (also 99% of the time included in their ID - all outer clothes ID start with "ClothingOuter", hats are "ClothingHead", etc.)
(*This field is actually an entire topic in it of itself, so i'll expand on it in a separate post on this page)
- stats - this one is a bit messy in how it is organized in-game (the inspection UI cant seem to agree on what icon to use for what type of stat, or even how many icons) but as a part of the infobox it's pretty straightforward: Speed stat: how much this items lowers/increases speed (can be either one field that can take 1-2 values, or 2 fields that take 1 value (some items lower walking speed and running speed by different amounts)) Armor stat: just, the % of damage reduction that the item gives; can be 1 field that includes a list/dictionary/table (or a field that has subfields, i think thats a thing?) or can just be 1 field per damage type.
(again this field is also more complicated than it seems, but much less than the previous one)
a bit less basic info:
- is eva - does this protect me in space or not, can be just: yes, no, partly (partly for things like emergency eva)
- feature - does wearing this add an "ability", i.e. magboots, hard hats, hardsuit helmets with lights, all the insane nonsense the ninja gear can do, and probably more i dont remember (I am specificly refering to things the player can toggle, not passive abilities like the no slip of the no-slips, but maybe that can also just be all in this field)
and, speaking of hardsuits and features
- toggleable headpiece (again, no clue how to name) - when worn, does this wearable include "another wearable". this can just be folded into the "feature", will also discuss this in a sperate topic on this page...
even when I try to be short I end up making a 2000 word essay, anyway, TLDR for fields:
- Wearable slot - in what slot is this item worn
- stats - what armor/speed does this item gives the user
- spacefaring - yes, no, 'yes*'
- ability - what can this do when worn
- extra piece - does this wearable come with another toggleable wearable
Of course, there are probably other fields that might be good to include that I missed, that's why I wanted to have this in a discussion.
--NonEuclideanHead (talk) 16:18, 18 May 2025 (UTC)