Rat King

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Free Agents

Rat King

Access: Whichever doors you can fit under.
Difficulty: Medium - Hard
Duties: Eat food, summon minions, be da boss.
Supervisors: You are da rat, you make da roolz.
Subordinates: Rat Servants
Guides: None

The Rat King is a mid-round antagonist that is triggered by the mouse migration station event. It is a player controlled ghost role that is unaligned with any other crew or factions. Though, this does not mean the Rat King is aggressive, as it is free to communicate and form deals and bonds with whoever it sees fit.

The Rat King has more health than the average crew member, moves slightly slower, and deals significantly more damage with his claws.

Though the Rat King has no innate goals or drive, it usually seeks out food in order to grow its army. This is done through its abilities, which require food to be activated.

Raise Army

Spend some hunger to summon an allied rat to help defend you.

The Raise Army ability costs a small amount of food in order to summon an allied Rat Servant to help defend the Rat King. The Rat Servant is allied to the King and is slightly stronger than an average mouse. The King has full control over these rats, and has multiple commands they can order the Army to pursue.

Actions
Stay! Commands your army to sit in place.
Follow! Commands your army to follow wherever you go, often spacing themselves in the process.
Cheese 'em! Commands your army to attack at whoever you point at! The King's main method of offense.
Loose! The state the army is on by default, allowing the rats to do whatever they please, whether that be roaming, scratching, or getting on the chef's nerves.

Rat King's Domain

Spend some hunger to release a cloud of miasma into the air.

The Rat King's Domain ability costs a moderate amount of food in order to release a small cloud of ammonia into the vicinity of the King. When metabolised by a rat organ, ammonia has slight healing effects.